hapwned writes "In the latest Escapist issue, Allen Varney explains how he built the latest version of the Paranoia RPG from the ground up in an Open Source fashion. From the article: 'Fans vetted the playtest rules and contributed lots of material, like coders on an open-source software project. It wasn't really open-source; everyone knowingly surrendered their material to PARANOIA's owners, without hope of compensation. (The blog disclaimer read, 'All your rights are belong to us. No bloody Creative Commons here! Bwahahaha!') But - this is the key point - they pitched in anyway, hoping they would benefit by getting an improved game.'"
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