DS Wifi Bounty Set 28
Chris_Yates writes "A bounty has been set to go to the first person to release an open-source tcp/ip implementation for Nintendo DS's wifi hardware capabilities. It may not include illegal source from the SDK, it must compile under a free compiler, preferrably GCC, and you can use other libraries as long as they are non-contaminating. There are also three milestones to the bounty, the first one winning 50%, and the second two winning 25% of the bounty. They are: 1) Figuring out the register set to accomplish (specific list) 2) Implementing correct connect/disconnect code and implementing correct send/recieve code, each of which works both with DSes and PCs and 3) Bootstrapping TCP/IP (or, UDP/IP)"
netbsd stack ? (Score:2)
if not use that as a start
regards
John Jones
Re:netbsd stack ? (Score:2)
Re:netbsd stack ? (Score:2)
There has to be a driver written in ndslib before any tcp/ip stack can be written. Jeez read the summary.
Dade Murphy would be proud... (Score:3, Funny)
"Hack the planet!"
It's very cool to see a bounty for something like this...
Re:Dade Murphy would be proud... (Score:1)
Re:Dade Murphy would be proud... (Score:1)
Close... (Score:3, Informative)
This has been out for a while (last april):http://users.belgacom.net/bn967347/ [belgacom.net]
Here's another explanation: http://www.aaronrogers.com/nintendods/wifime.php [aaronrogers.com]
and also of DS interest: http://ds.darkain.com/hack/ [darkain.com]
Re:Close... (Score:2)
This is a bounty for writing a wireless driver and net stack that would allow homebrew and open source projects on the DS to go online.
I did my part (Score:3, Interesting)
My question is thus: would this only be useful in allowing wireless play in homebrew games, or would it also be helpful in creating tunneling software (allowing wireless enabled DS games to play through the internet using a PC for tunneling)?
Re:I did my part (Score:2)
A previous story on
Re:I did my part (Score:1)
gaim with the stylus, here I come.
Re:I did my part (Score:1)
Seriously, this is a great cause. It allows developers of all sorts to work with the DS. I too have desired to develop my own video game, and a successful project like this would allow those of us with too much free time to do something worthwhile.
And I don't know about you, but developing a game for a Nintendo system has a certain amount of pride to go along with it... Sure Sony has released PS Dev Kits (Yaroze,
Re:I did my part (Score:1)
If they can't do it until... (Score:2)
Re:If they can't do it until... (Score:1)
Re:If they can't do it until... (Score:3, Informative)
will the bounty go to the already very rich Nintendo?
No. The end product must be permissively licensed free software, and Nintendo has to my knowledge never published such a program. In fact, some believe that Sony is marginally more likely to do so for the PSP, especially given that it has released the Net Yarôze kit (for PS1) and the Linux kit (for PS2).
Re:If they can't do it until... (Score:2)
I'm glad this finally reached SlashDot. (Score:1)
This could really use the publicity.
I wish I could be of more use to the DS' community myself, but I lack a GBA flash card and the experience to code anything for the DS(/GBA).
I may buy a GBA flash card some time soon, though. I've already bought a RaLink Wifi card to be able to send (Nintendo RSA signed) demo's to the DS from my PC and hopefully (but doubtebly) also unsigned (homebrew) code somewhere in the future.
Great! (Score:2, Insightful)
Old News (Score:2)
Re:no GPL? (Score:2, Informative)
Re:no GPL? (Score:2)
Re:no GPL? (Score:1)
Re:no GPL? (Score:1)
Re:no GPL? (Score:3, Informative)
Wait for someone to do it right, pretty much. What's this about innocence? I even gave explicit language stating a money release clause at six months, ffs.
The reason that contaminating licenses aren't allowed is simple. I'm part of a homebrew community consisting entirely of people whose greatest dream is to go commercial. It would be counterproductive to force so
Probable Idea? (Score:1)