Quickies Get Massive 48
More movement on the massive scale. WoW Players should be aware that Patch 1.7 was released today. It's a big one, with a new raid instance, Hunter changes, and the inclusion of a new type of server (Roleplaying PVP) available. Get downloading. City of Heroes has seen Issue 5's Release, with a new zone, new power sets, and a big tweak to the Blaster archetype. Late last week a whole bunch of new City of Villains Beta invites went out, and Gamespot has a rundown on the upcoming stand-alone sequel. Major changes are afoot in Everquest II's Producer Letter, with changes to combat, classes, items, NPCs, buffs, crafting, and grouping. Is it even the same game? On a final non-commercial note, CNet has news that the Second Life virtual world is now free to enter, with the Linden Dollars economy expected to prop up the costs associated with running it. Interesting. From that article: "Currently, Rosedale said, "Second Life" has 45,000 members and is growing at about 10 percent a month. There are now more than 16,000 acres of owned land in the virtual world, and new land sells for about $129. Users must pay a fee of about $25 a month to maintain their land. Thus, Linden Lab is earning about $400,000 a month without ever factoring in membership fees." Update: 09/14 05:50 GMT by Z : Cutriss rightly points out that I overlooked the interesting Ballista Royale update to FFXI. Additionally, a new patch for Dark Age of Camelot was released today, and the main site revamped for the upcoming expansion.
I'll give it another shot (Score:3, Insightful)
Re:I'll give it another shot (Score:1)
Re:I'll give it another shot (Score:2, Informative)
Of course it has no gameplay, it's not a game.
The whole point is that you have fun creating stuff.
You know, vaguely like Lego blocks? Except you have a heap of different shapes, that are infinitely customizable, and a scripting language with which you can do anything, from simple doors and cars, to complex physics simulations, and massive distributed systems.
Or, of course, if you're not the creative type, you can socialize and buy stuff, play house, attend events, have cybers
Re:I'll give it another shot (Score:3, Interesting)
Re:I'll give it another shot (Score:2)
Re:I'll give it another shot (Score:2)
You have the following options to set on any object you create in SL:
- Modifyable
- Copyable
- Transferable
In the first year of SL, a sizeable portion of the content creators were quite willing to give away free and open source content. However, more recently, SL has attracted a lot of people who get involved with it just to make money. I have no real objection to this, but it
Re:I'll give it another shot (Score:2)
Re:I'll give it another shot (Score:2)
For creativity at its finest, check out the burning life sims this week. They will all be gone by the 19th though, so hurry up
When you get there, you will be greeted by a wonderful giant chess board, playing out four famous games in sequence against itself, and it only get's more interesting from there.
If you're interested in the PvP/RP server.. (Score:4, Informative)
Re:If you're interested in the PvP/RP server.. (Score:3, Interesting)
Maybe in a few months, when it's clear whether or not the RP/PvP servers are the same unenforced Clusterfucks that the RP servers are.
$25 a month, isn't a bit stiff for a MMORPG? (Score:2)
Re:Yes, because the article lies (it's $9.95/mo). (Score:2)
Re:$25 a month, isn't a bit stiff for a MMORPG? (Score:2, Informative)
If you want more land, there is a tiered monthly fee structure beyong the normal fee. Land can cost you anywhere between $L3-$L5/sm. The $L is currently trading around $US3.50 per $L1000.
Alan Palmerstone - SL resident since June 2004.
Re:$25 a month, isn't a bit stiff for a MMORPG? (Score:2)
Re:$25 a month, isn't a bit stiff for a MMORPG? (Score:3, Informative)
You can get a free account which you can use to explore and create content just like anyone else. The free account is quite sufficient for all but the most full-control-obsessed land owning requirements.
If you need to own land for your project, you can still keep your account free and rent land from other players (on negotiated terms), or you can upgrade your account to pay a monthly hosting fee to own land. You
City of Heroes archetype changes (Score:2)
Controllers for example had changes which siginificantly affect their play style. Controllers can no longer have multiple pets out, their area of effect holds last half as long and take twice as long to "cooldown" and damage dealt by controllers to targets that are held has been increased.
Other classes have also had big changes and there are global changes to character defense levels and strength of PVE bad guys.
There is a lot of speculation that these broa
Another Big Change (Score:1)
I5 for COH (Score:4, Informative)
Re:I5 for COH (Score:2)
What? You don't consider running the Hamidon raid over and over again to be something to do?
(OK, so neither do I)
I think City of Villains should add additional higher end options with the base building, raiding and PVP zones. It remains to be seen however.
I don't think World of Warcraft has a great approach for high end content either. The necessity to run the same dungeons over and over again to
Re:I5 for COH (Score:2)
(And if Blizzard were owned by EA
End game? What end game? (Score:2)
Yeah, I've heard some people (I don't know if I'd say "many") complaining, too. Don't take this personally. Since "many people" are critical—not you—I'm giving you the benefit of a doubt that you're merely observing, not complaining.
(Insert standard lament about how people don't roleplay here, so I can move on to stuff that
Re:End game? What end game? (Score:2)
I did that a lot, rolling new characters (I had 2 level 50s and a 45, a few 30s, a whole buch of 20s, and a few more under 10, the total being some 35 characters). With Issue 5, many of the things I was planning and changing for my characters went down the drain with a nerf rock tied around their necks, because I was trying those "fun" and "unusual" combinations. The
Re:I5 for COH (Score:2)
The pathetic thing is half their nerfs were to fix herding, which wouldn't have been a problem in the first place if the'd implemented collision checking while jumping as well as while moving.
If you're a CoH player you'll have noticed when mobs run to follow you, they won't overlap, but when they jump they will. The CoH devs have come out and said "it is too computa
EQ2 (Score:2)
Second life may be free, but still requires cc... (Score:4, Insightful)
Second life may be free, but it still requires credit card information. And here I was all ready to sign up and everything.
May not be an issue for most people, but if I'm not going to pay, I'm certianly not giving them payment information.
-Adam
Re:Second life may be free, but still requires cc. (Score:4, Informative)
Re:Second life may be free, but still requires cc. (Score:3, Informative)
Re:Second life may be free, but still requires cc. (Score:2)
Re:Second life may be free, but still requires cc. (Score:1, Troll)
Some loser always brings that up on every MMORGP thread - right along with the guy who whines about the way you pay for the game (up front+montly fee).
It's so irrelevant you should be moderated off-topic, not 'insightful'. It's as relevant as telling us "Gee, I'm blind and deaf and have no arms or legs, so boo hoo for me, I can't play Second Life" (which is so bad if you had arms or legs you'd want to cut them off w
Re:Second life may be free, but still requires cc. (Score:1)
And your vitriolic reply so obviously is. Since when did "your complaint does not affect me" = "your complaint carries no merit with anyone"?
Fuck you very much for sharing.
Re:Second life may be free, but still requires cc. (Score:1)
Fuck you very much for sharing.
It's more like 'your complaint carries no merit with anyone' = 'your complaint carries no merit with anyone'.
And your welcome!
Re:Second life may be free, but still requires cc. (Score:1)
You and the guy who modded his Xbox not to play pirated games or rip rented games to the HD - he did it just as a hobbyist - you two should start a club.
What about FFXI? (Score:5, Informative)
FFXI has the North American Ballista Royale [square-enix.com] gearing up for team-based PVP tournaments which will eventually be held on a server-versus-server tournament level. A new update will be out in October that will add new zones and expand the functionality of the NPC buddies that were added in one of the recent patches, and a host of other new things. Also, with TGS right around the corner, everyone's expecting the official announcement of the new expansion pack, which will be included on the FFXI release for the Xbox 360.
Re:What about FFXI? (Score:4, Informative)
FFXI requires a degree of sadism and time investment (it can literally take hours just to find a group, and this isn't rare) that seems high even in comparison to Lineage 2. The economy has been utterly devastated by farmers, and encounters (and therefore groups, which are absolutely necessary - you can't even blow your nose in FFXI without a white mage to help you) are so demanding that you often won't be admitted into a group unless you have the absolute best equipment available. Which means either, A) competing with professional farmers, B), farming for gold for days to buy the most trivial equipment, or C) shelling out to the farmers on eBay.
FFXI isn't covered because it's not a game, it's punishment in digital form; it's a damned job with no benefits and no pay. It's a game so slow, boring, repetetive, and frustrating that even old-time EverQuest players say "whoa, that's too much." "Playing" FFXI is like choing on tinfoil while a donkey kicks you in the nuts and a midget in a bondage outfit sodomizes you with a red-hot, spiked dildo.
Re:What about FFXI? (Score:3, Interesting)
Everything said by the parent post is completely true. Everything.
It's not popular in the US. It did tank miserably in the US and Europe. Groups do take hours upon hours to form. (And once they do, they usually rapidly break up [vgcats.com].) The economy is dominated by farmers. There was a Slashdot article a while back about them banning eight hundred farmers [slashdot.org]. This was news because they never had before. And they
Extra content, no monthly fee (Score:4, Insightful)
No surprise about Everquest 2 (Score:1, Flamebait)
The formula is basically:
1. Release game a year early due to market pressures;
2. Overhaul entire game a year later;
3. Don't profit.
Buy-bye EQ2; the tendrals of the FSM do not bless you.
Progress Quest (Score:3, Funny)
Yeah, brag about all your games's updates. I'm just pissed that there hasn't been any updates to Progress Quest [progressquest.com] in, like, forever. :-(