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Sam & Max Ride Again 36

duck2ducks writes "Adventure game fans had a rough time last year when the eagerly-awaited Sam and Max sequel was canceled, revived, and canceled again. Fortunately, the rights have now been picked up by Telltale Games (currently at work adapting Jeff Smith's Bone graphic novels) - and since Telltale is made up of former LucasArts designers, the dog and hyperkinetic rabbity thing may have found the perfect place to call home."
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Sam & Max Ride Again

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  • by Tachikoma ( 878191 ) on Thursday September 15, 2005 @01:52PM (#13568331)
    If they could arrange a crossover with some tentacles bent on world domination.
  • Definately the best news all day.. maybe all week. All I have to say is WOOHOO
  • Voices (Score:3, Insightful)

    by kenp2002 ( 545495 ) on Thursday September 15, 2005 @01:55PM (#13568369) Homepage Journal
    What happened and who were the original voice actors for the game? Without them I highly doubt they'll be able to capture the charm. The animated series, sans the original actors, was dissapointing.
  • Scummvm (Score:5, Informative)

    by Saiyine ( 689367 ) on Thursday September 15, 2005 @02:03PM (#13568484) Homepage

    While we wait for this to come true, we can play to the original with scummvm []!

    Superb hosting [] 4800MB Storage, 120GB bandwidth, $7,95.
    Kunowalls!!! [] Random sexy wallpapers (NSFW!).
  • I dunno. The trailer for the Bone game doesn't look very good at all. Too bad; it's a great comic book.
    • A demo just came out here []... I haven't downloaded it yet myself. But I hope it's good because apparently the Sam & Max games are going to be done in a similar format.
    • Re:Bone (Score:2, Interesting)

      by Seor Jojoba ( 519752 )
      I'm tempted to get the first Bone episode, but twenty bucks for 4-6 hours of gameplay? It just makes me want to look around on eBay instead for the remaining adventure games I haven't played yet.
      • Re:Bone (Score:4, Funny)

        by Haeleth ( 414428 ) on Thursday September 15, 2005 @07:23PM (#13571494) Journal
        I'm tempted to get the first Bone episode, but twenty bucks for 4-6 hours of gameplay?

        I've spent more than twenty bucks on a night out at the theater before now, and that sure didn't come anywhere near 6 hours of entertainment - more like 40 minutes driving, 10 minutes looking for somewhere to park, 1 hour queuing, 1 hour of advertisements, 90 minutes of disappointing movie, and another hour listening to the people I was with complaining about what a crap evening it had been all the way home.

        Looked at that way, it suddenly doesn't sound quite such a bad deal, does it?
  • 3D graphics (Score:3, Insightful)

    by Moonbird ( 625445 ) <> on Thursday September 15, 2005 @02:16PM (#13568651)
    Who else thinks that 3d games based on comics always look like crap? Those Bone screenshots are terrible and I have worst memories of the last Monkey Island game. Let's hope the best for Sam&Max though...
    • Come on. The most recent Monkey Island game was pretty darn good. It didn't quite hit CMI levels, but then again, once you hit "The Best" it is often hard to pull a repeat performance. The opening puzzle was even a rad use of the whole 3D thing.
    • I'm with you, buddy. Curse of Monkey Island had beautiful 2D graphics that Escape never matched. It was the apex of point-and-click adventures.
    • Not based on a comic, but remember Grim Fandango?

      Monkey Island 4 wasn't that bad. Granted that the 3D didn't really add anything to the gameplay, but I don't think it really took away anything either.

      That said, I would love to see Monkey Island 1, 2, and 4 all redone in the style of Monkey Island 3.
    • The original Monkey Island games were among the best games I've ever played. The only transition I thought was decent was Final Fantasy games. I loved the original and I loved the 3D versions.
    • The Reason for 3D (Score:3, Interesting)

      by LKM ( 227954 )

      I read in an Interview with Autumn Moon Entertainment (some other former Lucas Arts employees working on an adventure called "A Vampyre Story") that the reason they use 3D characters instead of the beautifully drawn 2D sprites is money. It's a lot cheaper to make one 3D model and define its behaviour than it is to draw every single position a character can have, possibly from different viewpoints.

      Besides, it's possible to create quite good looking 3D models if you take the time to do it right - things like

  • by CrazyJim1 ( 809850 ) on Thursday September 15, 2005 @02:26PM (#13568768) Journal
    Sam & Max was my most favorite adventure game ever. I was able to play through it without looking at a cheat guide. So many other adventure games aren't the least bit intuitive.
  • I'd still rather see another Tex Murphy game. I never got into Sam And Max; too much pixel hunting. I know that there's a bit of it in Tex Murphy, too, but at least there are far fewer options and it seemed t obe more flowing.
  • Sweet, I just hope that after this and the Bone game, that they can get their hands on some of the other LucasArts classics that have been so sadly neglected. In addition to the catalog of excelent adventure games, I'd also love to see someone create a sequel to the SNES's little-known classic Zombies Ate My Neighbors.

    Here's hopeing.
  • Holy jumping mother o'God in a side-car with chocolate jimmies and a lobster bib!
  • There is a God after all...
  • Sam and Max constantly battles with the Space Quest series for status as my favorite adventure game. I have high hopes for this one.. but if they screw it up, heads will SO roll.
  • by PhoenixOne ( 674466 ) on Thursday September 15, 2005 @04:50PM (#13570160)
    "Adventure game fans had a rough time last year when the eagerly-awaited Sam and Max sequel was canceled, revived, and canceled again."

    Now that its been revived again. They can cancel it for a third time making this year just as rough as last year...

  • by Psykechan ( 255694 ) on Thursday September 15, 2005 @04:52PM (#13570185)
    Wouldn't it be nice if Telltale could team up with DoubleFine to work on this?

    FYI, DoubleFine is Tim Schafer's company that he and a few other LucasArts alumni started after leaving LA.
  • by Parabolic Photon ( 860814 ) on Thursday September 15, 2005 @05:47PM (#13570677)
    "Ooooh!" "Does this mean we get to kick some puffy white mad scientist butt?"
    "Can't think of a reason not to,"

    And so help them if they cancel this one.
    There's only one thing that can happen.

    "Er.. should I confront, pummel, and subdue the suspected perpetrator, Sam?"
    "Sic 'em up, little buddy,"

"The Avis WIZARD decides if you get to drive a car. Your head won't touch the pillow of a Sheraton unless their computer says it's okay." -- Arthur Miller