Halo 1 and 2 On The 360 57
Next Generation is reporting on possible graphical improvements for Halo 1 and 2 on the 360. The source? The folks at Bungie mentioned some surprises in their most recent update. From the article: "Some better anti-aliasing would be a nice touch, though more computationally intensive. While we're asking for pie in the sky things, some up-rezzed textures for use in the now higher resolutions might also be a great addition, though this would require content resources (e.g. real money spent on games that aren't likely to continue selling to 360 owners) so this is even less probable than the previously mentioned upgrades. Also, those textures would either have to ship on the hard drives (very unlikely) or be downloaded via Live (more possible but still unlikely)."
Old... new? news? (Score:1)
Upgrades (Score:1)
Theoretically some new textures would be great, I mean, they upgrade the system, they upgrade the resolution, they upgrade the controllers, etc... But honestly, if they upped the textures in 1 & 2, they couldn't put "New Highres Textures" in version 3... (Unless they re-released 1 & 2 for the 360 and charged for the upgrades.) I mean, it doesn't really make sense for them, but it would be nice
But thinking about t
Re:Upgrades (Score:2)
I know, I know, not your point. Just thought you'd like to know there's a REALLY kick ass version of Super Mario 3 out there that you should check out.
Re:Upgrades (Score:2)
Of course Nintendo are probabl
Re:Upgrades (Score:2)
But you need the E-Reader AND special cards to get them. Good luck with that one (maybe the levels are in the cartridge already, and the cards just unlock them. So a game shark may do the trick).
Re:Upgrades (Score:2)
It does sound pretty lame really.
Umm... (Score:5, Interesting)
First of all, it's not a matter of "better", Halo 1/2 didn't have ANY. As for it being a pie-in-the-sky idea, the 360 was designed from the ground up to run FSAA on every single game. The GPU has specific on-chip cache to accelerate anti-aliasing. So turning on AA in the backwards-compatibility patch is a no-brainer.
As for higher-res textures, it's not such a crazy idea. As I understand it developers often produce media at higher resolution than the final in-game res, and then scale it down. So the media probably already exists, meaning it's not a major monetary investment to produce it. The problem is of course, as mentioned, distribution. Selling a high-def content pack isn't out of the question. Throwing it online could work, but we are talking about a fair chunk of data here. A few gigs most likely. Certainly possible, Valve has proven that by pushing multi-gigabyte games through STEAM, but it might not be practical on a console like it is on a PC.
Something else to keep in mind is that the 360 ships with an overpriced 20GB drive, so there isn't exactly a lot of room there. Before you point out that it is a notebook drive, you must understand that it is overpriced even for a notebook drive. For $100 US, I expect an 60GB 4200RPM notebook drive, considering that such drives cost about $90 US at marked-up retail. Anyhow, if you throw a few gigs onto that drive, right off the bat you're eating up a pretty hefty chunk of the drive for one single game.
Re:Umm... (Score:2)
Man, now that you mention it I hope Sony is doing this again with the PS3. Playing PS1 games with less jaggies was definitely a plus, but having to set the option manually every boot wasn't.
Re:Umm... (Score:1)
Re:Umm... (Score:2)
Yeah, that's what I was hoping for. I guess I didn't really have much experience with the smoothing function of the PS2, seeing as I only have Castlevania SotN for it
Re:Umm... (Score:2)
The original Halo's a bit weird regarding world textures - there's an interesting design decision which, while ideal for the memory-poor, GPU-power-rich Xbox, kind of knackered things for the PC port of the game (a memory-rich, fairly G
Re:Umm... (Score:2)
The Radeon 9700 came out a year before Halo PC came out. By the time Halo PC was out, the Radeon 9800 series was on the market. Either way, the 9700/9800 are a lot more powerful in every respect than the XBOX's GPU.
Re:Umm... (Score:1)
Re:Umm... (Score:2)
I would have thought they'd target DX8+ cards and THEN worry about running without shaders.
Re:Umm... (Score:2)
Re:Umm... (Score:2)
The DX7-capability (not that he used DX, but it gives a good measuring stick) paths were actually needed. Remember that the GeForce 4 MX cards were still DX7 like the original GeForce. They had no pixel/vertex shaders. So that DX7 path was needed for cards that were very popular when D3 actually came OUT.
See, D3 was very scalable. It ran well on DX7 cards and still looked good. I
Improvements through emulation (Score:1)
Ha, congradulations Microsoft you've proven your.. (Score:2, Interesting)
Backwards compatibility is the ability to play the last gen games on the current gen systems, NOT to upgrade performance. You start adding little tweaks and stuff you start risking problems with the game. It's entirely possible that when everyone puts in their precious halo they will crash the compatibility engine, what a fine way to start the launch of a new system.
Sadly the fact is that Microsoft is trying to get people into the Xbox 360 for all the wrong reasons. They want people to play jus
Re:Ha, congradulations Microsoft you've proven you (Score:3)
Here Microsoft, Intel, and to some extent Sony get automatically bashed in a totally biased attack, while Apple and Nintendo get automatically praised in a totally biased love-fest
Re:Ha, congradulations Microsoft you've proven you (Score:4, Insightful)
1) Microsoft-bashing, like the one you've just read. As a bonus, this one contains gems like:
"It's entirely possible that when everyone puts in their precious halo they will crash the compatibility engine, what a fine way to start the launch of a new system."
Yeah, and it's entirely possible that a giant space chicken will descend on us from the Vega start system and peck Europe to utter destruction. And both events are about equally likely... do you honestly think Microsoft wouldn't, you know, *test* their code before shipping it?
2) Diatribes about how gameplay is always better than graphics which sometimes go as far as saying that games with poor graphics have better gameplay. (Players of ET on the Atari 2600 might want to dispute this one.) Of course, you have to mention that Nintendo is the *only* company out there that understands this and releases games with good gameplay.
These posts always get modded to +5 regardless of how off-topic they are, or how repetitive it is reading the same goddamned arguments in every single game thread which is, more than anything, proof that the moderation system doesn't work.
3) Completely off-topic rants about how good Nintendo is, sometimes from people who admit that they don't even own any other consoles to compare their experience to. Despite being posted in topics like "Xbox Live to carry mini-games" and "Splinter Cell Next Gen to be PS3 Exclusive", these posts will never be moderated as Off-Topic, but will instead get +5 Interesting.
Re:Ha, congradulations Microsoft you've proven you (Score:2)
While 'we' hated them when they were being fined millions for uncompetative price fixing, 'we' like them now they are the underdog, and any deviation from the official party line is not tolerated. In the same vein, posters are apparently expected to remember at all times that Microsoft are inherently evil and there is no way they can make a superior console (and that even Sony are better than Microsoft).
For your amusement, you might want to check out t
Re:Ha, congradulations Microsoft you've proven you (Score:2)
However Microsoft isn't offering backwards compatibility. They are offering upgrades or such. It's a false compatibility. Backwards compatibility is great, and it should now be a standard, but doing this type of move isn't what it's about.
Re:Ha, congradulations Microsoft you've proven you (Score:1)
Nintendo has said they're considering giving the retro downloads for the Revolution upgraded graphics.
This isn't anything unusual. It's part of scaling older lower-resolution media to a newer higher-res medium.
Re:Ha, congradulations Microsoft you've proven you (Score:2)
Nintendo has said they will give retro downloads, I've never heard upgraded graphics.. Honestly we don't know what their system will even be.
Re:Ha, congradulations Microsoft you've proven you (Score:1, Insightful)
Um, perhaps you never noticed the hardware acceleration toggles in the PS2 configuration menu that allows for smoother texture processing, as well as a few other nifty features, when playing PSOne games? This is the standard. Do you know why? Because, prior to Sony, nobody else did backwards
Re:Ha, congradulations Microsoft you've proven you (Score:2)
The Gameboy Color is kinda backwards compatible as well, but it's not that different hardware-wise to the original Gameboy, th
Re:Ha, congradulations Microsoft you've proven you (Score:2, Interesting)
Re:Ha, congradulations Microsoft you've proven you (Score:1)
Re:Ha, congradulations Microsoft you've proven you (Score:1)
Uh...wtf.
That has to be the most retarded logic I've ever seen in my life.
Re:Ha, congradulations Microsoft you've proven you (Score:1)
First point. Backwards compatibility is to play old games on your new system. Thats as far as the definition goes just cause youve invented some more precise definition that excludes any upgrades to the old games means nothing.
Compatibility engine? You clearly dont have a clue how this is working the xbe's are being updated to function on the 360 even if they werent the upgrades there discussing are simple file changes (For textures) and effects added to the outpu
Re:The 360 And (Lack Of) Anti-Aliasing (Score:2)
Re:The 360 And (Lack Of) Anti-Aliasing (Score:2)
Re:The 360 And (Lack Of) Anti-Aliasing (Score:2)
Developers will probably have it figured out in a year
Halo2 will be on X360, period... (Score:2)
Upgrades (Score:2)
Halo 1:
-Higher Resolution
-Better Antialiasing
-Anisotropic Filtering on the Textures
-Better Framerates
Halo 2:
-Higher Resolution
-Better Antialiasing
-Anisotropic Filtering on the Textures
-Better Framerates
-The cinematics don't do that pop-in crap anymore!
You forget why we hate Halo 2 (Score:1)
The XBox 360's tripple core PPC 970 processor and revlutionary GPU means that the 360 will "catch up" with the movie much faster if not instantly and I won't cry as much when halo 2 reaches a cut scene.
Re:You forget why we hate Halo 2 (Score:1)
Re:You forget why we hate Halo 2 (Score:1)
High res textures already exist (Score:2)
meant to say PC _VERSION_ (Score:2)
A less exciting explaination (Score:1)
Greater than 30 FPS? (Score:1)
I hope they do a better job than the PC port; even with the framerate increased the models still animated at 30 FPS. This made them very unnatural looking.
Sad Day For The Industry (Score:2)
Would a little innovation really hurt that much?
HL Source (Score:1)