World of Warcraft is Infectious 91
ringbarer writes "News is coming in that the lands of Azeroth have become infected with a deadly plague which the developers never intended to spread. Originating from the new Zul'Gurub instance, the plague has spread from player to player via town NPCs. Entire cities are being wiped out, yet players are finding this surprise content entertaining!" From the article: " Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die). GM's even tried quarantining players in certain areas, but the players kept escaping the quarantine and infect other players." Commentary on Terra Nova.
Fixed (Score:5, Informative)
Re:Fixed (Score:5, Informative)
It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results. At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future.
Re:Fixed (Score:3, Informative)
Re:Fixed (Score:2)
Re:Fixed (Score:2)
Re:Fixed (Score:5, Insightful)
It is in fact normally cured while the group is still in the zone. the current "plague" behavior is being caused by malicious individuals who are intentionally re-calling to populated areas in order to "greif" other players.
Re:Fixed (Score:2)
Re:Fixed (Score:3, Funny)
Re:Fixed (Score:2)
(Yes my server's guilds mostly suck)
Re:Fixed (Score:2)
I wouldn't say you suck, ZG is a really hard instance. It's easily equal to Molten Core, if you account for the smaller group size. It'll be a few months before people have it down to a science. Heck, look at Blackwing Lair, nobody's beat Nefarion yet (If I remember right, nobody's even seen him yet. The boss before him has proven
Re:Fixed (Score:2)
Re:Fixed (Score:2)
Sounds familiar... (Score:3, Insightful)
It was downloaded from TheSims.com, and it could infect players, which could infect other players, etc.
Some linkage on the item:
http://www.alexjacobson.com/cgi-bin/mt-comments2.
Re: Also Sounds familiar... (Score:2)
Unintentional? (Score:5, Interesting)
Re:Unintentional? (Score:4, Informative)
Re:Unintentional? (Score:2, Insightful)
Of course, the unintended consequence of that is probably the most amusing unintentional world event yet.
Re:Unintentional? (Score:2, Interesting)
Re:Unintentional? (Score:2, Informative)
It's also been fixed for quite a while.
Dam that is some plague..... (Score:1)
Re:Dam that is some plague..... (Score:3, Funny)
Of course, expecting a plague to affect everyone equally in a MMORPG is like expecting a fireball to burn everybody without armor e
Re:Dam that is some plague..... (Score:2, Insightful)
Re:Dam that is some plague..... (Score:2)
Re:Dam that is some plague..... (Score:1)
However, some things weigh in the CPA's favor:
1. Extra body fat means you can survive infections better
2. Lack of extreme physical exercise means his immune system isn't weakened
Possibly extreme constant exercise keeps your blood glucose and nutrients low (repairing damage done via exercies, i.e. muscle building, as well as just generally sucking it up in the exercise itself) which causes the immune system (along with all bodily systems) to run on ne
Re:Dam that is some plague..... (Score:3, Funny)
My girlfriend with giggle about my gut when SHE's dropping from plague, ha ha.
Re:Dam that is some plague..... (Score:2)
Evil thoughts (Score:2)
Re:Evil thoughts (Score:2)
It's an insanely potent plague. You won't live too long after getting it, and even if you infect other towns, chances are good that someone there already had it.
At least it's confined to one server...I think.
Re:Evil thoughts (Score:2)
Re:Evil thoughts (Score:3, Funny)
Re:Evil thoughts (Score:2)
Doing that to you with a chainsaw, I'm sure, would suck for you.
Re:Evil thoughts (Score:2)
Re:Evil thoughts (Score:1)
Indiscriminate PK (Score:5, Funny)
Unintended? I don't care (Score:5, Insightful)
Why shouldn't MMORPG characters get sick? Maybe once you're exposed and recover from a certain illness, you have immunity. Maybe this immunity will be helpful in a later instance.
I would love for more MMORPGs to release world-affecting things like this into the game. It might be hard to balance, but I think this is fantastic.
One of the reasons gameplay in MMORPGs gets boring is that typically, the world never changes except for the addition of new material.
Give me the four horsemen of the apocalypse any day!
Re:Unintended? I don't care (Score:3, Insightful)
I began to read the the article synopsis and got really excited. REAL PLAGUES! Oh yeah, that sounds cool! Unfortunately, it was not by design. I'm aware that it would be expensive and difficult, but thses types of events happening on a regular and accelerated basis would brin
Re:Unintended? I don't care (Score:3, Funny)
I sure hope Blizzard, et al read slashdot. Oh wait, of course the game companies do -- that's why release dates are pushed back.
Re:Unintended? I don't care (Score:2)
I'm not talking about changing game mechanics or skill sets or anything like that, which is what they were referring to. How about places that change over time? Or NPCs that change?
When their base shrinks and they need to keep people motivated to play, you'll bet they roll out something like t
Re:Unintended? I don't care (Score:1)
Re:Unintended? I don't care (Score:2)
They don't make events like this because they're worried about newbies (or established players) getting frustrated. Getting angry that their plans to go camp such-and-such are now interrupted because some invasion wave is in their cross-continental wave, or running the streets and they can't get to th
Re:Unintended? I don't care (Score:3, Insightful)
Would they charge money for it? Would they give it away for free? Would they try to make copies of it so they could innoculate the whole world? Would they use it on themselves and destroy it?
Events where players across all levels of acheivement and dedication are allowed to influence the world to a significant de
Re:Unintended? I don't care (Score:2)
How about a guild being responsible for saving the world? The cure being 'viral' as well, so the guild would have to expose themselves (not literally) to as many people as possible... by traveling to as many locations as possible. If they succeed (say, 95% inoculation within 7 days), then they
Re:Unintended? I don't care (Score:2, Insightful)
Most people don't play games to roleplay a victim.
Social experiments don't work outside of games designed to be a social experiment (like ATITD). I certainly don't wish to pay to be part of someone's master's thesis. I have better things to do with my free time.
Look at what happened to UO. A tiny minority liked the whole dreadlords era. The people that threate
Re:Unintended? I don't care (Score:2)
Re:Unintended? I don't care (Score:2)
Did you think MMORPG characters had an immune system?
Re:Unintended? I don't care (Score:2)
You probably don't (Score:2)
Re:Unintended? I don't care (Score:2)
Getting sick as a random event in the game is one thing.
Getting sick because some shithead decided that it would "teh funnay" to kill you while you were trying to get something done is quite another.
Bans have already been handed out. More should follow.
Re:Unintended? I don't care (Score:1)
Guess what happened? During any downtime (like boat rides), people made macros that spammed their local channels (say, party) with the language of their choice. Going to a boat was like visiting a multi-lingual chat channel fill
But can you fling an infected player at a town? (Score:5, Interesting)
Re:But can you fling an infected player at a town? (Score:2, Funny)
Re:But can you fling an infected player at a town? (Score:1, Funny)
Re:But can you fling an infected player at a town? (Score:2)
For a second I misread that as "used to fling diseased horses". Man, those Romans were strong...
(Of course, for sanitary and maximum air-speed velocity reasons, I'm sure they used catapults...)
Re:But can you fling an infected player at a town? (Score:2)
Those too, actually. Ancient siege warfare was a nasty business.
Re:But can you fling an infected player at a town? (Score:2)
Those too, actually. Ancient siege warfare was a nasty business.
:)
You could siege castles/towns in Darklands [goodolddays.net] . Poison the water supply, attack merchants supplying the castle. Eventually the leader and his crew would come out and you had to fight them to take over the town
Re:But can you fling an infected player at a town? (Score:2)
Re:But can you fling an infected player at a town? (Score:1)
No, but you could in World War II Online. They'd load up players for an invasion to a base into a truck, then drive the truck at high speed into a bush. The bush was a static part of the landscape, and hence indestructible. The truck would flip over and fling the players (well done physics, by the way, neglecting that a bush caused a truck to flip, of course!) and the players would fly over the enemy base's fence, thus bypassing the "designed assault path" t
'Twas interesting... (Score:2)
Lasted until death, upon resurrection you'd have to be reinfected to suffer from it again. Enabling PVP mode seems to be the known fix (in case it escapes again) which can be done by doing "/pvp" in-game.
Re:'Twas interesting... (Score:3, Informative)
Re:'Twas interesting... (Score:3, Interesting)
Hang on, why not talk to your fucking supervisor when they're paying you and you've got "nothing going on"?
Re:'Twas interesting... (Score:2)
the biggest impact (Score:1)
Sounds hilarious! (Score:5, Interesting)
Horizons: Empires of Istartia (Score:1, Interesting)
I think the dragons were immune to the disease. They actually could create a temporary cure to remove the disease, but you were likely to get affected again.
I don't know how it
Re:Horizons: Empires of Istartia (Score:2)
A shame, really. Horizons had a lot to offer, but they really screwed the pooch badly.
I hear they've gotten better of late, though.
-Kysh
Bleh (Score:4, Funny)
Re:Bleh (Score:2)
Heh. (Score:4, Funny)
It's not a bug! (Score:4, Funny)
EQ2 had a plague... (Score:1)
Re:EQ2 had a plague... (Score:1)
Yeah. That's because EQ2 sucks ass. And before you discount my opinion, I helped test that fucking game.
Re:EQ2 had a plague... (Score:1)
City of Heroes too... (Score:3, Informative)
Re:City of Heroes too... (Score:1)
Pizza Mafia (Score:1)
*goes back to reading snowcrash.txt"
Speaking of Plagues... (Score:2, Funny)
*duck*
Cleanse? (Score:2)
Re:Cleanse? (Score:2)
It was a cool idea, but deep down the purpose of the plague was to add a flat ~300 dps to a specific boss battle.
Re:Cleanse? (Score:1)
Re:Cleanse? (Score:1)