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Nintendo Businesses Portables (Games) Wireless Networking Hardware

DS WiFi On The Way 31

Edge Online reports that Nintendo's DS WiFi service will be launching in Europe as soon as November 25th. From the article: "As explained a few weeks back, Nintendo plans for the system to be safe, secure and easy to access. Players will be able to access the WiFi Connection service via hotspots in their local shop, their internet service at home (shared with the USB dongle) or via public hotspots. Nintendo Europe is still in the process of signing a deal with a telecomms operator to make the latter work, with an official announcement due shortly." Gamasutra has coverage of the WiFi announcement as well, with details on a Nintendo branded adaptor and new wireless titles.
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DS WiFi On The Way

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  • Sooo... (Score:2, Insightful)

    by chudgoo ( 812186 )
    ..this is a solution for people that do not yet have wireless in their homes? (single computer with an internal PCI DSL modem, for example) It seems that it merely performs the wired-wireless bridging, unless there is something else that I'm missing...
    • Re:Sooo... (Score:3, Informative)

      by Gr33nNight ( 679837 )
      Thats exactly it. If you already have wireless setup, you should be good to go. I am curious how the DS will respond to SSIDs and excryption keys and so forth though.
      • "I am curious how the DS will respond to SSIDs and excryption keys and so forth though.'

        I think that's the point of the wireless adapter. I imagine it broadcasts a DS friendly wireless signal from the net connection your computer is connected on. (fine with me. I prefer that over trying to type in a bunch of SSIDs + passwords or opening my wireless to the world...)

        Well that could all be baloney, but I did read a Nintendo interview somewhere that said that they were going to address SSID and encryption spe
    • From dsupdate.net....

      -Using a Wi-fi router, of which Buffalo's AOSS and NEC's Raku Raku Musen Start were given particular mention.

      -Using a special USB dongle that simply plugs in to the USB port of a online-enabled computer.

      -Using a Nintendo wireless access point, with up to 1000 planned for installation in Japanese. game stores.

      -Using a FreeSpot access point of which 3000 currently are setup throughout Japan.
  • At long last, we have something solid. We have pictures of the Wifi adaptor. We have confirmed they're making a mass market USB device. We have solid information on how players will meet up.

    Maybe now we can stop speculating and get down to the actual drooling.
  • Will the Nintendo Wi-Fi Connection support WPA? How about WEP?
    I'd like to be able to play online at home but I'm not about to turn off encryption to do it.

    Also, if you're playing on an untrusted network, how easy would it be for people to grab your username and password?
    • by tepples ( 727027 )

      I'd like to be able to play online at home but I'm not about to turn off encryption to do it.

      Then allow only Nintendo's range of MAC addresses to connect without encryption. Your router does support that, right?

      if you're playing on an untrusted network, how easy would it be for people to grab your username and password?

      If authentication data is encrypted (for example, SSL with Nintendo Co Ltd as the root CA), then there shouldn't be much of a problem. The public Internet isn't "trusted" either.

      • *Then allow only Nintendo's range of MAC addresses to connect without encryption. Your router does support that, right?*

        would it? I know mine wouldn't.

        they don't cost all that much anymore though so buying another one wouldn't be that bad but it would stink still. the usb dongle probably would be all plug'n'play though.
      • I'd like to be able to play online at home but I'm not about to turn off encryption to do it.

        Then allow only Nintendo's range of MAC addresses to connect without encryption. Your router does support that, right?


        At which point a quick sniff and anyone can be on your network. I do hope they include encryption. The alternative isn't particularly secure.

        • At which point a quick sniff and anyone can be on your network.

          And then you kick them off and change the SSID when you turn off your game. Then wardrivers will have to 1. predict when you will want to use your DS and 2. sniff every time to get the new SSID.

          • Please broadcast your SSID. If you don't, it makes it difficult to avoid being on the same channel and polluting eachother's signals. There are 4 wireless routers within earshot of my apartment who broadcast their SSID, and judging by the packets floating around about 8 that don't. The stealth ones frequently wind up sitting on eachother's signals, or sitting on an already-occupied channel of a broadcasted one. Not surprisingly, the ones that show their SSID and channel never wind up interfering with ea
    • Why not just pay the $30 for the Nintendo USB adaptor and run the network on a separate channel from your main one?

      Assuming they make it a standard USB network device, it should be trivial to get it working on Linux or OS X.
  • I'm assuming that the older games don't have the correct TCP/IP stack in order to play with people online since Mario Kart DS appears to be the first game that supports it. Advance Wars or (don't laugh please) Yu-gi-oh since those games really are fun but the AI can be beaten fairly easy once you've created a bluffing or illogical sacrifice strategy and a human opponent would be greatly welcome.

    Still, there will be dozens of games by Q2 of next year that will support it and hopefully should be kick butt to
    • Homebrew (Score:2, Interesting)

      by Zed0 ( 914527 )
      Sgstair from the DS homebrew scene has already cracked this Wifi and is currently working on his demo prjoect to claim the massive DS Wifi bounty we should have it in under a week.
  • America First? (Score:2, Interesting)

    by Blue_Nile ( 793198 )
    It's interesting that the US release date for Mario Kart is November 14, yet Japan waits till December 8th. Even Europe gets it before Japan... Weird
    • The DS launched in the US first last year too. It's all my fault. Ever since I moved to Japan, we've been pushed to the bottom of the schedule as part of Nintendo's "screw the earthbound kid" strategy.
  • What would be funny/cool/(insert superlative here), would be that this guy's API broke out onto the marker BEFORE the clean-and-polished version Nintendo offers.

    http://www.akkit.org/dswifi/index.html [akkit.org]

    THE RACE IS ON!

    SEE!
    The Everlasting fight of Homebrew against Corporation-Produced!
    FEEL!
    The rush of ecstasy as one participant battles against sleep, bugs and proprietary locks!
    HEAR!
    The PING? PONG! Of an IRC Client in the works!
    TOUCH!
    ing is good?
    SMELL!
    Uhm, okay, I'm going too far in this old movie poster parody.
  • Gamasutra has more details on the Nintendo US WiFi plans. [gamasutra.com] "As for software, the American announcement of Wi-Fi for the DS specifically mentioned Mario Kart DS, for which four players at a time can race over Nintendo Wi-Fi Connection, and which launches November 14, in addition to Animal Crossing: Wild World, in which players can travel to other players' towns or invite up to three other players to visit their own towns, interacting and playing together simultaneously in one town - this title launches Decemb

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