WoW Helping or Hurting the Industry? 692
alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"
Huge market (Score:5, Insightful)
One request that has often been asked but hardly answered is the free-game-with-subscription model.
While almost all pay-$50-then-$15-monthly gamers may have been attracted to WoW, there must be even more gamers who are only willing to invest in a game which allows them to pay-as-they-play. Is any leading publisher willing to take a risk of no initial income and bank on the monthly subscription?
So I think WoW is in a way helping the industry to identify this subscription-based market, but if the rest of the industry is trying to do the same thing, they are likely to be a distanced also-run.
Re:Huge market (Score:2)
Re:Huge market (Score:5, Insightful)
Re:Huge market (Score:4, Interesting)
Re:Huge market (Score:3, Insightful)
Sadly I think this *is* insightful becaue so many think the way you do.
The game is a sunk cost. The price you've paid for it has no bearing on how much value you can get out of it.
There may be a game that is so bad that you'll never get $50 worth of entertainment no matter how much you play.
Then consider a merely horrible game where steady playing allows you to eke out $0.50 worth of enter
Re:Huge market (Score:3, Insightful)
If a game sucks, it's NEVER going to be "worth it's money". No matter how much time you spend on it, the only thing a bad game will do is waste even more.
So if you've bought yourself a bad game; accept your mistake and move on.
Not saying WoW is bad (I'm not willing to risk $50 to find out), just that if you DO think it's bad; don't wast more on it than you already have
Re:Huge market (Score:5, Interesting)
I think I'd change this to read...
People will get hooked if it's "good"
But maybe that's the reason game companies wont make the switch. With a subscription system, the game has to actually be GOOD to get people to keep paying past the initial month. While with the traditional payment method, as long as it's marketed well, people will buy it. Once they've coughed up the cash, it doesn't make a difference whether they like it or not. The company has already made its money.
So for that reason, I'd love to see more games go with subscription payments. It would push the companies to make games actually BE more fun instead of making them LOOK more fun.
Re:Huge market (Score:3, Informative)
The question is what do you really want? Lump sum payments tend to be more "take it or leave it" in terms of content, resources will be driven to the next project once the current one is delivered, and network resources (the real $$$ behind monthly subscriptions) will be minimized as much as possible.
Monthly payments will encourage companies to make really long, drawn out
Re:Huge market (Score:4, Informative)
Although it might not be the best option at first sight, last I checked, WoW had over 4 million subscribers... The difference between the free-download-then-$15-monthly and pay-$50-then-$15-monthly is $20 millions...
I don't think any publishers would pass on $20 millions.
They have a pretty good way to hook people though... every retail-box has a "friend pass" that you can give to a friend so he can get 10 days for free... that's how I got hooked... and they call that a "friend"... ...
Re:Huge market (Score:4, Informative)
Re:Huge market (Score:3, Informative)
You cannot pirate WoW - well, you can, but the CDs are worthless without an account. At best you can use your 'pirate copy' to run an account you bought off ebay...
Re:Huge market (Score:4, Informative)
Re:Huge market (Score:3, Insightful)
Re:Huge market (Score:4, Informative)
And how much money do you spend going to a movie theater every month? That is something you don't get to hold on to, are limited by what is immediately available (in the box office) and are required to enjoy on a set schedule.
If you are anything like many of the people I have discussed this with, you likely spend close to $10-$30 a month (single person) on tickets, a drink and a snack, depending on what is available (some months have multiple "must see" movies, while others are lacking).
So why is it such a bad thing to pay ~$15 a month on a subscription which you are able to enjoy on your own schedule, as often as you like. In the case of MMOs you get the added benifit of enjoying the company of new and old friends. In the case of music subscriptions (for $15) you get the benifit of taking your music with you to listen anywhere.
Honestly, in the case of music subscriptions, I own the music I feel are "must haves" and "rent" the music I happen to be in the mood for that month/day/hour/minute. As for playing MMOs, they're just fun. More fun than paying $50 for the latest game to hit the shelves every one or two months.
Any moderately serious gamer easily spends $100 a year (or in your quoted example, $200 every two years) on games they will likely play for at least that year, if not longer. Take Half-Life 2, and Battlefield 2--there's your $100 for the year. Tack on the miscellaneous other games that will get played for a month or two and you are well over $100 a year. Frankly, I think $100 a year is a reasonable price to pay for something that is always available (well, mostly) and has virtually infinite playability. Look at the original EQ players or DAoC, some of these people have found incredible amounts of leasure enjoyment for their $100 a year (and initial $50 investment with the occasional $20-30 add-on).[for the record, I am not a WoW player]
Ask any long time player of any MMO if they feel the value of their favorite MMO is worth the amount they pay monthly or yearly. I can guarantee every one will say "yes". Why? Because, otherwise they wouldn't have paid it for multiple years.
Percieved value will be different from person to person. The bottom line is, there are enough people, like myself, that find their own percieved value of these services are worth at least as much as the monetary requirements of each service, that these businesses not only exist, but do quite well.
Re:Huge market (Score:3, Funny)
I'd have to say... (Score:2)
Re:I'd have to say... (Score:5, Interesting)
Re:I'd have to say... (Score:5, Insightful)
Thank you! It's not that WoW is monopolizing. They just happen to have made a good game, and the consumer is speaking with their dollar. If a game comes out that can draw attention from WoW, it deserves the money. I'm sorry that EA can't pump out another Madden and make endless cash, but its about damned time that the Free Market and Economic theory returned to the marketplace. There is no anti-competive work at play here, supply and demand. Low supply of quality games, and a high demand for it where WoW fulfills the need.
Re:I'd have to say... (Score:3, Interesting)
Re:I'd have to say... (Score:4, Funny)
I, for one, welcome our orcish overlords.
Now if you'll excuse me, I have to log on...
If Anything it Helps the Hardware Industry (Score:5, Interesting)
The interesting thing is that WOW supports MAC very well. Granted the graphics I heard are not as good as on a PC (I don't see a difference). I saw people buy MACs because their main game now was on MAC and they didn't see a need anymore to stay on PC.
Playing WOW on a 30 inch Apple wide screen LCD is pretty nice
Elnino - Destromath.
Re:If Anything it Helps the Hardware Industry (Score:2, Offtopic)
Re:If Anything it Helps the Hardware Industry (Score:3, Informative)
MAC == Media Access Control acronym
Mac = short name for Apple Computer's Macintosh
http://www.webopedia.com/TERM/M/MAC_address.html [webopedia.com]
Mod me down, looser (sp.)!
Re:If Anything it Helps the Hardware Industry (Score:2)
Re:If Anything it Helps the Hardware Industry (Score:4, Informative)
And as for the story, aside from Snood this is the only game I play, as it offers a continuing experiance and since I pay for it, and most other games are not nearly as fun/addictive why would I spend more money and time on another game. And just for reference I've only been playing for 4 month so it may get old eventually.
The low end vs. the high end (Score:5, Interesting)
Re:The low end vs. the high end (Score:3, Informative)
Actually I have a friend who comes over to play it on the Mini because it's much better than the "high end" intel integrated craphics adapter on her PC. I really hope that Apple doesn't start putting those things in their systems.
Seriously (Score:3, Insightful)
Yes, this shall pass (Score:5, Interesting)
In the online community Everquest is fading, DAoC is fading, even City of Heroes is fading. All the supposed "hot! hot!" games enjoy popularity for a while then fade away. WoW will do this too.
As for the original question, WoW has little or nothing to do with the revenue streams flowing into other game developers. The purported "fear" of WoW cutting into game-buying is the sound of marketers quaking (pun not intended) because they promised management and shareholders 15-20% revenue increases based on publication of such scintillating games as "50 Cent: Bulletproof", and the revenue flow is just not happening. WoW is a convenient scapegoat.
As others have said, good games, not good marketing, draws the dollars. The recording industry is learning a similar lesson, as is Hollywood. It just happens to be gaming's turn.
I'd say... (Score:4, Funny)
But I'm too busy playing Capture the Flag in Warsong Gulch.
Death to the Horde!
[*] But a salute to the talented Horde on Cenaurion Circle from Art of Battle.
Personally (Score:4, Insightful)
Unfair (Score:3, Funny)
Re:Unfair (Score:2)
Naw, that's more like Atlas Swgged, not WoW.
At a time of dwindling production, shrinking markets and vanishing opportunities to make a living, it was unfair to let one player hoard several characters, while others had only one; it was destructive to let a few guilds corner all the resources, leaving others no chance; competition was essential to society, and it was society's duty to see that no competitor ever rose beyond the range of anybo
Meh... (Score:2, Funny)
Well (Score:2, Interesting)
Re:Well (Score:3, Funny)
How many have quit (Score:2, Interesting)
WoW is a boring game when you get to the higher levels, and it is at it's heart just another game of "grind to spend time".
In the short term it might have an effect, but in the long-term it will just be a bump in the road.
Re:How many have quit (Score:3, Interesting)
Re:How many have quit (Score:2)
Re:How many have quit (Score:4, Insightful)
More hardcore gamers crave PVP -- WoW PvP just doesn't cut it (balance issues, group issues, etc). It's obvious that individual skill isn't as important as time sinking, and WoW will never become a competitive game.
The game really does get boring. The game world becomes dull, and more of a drag to cross, rather than an adventure. Spending hours just to do high level instances just isn't fun. I'm just gonna use that gear to beat down other players, but even that part isn't fun.
Re:How many have quit (Score:2)
I love Warcraft and I wish what you said wasn't so, but as I approach "end game" levels, it becomes more and more of a grind. "Gotta do one more dungeon run to get xx piece of equipment to complete my set". And this dungeon run will be just like every other run except for the items that drop. And my item might not drop. And I'll have to compete with others for it... Same goes for the keys to Onyxia...
Industry's already hurting... (Score:3, Interesting)
As long as this doesn't become the next Evercrack, why should I really care whether or not it's hurting an industry that's hurting itself to begin with? If anything, I'd tend to think Electronic Arts is hurting the industry more because of their exclusive deal with the NFL.
Well...maybe (Score:2, Insightful)
Just a thought. However, name a game that has the same level of enjoyment as Sam and Max. Or Grim Fandago.
Or wing commander. Xcom.
Just to name a few. Everyone lately seems overly obsessed with graphics, completely ignoring the plot and gameplay in some cases.
Re:Well...maybe (Score:2)
Re:Well...maybe (Score:2)
Re:Well...maybe (Score:5, Insightful)
Look, there is this phenomenon called "nostalgia." It's the tendency of people to remember the good games and forget the bad ones. You point out games like X-Com, Sam and Max, what do these games have in common? They're all top tier games. The top tier games right now, the ones that'll be remembered in ten years, are just as good, and there's just as many of them!
Look, when you think back to the movie season of 1998, do you think "The Avengers" or do you think "Saving Private Ryan?" The bad movies are forgotten, the good ones aren't. That's nostalgia. The quality of games hasn't changed, I can guarantee it.
Dunno about WoW... (Score:4, Insightful)
Re:Dunno about WoW... (Score:2)
Re:Dunno about WoW... (Score:4, Informative)
Re:Dunno about WoW... (Score:3, Insightful)
However, there was good reason to believe that it was allowed by THE LAW.
If you do something not allowed by Blizzard, you get banned from Battle.net.
If you do something not allowed by the law, you get fines or a jail sentence. Big difference.
However, at least when it comes to Bnet, the courts have effectively decided that Blizzard IS the law.
THe point is (Score:3, Insightful)
Sure they can put it into there EULA, but that does NOT make it so.
I acn sell hammer and make you sign a piece of paper saying you will only use it with 10 penny nails. If I tried to get a court to stop you from using it on panel nails, I'd be laughed out of court.
Re:Dunno about WoW... (Score:3, Insightful)
people don't need blizzard's permission or any other software vendor's to do what they wish with their purchased software.
that some incompetent group of judges decided on the behalf of a 1600lb gorilla, is of no consequence in the overall scheme of things.
software is a product and so long it is a product it will HAVE to abide by the rules governing commercial transactions i.e. you buy something, then you can do with it whatever you want.
of course the software industry isn't going to
Re:Dunno about WoW... (Score:3, Insightful)
Tied in Blizzard's multiplaying software to the game to prevent competition...
Blocked users who had purchased a product from using the product as they wished. Not an issue of copying, but an issue of personal use of a product.
Definitely sounds like Blizzard is the bad guy here.
Re:Dunno about WoW... (Score:4, Interesting)
You don't need a license to use something you've bought.
You need a license to copy, modify, and distribute it outside of fair-use.
Bnetd's use of the programs was clearly use, they were NOT copying and distributing the copyrighted material (which isn't even available or released) they were simply running the binaries they bought, determining how to interoperate with them, and building THEIR OWN server software to interoperate with those binaries.
So they had no need of a license, and the terms of any license that might have been offered to them doesn't matter, they didn't need any license to do this.
The TOS you refer to are the Terms of Service for battlenet. Bnetd didn't use battlenet, so those terms don't matter either.
Re: (Score:2)
What is it doing to child development? (Score:2, Insightful)
- social interaction
- physical activity
- addiction
- valuing human or animal life
- respect for authority / oposite sex / themselves
Just like ice cream and candy, video games should not be something chilren should be allowed to binge their b
Industry whiners (Score:2)
I for one am in the category of people who would like to play some of these games just a bit, and don't have the time to spend so many hours on this. However, if they would drop these montlhly payment schemes or charge a much lower fee, they would attract a lot of people.
Intead of doing that, we get an article saying how this game doesn't let other games compete in the
I have not bought (Score:2, Interesting)
It has changed how I buy games (Score:5, Interesting)
The social aspect is also a big draw, in that I have quite a few friends who are likewise addicted to WoW, so I can log in and chat with them as well. Single-players or XBox Live games just aren't as good at that aspect.
Re:It has changed how I buy games (Score:4, Interesting)
I'm not much of a gamer these days (I don't even bother with xbox of ps2 except on occassion) but even when I was playing Counterstrike back in the day, all i really needed was one good, addictive game to take up all my free time. I can't imagine having TWO good, addictive games.. there's just not enough time for that.
I think this existed somewhat before MMO games. MMO probably makes it more scary because of the long term commitment to it. But, like any other game, people will get bored and want something new. That's jsut part of the evolution of the gaming industry that's inherently due to changing hardware, software and technology.
Re:It has changed how I buy games (Score:4, Insightful)
Now, I play about 3-5 hours of WoW a night, and I have no time at all for other games. I even have a few pre-ordered games sitting on my shelf in the shrinkwrap. I bought WoW accounts for my oldest son and my wife. We play together daily.
To top this off, I am considering a new machine based largely off gaming performance for the first time in 3 years.
I'd say it definately has an impact. A game would have to be truly amazing to pull me off WoW. I didn't even like Everquest this much.
-WS
I'd reply in greater length... (Score:2)
Re: (Score:2, Interesting)
Boredom (Score:2, Insightful)
WoW FTW (Score:2, Insightful)
Social consequences (Score:2)
Might not be the first time that there's a generation clash, but definitely an amusing one - check out postings #3 & #5 to get a good laugh: http://forums.worldofwarcraft.com/thread.aspx?fn= w ow-realm-cenarioncircle&t=145812&p=1&tmp=1#post145 812 [worldofwarcraft.com]
Seriously: WoW is currently one of a kind for merging virtual and effective reality; no matter what, this is the stuff the future is made of.
no time (Score:2, Interesting)
WoW is a massive timesink (Score:2)
Now I'm in school fulltime with a lot going on, and I just can't bring myself to log on. My guild is probably pissed at me, but doing high end instances which take 4
Re:WoW is a massive timesink (Score:5, Interesting)
Try Counter Strike. It also can be a time sink but it is easier for it not to be. With each round resetting every 3-5 min it's easy to hop in for half hour or so and have a lot of fun.
Not like WoW where you can spend that much time just trying to get to where the action is. Run run run. Get to the port. No boat. Dang, just missed it. Wait 5 min. Fish. Dang, fishing without beer is boring. Ride the boat, run run run. Hop on griffon. fly fly fly. run some more. Now the fun can start 20 min later. Boring.
WoW is probably hurting (Score:2)
Now they are spending all their disposable income on Doomhammer gold from ebay.
No WoW here (Score:2)
fool me once....
My favorite quote (Score:3, Insightful)
Um... do I ask 13 year old boys about hedge funds? Who is this guy and why is his laughably out of touch opinion anchoring this article? It's like some talking head in 1890 going "this whole electricity thing is a fad. A few electric lights here, an automatic phonograph there. It will fade after the novelty factor wears off."
Seriously, how out of touch can you be with the growth of online gaming? Someone should show this idiot his quote in 10 years.
WOW (Score:2)
Don't know... (Score:2)
I played UO when it first came out eight years ago, and since then, I have not picked up any of the big MMORPGs. Every single one has raised my interest, and I always wish I could live in some alternate reality where I could spend 4 or 5 hours devoted to this game without it affecting my free time. If that could be done, sign me up.
However, it is an
Man, what? (Score:5, Insightful)
It also isn't like Blizzard hasn't ever made a game before that was so absorbing that people just stopped playing anything else.
I don't see any examples of World of Warcraft hurting "the market". What I see in this article is examples of poor game developers, being hurt by capitalism. If Need for Speed is bad enough that spending $12 on WoW makes Need for Speed not worth buying, then the problem here is that need for speed wasn't good enough to be worth $12 to that person. The reason why Matrix Online got "downsized from nine virtual "realms" to three" is because Matrix Online sucks. Notice in the article that NCSoft, who actually makes good games and is competent enough to compete in a fair market, doesn't seem at all worried?
There are a number of developments in video games lately that I would describe as bad for the health of the video game market. World of Warcraft is not one.
A WoW killer will emerge eventually. (Score:5, Insightful)
EQ arguably sucked even more time than WoW, and other PC games were still sold. There are many gamers who don't like the MMO thing and will continue to buy other games and consoles.
Eventually, someone will make a WoW-killer in the MMORPG arena. It may take a few years, but it'll happen.
Re:A WoW killer will emerge eventually. (Score:3, Interesting)
They call it GuildWars
I work for a video game retailer (Score:5, Interesting)
Now I know that I'm getting kind of off topic and trade-ins are a completely different tangent, but the trends in buying vs trade-ins are very relevent. Consumers are becoming less and less likely to purchase a NEW game over a Used Game, they are also becoming more and more prone to spending less money out of pocket to pay for something. So I believe we'll see a small impact from subscription games. I mean $15 a month, if someone buys 12 games a year, is only about 3 games per year. Though, as compared, the biggest impact will be from consumers running out of trade in values. It may sound a little far fetched, but I have been seeing a lot more people who are unwilling to pay more than thirty dollars out of their pocket when they have rising gas prices and costs of living to deal with as well. So when someone can trade in three games they already own to pay less than $10 for that spiffy new game they want, they'll do it. The question I pose, though, is what happens when they realize the trade ratio is about 3 to 1, and eventually they either wont have games to trade, or will be stuck paying 30+ dollars per game again.
Re:I work for a video game retailer (Score:3, Interesting)
The Gamestop near me is right near the local high school. Whenever I stop in, there is almost always at least one kid trading in lots of games. I guess the point it that kids don't value things the way adults would. But after thinking about it awhile and expanding on that, I have to say if somebody is done with a game and won't use it again it holds zero
Yup... (Score:2, Funny)
Lineage?? (Score:2)
Re:Lineage?? (Score:2)
state of denial (Score:2)
You gotta love a g
Itn't hurting me... (Score:2, Interesting)
Plus, why in the hell would I pay $15 just to pay a game that I've already bought?
I see another bubble about to burst here.
Absolutely (Score:2)
In any case, what WoW is doing is nothing new, in terms of pricing. SWG, EQ, UO, and others have been doing it since the beginning. A game comes, it gets popular and it dwindles. This is a normal process. It would be good if the article stated the examples that I did. There's nothing really new here. The many thing that is changing i
Who cares about the game industry . . . (Score:2)
MMOGs (Score:5, Interesting)
I'm done with MMOG. I appear to have the ability to quit these things cold-turkey after sufficient suffering. I know others can't.
Downloaded Wolfenstein, Enemy Territory. The bugs apparent in the 1.x releases are gone. There are plenty of very active servers. No exp bar to watch; you're uber the instant you start playing. Log off and you're done. Only way it becomes a time sink is when you attempt to develop content.
There you go; living proof MMOGs won't ruin the non-MMOG market.
No, you can't have my stuff.
I don't think many kids play WoW. (Score:2)
As as former WoW player and a somewhat current Warcraft 3 player, I can say that the attitudes and chat on WoW is leaps and bounds more mature than WC3.
Answer:(IMO) Short Term, Yes; Long Term, No! (Score:2)
How about some innovation please? thx (Score:5, Interesting)
The folks at Sony (Raph, etc.) are responsible for their own problems with EQ2. They rushed to get that game out the door as close as they could to WoW, even though WoW was much farther along in testing. If they hadn't made hasty decisions in order to try to contain the "virtually" certain EQ exodus to WoW, and instead had invested that time on producing a truly innovative game, they could have won back mindshare from WoW when it hit its inevitable "fallout" with players: the (similarly rushed) launch of "battlegrounds".
Now I'm not saying WoW wasn't rushed too,
Now, on the topic of WoW, I played it to the "uber" end of the game, as I did with EQ for many years, so I know what I'm saying when I say that WoW was a rather big disappointment for me. I've been playing MUDs since 1990, and writing them since 1992, so I feel I have a good idea with what has been done and what remains to be done in this repackaged world of distributed MUDs with 3d graphics and perty textures. In short, WoW was disappointing in its inability to deliver a good mechanism for player-created content.
So basically WoW delivers an experience of "EQ like it should have been" (gosh I thought that a lot playing the game), but it was hardly revolutionary. Once you've explored the content in these games, it is up to you to make the content, or simply to get used to doing the same thing again and again. Its not so easy to build games "on the game", and the games that are there just become a treadmill for the powerlevelers. (E.g. battlegrounds "flag cap" trading.)
Now, I realize that many people will never hit the top levels of these games, and they may enjoy the journey, never "see it all" or even come close, and certainly try the game from the shoes of multiple classes. More power to them. Personally, I think I'd find that boring after awhile too. After all, there is only so much variety the game can deliver with their quest and combat engines.
Now back to what remains to be done... I think that's clear to me. Way back in the days of Diku and LPMUD, when players got to a certain point in the game they became "gods" or "wizards" and contributed content. With LPMUD (or MudOS) and some other dynamic engines, players could actually contribute code! (And yes as a Java developer for the last 10 years I know damn well about the inherent security risks and how to mitigate them.)
I want a fantasy (or scifi, or spy, or whatever) MMORPG that lets me contribute content and code to a dynamic world. I guarantee you a game like that will be innovative because the players will make it that way. And there are ways to keep balance, manage exploits, etc.; if you don't think so, go and look at the text MUDs that have been dealing with this for 15+ years. This is not just another "oh gosh he wants dynamic content, its too hard to do!" post -- like I said, go look at the numerous text MUDs that have been working on these issues for a decade or more. (And yes, I am personally working on my own solutions to these problems, "for the good of open source" (tm). Links to sourceforge project in my profile when I put it there).
Now before anyone links "Second Life" and such, let me remind you that those "games" are hollow in not having the cool backstory and "out of the box" content that something like WoW delivers. You need both, really, and I think running around buying jet packs and clothes in second life sounds as exciting as playing Sims Online, and we've seen how that is going.
While I don't speak for everyone (Score:2)
Games are my primary entertainment, I do not find TV or movies as much entertainment/hr or entertainment/dollar. I do watch TV and movies sometimes, but not nearly as much as I game.
Well, I find that WoW only inrests me so much. After playing it for a few hours on one night, I'm not really that inclined to play it again the next night, I want somet
Fads change (Score:2)
I much prefer Guild Wars... (Score:3, Interesting)
Re:I much prefer Guild Wars... (Score:3, Interesting)
Definitely. On the "Thunderhead Keep" mission, going solo (with NPC henchmen) is NOT an option. Near the end of this mission, you're in a fort with two open gates, and two sets of catapults. Several groups of monsters attack the fortress, and you've got to defend it (actually, your goal is to keep a certain NPC King alive, and kill a nasty monster boss, but it basically amounts to defending the fort). Two groups of players have got to defen
It's definitely changed how I play (Score:5, Interesting)
I haven't purchased another game since. I reinstalled and played HalfLife 2 for awhile, but that's about it. I've only played WoW. I have two characters (level 50 druid, level 60 warlock) with more time
Will I switch games? Probably not. I've got a time investement in WoW. I've got a social investment in my guild. Heck, I found out a guildie was local to me and appropriate for a job and got him hired for our helpdesk because I knew he was a straightforward easy to work with person based on my WoW experiences with him.
Will I play a single player game again? I've got a PSP for when I'm on the road. So, not bloody likely. I'm looking forward to an expansion, the next patch, and getting my hunter leveled up on a PvP server.
I'm playing WoW right now on my PC while I read this on my Mac Mini.
Am I typical? Dunno, hit the reply button and tell me.
Need for speed? No. (Score:3, Insightful)
The point is, WoW is worth it. Need for Speed, OTOH, is just Yet Another Piece of EA Crap. Notice how they were up to six or seven before they started calling it "underground"? It's probably getting close to version 10 now, and still, nothing new to make it worth $50.
Halo 2, OTOH, is worth $50, plus whatever an Xbox costs now, even if you only use it for Halo. Plus a TV tuner card or video in line, if you don't have a TV.
Similarly, old as it is, Final Fantasy 10 is still worth the cost of a PS2, plus whatever the game goes for now. Final Fantasy 7 is priceless, although it can probably be had for under $20 and run decently on any PS emulator.
And Half-Life 2, with all of its mods, is a steal at $60 for the Silver Edition.
Would I buy Half-Life 2 if I was already playing WoW? Hell yes. Would I buy Need for Speed Underground Super Happy Drift Mode, if I was already playing WoW? Hell no.
It's not an 800-pound-gorilla (sony), or piracy, or the media, or dumber kids, or games that are too easy, or a lack of ethics (Hot Coffee) that's hurting the industry. It's that crap like EA is still seen as "THE Industry", and good indie and even free games/mods (Natural Selection, for one) are often completely overlooked in the media (Slashdot, IGN, Gamespy) orgy over inane things like hardware and the latest Doom/Quake.
We don't just need good, innovative Indie games -- we have those (Katamari, Natural Selection, Cube) -- we just need more publicity. Maybe even more piracy. Guess why a completely unknown and oddball show originally about "demon magic" is now the #1 Ninja Anime in America (Naruto)? I think the world is better for it.
Re:Monthly fee? No thanks (Score:2)
Re:This is news? (Score:2)
This investment had no impact on how many games I bought. Is there some difference between my MUD experience and that of WoW?
There are 2 important factors to consider when answering that question:
1. Are there more players of WoW than MUDs. [hint: yeah, a few]
2. Is 60 days
Re:WoW Indicative of Youth (Score:3, Insightful)
Re:30 hrs a week (Score:3, Interesting)