A Guide to Farmers In World of Warcraft 52
Trounce writes "Game Guides Online has a lengthy article exploring how farmers work in World of Warcraft, including their daily quotas, techniques, schedules, and how they hide their gold surplus from employers and possibly thieving partners. It has a section on how players can benefit from shift changes and score items at low prices (which can then be re-listed at a profit). From the article: 'Of course, farmers who stay on past the ends of their shifts, while their boss and/or partner breathe impatiently down there necks, are even more amenable to agreeing to ridiculously under-market offers; so keep looking for bargains after 6:00 as well.'"
game guide. (Score:3, Interesting)
Anyone ever used the warcraft game guide? Can't belive its actually worth $75...
Re:game guide. (Score:2)
Interesting, but tough to read. (Score:2)
Re:Interesting, but tough to read. (Score:1)
Course my stream of thoughts can be chaotic so his might be too..
Re:Interesting, but tough to read. (Score:5, Funny)
I found that there was nothing wrong with the article.
Very informative
I found it pretty informative as to the nature of WoW farmers.
Good article flow
It flowed very well.
Prodigious use of headers improved readibility
The use of so many headers within the text really improved the readibility. It notified you when the writer was about to start talking about a new subject.
Re:Interesting, but tough to read. (Score:3, Funny)
These aren't the droids we're looking for.
We can go about our business
You can go about your business.
Move along.
Move along!
Re:Interesting, but tough to read. (Score:2)
The problem here is that it doesn't flow naturally. It discusses one idea for a while, and then we get several headings with one-paragraph texts that scream at me: "oh hey, here's two or three sem
Re:Interesting, but tough to read. (Score:2)
I agree. I have no idea why my post was modded Insightful. I was going for Funny.
Re:Interesting, but tough to read. (Score:2, Insightful)
Planting the seeds... (Score:2, Interesting)
Farming tends to bring a lot of items into the mix, however the problem is that those of us who play the games and then try to sell the items we find, find that we aren't getting anything near what we probably should because others who find a bunch of those same items sell them for much cheaper. So yeah it keeps price
Re:Planting the seeds... (Score:4, Informative)
The place to make your money is on consumable items. Cloth is the easiest one, because every profession uses it, plus the reputation turnins. It's easy to get 100 runecloth in a day or two and throw it up at 4g a stack depending on time of day and server. Mithril is another easy one that can pull 5g for a stack of 20 bars. Leather is decent, too, since most professions use at least a little bit of it.
When you get those green drops, they tend to be harder to sell. I usually cut my price low, especially with off-class stuff (cloth with strength and agility, for example), so even if you can't get it sold for equipment, enchanters will snatch it up for reagents. You can even take up enchanting yourself and burn all those drops and sell reagents or enchants yourself.
The farmers do this too, granted, but there's a catch: Equipment, you can't sell over and over to the same people. If you have 10 level 30 swords, you'll need 10 level 30 sword users to buy them all up. If you have 10 stacks of cloth, it's a good chance you'll sell them all at once to the same person buying it in bulk.
Game Vs. Experience (Score:2)
Does EQ, DOAC, WoW, AC, or any other MMO out there really fit that definition?
Re:Game Vs. Experience (Score:1)
A game is a competition that a player enters either of their own personal entertainment or he entertainment of others. Now whether a person competes vs themself, another player or a npc it doesn't matter.
Re:Game Vs. Experience (Score:1)
Re:Game Vs. Experience (Score:2)
Mileage may vary (Score:5, Insightful)
If you play a MMO to play with your friends at your own pace, your own way, then most MMOs will fit that defination.
Gold/credit/gil farmers cater to the first group. They're the ones who want the uber-l33t gear, the level 20/50/60/75 characters with all the skills, spells and special abilities unlocked. The second group generally cares more about the journey rather than the ending. The line between the two groups obviously cross, but for the most part its pretty distinct.
Sweat Shops (Score:2, Troll)
And they are forced to eat hot gravel....
Re:Sweat Shops (Score:1)
Did you even read the article?
Re:Sweat Shops (Score:2, Troll)
He is NOT a proper researcher or journalist and almost ALL his "facts" are his own estimates of what goes on and a few annecdotes from people he met online.
Not exactly investigative journalism...
Re:Sweat Shops (Score:2)
This is an odd place to suddenly become terribly worried about working conditions in the third world. Gold farming is pretty cushy by the standards of countries where the alternatives ca
Re:Sweat Shops (Score:1, Troll)
Anyone, such as myself, can be a researcher (or investigative jouirnalist) of something, but this person seems to fall far short of this particular role.
In other words: This article is little more than someone's annecdotal experiences. The same can be found on thousands, if not millions, of blogs.
Is this sl
Re:Sweat Shops (Score:1)
Troll all you like. Karma is still excellent.
See you on the meta moderators side...
Re:Sweat Shops (Score:2)
What this is, is one person's opinion, very well presented. It may be anectdotal and commen-sense assumptions, but you can follow the flow of discussion almost too well
Re:Sweat Shops (Score:2)
My point really is that this is not slashdotworthy. I am not rating this article in competition to other articles on the net, only to slashdot articles.
I don't come here to read articles on conjecture and opinion...
Re:Sweat Shops (Score:1)
A more accurate description would be that he believes it is acceptable and moral to buy from workers who have 12 hour shifts, 6 days a week with paid leave a
Re:Sweat Shops (Score:2)
"My personal impression is that while perhaps a limited number of the farming operations Ive learned about may, in some regards, impose sweatshop conditions on their employees, many, perhaps most, dontespecially when local norms are taken into account."
He leads onto this from saying that working conditions in 3rd world countries are not like ours, then goes on to say that he heard about bosses who keep raising levels of work.
Sick leave whenever you want it in Indones
Re:Sweat Shops (Score:1)
Fair (Score:3, Informative)
At least it'll be legitimate (Score:4, Insightful)
what about bots? (Score:3, Interesting)
Re:what about bots? (Score:2, Interesting)
the problem with bots is they can act realy dumb, (for in
Re:what about bots? (Score:2)
Just for an example: My main is a rogue. He's assassination/subtlty, and uses daggers. With this, winning a fight is all about getting the jump, building a combo quickly, and getting a big finishing move. I do 80% of the damage in the first and last hits of a fight. However, my friend
Re:what about bots? (Score:1)
But all classes, i
His analysis on the effect on the economy... (Score:2, Interesting)
It is exactly the same reason that the US can't solve its budgetary problems by "printing mor
Re:His analysis on the effect on the economy... (Score:3, Informative)
> of large amounts of items pushes up prices.
The author did not claim that anyone so argued. He said, more or less, that there is a contention that farmers, being greedy, overcharge for their items and thus raise prices.
> What has been argued is that people buying larger amounts
> of gold than they could ever get in causal play gives
> them a big burning hole in their pocket.
Perhaps that argument has been advanced; but if so, it was adva
Re:His analysis on the effect on the economy... (Score:2)
His helpful hints can let you screw the farmers over.
Did you actually read the article?
Re:His analysis on the effect on the economy... (Score:1)
Monopolization of certain non-instance areas (Score:2)
My basic feeling is that I don't want to support farming because it subverts the spirit of the game and it supports a system by which workers do not end up having better lives. Even if it were likely that farming could become a "career," I don't think it adds up to a gratifying career. I think the bottom line is that it supports a fat cat who had the capital to buy the necessary hardware and network access but someone with
Re:Monopolization of certain non-instance areas (Score:2)
WoW leveling info (Score:2)
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Barebones and SFF computer reviews [baremetalbits.com].
Re:Article sounds like bs. (Score:1)
Re:Article sounds like bs. (Score:2)
Which, actually, hurts me, too. Now that I have a 60, I seriously want to get myself up the money for an epic mount and don't feel like spending the rest of my life in BG queues to get my rank up to the point where I can get the PvP epic mount.
Tyr's Hand was a good source of income for me, especially since the mobs sometime
Uh, game guides online is associted... (Score:1)