Who's Afraid of Shinra Tower? 90
Amid a lot of talk about how games can affect us emotionally, Lara Crigger at Gamers With Jobs reminds us how a simple trail of blood can affect us if it's couched in the right surroundings. From the article: "Hojo's Lab shows signs of struggle. Shards of glass are everywhere, and lying a few feet from the dais is a mutilated guard. The door to the holding tank is gone, ripped aside and crushed like so much paper; in its place glows a strange Mako light that is simultaneously pink and green. But Jenova - Jenova has evaporated, disappeared but not without a trace: she has crawled out of the laboratory, onto the elevator, and up, and up, and up, leaving behind a wide and thick river of dried blood. I know I have to follow. I do not want to."
Re:Why? (Score:1)
Because frankly, it was just a blog entry... not so much... an article or anything.
St
Re:Why? (Score:1)
Re:Why? (Score:5, Insightful)
Probably about the same time that people stopped RTFA : It's not a fanfic, but an introduction to a very meager article (which, in turn, gets the conversation rolling on people's thoughts/experiences on scary moments ingame.)
But hey, you're here to bitch: I am not going to spoil that by simply telling you could also skip articles like this next time... It's not as if you are paying for it...
Bit more on topic : One of the scariest moments I had myself was with the game "Blood" (a zombie themed first person shooter), where kamikaze zombies would run at you (SeriousSam-like) while releasing a piercing scream on the top of their lungs.
Those screams... those screams !!!
Needless to say, they still haunt me ;)
I installed this game the other day, and it seems very tame nowadays compared to the voicework used in other games : I still have some good memories of playing that game with the occasional goosebumps though.
Re:Why? (Score:2)
There's a few dream sequences where these unfocused ghosts/spectres rush at you. The fact that they're ghosts isn't scary; rather, their eyes just before they get you are very, very creepy. Strange how they're scary in the dream sequences, and ridiculous as an Nvidia promo render outside of the dream.
Re:Why? (Score:2)
I loved it when you lit one of the zelot guys on fire and they would run moaning in agony only to let out a blood curdling scream as they disintegrated into a pile of charred flesh. Blood is the one game I wish they would release the damn source code for. I actually have a pentium 233 with a 4gb hard drive for all my dos games. Blood is one of them.
Re:Why? (Score:1)
Re:Why? (Score:4, Funny)
Scaryscary...
(a zombie themed first person shooter),
where kamikaze zombies would run at you
(SeriousSam-like)...
sca-...!
Wow, you just destroyed the entire effect of your post, man! Mention those Serious Sam guys and I always have to stifle a chuckle, especially when I remember that point early in the game where you blast one of those guys running at you, screaming, from over a hill, and Sam says in that Sam-like manner, "Waaaaugh yerself!!"
Then like a hundred of them come over the hill, and Sam says: "Uh-oh." Great moment, yes, scary, no. Heh.
Re:Why? (Score:1)
And when he was called Bruce Campbell.
Re:Why? (Score:2)
One of the cool things (though not the coolest) about Serious Sam is that his personality is NOT that of Duke Nukem, which is the same as Mr. J. Random Badass. Of course, Sam doesn't actually talk a whole lot in the game I played (the first one) -- I can only name two other jokes he makes in the whole game, and one is during the ending.
For the record, the only other in-game joke I can remember Sam making has him walking down a corridor, and as he approaches the hallway at the end, a bunch of ene
Re:Why? (Score:1)
Varanassi hoo!!!
FF7, destroyer of games (Score:1)
And yes, I wonder why it's on slashdot at all myself...
Re:FF7, destroyer of games (Score:2)
Some people would rathe
Re:FF7, destroyer of games (Score:2)
THANK YOU!
This annoys the shit out of me, too.
Did somebody actually think the redundant activity of smashing everything would be fun?
Re:FF7, destroyer of games (Score:2)
Re:FF7, destroyer of games (Score:2)
Anyone can argue these games are useless because if all you wanted to do is tell a story you could write a book or make a movie. However
Re:FF7, destroyer of games (Score:2)
"True" RPGs aren't linear by nature. Those console games that co-opted the label, however, are.
That's not to say that the QUALITY of these games are lacking. Some are extremely good. They just have no business labeling themselves "RPGs".
Oh, you're a fanboy. You had m
Re:FF7, destroyer of games (Score:2)
Re:Why? (Score:2)
It's fine, learn to play.
Re:Why? (Score:1)
You know what this means... (Score:1)
Re:You know what this means... (Score:4, Funny)
Don't you mean footballmums?
FFVII wasn't scary. (Score:5, Interesting)
Go ahead. Start playing level two. You'll beg to stop playing, but won't be able to take your hand off the mouse.
Re:FFVII wasn't scary. (Score:4, Interesting)
Re:FFVII wasn't scary. (Score:2)
Re:FFVII wasn't scary. (Score:2, Insightful)
Mod this down if this gives away too much
[spoiler]
Scary is when you get to the level in the game you're usualy wisecracking, confident character gets a tinge of terror in his voice. It's also when you spend the entire first half of the level creeping around, scared out of your wits because you KNOW there's something there to get you.. so you hide in the shadows like the thief you are.. atmosphere so thick it's dripping down the walls. You finally figure out that there's n
Re:FFVII wasn't scary. (Score:3, Interesting)
Why was Doom1/2 scary? You were genrally strong and went through well lit areas and then blam, a door opens and some unearthly monster comes out. Or when you go through an area which looks ok, open a door and see some hellish room.
Doom3 was hardly scary be
Re:FFVII wasn't scary. (Score:3, Interesting)
Truly an experience that rivals System Shock 2. I might just find some code to jump over that level next time I play Thief III.
Re:FFVII wasn't scary. (Score:2)
Re:FFVII wasn't scary. (Score:2, Informative)
Pick up a log on level 4, it says that whoever tries to reprogram a unit (your objective) will feel "soooo much sooooorrooooow...". You head down there, go down a ladder... a voice speaks to you, and you are promptly booby-trapped by worms, flies, and spiders from behind the wall.
Re:FFVII wasn't scary. (Score:3)
Try F.E.A.R. as well (Score:2)
In F.E.A.R., the enemies are not overly innovative, but you never know when you will run into the next batch of bad guys. Combined with a generally bleak and poorly lit environment, it creates the same kind of tension as Alien (the film).
Re:Try F.E.A.R. as well (Score:1)
I'm as far as just having run into the cloaking ninja dudes in the corporate tower (met the fat guy eating cheetos checkpoint).
One thin
Whatever (Score:5, Insightful)
I think it's a great article. I had the exact same reaction the first time I played FFVII, and I think a lot of other people did too. It's also topical - FFVII might itself be old material, but the video game industry is cranking out one unsatisfying suvivial horror after another. So what if it's dated - FFVII did right what a hundred other games have done spectacularly wrong. I think that if a few creative minds in the industry were tipped off to this article, they might reconsider the plot devices used to scare gamers. FFVII was scarier in its places than any Resident Evil I've ever played.
Re:Whatever (Score:1)
Re:Whatever (Score:1)
Re:Whatever (Score:1)
Re:Whatever (Score:1)
Well, I will admit, it has been a while since I was in the Diserted Shin-Ra building for the first time, and the memory might have died a little...
Personally, I was scared when I first fought The End (MGS3). That fear was more psycological then visual. That's the kind of fear I like...
Re:Whatever (Score:4, Insightful)
No kidding. It was creepy when you're trying to find him with your scope, and catch the glint off of his scope. It also freaked me out when I realized that the cut scene showing Snake through The End's scope wasn't a cut scene - you still had to control Snake! It wasn't too hard to actually kill the guy, but it was a very strange boss battle. Next time I'm going to snipe him on the dock so I don't have to go through that again, though. THE EYE! THE EYE!
The Sorrow was probably supposed to be the scariest boss battle, but it ended up being the funniest.
The other battle that creeped me out was the one with The Fury. Somehow a guy in a spacesuit with a flamethrower and a rocket pack in a narrow, dark hallway is bit unnerving, especially when you're trying to knock him out instead of kill him.
I'm looking forward to the remix in MGS3:Subsistence (original MGS3 with first person + network play + the original Metal Gear 1 and 2 + a movie of the cut scenes).
Re:Whatever (Score:1)
Does that mean he's not particularly tough in terms of actual health, or that the fight itself wasn't as challenging as one might have expected? If you enjoyed the fight, then I'm sure you'll love Sniper Elite [namco.com].
Seconded. Aside from the spacesuit len
Re:Whatever (Score:2)
He's not very tough physically. I dispatched him with a single shot to the back of the head with a pistol once I had located him and snuck up behind him.
He is also geriatric. You can literally wait for him to die of old age (just save and turn the PS2 off for a week).
or that the fight itself wasn't as challenging as one might have expected?
The fight is easily the most challenging in the game, or at least I thought so.
If you enjo
Re:Whatever (Score:2)
I think this should have been only in the games section.
Re:Whatever (Score:2)
Not really - todays machines are finally fast enough to play FFVII smoothly with software rendering, which means its actually playable; the accelerated version crashes too often to be considered such.
Speaking of survival horrors, one is over others: Nethack. In no other game will realizing that the letter h is purple and not green cause such amounts of sh
Re:Whatever (Score:1)
what amazed me about the game is that it was that it was relatively upbeat until that point ove
The Flood from Halo did it to me.... (Score:2)
The interactive story of a well written
Re:The Flood from Halo did it to me.... (Score:2)
We just killed 'em with shotguns and pistols.
Re:The Flood from Halo did it to me.... (Score:2)
Hehehehe Headcrabs, sounds like an STD to me..
Hilarity Ensues (Score:2)
Re:Hilarity Ensues (Score:2)
Don't worry. (Score:4, Interesting)
Anyways, back on topic: I don't think that writer has played enough video games. My roommate has a morbid fascination with scary games and she could probably list off several that are way scarier than FF7 -- a game that I've tried seriously to play at least three or four times over the years but keep putting down because of all the silliness that kills the dark mood (mini-game carnivals, beach resorts, whorehouse humor, etc.).
On the topic of Japanese RPGs: It'd be great if some western-world company were to do remakes of JRPGs in a way that appeals better to non-asians. This is how we got Robotech; I guess it's also how we got Lunar, which I still didn't care much for (mostly because the plot was still too cliche). The development of Japanese RPGs was derailed at some point, and now they've all got the same recycled plots but with some new battle system gimmick. The sad part is that gamers eat it up and talk about how great each new JRPG is instead of calling the game companies out on the carpet for it. Chrono Trigger came frustratingly close to being a good game, but they screwed it up by not tying up loose ends in the plot (like what the hell is Lavos other than some spikey thing that wants to eat the world?). Final Fantsy 7 was close, but had too much cheesiness and more mini-games than regular combat encounters (it's almost like the designers had ADD and couldn't stand the idea of a consistently dark, deep plot).
Re:Don't worry. (Score:3, Insightful)
Re:Don't worry. (Score:2)
I heard they also explain it more in Chrono Cross, but that nobody liked it due to the fact that it was more of a spinoff than a sequel. I might check it out someday though (if I ever get desperate enough to try a JRPG that apparently even the fanbois don't remember fondly).
Re:Don't worry. (Score:1)
It's got to be priced damn near dirt by now, but it's worth picking up at an
Re:Don't worry. (Score:2)
Re:Don't worry. (Score:4, Interesting)
Wait? No one liked Chrono Cross? I very vividly remember that game, and how much I enjoyed it. The story was interesting, the graphics were amazing for the PSX, and it had just enough references to Chrono Trigger to make those who played the first game feel at home. I can't recall anyone who played Chrono Cross who didn't find it to be an excellent game. Hell, I bought a Playstation to play the game, and I didn't feel disappointed.
I hate Chrono Cross.
Being a good RPG gamer, I decided against using any sort of guide the first way through. About a third of the way into the game I got stuck on an almost impossible boss battle (I've been told it's the hardest encounter in the game.) I tried everything I could in my gamer experience to win this battle. NOTHING worked. No amount of item-spamming cheese or character combination could work. I probably spent about 6 hours of actual playtime trying to win just this one fight.
Fair enough... I'll just level my characters up and come back stronger for the fight, right? WRONG! Chrono Cross has an extremly STUPID leveling system in which the power of your character is limited by the progression of the game's storyline (ie. Boss fights).
Normally even this wouldn't upset me. Maybe there's something I'm doing wrong in the fight. Maybe I just suck, right? Thinking this was the case, I hopped online at the time to get some help. Well, as it turns out. I wasn't alone. This problem happened to a number of customers... The reason? All of us had picked a JOKE CHARACTER THAT EXCLUDES ONE FROM PICKING THE BEST CHARACTER IN THE GAME. And it's not like this was hard to do. It was possible by following the normal progression of the story. All I can say is: ASDFJAEORDSAOFJASKLDFNKLJASHNDLKFJASDLKFJASDFLKJAS DFJ:KLASDJFLI:QJWSDVKLN!
Needless to say, I've never touched that damn game since finding that out. What kind of QA process lets a dead-end like that slip into production? Each of the moronic elements that culimnates into this giant clusterfuck-of-a-timesink is damn near heresy in traditional RPG game design. Bah...
-Grym
Re: (Score:2)
Re:Don't worry. (Score:1)
Count me in.
Re:Don't worry. (Score:1)
With the exception of the Chocobo Race in the Gold Saucer (which was part of the plot), all of the other minigames were optional. You didn't have to run around breeding chocobos and whatnot, the first time I finished the game I went straight through without exploring.
Re:Don't worry. (Score:2)
To me "going straight through without exploring" is a boring waste of time. It's also the reason I don't finish many games despite spending more time playing them than many who do finish those games.
Look Around You (Score:2)
Re:Look Around You (Score:1)
Simple?! (Score:3)
Re:System Shock I & II (Score:2)
System Shock 2 + the Doom 3 engine would be total crack.
Re:System Shock I & II (Score:4, Interesting)
I've read that the biggest reason there are no friendly characters to interact with was due to technical limitations, and the use of recorded logs throughout the game was their workaround, but honestly, it's comes off as a stroke of thematic genius. A great deal of the atmosphere of SS2 was that all these horrible things had happened on board the Von Braun and the Rickenbacker, and those horrible things could happen to you as well as you open that door or round the next corner. But we're so used to seeing visual cues in horror movies and other games that using audio cues instead - horrifying, visceral sounds of people meeting their demise, dashing any hopes you had that you'd be able to catch up with them - proves to be superbly effective.
I'm really looking forward to Bioshock, [wikipedia.org] because I trust the team at Irrational to be able to re-evoke the same emotional response that they did with System Shock 2.
Re:System Shock I & II (Score:2)
Also, in Metroid Prime when you got the heat visor, and the lights went out. I thought that was pretty scary.
Re:System Shock I & II (Score:2)
F.E.A.R. (Score:1)
One of the best scares I ever got from a game was the F.E.A.R. demo. I was walking down the catwalk admiring the graphics. I turned around to climb down the ladder and BOOM that creepy little girl is standing right behind me (with a jump in the music). I must have jumped 3 feet out of my c
Re:F.E.A.R. (Score:1)
Re:F.E.A.R. (Score:1)
Scary movies VS Games (Score:1)
Real terror (Score:1)