Baldur's Gate II's Five Year Anniversary 42
This year is the five year anniversary of the venerable Baldur's Gate II, and Gamebanshee is celebrating with a series of walkthroughs, an interview, and game art displays. From the interview with co-lead designers James Ohlen and Kevin Martens: "I have two primary memories burned into my mind from the Baldurs Gate days. The first memory is the horror of crunch time. Shadows of Amn was an enormous game with so many plots, characters, items, spells, places, etc., that it took a lot of work and passion to get that beast out the door. That leads to the second memory: creative fulfillment. I think the stars aligned for Baldurs Gate II in a way that they probably wont again. We had a finished engine that allowed us to focus on content rather than basic functionality. We had enough staff familiar with the engine that we could iterate content very quickly. We shipped it at a good time, shortly before the Christmas shopping season. Our system requirements were low, and a lot of basic machines could run it when they couldn't run the latest 3D marvel. It was a good environment for getting content into a game, as the result has shown."
Boo! (Score:2, Funny)
Re:Boo! (Score:1)
Re:Boo! (Score:2)
Re:Boo! (Score:2)
Re:Boo! (Score:1)
Re:Boo! (Score:2)
Re:Boo! (Score:2)
Re:Boo! (Score:1)
Re:Boo! (Score:1)
A true classic (Score:2, Interesting)
Re:A true classic (Score:2)
I'm in some sort of time-shift warp or something.
A hit...to much effect! (Score:5, Interesting)
To this day we constantly quote lines (mostly Minsc's) during "normal" conversations. When playing hide and seek with my son (who was not old enough to even view the screen well during the many gaming sessions we had), if he cannot find me witin a decent period of time, I'll even go so far as to shout "I am out of sight of others!".
ToB kinda killed the whole "offspring of an evil deity" story line pretty well (a bit tedious). And I really, *really* hate vamipres.
I'm playing DS II now and if there were only some cool characters (i.e. on the level of Minsc and Yoshimo) and a slighly more developled and expanded storyline it would be a kick ass game (note: I hated DS I, but overall enjoy playing DS II for some reason).
I realize Neverwinter is kinda the sequel to the BG stuff, but we'd buy expansion packs or even new games that used the good ol' BG II engine. You young whippersnappers can keep your 3D. Give me adventure in glorious, well-made 2D any day!
So, kudos once again to the BG II team on the fifth anniversary of one of the most entertaining series of games I've ever played.
Re:A hit...to much effect! (Score:4, Informative)
Baldur's Gate I & II (the series we all know and love)
Planescape Torment (more of an adventure game from what I saw - good article in a recent issue of The Escapist)
Icewind Dale I & II (like BG series except you create your whole party, and the games are shorter; I inexplicably preferred these over BG myself)
I've played them all but only ever managed to complete Icewind Dale I (with both of the expansions). The rest all left enough of an impression on me to end up on my ever-growing "would love to come back to eventually" list of games.
To those who would like to play both BG games: don't play the second one until you've beaten the first! The intro movie of BG2 spoiled some of the ending of BG1 for me, and I've still never managed to finish BG1...
Off-topic: That linked GameBanshee site redirected me to some stupid spyware scanner site that wouldn't take no for an answer in regards to performing a scan on my system. I was saved from its intrusiveness at the last second only because I use Firefox. In addition, I don't trust any ranking that puts Deus Ex out of the top 25 PC games
Re:A hit...to much effect! (Score:4, Informative)
Re:A hit...to much effect! (Score:4, Insightful)
Re:A hit...to much effect! (Score:2)
It's on my list, and the article in The Escapist moved it up a few slots. To be honest however, I remember putting it down because - for my tastes - there was only exploring (good to a point) followed by too much talking to NPCs early in the game. I guess I was expecting more of a Baldur's Gate style RPG with fighting and trading and not just running around talking to people and having to read lots of text (would have been great if they'd recorded voices f
Re:A hit...to much effect! (Score:1)
Re:A hit...to much effect! (Score:2, Informative)
one google link [pocketplane.net]
Re:A hit...to much effect! (Score:2)
Pro: You create your own party, so instead of the multiclasses that BG characters tend to use, you can have a party of pure fighter, pure mage, pure cleric, pure theif to maximize your parties output...
Con: You create your own party, so no character development within your own party (basically, you miss out on characters like Minsc who really add a ton to the game you are playing).
Re:A hit...to much effect! (Score:2)
As a result of these differences, IWD ended up feeling more like a pen-and-pape
Re:A hit...to much effect! (Score:2, Insightful)
Yes! When I first read the quote in the article about the stars being in the right place, all I thought was: Why on earth could we not be in that position again, now? All they had then, we still have today; all we need is some people to decide that gameplay is a lot mo
Re:A hit...to much effect! (Score:1)
I haven't played it much since it was first released, but it seemed you could make your character obese, overweight, or anorexic.
I played through the initial campaign for a while and have tried going back a few times, but it almost hurts to look at it.
Where has the time gone? (Score:3, Funny)
Last time I talked to him was last new years eve. He was still playing the game for 4-6 hour stints, even though his in grad school for quantum physics or something else extremely complicated.
My love and tears to that old friend Luke-dogg.
For those of us who haven't played.... (Score:1)
Pay the $20. It remains worth it. (Score:2)
Re:For those of us who haven't played.... (Score:1)
Re:For those of us who haven't played.... (Score:1)
Re:Poor follow-up to BG I (Score:1)
Suppose I should dig it out again... (Score:1)
Guess buying it for the promised "200 hours of gameplay!" is rather pointless if you don't have the willpower to finish a game once it becomes open-ended. Fallout, too. Dabbled a bit with it but never got anywhere.
I guess I'm just not fit for that type of game.
Truely a model CRPG (Score:3, Informative)
One of the best open-ended games EVER (Score:3, Interesting)
For a good chunk of the game (and about 4 months of the 6 months it took to finish it in real-time), I loved how you could just wander the countryside and delve into little mini-quests: clear a dungeon, or explore ruins, or take back the family castle, or solve the mystery of the caskets, or anything else that wasn't the main plot. sigh. its nice to have strongly plotted games (KOTOR, Torment, IWD, etc), but I do miss the fun of that wide open section of the game.
Truly a classic (Score:3, Insightful)
* Huge: you could burn 200 hours going through the sidequests and other neat encounters (like the Twisted Rune door you had to have a Rogue Stone to get through)
* NPC Banter: From Viconia's jokes about Minsc's "fingerpainted face" to Edwin's snide remarks, to the inanity of Jan Jensen, there were a LOT of classic and hilarious characters. Reading the NPC-to-NPC banter was more fun than talking to them yourself.
* Multipath: lots of opportunities to be evil, and a lot of moral ambiguity.
* Soloable: for the maniac, this game was possible to solo; you could leave the party behind. Over time as I replayed I solo'd with a Sorceror and with a Kensai/Wizard multiclass. Fun stuff.
* Epic: the storyline was huge, and tough to beat, especially when you factor in the expansion back.
* Mods: There are add-ons galore. New NPCs, tougher big boss encounters (many of which were done by David Gaider, one of the designers), even huge chunks of new content (look for Return to Windspear, for example)
Plus, there's a real thread that runs from BG1 to BG2 to ToB. You can play through all 3. There's a hack now that lets you "play" BG1 using the BG2 engine so you can play the class kits added in BG2, but in BG1.
This game remains a legend. It will undoubtedly stand the test of time and sit alongside classics like the Gold Box games, Ultima VII, Eye of the Beholder, and others. It's sad that Bioware is not involved in NWN2 (although Obsidian should do well), because it would have been nice to see them really take THAT engine and enhance it and apply it to yield the sort of improvement that BG1->BG2 showed. (Not that NWN doesn't have a certain niche all to itself, but it had a lot of weaknesses... BGII did not)
As Greg Kasavin of Gamespot said, "It's a definitive role-playing experience, and the only reason it can't be called the best game in its class is because in a sense there's nothing available that compares to it."
Well put.
Ah Classics... (Score:2)
Amigori
WinXP friendly? (Score:1)
Anyone have any idea how well the original BG plays on WinXP? (Not at all? With hacks? No problems?)
Re:WinXP friendly? (Score:1)
I had some trouble with BG2, but one of the official patches fixed that.