Dystopia Mod Released for HL2 46
fistfullast33l writes "Dystopia, a Matrix meets TRON mod for Half Life 2, has finally been released to the public today. This has been one of the more beautiful and original mods under development for HL2 so far. Files are available all over the place but check out their homepage for more details." From the article: "After 9 long months of heavy development and another year of planning and designing before that, it has been a long and challenging road to this point. We're extremely excited to let the public see what we've been so busy working on all this time and hope that you enjoy it as much as we do. This demo version is limited to only 1 map; Vaccine, but features all of our high powered weapons and extensive range of implants."
Re:Day of Defeat: Source (Score:1)
a) free
b) out
c) cooler than DOD:S
Matrix meets TRON? (Score:2, Insightful)
TRON had a better plot at least.
Re:Matrix meets TRON? (Score:1)
A better plot?!
Whatever you're smoking, can I have some, please?
Amazing (Score:5, Interesting)
Re:Amazing (Score:2, Informative)
Re:Amazing (Score:1)
Well, I had much more fun with Minerva [hylobatidae.org] and Antlion Troopers [hl2world.com], but I would agree those are not so much mods as sophisticated maps and scripting.
This is amazing (Score:4, Insightful)
Heavy with minigun = doom
*Demo* Version (Score:1, Informative)
This may be worth noting. (Score:4, Informative)
Demo or Beta (Score:3, Interesting)
Re:Demo or Beta (Score:1)
They put effort into it to develop it.. (Score:2)
After all, most sequels to computer games are just "mods" in a a way aren't they, and you don't object to paying for them, do you?
However, I think they should sell mods as standalone, the concept of selling an add-on for the same money that requires the previous version just doesn't make sense - it is practically asking for abuse.
Re:They put effort into it to develop it.. (Score:1)
Re:They put effort into it to develop it.. (Score:2)
This is obviously fine with Valve (hell, why wouldn't it be, it adds to the value of their game for no cost), but it wouldn't be ok if they were selling it, and Valve would have good grounds to sue them for profiting off their code.
Re:They put effort into it to develop it.. (Score:3, Insightful)
Whether Valve asks them for a part of the money, or whether they make them release the game under the GPL is up to Valve. As you wrote yourself, its up to Valve, and Valve seems to be fine with it
By the way, you are still allowed to ask money for programs under the GPL, it is just harder to continue finding people who pay your price.
Re:Demo or Beta (Score:2)
Re:This may be worth noting. (Score:5, Informative)
A cyberpunk game? (Score:4, Interesting)
While this game doesn't look as deep as I'd like to see from a cyberpunk setting, the graphics are really well done and it seems as though they've put a great deal of work into getting the one map that they have really well set up. It looks to have a fair amount of depth, as far as team-based FPSes go.
The fact that they actually have deckers and allow for the deckers to be put to good use in cyberspace makes for a really great concept.
I don't know why the article summary references the Matrix. Shadowrun and other cyberpunk sources are clearly much bigger influences on the development team. Their portrayal of cyberspace does look a lot like TRON 2.0, though.
Re:A cyberpunk game? (Score:2)
MP ONLY (Score:3, Informative)
IT'S MULTIPLAYER ONLY
Not that that little nugget's on the front page or the Slashdot article summary... at least it's on the About page near the top.
Re:MP ONLY (Score:5, Interesting)
IT'S MULTIPLAYER ONLY
Of course, if you want some single-player HL2, there's always my episodic MINERVA [hylobatidae.org] (less cryptic site [valvesoftware.com]), which had its first chapter released just over a week ago.
And yes, the first map is a bit of a homage to Halo's Silent Cartographer (it was originally nicknamed 'Flatulent Geographer' for a start), but they should all come with a liberally Marathon-flavoured dollop of mystery and intrigue, through text messages sent by an unnamed third party which guide, goad and cajole the player through the story.
Entirely different approach to Dystopia too: while they've got some immensely talented modellers, texture artists, sound engineers etc., I'm repurposing existing HL2 content for my own needs. There is some new music, but that was an unexpected gift from someone who really liked the look of the mod when first publicised by Valve themselves [steampowered.com]. Everything else is done by me - it's the closest you'll get to a one-man mod these days...
Still, there's half-an-hour to an hour of gameplay there, so do have fun!
Sweet. (Score:2)
Accepting singular transmission with bated breath.
Original, not really... (Score:1)
But its a pretty game, cool graphics. But plays much like any other Team Deathmatch game.
Re:Original, not really... (Score:1)
First off, the minutiae of planetside is similar on paper. Yes, you have three armor classes. Yes you have kind of the same guns. Yes, there is cloaking and meds and so on.
However, you say "smaller scale." That's the key to Planetside! At a small scale it's going to be very similar to games like Natural Selection and this. But on a larger scale there is a huge strategy in play constantly determining which base
Dystopia, my take. (Score:3, Insightful)
Releasing this as a demo may have been a mistake for the team, since there are a bit of "known issues" that cause the game to crash, or just slightly inconvenience people. In the day or so I've had it, the mod has crashed no less than eight times. Perhaps they should have called it a "public beta" instead. Another interesting issue I had come across was a server on which the doors on the level had more kills than the players.
Teamplay, like on most internet games, is hit or miss. When you've got a good team that's working together, it's awesome. When you have a bunch of idiots that are doing things like monopolizing the hack points without knowing what they're doing, it's infuriating.
The following forum post on their site, here [dystopia-game.com], gives me an uneasy feeling. I don't think the game merits a retail release, and fear if they license the Source engine it will be doomed to failure instead of being an enjoyable mod for anyone to enjoy. Most people I've talked to on servers do not forsee Dystopia being worth buying if it is not released as a free modification.
Is Dystopia good? Yes. Can it be a lot of fun? Most certainly. But it has its problems which I hope can be hammered out between now and its "real" release.
Re:Dystopia, my take. (Score:3, Interesting)
Better than NS (Score:2, Interesting)
Re:...Demo (Score:2)
Re:...Demo (Score:1)
Single player Mods? (Score:1)
I'll check the MINERVA one mentioned in a post above when I get home.
Re:Single player Mods? (Score:4, Interesting)
Here is a list I have found
http://games.moddb.com/61/ [moddb.com]
Re:Single player Mods? (Score:1)
It's a real shame that the Aliens one was stopped being released. I've searched for a release of it in other places, but couldn't find one.
Question about "Jacked In" graphics (Score:2)
Why do graphics that are supposed to simulate being "Jacked In" always look so lame?
If, in the year 2005, we already have games which look nearly photo-realistic...
Wouldn't being "Jacked In" look
Re: (Score:1)
Update Released. (Score:1)