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Nintendo Businesses GameCube (Games)

Zelda: Twilight Princess Delayed 121

Hyrulist writes "Nintendo has announced that its biggest game of the year, Legend of Zelda: Twilight Princess is delayed to 2006. IGN.com has the story. From the article: 'Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube."
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Zelda: Twilight Princess Delayed

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  • Dammit (Score:1, Troll)

    by heinousjay ( 683506 )
    This was pretty much the only thing I was looking forward to on the Gamecube.
    • I'm getting really tired of all the bashing and doomsaying Nintendo gets when any little thing doesn't work perfectly for them - or even when it does. Nintendo's in the black? Nope, they're going to start losing money eventually. The latest Zelda sold millions of copies? It's still less than Ocarina of Time, which means they're going to fall before long! Ugh.
      • OK, so now address the original poster's point. Name me a single exclusive game set for release on the Cube this Christmas that's even vaguely likely to be worth waiting for. Looking at a few pre-order websites, I see:

        A load of cross platform titles (Prince of Persia 3, Madden)
        Pokemon XD (been there, done that)
        Shadow the Hedgehog (another no-doubt brutal 3d mutilation of a once-decent franchise.)
        A few movie licensed games which, although I can't be bothered looking up the details, are probably cross-platfor
        • Sadly you're right, there must be a few interesting titles still scheduled for the Cube this year but I can't think of any. Zelda is pretty much the only high profile AAA title left for the platform. Still so long as it's not rushed and short of a few dungeons like Wind Waker I'll be happy to wait.
        • Fire Emblem, Battalion Wars, Mario Baseball. Mario Soccer. As a casual gamer who is still playing more than a few games for the Gamecube, this is going to be more than enough to keep me occupied until early 2006. Bitch all you want about Nintendo's systems not having as much selection, but I don't even need to choose when all the games I want to play are coming out exclusively for the Gamecube.
    • why did he get marked troll??? just curious, because i don't understand the choice of mod points. he stated a fact, and what i'm sure is a very common opinion.

      also curious, what does this leave for gamecube owners to be excited about this holiday season? gameboy micro (which i think just further confuses the market for parents... not sure why nintendo is going in this direction)?? surely missing out on their blockbuster title during the most important season is going to continue to damage their mindsha

      • Re:Dammit (Score:1, Insightful)

        by Anonymous Coward
        Their other option is to release the game on schedule, without all the polish and extras, and all in all, turn out a less than spectacular game..

        at which point, you'll still be among the number of people who see Nintendo as making mistake after mistake after mistake..

        they are in a lose lose situation no matter what they do. i think they are just trying to choose the lesser of the two evils. Missing a holiday hit, or ruin one of your biggest franchises? (and after wind waker, they have some convincing to do)
        • "(and after wind waker, they have some convincing to do)"

          What are you talking about? Wind Waker was loved by the majority, public and critic alike. Fact!

      • Re:Dammit (Score:1, Troll)

        by RogueyWon ( 735973 ) *
        He was marked troll because that's what happen to people who make posts critical of Nintendo on slashdot. It's a long-running, well-known and wide-spread problem and, short of (extremely unlikely) admin intervention to remove moderation rights from the accounts reponsible, it's unlikely to go away.

        Too many people think that moderation exists just to promote the views they believe in and silence the views they don't. Too many people also believe that if they moderate down enough posts critical of Nintendo, t
      • The best part is that I'm pretty much a Nintendo fanboy. Somebody much more rabid than I basically modded me "sell out" I think.
  • Like Miyamoto said.. (Score:5, Interesting)

    by kryogen1x ( 838672 ) on Tuesday August 16, 2005 @11:50AM (#13331327)
    "A delayed game is eventually good, a rushed game is bad forever."
  • Argh, now that its pushed back, it will probably be released at either March or june earliest

    At least we know this won't be rushed like Wind Waker
    • Re:Nooooooooo! (Score:4, Insightful)

      by Guppy06 ( 410832 ) on Tuesday August 16, 2005 @04:04PM (#13333668)
      Wind Waker is a reminder that a bad game from Nintendo tends to be better than most other companies' good games.
      • Re:Nooooooooo! (Score:3, Insightful)

        by FidelCatsro ( 861135 )
        The only problem Wind waker had (bar the excessively long amounts of boring sea travel which was generally rather enjoyable at first and soon enough you get the song of gales) was that it was the sequel to one of the best games ever made(not including the side tales such as Majora's mask ).

        Wind waker must of felt like Antonio Salieri
  • The delay leaves Nintendo without a major holiday release on GameCube.

    Does this mean that they're going to be pushing the DS more heavily?

    The GBA is on its way out; look at the drop in releases this year. Nintendo's either going to have to push its newest portable or to find a new way to promote the Cube. I'm not sure what that's going to entail - price drop, perhaps? - but they'll have to get creative to sell this year.

  • Now I'm wondering... (Score:3, Interesting)

    by phaded ( 898790 ) on Tuesday August 16, 2005 @11:54AM (#13331365) Homepage
    If Z:TP is being delayed until after March 31, 2006, and the Revolution is supposedly launching after March 31, 2006...what are the odds of Nintendo coming out and saying "Just kidding, this was a Revolution title all along. Oh yeah, and please buy the Revolution" or something similar? At any rate, I'm pretty disappointed.
    • by Anonymous Coward
      And with the Phantom Console coming out February 29th, 2006 so they are still behind the competition.
    • Nintendo have confired that the Revolution will be able to play GameCube games, so if it's a cube game it'll still play. Nintendo then get a Zelda release game for the Revolution.
      • Think about it. If they release a gamecube game when everyones into the next gen, won't that seem a little funny? Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has. They could release it at the full price of a new game, which they would want to do because so many people are going to buy it, but its a pastgen game, and that might make a few people mad and turn them off. Also, remember that the same pool of people (Miyamoto and EAD) work on
        • Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has.

          If you think the Nintendo fans want better graphics, then you have no idea of what Nintendo is about. If all you care for a game is graphics, you either get an Xbox or a PC.

          When you play Nintendo, you do so for the gameplay, and for the fun. If a game doesn't display gazillions of polygons, it won't matter at all on a Nintendo console.

          • Right of course. As long as you ignore all the articles on TP that mention its beautiful graphics. You do realize graphics and gameplay can coexist? If I had a choice between TP on the GCN, and TP on the NRV, exactly the same but with higher res textures, more polygons, which also means more npc's on the screen at once, more particles etc etc, I would choose the NRV version. But, I guess Nintendo fans (since you are their embassador apparently) would be like "what the fuck? I don't see the difference! I'll
            • You do realize graphics and gameplay can coexist?

              Yes, I do realize that. You seem to have overreacted though. I didn't say people didn't want graphics at all, I just said that awesome graphics is not the #1 reason to buy a game on a Nintendo console.

              If I had a choice between TP on the GCN, and TP on the NRV, exactly the same but with higher res textures, more polygons, which also means more npc's on the screen at once, more particles etc etc, I would choose the NRV version.

              Good for you. However, not e

        • If the dev kits are so similar then I'm not too sure how improved the graphics of the revolution will be over the gamecube. It seems to me that Nintendo's goal for the revolution is not to try and bring us a better gamecube but bring us a new, innovative way to play videogames. It's similar to what they did with the GBA and DS. Although the DS has much improved graphics over the GBA they have not dropped support for the GBA completely. They released the DS, not really as a replacement for the GBA, but a
          • Do you know what a devkit is? Just because they're similar has nothing to do with the power of the system. Let's take ndslib, the homebrew DS devkit as an example (as we obviously can't use the official API) what is it? A collection of macro scripts that write to registers in hardware, etc etc. There's a tiny OpenGL implementation (sort of), because people are familiar with OpenGL. Does this mean the DS can do the same OGL graphics as an AMD64 based system? No. It means the function names are the same. Just
            • My point is that Revolution isn't going to improve graphics that much to make a difference in Twilight Princess. I mean whats the point of rendering highres textures and more polygons just to display them on a lowres display?? Since Revolution will only support 480p, its graphics arent going to be that much better than Gamecube's. Now if Revolution was going to support HD 720p or 1080i/p then I'd have to agree that better graphics would be a reason to put Twilight Princess on the Revolution (since it is a
              • Okay, first of all, Nintendo said they won't support 1080i etc, they never said it wouldn't be possible, it could just be that it will be up to the programmers, and not the standard. Either way, I'm sorry but there is tonnes of room for improvement on the TP screenshots. Some things look like they could do with a few poly subdivisions for example. 480p doesn't limit the graphics to that of the gamecube, just the resolution. HalfLife2 at 640x480 looks better than Quake at the same resolution (exaggerated co
              • When my game console can display the CG from Lord of the Rings in realtime, you can tell me that resolution matters. Until graphics become good enough that the viewer can't detect individual polygons, a higher resolution just serves to make the already large polygons more pronounced. I've yet to play a game where a majority of details are smaller than one pixel in 480p, and I'm not seeing any on the Xbox 360 or Playstation 3, either.
        • I'm thinking they might do a hybrid approach, have the game run on a GC and when you put it into the Rev it'll use some higher-quality effects and maybe the new features. They had a feature like this for the Zelda Oracle titles but they didn't use any features of the GBA, just unlocked a "ring shop".
        • Plenty of PSX games have been released after the PS2 was out, N64 had some post Gamecube releases, I'm willing to bet there will be some Xbox releases after the 360 is out.
    • That makes alot of sense. Recently they have dropped hints for a Zelda launch title. I highly doubt Nintendo would develop two major 3D zelda's in parallel, considering they use the same (large) base of workers to make them, along with their star developers (like Miyamoto) and working on the two at once I imagine would water down the creativity of the two. Revolution devkits are supposedly very similar to the GCN ones, which means that even though it was a GCN game at E3, it could be ported easier (and from
      • "Recently they have dropped hints for a Zelda launch title."

        IIRC, there was never any hint that it'll be a launch title. They're just saying it's going to happen eventually.

        It's kind of like they did at Spaceworld 2000 with the GameCube Zelda tech demo. Of course, Nintendo later changed the entire style of the game, and we all know how that turned out. So this time instead of showing a speculatory demo (and possibly causing mass fanboy backlash), they're just going to tell us about it.
    • by Anonymous Coward

      what are the odds of Nintendo coming out and saying "Just kidding, this was a Revolution title all along. Oh yeah, and please buy the Revolution" or something similar?

      Low I'd say. Nintendo has a history of releasing big titles late in their console's lives. Super Mario RPG for SNES (developed by Square) was released only ~4 months before N64 was. Conker's Bad Fur Day (developed by Rare) was released ~6 months before GC came out. Although neither were developed in-house, Nintendo did publish both and pushe

    • "after March 31, 2006" is pretty vague.

      I'm sure the Revolution won't come out until later in the year, and Z:TP hopefully earlier (April, May?).
    • Hybrid game (Score:3, Interesting)

      by Daetrin ( 576516 )
      My wild ass guess is that Zelda: TP will be released for the GameCube a couple months before the Revolution release. However it will be announced when the game is released or shortly thereafter that there are one or more bonus dungeons and other additional content that can only be unlocked when playing the game on a Revolution using the backwards compatibility. This be great marketing and would help build the pre-launch hype if Zelda sells a lot of units (do we have any doubt on that point? :)
  • Good (Score:4, Insightful)

    by sesshomaru ( 173381 ) on Tuesday August 16, 2005 @12:00PM (#13331417) Journal
    Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do. Relevant article here:

    TWILIGHT PRINCESS SHEDS NEW LIGHT [totalvideogames.com]

    I've played some games lately that had the potential for greatness (the most personally annoying for me being Vampire: Bloodlines) where it was obvious at some point that the developers ran out of time.

    A quote something like this was attributed to Shigeru Miyamoto "A game delayed may eventually be good, but a bad game released is bad forever." I'm glad he's taking his own advice.

    • Re: (Score:3, Informative)

      Comment removed based on user account deletion
    • Re:Good (Score:2, Informative)

      Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do.
      The article you linked quoted him apologizing for the triforce hunt late in the game, not the whole game itself. I agree that that part of Wind Waker was tedious, but as a whole, I felt the game was great.
      • Well, I don't disagree (the game was great). However, I think what they were saying was, "This game could have been better and we should have taken the time to make it so."

        I wasn't meaning to imply that Eiji Aonuma was saying, "Wind Waker sucks" but the fact that he felt the need to apologise for any aspect of the game shows that he thought it could have been better.

        I know some Nintendo fans who said, "Why did he have to say anything? It was a well-reviewed, best-selling game. This just provides ammo

    • by Castar ( 67188 )
      I think this news is good for Zelda as a game. They're willing to delay its release in order to ensure quality.

      However, I think it's potentially dire for Nintendo as a whole. Zelda was the last greatly-anticipated GameCube title, and this means there's a bit of a lull going into the Christmas season. Especially since Zelda sells hardware, this could mean a bad (well, worse) Christmas for GameCube.

      Also, the new launch date is around the time that the Revolution launches, which will create some undesirable
      • on one hand, they're selling a new system, on the other, they're selling a triple-A title for their last system. Which generation are they supporting? What's going on?

        If Nintendo can release Fire Emblem (GBA) and Nintendogs (Nintendo DS), what stops it from releasing The Legend of Zelda: Twilight Princess (GCN) and Super Smash Bros. Revolution (Revo)? Granted, it's claimed to be a third pillar, but so is my ****.

  • Whatever (Score:1, Troll)

    by Xud ( 901017 )
    I think i just smoked a big crack rock not to post this anonymously but i didnt like any zelda game after a link through time.

    Mayby this will be different, if you delay a game that means it has the potential to be good, mayby they should apply this idea to the revolution.
    • Re:Whatever (Score:5, Funny)

      by Durinthal ( 791855 ) on Tuesday August 16, 2005 @12:10PM (#13331494)
      I think i just smoked a big crack rock not to post this anonymously but i didnt like any zelda game after a link through time.

      Sounds like it, given the game you mentioned doesn't exist.
    • to be honest i've never been a fan of the 3d zelda games either... in my book, Zelda64 would not be the greatest game of all time, and it certainly wouldn't be ahead of A Link to the Past... but i mean, obviously a heck of a lot of people disagree with that, so certainly the market demands the games be 3d.

      *sigh* oh for the days of beating gannon with a bug net. ;-)

    • I kinda agree that the 2d games were better (wait, ARE. Minish Cap is pretty recent) but I thought Windwaker was pretty fun as well. Didn't like OOT (I've played it the first time on the GC, the game just seems lacking when you're used to modern features like, say, camera control or decent framrates) and didn't play MM.
    • i didnt like any zelda game after a link through time.

      GANNON-BANNED! [gannon-banned.com] Let's try that again:

      i didnt like any zelda game after a link to the past.

      What was wrong with Link's Awakening, the Oracle games, and The Minish Cap?

  • I, for one, am glad that Nintendo is taking the time they need to devlop the game further. Nintendo has always produced the highest quality games and if this is the step they need to take to continue that trend then I say go for it. Hopefully the extra time will allow them to deepen the game and produce a title that can be compared to Ocarina of Time. Fans have been waiting for a Zelda title that brings them back to those N64 days that they remember and, with the extra time and effort, Twilight Princess
  • by CrazyJim1 ( 809850 ) on Tuesday August 16, 2005 @12:27PM (#13331629) Journal
    The difference in hardware nowadays is very slim. Back when you went from atari2600 to nintendo 8 bit, the gap of what is possible was monumental. Now a faster system merely means you can add a few extra monsters or pictures on the wall. I think its very likely that today's consoles can last well into the next generation consoles' life. As long as next generation consoles are backwards compatible with the previous console, then manufacturers will still find profits making games for the old system. In fact if the next generation systems are going to be as expensive as rumored to be 350-600$ pricetag, then many people won't adopt the new system. If 70% of users have an old system and 30% of users have the new system, then it could be cost effective to release for the old system, and make another version of the game with better graphics for the new system. If you're going to release on PC, you're going to have to have different optimizations anyway, so optimizing for different consoles isn't that costly. The more we edge further into the future, the more that is possible will happen. The other side of the coin is that as more stuff is possible, there is less undiscovered stuff possible.
    • So what you're saying, is that as more things become possible, the possibility of possibly finding new possibilities, is possibly less? How is that possible?
    • While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released 8 years apart in the US. There were systems in-between that made graphic improvements seem more gradual.

      1977 Atari 2600
      1980 Intellivision
      1982 Colecovision
      1985 NES released in US
      • Still a pretty huge jump between the Coleco and NES.

        I use to love that Ladybug game. Kinda like pac-man. I miss my old Coleco
      • While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released [farther] apart

        True, 1977 (Atari 2600) to 1984 (Nintendo Family Computer) was longer than a typical console generation. But the improvements from the PS1/N64 generation (1995) to the Xbox 360 generation (2005) are still just more vertices and more texels on top of the same display model.

        in the US

        Now you're getting into region coding, not technology. Do you suppo

        • PS1/n64 to current consoles was a fairly decent jump. The old systems struggled with framerates with very simple graphics... . I can't think of many first party Gamecube games that could be ported to the n64 without horrible results. Pikmin, Metroid Prime, and Mario Sunshine couldn't have been made on a 64 bit system.

          The only new gameplay possibility that I see next-generation systems opening up is more complex physics (and I suppose high def can help with some games). I think Nintendo realizes that mor
  • According to Gamespot http://www.gamespot.com/news/2005/08/16/news_61311 37.html [gamespot.com]

    "After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess. Consequently, we're announcing a new global launch in 2006," stated Perrin Kaplan, Nintendo of America's vice president of Marketing and Corporate Affairs.

    • Well that's just the marketing department spinning it. They're really just not finished yet. I really doubt that they would want to delay the release past Christmas just to add a few levels to it. I know that I would want to hit the Christmas rush if I had a finished game; I certainly wouldn't push it back to add extra levels and "higher quality," whatever that could be.
      • A game is never really "finished", just released at a certain point in its development. From what Aonuma has said in interviews, the game has been very close to completion. Nintendo could have released this game in June, but it would have been lacking in a lot of areas and had some gimmicky fetch-quests to lengthen the game.

        Clearly Miyamoto and Aonuma don't find the game in its current form acceptable. They're attempting to improve on what many people consider the best game of all time (OoT). "Finished"
  • that means it will be released when its ready and when its polished and realitvely bug free rather than to fit a schedule. Nintendo and Blizzard perhaps the last companies that release games when their ready to ship.
  • by neostorm ( 462848 ) on Tuesday August 16, 2005 @01:05PM (#13331931)
    Maybe they had some issues with the Tingle casting?

    http://www.imdb.com/title/tt0441877/ [imdb.com]

  • Nintendo's just been having to roll with the punches lately. Given the poor reaction to their last Zelda title, they need to bounce back with a game of high quality that not only rises to meet standards, but to excell to make up for the latest disappointments. Given the fact that it won't be ready for Holidays is going to hurt sales, though. I guess you just take what you can get. Of course, a single Zelda title isn't going to keep me away from X-Box or Playstation anyways.
    • Huh? The last Zelda got rave reviews, and sold boatloads. There was the initial worry of celshading, but once it came out pretty much everyone shutup about 'cellda' and the game did very well. Nintendo needs to rise to meet standards? What the hell standards are you thinking of? Love them or hate them, everyone knows Nintendo's first party developments are always the most polished games in the industry.
      • you obviously did not player Zelda Four Swords. *sigh*

        strike
        • you obviously did not player Zelda Four Swords. *sigh*

          I picked up a used copy of Four Swords for about $20, and it was actually quite fun, even though it was very short in 1-player mode.

          And from what i've heard, it's several times better if you have a few friends to play with you.
  • No doubt, if the new Zelda title would be ready for the upcoming holiday season, Nintendo would sell many copies, and probably a few gamecubes to boot. More so than probably any other time of the year.

    But this might not be such a blunder, on their part. With Zelda out of the picture, they can focus their holiday marketing on the DS and online strategy. MarioKart DS and Animal Crossing DS are both internet enabled, scheduled to be released in the fall. If Nintendo does this right, they'll secure their
  • by Anonymous Coward
    This is very interesting considering hopes Nintendo would release the Revolution in mid-late 2006. Arguably, this will be better than any launch title for Revolution. Nintendo would seem to be setting up to slit its own throat at retail by sacrificing interest in the new machine.

    There are a few possible results of the delay that I see.

    1) Revolution is delayed or otherwise coming out in 2007. This is the Nintendo way, and the most probable conclusion we can draw. I hate this option. Nintendo will do no good
    • 1) The "cool kids" may be developing for Sony, but the brilliant, innovative, fun kids are developing for Nintendo.

      And by "brilliant, innovative, fun kids," I mean Nintendo. Hmmmm...

      2) Yellow or green? Ewww. Try gold! Or black with an illuminated Triforce on the side! Yeah! And mini ninja monkey wizards from Japan right in the box! I'd buy it.

      3) Release it against the Revolution? Anyone with EITHER a Gamecube OR a Revolution would buy the new Zelda, so it wouldn't really be going against anything. They'd ge
    • This is a neat idea, but unlikely since this would cause market confusion with users that don't understand the difference between a Gamecube game and a Revolution game; they just know that Zelda doesn't look as good as Madden 2006 on the Xbox 360. Revolution graphics therefore aren't as good.

      No doubt there are exceptions, but I would venture a guess that people who both play Madden 2006 and are worried that much about graphics...Probably would not care that much about a Zelda game in the first place.

      And to
  • I think there is good strategy in this. Zelda fans get a complete, bug-reduced game, and the marketing budget for the holidays can be put towards more DS pushing. Nintendo knows it needs the DS to kick the PSP's ass this Christmas, or else it might not recover the marketshare, but they know that releasing Zelda at Christmas just doubles what they need to advertise, and won't really stop anyone from buying an X-Box360.

    This way, Nintendo's name is in the spotlight for the DS Wi-Fi games during the holidays,
  • The subject line may seem misleading at first, but bear with me, insomnia makes it difficult for me to keep things concise.

    There seem to be two major camps on this issue: Those that think any delay to their precious Zelda game is either bad in that it keeps the game out of their hands or could hurt Nintendo financially, and those that are hoping that more time equates to better game.

    In all honesty, the last game that a marketing department has managed to get me interested in far in advance was probably Fabl
    • Did you play Windwaker? Or even Metroid Prime? These were both games that while were great, were too short. They "fixed" this by adding in some backtracking quests, and sail around in your boat and hunt for things quests that you were FORCED to do in order to make the story progress.

      I think they realized how much many gamers resented that. You can put in an optional 20 hour side quest that involves fetching stuff, and I'll probably do it. But when it's required, and it feels so obviously slapped on w

  • It's been mentioned that maybe Nintendo will move the game over to their next gen system... I doubt this will happen, but...

    Since the Revolution will be backward compatable, wouldn't it be possible to have the game sense whether it's in a GC or Revolution, and adjust graphics settings accordingly? Playable on GC, but better looking on Revo?

    Computer games have graphics settings... It seems like it should be fairly easy to bring this type of thing to consoles as well.
  • Someone nudge me when I can get it used for a bargain. I could care less when It comes out and cost 60 bucks, I have budget to consider.

    I have noticed people tend to hang on to the Link though.

    No sir, but we do have 700 copies of Madden, NBA Street, NHL 200(1)(2)(3)(4)(5) at 6 bucks a pop.

  • by __aailob1448 ( 541069 ) on Wednesday August 17, 2005 @01:19PM (#13341165) Journal
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !

    These characters added to defeat slashdot's lameness filter:

    Please try to keep posts on topic.
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  • Although I think it's wise on one hand to delay as game such as this if it's not where they want it to be, it's also a hugh risk financially. IMHO the last really great game on the Gamecube was Resident Evil 4, which I've already played to death, so to speak. I only own one Gamecube game right now, Killer 7 which is too much of a headf*ck for me to play with any regularity. I will most likely get the Revolution and either the PS3 or 360, but due to the price I plan to sell my Xbox and Gamecube to buy said c
    • I will most likely get the Revolution and either the PS3 or 360, but due to the price I plan to sell my Xbox and Gamecube to buy said consoles. That being said I don't know if I'm willing to hang on to my Gamecube long enough to play the new Zelda.
      If you are definitely buying a Revolution, I don't see this as an issue. The Revolution will be 100% backward compatible with Gamecube games according to Nintendo, so you'll be able to play it on that.

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