Project Offset FPS Amazes 156
Spaceman40 wrote to mention a post up on Joystiq about a beautiful next-gen FPS called Project Offset. From the article: "Doom 3 engine? Was nice knowing you. UT? Old news. Source? Over there. We'll call you if we need you. You can all stand back, though. There's a new king on the way to town. Project Offset is a new first person shooter, and the developer is showing off what their new graphics engine can do. The movies are not pre-rendered. The developer says they're all real time...The demo looks amazing! Videos are available at the official site.'"
Cool. (Score:4, Insightful)
Maybe this engine will be licenced in a way that indy developers can use it.
Re:Cool. (Score:4, Informative)
unfortunately the character designs are less than inspired...so many games doing the same kind of blah characters...
but very inspiring to have a team like this blowing the lid off the whole 'throw away your code' attitude that gabe newell spouted a few weeks back, and the 'indie developers wont be able to compete' line that EA tried to pass off a while back as well.
lets hope the online play is as innovative as savage was (even being the natural selection ripoff that it sorta was)...combining an rts, fps and 3rd person game into a very fun online action game...
savage did things in it's online play that haven't been seen in an action game before or since, with the ai controlled npc's mining resources and other very cool things like that.
looking forward to seeing how this project (pardon the pun) progresses...
Re:Cool. (Score:1)
Re:Cool. (Score:3, Informative)
Re:Cool. (Score:3, Funny)
You have? I googled "Savage game" and got the official page on the first result.
Re:Cool. (Score:1)
but hey, if they manage to pull that off, nice, i just would not bet my money on it.
another question is why a big-battle multiplayer shooter would need all those graphic goodies they advertize, guess most of that would need to be eaten by level-of-detail even on next-next generation hardware. considering the gameplay they are
Re:Cool. (Score:3, Informative)
They were pretty up front about that, honestly. They want to make a cinematic epic game for next-gen hardware (paraphrasing). To go epic, you need lots of characters, and places for them to run around in and do things. To go cinematic, you need "all those graphics goodies". Then they specifically say "to run on next-gen hardware"...
What is there to not understand?
What they should focus on is ma
Re:Cool., yes cool indeed... (Score:2)
To have a game that is the feel of a classic RPG (epic battles, might and magic, etc..) with the control of a FPS, this is something I would jump on in a heartbeat...
To me all of the WOW and EQ games look cartoonish and out of sorts... blows away the whole immersion aspect of the game to me.. to date the only thing rhwy have done with massivley multipler FPS is army simulations (BF2, BF194
Re:Cool., yes cool indeed... (Score:2)
I start out with a scene looking down on my team (army, band, whatever) from above, Warcraft III-style, but nicely rendered.
I click on a guy to directly control, and the scene zomms and pans until I'm looking at the same scene through his/her eyes.
There are so many things that could be done that haven't been (at least not well)...someday, my game will find me. Maybe it'll be this one.
Re:Cool., yes cool indeed... (Score:2)
It has this exact functionality that you are describing.. although it is a rather old game (5+ years or so) it's gameplay is unduplicated since it's arrival...
You can prolly find it in a bargain bin for 5 bucks or floating around somewhere...
Re:Cool., yes cool indeed... (Score:2)
Re:Cool., yes cool indeed... (Score:2)
Searching on ebay i was able to find a number of copies selling, often at a starting price of 1 dollar with a total price of 5 with shipping...
Just search for Dungeon Keeper 2
(the harder part will be finding the latest patches, but google should be able to help...)
Re:Cool. (Score:3, Informative)
That said, both games I think are great.
Hrmm (Score:1, Insightful)
Torrent (Score:1, Informative)
Make sure to watch this before commenting. Seriously. Has a BUNCH of seeds.
Re:Torrent (Score:2)
Thats cool but.. (Score:1, Insightful)
Re:Thats cool but.. (Score:2)
There are those of us who were unaware of this project who are now interested in following its progress, and it's unprecedented that an independent developer (let alone three people in an apartment) creates this type of AAA engine. Whether it ends up living up to its claims is another thing, but at least now we will
Re:Thats cool but.. (Score:1)
Re:Thats cool but.. (Score:2)
So, to the original submitter: "If you don't like it, don't buy it." No need to be a jackass to these guys working on the engine by basically saying, before it's even playable, that they don't give a crap about gameplay.
Re:Thats cool but.. (Score:2)
Maybe its going to be the second coming of christ, maybe its going to be Daikatana 2: Electric Boogaloo, you just can't tell from a movie of the engine. Should I have put on a GamePro hat and said
LOOKING FOR THE GAME OF THE YEAR? LOOK NO FURTHER THIS GAME WILL HAVE IT ALL. VERTEX SHADING, DYNAMIC LIGHTING, REALISTIC UBERPHYSICS, GREAT DIALOG AND AN INTERESTING STORY. even though all you know is that it can amke
Re:Thats cool but.. (Score:2, Informative)
the other two are responsible for the nice "i just saw 'the two towers' at the cinema and it was sooo cool" paintings and the character modelling.
which might not be too bad, but it is always easier to do that for a fantasy setting than for something people know how it should look like, and i admit that i did not download/see the movie (compression artifacts blur out the ugliness of game engine artifacts anyways, with the right codec even half-life 1 lo
Just one small point (Score:3, Insightful)
No matter how good it looks right now it does not represent how the game will play or even perhaps the actual in game graphics. So its a little early to be calling the Death of Unreal Tournament and the Unreal engine etc.
It does look nice and the games description sounds fun as well , but then so did Daikatana's description and screenshots .
Re: (Score:2)
Re:Just one small point (Score:4, Funny)
Don't you ever say that name again here. EVER.
Re:Just one small point (Score:2)
Re:Another Point to add (Score:2)
Re:Another Point to add (Score:2)
Not a game engine (Score:5, Insightful)
It's a cool tech demo, but it's a long way from being a competitive engine. You need more than pretty visuals to sell an engine, you need an environment that makes developing games cheaper.
Re:Not a game engine (Score:2)
People were disappointed with Doom 3's ultra shallow gameplay, but you won't find out till 3 weeks after you bought that eye candy.
Re:Not a game engine (Score:5, Insightful)
As for the sneak preview video itself... wow. It is mindblowing, and the motion blur effect alone makes the graphics much better. Still, i'd like to know what kind of hardware rendered that in realtime. And yes, for all we know, this is nothing more than a tech demo. An amazing tech demo, yes, but i've seen a lot [nzone.com] of amazing tech demos [nvidia.com] elsewhere... i'll reserve judgment until the game is out.
Re:Not a game engine (Score:1)
From the video there appeared to be at least simple physics.
"You need more than pretty visuals to sell an engine, you need an environment that makes developing games cheaper."
Did you read their site at all? That's what their whole mission is about, making games cheaper and easier to develop.
Wrong - It is a game engine (Score:2)
It is not designed to be sold (yet) they are developing a game with it, that is the difference.
Doom 3 engine can command millions in licensing and royalities (from the site they are very open).
But, their intent is to use their game engine as a game engine, not to sell it 'competively'.
One more day turning up the contrast on the subtle flaws in the logic of fellow
Re:Wrong - It is a game engine (Score:2)
So is it a game engine or not? They are very clear on the site that they are designing it as a game engine and platform to allow developers easy to use tools for all their needs. Sounds basically like the Unreal or iD offerings. The only difference is their package is not finished yet.
Quote directly from their website: The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier e
Re:Wrong - It is a game engine (Score:2)
I for one think this looks awesome, and hope this makes EA realise what arsebandits they are!
I wonder what PA think of this... they like fantasy stuff, and WoW... they are worse than
Wrong Wrong Wrong (Score:2)
Re:Wrong - It is a game engine (Score:3, Interesting)
From the "Technology" section of projectoffset.com:
"The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools
Re:Wrong - It is a game engine (Score:2)
Which was not a bad call. Look at my post in context +3 insightful, patish.
These guys have a good History!! (Score:5, Insightful)
If these guys keep with that spirit/tradition of Savage, then this game will be awesome.
Yes, we all know by now that pretty pictures don't make a good game, but this game looks like it will have both.
Re:These guys have a good History!! (Score:1)
This demo looks sweet, but it was incredibly choppy. Was it like that for everyone else? I've never had a video play like that on this box so I'm pretty sure it's the video itself...
Re:These guys have a good History!! (Score:2)
Same here (Mplayer on linux-x86). I thought it was my box alone...
Re:These guys have a good History!! (Score:1)
Re:These guys have a good History!! (Score:1)
Re:These guys have a good History!! (Score:2)
Re:These guys have a good History!! (Score:2)
It may have been a good effort at the beginning, but when I look for a Linux game, I want a commitment for patches and updates, not a one-off thing.
so... (Score:4, Interesting)
Nonetheless, I'm rooting for their success, even if its a niche or lesser market.
Anm
Re:so... (Score:2)
Re:so... (Score:2)
Jaw droppingly good! (Score:2)
Just once... (Score:2, Insightful)
Looks Nice (Score:2, Informative)
So... MSMP is required? (Score:1)
Lord of the Offset (Score:2)
http://projectoffset.com/game.html [projectoffset.com]
Humans, Elves and Dwarves.... and a Wizar in white... even One of those flying scarey things [projectoffset.com]
Oh well, looks good I guess
Re:Lord of the Offset (Score:2)
Re:Lord of the Offset (Score:3, Funny)
Here be duck-dragons (Score:5, Insightful)
I was thinking Game Over man, Game over, but instead I was trapped inside the dragon's belly where I struggled for long to no avail. Then out of the sky swooped a giant bat, picked up the dragon with me inside its belly! The bat flew high into the sky, and actually gave me a nice little sightseeing of the fantasy world from above.
Why does it take a 27 year old game to Shock and Awe me?
It's funny how an abstract little square can look better than a 20 million polygon monster. But after all, what's all that detail worth if you fail to do anything interesting with it? Detail is only limiting the expression to something very defined, and the more you define something, the smaller is the chance that you push the right buttons.
So no thanks, I'd rather be a attacked by a lowrez duck-dragon.
Re:Here be duck-dragons (Score:2)
About Adventure (Score:2, Interesting)
Looks pretty, but... (Score:2, Interesting)
The Source engine is so great because it has great visuals while still running at a good framerate. The new engine being used in F.E.A.R. for example, looks pretty good, but runs like crap. "Realtime" doesn't mean much when you talking about top of the line hardware 2 years from now. Making nice visuals is easy, making it run on realistic hardware isn't.
(note: I will tip my hat though, that motion blur was nice)
Re:Looks pretty, but... (Score:2)
The new engine being used in F.E.A.R. for example, looks pretty good, but runs like crap.
Runs like crap? Seemed fine to me, and I only have a Radeon 9800 pro. Granted, I was running at 1024x768 and most things set at medium.
Re:Looks pretty, but... (Score:2)
From what I've seen... (Score:1)
We can't very well say much about the engine itself, how easy it is to use, or when it really comes down to it, how much money would it save so-and-so when they're making this game or that.
But we can say a few things about the game itself. We may not be able to judge the plot very well at this stage, but if it's even half as promis
S2 guys = great game (Score:4, Interesting)
For me, that means 2 things:
One, it's going to be a great game. Savage was the first FPS game in years that I really enjoyed.
Two, there is a fair chance that it'll be available for Linux, as they already have experience with Savage, and AFAIK they found out there that Linux users give more and higher quality feedback.
re (Score:1)
am i right or the more demonic, ugly, unnatural the characters are the better the "engine" is?
or is it so much easier to create ugly things instead of beauty?
Re:re (Score:3, Funny)
Take a look in the mirror and ask your momma how easy it was to make you
Re:re (Score:2)
Also, "unnatural" movements are much more acceptable if the thing is supposed to be ugly. And you don't need to render such things as how the light changes as it plays over the skin which is moving ontop of the underlying skeletal and muscular systems. Oh, and you don't need to render
Holy Crap (Score:2, Interesting)
Re:Holy Crap (Score:2)
Every time I see that, it reminds me of Orgasmo.
"I don't wanna sound queer or nothin'; but unicorns totally kick ass!"
Single Player? Rant. (Score:3, Interesting)
Why is it that so many people who put out multiplayer-only games fail to mention it anywhere in their game descriptions, websites, etc? There are those of us who prefer single player games.
It took quite a bit of looking at reviews of Savage and reading between the lines to figure out that it has no single-player component.
Since the game devs seem to think that MP games are the only kind that count, I'll have to assume that "Project Offset" is also MP-only. Too bad. A single-player fantasy FPS with pretty graphics might have attracted my gaming dollars.
Yeah, I bought Doom3 for the graphics engine as much as anything. And enjoyed it. So sue me.
Re:Single Player? Rant. (Score:2)
Multiplayer often gets much more attention online because we are online and gameplay can change at any moment...much like replies to posts on forums such as this one.
Single player games have a much more limited number of variations of gameplay. The game is scripted and
Re:Single Player? Rant. (Score:4, Insightful)
Multiplayer games sell more copies.
I'm curious where you get this information from. A quick check of the top ten selling PC games for 2004 [infoplease.com] paints a different picture.
1. The Sims 2 - Single player.
2. Doom 3 - Primarily single player, with a fairly flat multiplayer component seeming added on as an afterthought.
3. World Of Warcraft - Okay, that's one.
4. Half-Life 2 - Single player. Yeah, it comes with Counter-Strike & Half-Life 2 Deathmatch (which wasn't available or even announced at HL2's launch) but the core game itself is purely single player.
5. The Sims Deluxe - Single player.
6. The Sims 2 Special Edition - Single player.
7. Battlefield Vietnam - That's two. Though it does have single player capability via bots, so it's not purely multiplayer.
8. Call Of Duty - Fifty/fifty, IMO. It has single player, though many (I suspect most) buy it for the multiplayer.
9. Roller Coaster Tycoon 3 - Yeah, that's single player too.
10. MS Zoo Tycoon: Complete Collection - Single player.
So, only one game in the top ten last year was a pure multiplayer game, with two more that are a mix of single/multi leaning towards multi. The other seven were primarily single player games, five of which have no multiplayer capability at all.
Note that I've only looked at PC games, as this game is only officially announced for the PC. They say they want to port to next-gen consoles, but it doesn't sound like they've even begun working on that. So, for now, it's just a PC game and I want to compare apples to apples.
Re:Single Player? Rant. (Score:2)
I buy far fewer games since buying WoW. How about you?
Re:Single Player? Rant. (Score:2)
http://archive.gamespy.com/stats/ [gamespy.com]
Re:Single Player? Rant. (Score:2)
I don't know, I think they've pretty much balanced out. There will always be a market for single player games, just as there will be for multiplayer games.
There's a lot of single player games in a lot of genres I'm looking forward to over the next year or two: HL2: Aftermath, S.T.A.L.K.E.R., F.E.A.R., Hellgate: London, Prey, Unreal 3, Quake 4, Dragon Age, Civilization 4, SiN: Episodes, Alan Wake. I could go on, but you get the idea.
I suspect you primarily enjoy MP games, so maybe you pay more attention to
Re:Single Player? Rant. (Score:2)
Not even something I considered, but entirely possible. It really takes a phenominal single player game to get my attention (Half Life 2 comes to mind) and yet a ho hum multiplayer game can keep me coming back for years (Planetside... why oh why do I resubscribe every couple of months?)
Re:Single Player? Rant. (Score:2)
Uh, Yeah, only one part of that said "realtime" (Score:2)
For all we know, the "gameplay" in the video renders as poorly as, say, Tribes 2 does. (Kidding , I love you guys)
Now, to truly rant:
Re:Uh, Yeah, only one part of that said "realtime" (Score:2)
I Want This Now! (Score:3, Interesting)
Fantasy, FPS, realism, this has it all to be THE game to finally get FPS' out of their rut. Anyone and everyone who has way outgrown the immaturity and predictableness of the FPS genre should be on this bandwagon for sure.
It takes a lot to get my attention and this one has it fully. Please dear lord, let this not be vapor and or get changed into a carbon copy of theif or some such to please a corporate backer. We need new blood, and before the next gen consoles hit and they get the usual glut of doom/halo clones now is the perfect time to still influence new titles.
Re:I Want This Now! (Score:2)
If you read what I wrote, I said there is still a lot of time and rope for the dev's to hang themselves on and
Re:I Want This Now! (Score:3, Insightful)
We get it. Really. We all get it.
Now is it ok with you if, all else being equal, we prefer more-pretty over less-pretty? Does that meet with your approval if we talk about that for one or two posts?
Thank you for taking time out of your busy schedule of playing Nethack and Pac-Man to educate us about the dangers of judging a book by its cover, but I think we've got the situation under control now.
Checked your 3d card expiration date lately? (Score:4, Insightful)
(ati x, geforce 7 sli combined with multiple CORE cpu's) you may want to sit down if you didnt know, but Its quite possible to do PS3 and X360 quality graphics on it TODAY, actually better than those.
Unfortunately the price is still in the high price range (but will drop eventually) so you probably want to wait before being awed by graphics such as this in your own monitor (check out the ati/nvidia sites for further info). however PC's will eventually beat consoles in the graphics dept (as always)
BTW That game is PC based.
Why does it look better than doom3 and UT engine? easy it uses THIS generation latest tech , doom3, source and UT use the prior generation tech but at least are capable of running in a Medium end PC.
On the game side I really have to aplaud S2 design, the game will be a weird mix between D&D and Halo. Imagine Halo with Dragons, magic arrows and Orcs instead of warthogs, needlers and covenants and you have a pretty good idea of what this will be like (how come no one thought about that before?).
On the negative side Im not sure I like the name and also their motto is wrong, The first Fantasy FPS was Heretic followed closely by Hexen. Im not sure Raven is going to be pretty happy with their trailer.
Anyway I wouldnt count out the next generation of console games NOT to include those effects in their engines, everybody knows each generation of console games is better than the last. Is going to be a neat contest.
And please spare me the "graphics dont make games" speech, we are talking about graphics here not gameplay.
Yeah but.. (Score:2)
I think I will reserve judgement on whether this is "amazing" until I get my grubby mits on it.
Clarifying a couple things (Score:4, Informative)
Clarifying a couple things [formatting fixed] (Score:2, Informative)
- We're ex developers of S2 Games, but no longer affiliated with them. Offset Software is a new company.
- Project Offset is not a multiplayer only game. We have a single player and coop mode planned.
I've been developing this engine for about a 1.5 years now, and Travis and Trevor (the artists) started helping me out full time about six months ago. We feel like we've been making good progress, but we don't plan on completing the game with only the three of us, so we
Motion blur??!!?! (Score:2, Insightful)
In the original Quake, on a fast computer, pre-3dfx, the software renderer, though pixelly, could do faster than 60fps. It ceased to look like a game, and started looking like you were looking through a window at a blocky, but real world.
STOP WITH THE DAMNED MOTION BLUR CRAP, BUFFOONS! God almighty! Stop it. Just stop it.
Re:Is it really (Score:3, Interesting)
Having just seen it... Yes. Yes it is.
I saw a demo of the Half-Life 2 engine at E3 a couple of years ago. The texture quality was awesome. This doesn't rely on just awesome textures. This solves lighting. SOLVES it.
Re:Is it really (Score:2)
The latest real-time approaches for global illumination (e.g. PRT & spherical harmonics derived from cubic envmaps or irradiance volumes) are still just hacks. And this engine (while it looks nice) doesn't even mention these.
Re:Is it really (Score:2)
Re:Is it really (Score:5, Funny)
Re:Is it really (Score:2)
I *wish* we had real-time photon mapping.
Until we get that, I wouldn't quite call it 'solved'. =)
Though this does look shiny, given current technology.
Re:Is it really (Score:2)
It will take more than specular highlighting on a normal mapped model to dethrone UE3, since UE3 already does it, and better.
Re:Is it really (Score:2, Informative)
Re:Is it really (Score:2)
Re:Is it really (Score:2)
Re:Is it really (Score:2)
Re:Is it really (Score:2)
Re:Is it really (Score:2)
Re:Is it really (Score:2)
A troll, man! All blue and shit...
Re:realtime? (Score:1)