Blizzard's Warcraft Booty 69
CNN's Game Over column tackles the big daddy of MMOGs this week, with a column on World of Warcraft's financial success. From the article: "By 11pm on Nov. 22, there were over 4,000 gamers queued up to be among the first to get a copy of 'WoW' (as it has become known). The problem was: there were only 2,500 copies of the game in the store, and no one had thought to hire security for the event. By raiding other nearby locations, the retailer was able to meet demand. And the Blizzard crew knew they had a hit on their hands, one unlike anything they had created before."
heh heh heh (Score:1, Offtopic)
A better solution (Score:2)
To hell with that, Bliz should have used Steam. Would've saved a whole pile of money on release day. It's got integrated billing, server finding, IM (though shaky), and anti-cheat - why code something yourself when it's already out there?
Re:A better solution (Score:1)
Re:A better solution (Score:2)
Also: WoW shipped on DvD, if I recall correctly. I don't like to download this much, especially if the whole civilized world tries to download at th
Re:A better solution (Score:2)
WoW shipped on 4 CD's (A DVD version may have been available, I never saw one). I am almost positive that HL2 shipped on 4 CD's as well. So the downloads are comparable. What Valve did to help prevent a bottleneck was allow users to download the game before the release date and then on the release date lock it. Remember that there is a g
Re:A better solution (Score:2)
Re:A better solution (Score:2, Informative)
Re:A better solution (Score:1)
Re:A better solution (Score:1)
Re:A better solution (Score:2)
For another, remember how pissed Vivendi got about Steam? Guess who publishes Blizzard games.
Here's a lesson I wish more would take to heart... (Score:5, Insightful)
From TFA: Perhaps other software companies should try to meet the users partway...
Microsoft, I'm looking at you.
You too, Adobe.
Meet the user partway in the US as well... (Score:1)
While I understand they need some sort of monthly fee to pay for the new content and work that always goes on in an MMO, what I think is unjustified is the initial $50 for the game. Personally I'd be much more likely to try multiple MMOs if I could pay for a month, download the client and play, and then un
Re:Meet the user partway in the US as well... (Score:2)
They don't need to do that here, they have better copyright protection. You can bet your bottom dollar that they would sic the dogs on any large-scale piracy operation in the US.
Re:Meet the user partway in the US as well... (Score:2)
I stick to the 1 MMO rule.
You can play 2 FPS's.
You can play 1 FPS and 1 MMO.
You can't play 2 MMO's.
They're too time consuming as it is. I couldn't imagine playing two.
Re:Meet the user partway in the US as well... (Score:1)
If I could try an MMO by just paying the monthly fee for a month I would be much more apt to try a few and find one that I really like.
Re:Meet the user partway in the US as well... (Score:1)
Of course I realize the 50 buck entry fee is there because the distributor wants it that way. Blizzard would sell it for under 20 if they had a choice in the matter.
Re:Meet the user partway in the US as well... (Score:2)
Cheaper Tryout Option (Score:1)
Each purchased copy of the game comes with a 10 day free trial that you can give to a friend. I used this method to sample the game, and knew pretty much within the first hour that I would like it, so hopefull
Re:Here's a lesson I wish more would take to heart (Score:2)
A little OT but related. I am similarly amazed at how Americans sit and watch the reality shows about rich kids, celebs, musicians showing all their opulence and low IQ's... yet Americans still idolize these people that have IQ's on p
Re:Here's a lesson I wish more would take to heart (Score:1)
That's why I buy a good deal of music at used books/music stores. Dead artists (I love jazz from the 40's) can't get the money I spend on new discs. The labels won't see my pennies. But I still buy the regular release of some CDs. Especially if they are independent artists.
Most smaller labels will actualy give artists their share of the profits, rather than hosing them with a massive overhead, and making them pay for s
Re:Here's a lesson I wish more would take to heart (Score:2)
Re:Here's a lesson I wish more would take to heart (Score:2)
Just playing devil's advocate: wouldn't the RIAA claim this merely shows that if a label doesn't fight piracy, they can't grow? Maybe if they fought piracy, they'd be a bigger label?
Re:Here's a lesson I wish more would take to heart (Score:2)
Cash CoW indeed (Score:2)
Re:Cash CoW indeed (Score:2)
Re:Cash CoW indeed (Score:1)
Yes there are some extra distribution/shipping/support costs etc. but these are more than met by the initial income
Re:Cash CoW indeed (Score:2)
Just because they received $50,000 it will cost the company 50-100 % extra for each employee.
Taxes, health insurance, etc.
I am not saying that Blizzard is not making a lotsa cash, but up the 25 million to 50 million.
I also think an average of 50K is low. So I would once again up the 50 million to 75 million.
Re:Cash CoW indeed (Score:2)
Re:Cash CoW indeed (Score:3, Informative)
WoW has been a runaway hit, on a level that I doubt even the most pie-in-the-sky dreamer did not imagine. I'm not a fan; I played it for a couple months, got bored by what felt like repetitive and uninspired play, and quit. But there is no question that WoW is the breakaway hit of recent memory.
Not only is it surely profitable (
Re:Cash CoW indeed (Score:2)
Re:Cash CoW indeed (Score:2)
All though they have over 4 million subscribers, the subscription plans vary by region. North America is $15 per month, but i doubt thats the same in Korea or China.
Secondly, operations in China at least have been outsourced to another company. Blizzard still makes money on it, but probably less than they would if they ran it there as well.
Re:Cash CoW indeed (Score:2, Informative)
$720 million is not almost a billion. It's only 72% of a billion. That is no where near "almost" a billion, it is a significant amount less.
Not unlike... (Score:4, Informative)
Daniel
Development plans (Score:3, Interesting)
Except, of course, that they'd be competing with themselves.
I could see Blizzard publishing another MMORPG in a different genre, but it would be idiotic of them to publish another fantasy MMORPG until WoW has become a lot less profitable.
Any dilution of their subscriber base will hurt them in the long run... if MMORPG players explore a different product by Blizzard, they are more likely to try a product from a competitor.
IMO, Blizzard's best course of action (in the MMORPG market) is to continue strong support of WoW, publishing new content to keep the subscribers happy.
Re:Development plans (Score:1)
Would they be the first to make a successful MMORTS? I think they'd have a good chance, as long as it was done right. Sure, you can play StarCraft online, but in a persistant, story-based setting? There's too many opportunities there to ignore.
Re:Development plans (Score:2)
I would love to play a MMORTS if it was done properly, I'd probably not play MMORPGs anymore. I just wouldn't have enough time to advance a character/civilization in both.
This would be a good move for Blizzard when WoW slows down.
Re:Development plans (Score:2)
That was one of my daydreams back in the golden days of UO. It would have to be simplified tactically, but more complex strategically. You'd have to choose carefully where to build walls and defense towers, but controlling every little action of your invasion force (like in Warcraft et al.) would get very tedious. Could be lots of fun to let players carve out their own kingdom. Add a seriou
Re:Development plans (Score:2)
Also, what happens when a player logs off? In MMORPGs, it doesn't re
Re:Development plans (Score:2)
That sentence doesn't make sense. It's a sure thing that eventually, some players are gonna want to try something else wheter or not Blizzard makes another MMORPG so it's in Blizzard's advantage to try to keep them on a Blizzard game, whatever it is.
Re:Development plans (Score:2)
Which is why Blizzard needs to continue to release novel content -- keep them on WoW for as long as possible.
Do WoW players know there are other MMORPGs out there? Sure. But do they want to spend months leveling a character in that game, to get to where they are in WoW?
If Blizzard keeps producing novel content for WoW endgamers, their subscribers have less incentive to
Re:Development plans (Score:1)
Re:Development plans (Score:1)
I'd say if they release a non subscription, Diablo game they would still be competing with themselves and whats worse, competing with a product that potentialy brings in less money. Only unit sales and not a subscription.
I predict Diablo 3 will eather be changed significantly so that it does not overlap with WoW fans, or that wil
Re:Development plans (Score:2)
The only way I could see them releasing Diablo III in the near future is if they set up a subcription service for all their online content. I see it operating similar to cable TV pricing structures:
$15 a month for all the "basic" games.
$10 a month for each "premium" game account.
$ALOT for all premium games.
Can't get the premium games without paying for the basic games.
When subscriptions for a premium game drop off, relegate the game to "basic" status.
If they prov
Re:Development plans (Score:2)
If players could play both games for a heavy discount they could keep the game from cannibalizing itself.
If they could just fix the PVP system so people could actually find a battleground easier then guildwars. Maybe they wouldn't find themselves developing an industry with a hunger they ca
Re:Development plans (Score:2)
Re:Development plans (Score:2)
If Blizzard publishes another MMORPG, the gameplay needs to be innovative -- otherwise subscribers will still leave.
No one said we should be playing (Score:2)
Personally, I want to know how many of the 4 million accounts are chinese gold farmers who will move on to other games as demand for gold dries up.
Re:No one said we should be playing (Score:2)
Re:No one said we should be playing (Score:2)
Chris Mattern
Re:No one said we should be playing (Score:1)
Re:No one said we should be playing (Score:1)
$60,000,000 a MONTH! (Score:3, Interesting)
I was really hoping Guild Wars was going to be a runaway hit, it kind of has been popular due to the no monthly fee but after just a couple months people are GLAD to pay for a better more immersive game. Kind of had the opposite effect unfortunately.
I just wish a MMO could debut with a reasonable fee like $4.99 a month or even a tiered approach: $2.99 a month for 20 hours, 4.99 for 40hrs., 9.99 for unlimited. That way normal folks who work, sleep, bathe, date, etc. could play and not feel like they are getting ripped compared to the 1337 24x7 players. I mean I may get to log on and play 20-30 hours a month max, If I could pay a variable rate with a upper-end cap I'd be glad to. Months where I'm away or only get on for 5 hours should not cost me the same as a month where I play every day. There has to be better business models, but what incentive is there for MMO companies to even try?
Re:$60,000,000 a MONTH! (Score:1)
Re:$60,000,000 a MONTH! (Score:1)
$15 a month is very simplified, that's the fee for a month to month subscription. There are price points for three month and six months subscriptions that are less than that. No monthly payment plan is at a 100% return rate. You have bankruptcy, challenged payments (on credit cards), general default, collection issues and
My Reaction (Score:1)
I was at the launch (Score:2, Informative)
The whole
Genius! (Score:2)
The trick to all this is so simple, so of course the big developers can't figure it out: just make a good game. What differentiates WoW from it's competitors is that it is a well produced, well thought out game. If developers put as much time into producing good products, then themoney will follow. It's that simple.
Re:Genius! (Score:2)
Re:Genius! (Score:2)
That point seems irrelevant. The success is from ppl coming in from OUTSIDE the traditional Blizzard fanbase. Reputation doesnt mean any more than the genre (See Sony's Star Wars). Fun matters. That being said, WoW could have been better (another grind?) but, in the face of other Mediocrity (see Dungeon Seige 2), it shines.
Re:Genius! (Score:2)
heh (Score:2, Insightful)
Make that $59,960,000 addition to your bank account work for its self. It is BS that is has such ultimate potential and can suck so much.
Speaking of WoW (Score:2)