Japanese Devs Talk 360 Development 65
Japanese developers have had the chance to work with the Xbox 360, and as Gamespot reports, there are mixed feelings over there. From the article: "...but even with Microsoft's development tools and strong technical support (another aspect for which the developers had kind words), there are still a number of issues game makers face. Many developers consider the system's graphic capabilities 'double-edged.' The Xbox 360 can handle much better looking graphics than previous consoles, but it also requires a lot more effort in development."
Just a thought... (Score:1)
To be fair... (Score:5, Insightful)
Re:To be fair... (Score:2, Insightful)
To be fair to the 360, the summary does not do the article justice. For the most part it talks about how easy the 360 is to develop for.
Re:To be fair... (Score:5, Informative)
Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.
Re:To be fair... (Score:3, Informative)
Same for the Xbox 360, according to the article. Its the 10x increase in rendering capacity that they're complaining about.
Re:To be fair... (Score:3, Informative)
The 360 has three PPU cores, so without multithreading you can only use a fraction of the available power. With the PS3 you instead have to do low-level SPE unit programming, and any code that can't be adapted has to run on the single PPU.
Those are the big CPU difficulties, but thethe PPU's used in both systems have weak/nonexistant branching predictors, which lowers production costs. Poor branching performance doesn't hurt strea
Re:To be fair... (Score:3, Insightful)
Cross-platform games and ports of engines from current-generation consoles will look/perform poorly compared to console-specific titles as a result of using only the lowest-common-denominator of hardware. Attempts to optimize ports for individual platforms will also be less likely to occu
Re:To be fair... (Score:1)
Quite possibly, but Nintendo's goal with the Revolution is to appeal to the casual gamer. So, while their target audience may indeed be a niche from the perspective of the current market, they see the current market itself as a niche in a much broader potential market.
Re:To be fair... (Score:1)
However, innovation and such aside, I believe that Nintendo has one very strong advantage in the next set of console wars. Price.
I've been reading some horribly high prices for development alone. When a game costs upwards of 50 million to
Programming Complexity (Score:5, Interesting)
Re:Programming Complexity (Score:2)
Re:"even with"? (Score:2)
Re:"even with"? (Score:2)
Re:"even with"? (Score:2)
Ok troll, its late, im drunk. Now what exactly is the problem w/ VC++? Is it the compiler, linker, intellisense? Last time I checked the for loop was a valid (and very commo
Re:"even with"? (Score:1, Flamebait)
Re:"even with"? (Score:1)
MFC is a load of shit, but VS isn't to blame for that.
Re:"even with"? (Score:3, Insightful)
You were developing for Windows. You were a small peanut. You didn't matter. So you got customer service that was appropriate to your place. The fact is is you were Macromedia, Adobe, or EA or some other big publisher, my guess is you would get much better support.
But this is the XBox 360. So not only are they helpful to the big publishers (because consoles don't succeed without great
Re:"even with"? (Score:1, Flamebait)
How can I be wrong? I said "I find Visual Studio to be one of the worst development environments in existence". There is no "right or wrong" when it comes to choice of development tools, only personal preferences.
Of course, there are people who think that VS is the best thing since sliced bread, but the appeal of Microsoft's use of Microsoft tools for Xbox 360 is limited to that group. People who don't already love VS will find Microsoft's choice
Re:"even with"? (Score:2)
And so it begins. (Score:1, Interesting)
From the article:
"The volume of data in Enchant Arms won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we release it on two discs," says Takeuchi. "But to be honest, that's even looking grim."
Whoops!
Re:And so it begins. (Score:4, Insightful)
Pressing a second disc is incredibly cheap compared to the rest of the development process.
Re:And so it begins. (Score:2)
Re:And so it begins. (Score:1)
Re:And so it begins. (Score:1)
Re:And so it begins. (Score:1)
The last generation of games went from CD size media (original PS2 games, Dreamcast) and ended up filling DVDs.
If the 360 starts out filling multiple DVDs...where is it going to go?
Re:And so it begins. (Score:3, Interesting)
All of those with the exception of FF7 came out very late in the PS1's lifespan. The PS1 was also designed at a time when there was no other choice for what optical format to use. If you wanted to go optical,
Re:And so it begins. (Score:1)
Is switching discs after Xhrs of play really a problem?
Re:And so it begins. (Score:2)
A dual-layer DVD is 8GB! What could you be doing that takes up more than 16GB of data?
WMV-HD (which the 360 can decode) can fit at least 2 hours of HD video in 8GB.
So, where is all the space going? 16GB is more than 6 times larger than KOTOR II.
Re:And so it begins. (Score:1)
Re:And so it begins. (Score:2)
With the power of the next generation consoles, I don't know why anyone is still using the prerendered videos anyways.
DVD slam (Score:1)
Re:DVD slam (Score:1)
Re:DVD slam (Score:1)
Re:DVD slam (Score:1)
The difference?
Re:DVD slam (Score:2)
8 disks
Re:DVD slam (Score:2)
Re:DVD slam (Score:1)
Not news (Score:2)
This is why the capabilities of new consoles aren't fully explored until the 2nd or 3rd generation of games for that console.
I think that press releases like this (I don't really think it's anything but a press release) are intended to keep us from being underwhelmed when the 360 hits the market.
Extra Extra, /. Hates the 360 (Score:1, Troll)
Re:Extra Extra, /. Hates the 360 (Score:3, Insightful)
You're missing the points of the "article":
1. It will take some time for developers to make games that wow us.
2. Some 360 games will have so much content that they won't fit on two discs!!11!one!
This "article" is a marketing tool, a disguised press release, and is not really denigrating the 360 at all. They are reminding us that 1st generation games never utilize anything close to the full potential of a system, and that there will be games with a massive amount of content.
Sure, a lot o
Middleware To The Rescue (Score:2)
Yes, and it's called UE3. (Score:1)
While indeed the increased performance and data processing capabilities of the next-gen consoles demands more and better art and conte
Re:HAHA, told ya so! (Score:1)
I hope nintendo does make a comeback, but it's way too premature to say they will.
Despite whatever problems the multicore architecture brings up, the Japanese developers interviewed in the magazine all seem to agree that the Xbox 360 is developer-friendly, with one of the main reasons being that the development environment is based on Direct X. The developers
Re:HAHA, told ya so! (Score:1)
The cores are what developers are laughing at, they are fairly useless for most anything useful.
Most of the developer
Re:HAHA, told ya so! (Score:2, Insightful)
Multicore development for games is a new concept for most developers and it's something they HAVE to face. Right now, multicore chips seem to be the only way to ge
Re:HAHA, told ya so! (Score:1)
Re:HAHA, told ya so! (Score:1)
All complaints regarding cost of development have been been re
Re:HAHA, told ya so! (Score:1)
Also your asumptions about art and difficulties outside of programming are false. Take a look at the mandate from MS. Where all games have to be created in HD, 4xAA, and run at no less than 60fps AT ALL TIMES. This is a requirement to even produce for the 360. I'm not sure if you are aware but barely any games produced to date meet these standards, let alone an entirely new architectu
Re:HAHA, told ya so! (Score:1)
Developers for Xbox 360 and PS3 are running devkits that do not have all the f