Revisiting Sly Cooper 38
1up is running a feature about the previous two Sly Cooper game titles, underappreciated classics for the PS2. They're examples of truly great platforming for this generation of consoles. From the article: "Sly's emphasis on plot and continuity is one of its greatest strengths, which may be a pleasant surprise for gamers weaned on old-school platformers whose story lines rarely strayed from such gripping territory as 'Bowser kidnapped the princess again' or 'Dr. Robotnik is probably up to no good with those Chaos Emeralds (again).' Unlike the unambitious premises of action games gone by, Sly's narrative feels like a crucial component of the series."
Not just Sly (Score:4, Insightful)
Re:Not just Sly (Score:3, Insightful)
Because, sadly, it is so rare.
Re:Not just Sly (Score:1)
Well, really, who gives a shit? Battlefield 2 - you're in a war - kill people. Would the game be improved if there was a little booklet in the box which told you all about the sides, why they are fighting etc? What it it wasn't in a Middle East scenario but in the past/future/another planet? Would it make the textures look better? Give better collision detection? Improve the gameplay?
Oh, and there were plenty of stories on old-school games. Elite came with a little nove
Re:Not just Sly (Score:2)
And herein lies, IMHO, the mistake in your response. It's not an issue of games "with" stories. It's an issue of stories "in" games. Yeah, who's going to read and appreciate a novella that comes with a game? Not many people. But, what if a good portion of that information (probably not all of it, because that would likely over-burden the game), where presented in the game, in a way that still allowed the game to flow nat
Re:Not just Sly (Score:2)
How would a story make a better game out of Burnout? or Counter Strike?
Re:Not just Sly (Score:2)
There is tremendous room for a great single-player campaign where you take your team (from either side) and either beat back the terrorist threat or overthrow your fictional government.
And it may not be the most involved, but don't some racers come with a career mode? I think that's about as close to a story as a sports title really gets, but by now it's a necessity, I think.
Good gameplay is essential, but wh
Re:Not just Sly (Score:3, Insightful)
Would a complex relationship between Mario and the Princess make the game any better?
Does anyone play Street Fighter for the endings?
Would Contra be any better if the aliens went on rants about why they were trying to take over the world?
Would giving Little Mac a backstory make you more likely to want to beat Mike Tyson?
More often than not, complex stories just drag a game down. They force
Re:Mod parent higher than the sky! (Score:2)
But, come the fuck on. Video game characters now need a sensible reason for jumping on mushroom heads or blasting aliens with their rocket launcher?
Mario does have a sensible enough reason. In SMB 1, he's trying to save the princess. In SMB 2, he's dreaming, and in SMB 3, he's trying to turn the kings back into people and save the princess.
mass produce farms and send zerglings against enemy camp
I happen to think that Starcraft already has a good story, and I've replayed the campaign mode to get th
No, you just told me YOUR preferences (Score:2)
For me, yes, it would.
"Does anyone play Street Fighter for the endings?"
No, but then I don't play Street Fighter at all. On the other hand, Shenmue was just that: Virtua Fighter with a lot of story, and in fact a whole adventure game, in between the fights. Guess what? I liked it.
"Would Contra be any better if the aliens went on rants about why they were trying to take over the world?"
Well, see, there's a difference betwe
Re:Not just Sly (Score:2)
More often than not, complex stories just drag a game down. They force a game into a linear progression and usually just result in a lot of gameplay sacrifices to meet the demands of the story.
Aside from Street Fighter all of the games you mentioned are already linear? What would a story hurt?
Re:Not just Sly (Score:2)
To paraphrase an old EA slogan
If it's not in the game, is not in the game
Counter Strike never tells you about the motivations of their characters, to a larger extent than "they want to blow up the place!". Your assumptions about the backstory are meaningless in this discussion, because you can write all the Counter Strike fanfiction, or study a lot about the terrorism situation, but all that info is not in th
Re:Not just Sly (Score:2)
Counter Strike never tells you about the motivations of their characters, to a larger extent than "they want to blow up the place!". Your assumptions about the backstory are meaningless in this discussion, because you can write all the Counter Strike fanfiction, or study a lot about the terrorism situation, but all that info is not in the game.
I know that they don't. My point is that they could. The model of terrorists/counterterrorists could make for a very good story. I understand that it doesn't yet,
Re:Not just Sly (Score:1)
Wiki cleanup (Score:3, Interesting)
Bowser (Score:2)
--
The best free Palm games [arpx.net]
Re:Bowser (Score:4, Funny)
This post, on the other hand, shows why Sony is so great, how they can artfully use their characters in satisfying sequels, and that they can make games that the whole family can enjoy!
This link may help clarify things. [reference.com]
How about not going fanboy about it? (Score:2)
In this case I don't even see it as Nintendo-vs-Sony, but simply story-driven games versus basically arcade games. Some people like the former, some
Re:Bowser (Score:2)
Wrong era, wrong comparison (Score:4, Interesting)
Re:Wrong era, wrong comparison (Score:2)
Re:Wrong era, wrong comparison (Score:2, Insightful)
With the added bonus of cake!
Hah (Score:3, Insightful)
Last time I was doing ninja wall jumps around the levels in mario64 I wasn't thinking about character motivation or plot. I do however have several well written movies in the bookcase which don't get nearly the same amount of time on screen as my favorite games.
Different people have different tastes (Score:3, Insightful)
But then for a helluva lot of us, it does matter. Me, I found Mario 64 (and Donkey Kong 64 and various other platformers) to be more boring than watching paint dry. I've had more fun in a RL dentist's chair than jumping around like an idiot for no good reason or purpose in those games.
For _me_ the story and plo
Re:Different people have different tastes (Score:3, Insightful)
No offense, but that "shouldn't have any" is just your own judgment call, based on your own individual preferences, not some universal law of physics, nor God's commandment set in stone. If I like Genre A more than Genre B, honestly, who are you to tell me that a matter of personal taste is wrong, and that Genre A shouldn't even exist?
"Watch a movie. Read a book. These mediums WILL provide you with MUCH, MUCH more food for thought than a video gam
Re:Different people have different tastes (Score:2)
Do you understand that the buffoons in Sideways were meant to be pitied, not admired?
Posts like yours are why a large percentage of Americans believe that a large percentage of the French are utter twats.
Re:Different people have different tastes (Score:1)
Wine like anyhting with variety is
Re:Different people have different tastes (Score:1)
That said games are not
Sucker Punch is more than just Sly Cooper (Score:4, Insightful)
Wow, weird... (Score:1)
I'll be honest to the folks at
Worst. Voice Acting. Ever. (Score:1)