LGP Opens Beta Test for X2 120
zborgerd writes "Linux Game Publishing has announced the opening of their beta test for X2: The Threat. X2 was featured on Slashdot last month in LGP's mystery game contest. Linux gamers can apply for the beta at LGP's beta testing site.
Per their usual policy, everyone who pre-orders the game from one of their resellers is automatically qualified to enter the beta test. X2: The Threat is Egosoft's epic space simulation that is often said to be greatly influenced by the the classic games of the Elite series. A third game in the series, X3: Reunion, will soon be available for Windows (and hopefully Linux and OS X as well, if the X2 ports attract a reasonable number of fans on these platforms)."
What technologies do these games use? (Score:1, Insightful)
Also, do they use GCC as their main compiler, or do they use Intel's ICC, or some other compiler that may generate better code than GCC? If they are using ICC, how are they dealing with the problem of ICC generating code that may be suboptimal when running on AMD chips?
Re:What technologies do these games use? (Score:3, Informative)
Cyric, if you wanted an Elite rip-off (which is truly high praise, as Elite is great =]) that was actually open source (and good to boot!) try:
Vegastrike [sourceforge.net]
Re:What technologies do these games use? (Score:3, Informative)
Its quite good!
Re:What technologies do these games use? (Score:2)
sfunny, originally an OSX game, ported to Linux/GNUStep and that port working as a basis for the Windows port. Oftentimes it's the other way round,, heehee...
Re:What technologies do these games use? (Score:4, Informative)
Re:What technologies do these games use? (Score:1, Troll)
Moron.
Re:What technologies do these games use? (Score:1)
It must suck to have no response other than to call someone a name.
Re:What technologies do these games use? (Score:2)
Re:What technologies do these games use? (Score:1)
Re:What technologies do these games use? (Score:1)
Re:What technologies do these games use? (Score:3, Interesting)
This is a VERY VERY hypocritical position. How many of the Linux users that illegally copy games are the same ones that rabidly defend the GPL? Probably a lot. And lets examine that. They get offended when people break the GPL because those people have broken the license the software was released under, and get all upset that their work which was done for free is being used in a way it shouldnt.
Hold on, thats exactly what happens when pe
Re:What technologies do these games use? (Score:5, Interesting)
Choose a better game? (Score:4, Interesting)
The X series (iirc, I could be wrong) uses Direct 3D, porting it would be quite difficult. Surely porting a game that uses OpenGL would at least give the programmers a bit less trouble in porting?
On a different note, I've yet to see any Elite clone equal the greatness that is the Elite trilogy. Here's hoping for the ever elusive Elite 4 that David Braben has been working on since the dawn of time to appear, if at all.
Using DirectX from Wine? (Score:2)
If so, can you comment on the stability of such code? I have found Wine to work fabulously for some code, but for other code it struggles greatly.
Re:Using DirectX from Wine? (Score:2, Informative)
Re:Using DirectX from Wine? (Score:5, Interesting)
Re:Using DirectX from Wine? (Score:1)
Re:Using DirectX from Wine? (Score:2)
Re:Using DirectX from Wine? (Score:3, Informative)
Majesty was about 12 man months
X2 has been about 10 man months so far and more work to do before its released.
These are months of long hours and working weekends.
Re:Choose a better game? (Score:2, Informative)
Re:Choose a better game? (Score:1)
Re:Choose a better game? (Score:2)
But then at least you can alter the AI to suit your needs. (Lotsa AI replacement modules to be found to do all sorta menial tasks.)
Then again, I liked the combat of Elite I more than any of the others... perhaps that is because it was the most unrealistic of them all?
I would ram people if I had a stronger shield...
Loki ported DirectX games without problem. (Score:2, Interesting)
So while perhaps not a fun task porting from DirectX to SDL and OpenGL (or some other non-DirectX graphics platform), it is more than possible.
Re:Loki ported DirectX games without problem. (Score:1)
I could be wrong but isn't a 3D API significantly more complex than something like DirectDraw?
I mean, it's one thing to port stuff like the interface API's and basic bitmap drawing stuff and a whole new ballgame with a 3D API?
Note: I know bugger all about 3D API's, I do not pretend to know anything about them.
Re:Loki ported DirectX games without problem. (Score:2)
Re:Loki ported DirectX games without problem. (Score:2)
Re:Loki ported DirectX games without problem. (Score:1)
Re:Choose a better game? (Score:1)
Re:Choose a better game? (Score:1, Flamebait)
Just because they are new a few years old doesnt make them better per default....
Re:Choose a better game? (Score:1)
I just miss Tradewars, the BBS game.
Re:Choose a better game? (Score:5, Informative)
OK, Soomething easier to port, maybe, but we pick the games we port carefully with regard to what people want. X2 is widely regarded as the best space game of all time, and IF it sells well for Linux, you can look to see X3 soon too.
As for more recent. *sighs* Well, sure, send me $100,000 and I'll get the license to port any recent game you like. Or, alternatively, we will port games that are realistic to port to linux.
Also X2 isnt exactly old, it has been out for 18 months. X3 is yet to be released for Windows.
The X series (iirc, I could be wrong) uses Direct 3D, porting it would be quite difficult. Surely porting a game that uses OpenGL would at least give the programmers a bit less trouble in porting?
Sure it would, but just because a game is easy to port doesnt make it any good. We pick games that are GOOD, not easy. If I wanted easy, Id be making games for consoles and driving a ferrari right now. As it is, I make games for Linux and catch a bus, cos I want Linux to have the best games it can. It means more work to get them out there, but its worth it. Easy and non-direct3d, well, pretty much all windows 3d games now use direct3d except for games by id, and they are covered for Linux versions. So that leaves 2D windows games. I hear there is yet another tetris clone for windows, but you know what, I really dont think Im going to waste my time having my company port that game to linux.
On a different note, I've yet to see any Elite clone equal the greatness that is the Elite trilogy. Here's hoping for the ever elusive Elite 4 that David Braben has been working on since the dawn of time to appear, if at all.
Well, speaking as someone that played elite from 2 months after its initial release on its first platform (the BBC micro) for 6 solid months, I can tell you, X2 is the first game I have seen in the genre that passes Elite. It is better in every aspect. I loved Elite, I really did. X2 beats it. For those Elite die-hards, there is even a small in-game homage to elite in X2. The control to activate the SETA time compression system, is J. It does exactly the same as the old Elite J Jump did.
Re:Choose a better game? (Score:2)
X2 is an excellent game and should be known better.
the amount of time one can waste with it is just awesome, even if you're just into building bases and trading.
when freelancer came out I was mildly pissed, because it had been hyped to be everything I wanted from a space sim(which pretty much would be frontier first encounters), only with the difference that freelancer was short, the world small and constrained and the game sucked ass. then along came X2 and was everything a space
Re:Choose a better game? (Score:2)
However, the economy model of X2 was a little lacking. Once the trader modification was released, the whole purpose of owning a space sta
Re:Choose a better game? (Score:2, Interesting)
Luckily I didn't waste too much money on it, but it's still a waste, since I put it away not long after purchasing
Re:Choose a better game? (Score:1)
Re:Choose a better game? (Score:2)
Re:Choose a better game? (Score:1)
Re:Choose a better game? (Score:2)
Re:Choose a better game? (Score:1)
Re:Choose a better game? (Score:2)
It's true that X2 is a long-lived game. The scripting ability it contains provides a lot of expansion, and the community has put out a lot of mods. Still, 18 months is a long time in videogame terms. From my point of view: I was interested in the game and already bought the Windows version. It's still installed, but I have not been playing it for months...... This is the main problem with linux porting: people
Re:Choose a better game? (Score:3, Insightful)
There ARE scenarios that will allow this to change.
1) Enough Linux users start buying the games that we can show sales numbers that make game makers NEED to get Linux versions.
2) Someone comes along and offers LGP $20 million, which is about the amount we figure would allow us to force the market more mainstream.
3) Enough people stop dual-booting that they only buy linux versions of games.
None of
Re:Choose a better game? (Score:2)
Re:Choose a better game? (Score:1)
I have been playing it and it is totall cool. But i was hoping that X2 would have our universe with the solar systems that I know now.
Still it is a cracker of the game.. Very open ended. There are a few niggly bits.
I would like to compare the windows and Linux versions. It would be interesting.
All the best. I hope X3 comes out on linux..
Pablo
Re:Choose a better game? (Score:2)
The story makes it pretty clear that the X Universe is cut off from local space, but the reason why X3 is subtitled "Reunion" is because in it the Argon will rediscover their true homeworld, Earth. There's also speculation that one of the sectors in the X Universe is actually Alpha Centauri (since the jumpgates aren't limited by Einsteinian physics, the sectors in the X Univ
Re:Choose a better game? (Score:1)
Yep, it's better
Re:Choose a better game? (Score:2)
Actually, according to 3D Gamers, X2 was released in the US in Nov 2003, so that would make it 23 months old, almost 2 years.
Re:Choose a better game? (Score:2)
When I emailed Tux Games with this request, I was given the run-around about a bad employee, and a story
Re:Choose a better game? (Score:2)
I played Elite on my 64, BBC, Amiga and PC... only got to "Dangerous" status. I also played Freelancer to death.
But all of the above pales in comparrison to "X2 : The Threat".
Screw "recent"... this only matters for multiplayer games... where you at least want to play along with your win32 friends while the game "lasts"
No, single player games can be ported long after the original and still be good.
IMHO X2 is all that Elite ever should have been. Perhaps it does not have the sorta-randomly generated st
Wow (Score:1, Interesting)
Re:Wow (Score:3, Interesting)
Re:Wow (Score:2)
Re:Wow (Score:2)
Re:Wow (Score:1)
Re:Wow (Score:1)
Re:Wow (Score:1)
I've played X2 : The Threat for hours and hours and hours on end, one of the most addictive games I've ever played. Be warned though, you will need a semi-decent computer to have it run well... though I guess mine is old and crap and still runs it ok most of the time (Athlon 2100+, ti4200). It is pretty processor intensive, especially later on. This is because each ship in the universe is actually doing something, rather than created only when you see them. Space stations cease to function without the
Available for PPC Linux? (Score:1)
Re:Available for PPC Linux? (Score:4, Informative)
We'd love to, but not this time. Sorry.
Re:Available for PPC Linux? (Score:3, Interesting)
1) The GL drivers for PPC are rubbish for the most part
2) endianness issues. The way data is handled internally breaks
3) build environment issues. The right combination of static libraries to work on all systems.
4) random unexpected quirks between systems
Also there is the fact that we only have a single G3 imac in the company, so we cou
Re:Available for PPC Linux? (Score:2)
1) this argument only goes for closed source drivers, which unfortunately, are so popular now. DRI drivers are the same for all arches (well, ok, you do have the occasional arch specific bug, but that is not different from your hardware specific bug).
Agreed, but the closed source drivers are the only ones cutting it. There is no way anyone using open sourced drivers will be able to get a reasonable speed out of them with their current state. I have to
Elite type game (Score:5, Informative)
Re:Elite type game (Score:3, Interesting)
Re:Elite type game (Score:4, Informative)
Re:Elite type game (Score:1)
Vendetta Online (Score:2)
Re:Elite type game (Score:2)
Re:Elite type game (Score:2)
Re:Performance? (Score:5, Interesting)
Good to see a port, but... (Score:3, Insightful)
I wish there'd be a way for Egosoft to work more closely with LGP in the future so we don't get this huge lag between the ports and Windows releases, in case Egosoft don't want to work on the port(s) themselves.
Re:Good to see a port, but... (Score:5, Informative)
Of course, Im only the CEO of the company doing the ports, so I may not have all the information, but taking an informed guess, Id say that thats the likely path.
{:-)
Re:Good to see a port, but... (Score:2)
Re:Good to see a port, but... (Score:2)
Yes, but unfortunately not always the easiest thing in the world to do. We're working on it, but its an uphill struggle. Our core market always has been and always will be, the people that dont dual-boot. Not that there is anything wrong in dual-booting, its just that, as things stand, we cannot get up to simultaneous releases because we dont have the resources in most cases. As such, we aim our games at people that havent got Wi
freelancer (Score:1)
Re:freelancer (Score:2)
I'm looking forward to trying X3, but there's no Linux 3 for that yet.
Re:freelancer (Score:3, Interesting)
I wonder how much of it they fixed since and how much could be done in the linux port. I'd buy the game instantly if it had properly working mouse control and working F1 key to get the list of keybindings.
the X series (Score:2)
After playing for a few hours, the game had this awsome sense of immersion. It felt like a real, living breathing huge ass universe. You could se
Re:the X series (Score:3, Informative)
Yup, it does doesnt it {:-)
It felt like a real, living breathing huge ass universe. You could see the seams around the sky-box of space, where the "stars" were (the textures were poorly done, so you knew you were flying around in a huge ass box)
Skybox issues were fixed, it looks better now. In fact all the bugs you mentioned were fixed in patches. The Linux version is based on the source for the latest patch and so shouldnt inherit t
It's good to know... (Score:3, Funny)
...that even in the far future, they still haven't solved the textiles problems that cause women's clothes to shrink [egosoft.com] for no adequately explained reason.
I'm guessing she's got that gun because she's going back to the boutique to get a refund.
Re:It's good to know... (Score:2, Funny)
Yes, you heard it here first. In the future, the most dead
How many times? (Score:2)
System Requirements (Score:2)
Re:System Requirements (Score:1)
Those system requirements will be _bare_ minimum. With my system (Atlon 2100+, ti4200, 1gb RAM), the benchmarks are good at low detail. I think I averaged 90fps or so at 16bit colour, 1024*768, all AA & effects off. However, in game, especially later on when things get more complex, I get nowhere near that number. In a busy system, with lots of traffic, I get nasty 5fps spikes quite a lot. I also got an average of 30fps or so on the benchmark with everything on full. X2 is also more processor inte
Re:System Requirements (Score:3, Informative)
Starforce (Score:1)
Re:Starforce (Score:2)
There is a chance it will contain a copy protection system, one that we wrote purselves because we need to do SOMETHING to stop piracy that is really hurting our company, but the copy projection does not install drivers or anything else. It isnt evil, just something to try and stop people from ripping the bottom out of our revenue - which really cant afford that any more.
Copy protection (Score:2)
I'd be interested to know if copy protection actually visibly improved sales, though. In my experience it's totally ineffective (I generally won't buy a game until I've played it and confirmed it doesn't suck / isn't hopelessly buggy, so I know this first-hand), and it also significantly discourages me from buying a game. In particular, I'm vastly more willing to pay good money for anything that won't force me to find the blaste
Re:Copy protection (Score:4, Interesting)
A registration key
This does online verification with a keyserver
If the keyserver is not available it simply drops back to being a non-online key system so people without net access can use the game.
You can have as many installs as you like on the same key. However each key will allow you to lock out other users of that key, so sure you can put your key online, but if someone locks you out after you do it, dont come crying to us.
Knowing it is an online protection system some people will try and kill their net connection for each time the game starts, but if people wanna do that then thats fine, its a lot of hassle to keep your stolen copy but we cant stop people 100%. Also some clever people will reverse engineer it and get a crack, we know this, and we cant stop it, there is no way to stop every workaround. Hopefully though, we'll stop most of it.
For the legitimate user, however, it will simply look like: Enter a CD key once. Play the game, forget it. No CD-in-drive required. For multiplayer games (X2 isnt) install copies on your home machines, play away, no locks. We *ask* that people buy one copy per install if they can afford it, but we wont stop people installing around their home if they cant.
The system is one that needs to be tested thoroughly however and we will probably do that in the X2 beta. If it looks like causing problems for users, we will simply release with no protection, as I dont want people having 'issues' with it. Then we'll fix stuff and try again next game beta - till we get it right {:-)
As for people that want to download a cracked version and try it out, and then buy it later if they like it, they can do that too with our cd key system. I funny support that idea, as it means we dont have to ship the game, its much easier for us {:-)
Re:Copy protection (Score:2)
Re:Copy protection (Score:3, Informative)
There IS no currently feasable copy protection that actually works. All we are going to be able to do is stop the casual copying. I have to say I can think of numerous methods of copy protection that WOULD work
Re:Starforce (Score:1)
Re:Starforce (Score:2)
No wonder the bloody thing never worked quite right. I was struck by the even-more-appalling-than-usual copy protection when I installed it. It was done sufficiently incompetently that it had *two* keys - one for install, and one for LAN play. The copy protection verification takes 30s on startup. It's astonishingly broken, and I won't be buying anything else from
Starforce is likely to be standard soon (Score:2)
Rob
X-2 Is a very good game. (Score:2, Informative)
Sure, the controls are hazy at best, but most people mistook that game for what it truly is : An economy simulator with a spaceship look-and-feel GUI.
There are lots of annoying things in the game, many things that should be automatized (I'm not a native ingrish speaker, so bear with me), but the game is scriptable, has seen many outstanding mods, there's a very tight-knit community on the egosoft fora, and there is a level of satisfaction you just ca
X2 The Threat - Mac Demo (Score:1)
You can download the X2 - The Threat Mac OS X demo from: http://www.apple.com/downloads/macosx/games/demos_ updates/x2thethreat.html [apple.com]
Its ported by Virtual Programming Ltd., I never heard of them before, and never heard of X2 before either, but the screenshots looked cool and im a huge fan of Freespace 2, so i'm downloading the demo right now :)
Re:I love X2 (Score:1)
Re:I love X2 (Score:2)
Was Derek Smart [uncyclopedia.org] involved in this X2 game? Did he make the enemy Coca Cola vending machines or something? Why should I even bother to play a game that does not even have an original sounding name, and sounds like an obvious X-Men ripoff, or at least an X-Com ripoff.