Grand Theft Auto Retrospective 292
Sadkey writes "In light of the release of Grand Theft Auto: Liberty City Stories for the PSP, UGO has posted a retrospective around the GTA games. "Come take a trip through time, and see how a franchise went from a cult hit to a cultural phenomenon, set the tone for an entire generation, and made open-ended gameplay a buzzword of the early 21st century. It's a long, bumpy ride, but at the end, Grand Theft Auto stands tall as the game that changed everything.' ."
I remember playing the top down GTAs and just loving it. Great games.
I miss... (Score:5, Funny)
Re: (Score:3, Funny)
Re:I miss... (Score:2, Informative)
Re:I miss... (Score:2, Informative)
But also in that version of GTA, you'd hear the voice of Elvis Presley going "uh-huh uh-huh"
and so on. I could never work out if it was simply random or if there was something you did that triggered the king.
Respect is everything (Score:5, Informative)
Incidently for those that may have missed the 'original' series. Rockstar released updated versions (support for recent hardware) of 1&2 some time ago as free downloads [rockstargames.com]. Enjoy!
Re:I miss... (Score:4, Interesting)
In GTA2 (the last top-down view in the series) you could run over a line of Elvis impersonators for points, something missing from newer versions. I was referring to the also missing (since GTA2) "Kill Frenzy" mini-game where you're given a fancy weapon like a flamethrower and told to kill X people in Y seconds. If you complete the "mission" you get points.
They've removed Kill Frenzies from newer versions of GTA replacing it with with "Kill X Gang Members." I suppose it's supposed to be more sensitive since killing 40 gang members isn't as bad as killing 40 random people on the street (I guess).
If anyone's interested, you can actually get the full version of GTA2 for free from Rockstar's website [rockstargames.com] (or bypass stupid soul-sucking registration for a direct download [63.236.94.185]). Either way it's 345MB but worth it to see some of the game's roots and get a quick stress-reliever
Re:I miss... (Score:2, Informative)
Re:I miss... (Score:2)
Re:I know this is real offtopic (Score:2)
If a shop has its own CCTV, then they look after the recording and storage. It's not all collected at one central location.
Top down was ok.... (Score:5, Funny)
Re:Top down was ok.... (Score:2, Funny)
Re:Top down was ok.... (Score:2)
Re:Top down was ok.... (Score:3, Interesting)
Re:Top down was ok.... (Score:5, Insightful)
Re:Top down was ok.... (Score:2)
Makes me wonder, actually. Are there many who enjoyed both the old games and the new ones equally? Or is there an obvious division?
Re:Top down was ok.... (Score:5, Interesting)
I like the freedom and simplicity of the original; the unadulterated sleaze in the story and missions (III & VC seem so polished by comparison--haven't played SA yet); the announcer--including the total mayhem bonuses of GTA2 (I fondly remember being recognized as a "Cop Killer!" and causing a "Medical Emergency!"); GTA2's awesome fire truck--you know the one I'm talking about; the train station and frying the passengers; the car bombs (III & VC are nerfed); the multiplayer; the subtlety of the humor (III was pretty good still, but VC got really old after a while--its humor wouldn't look out of place next to the word "ham-fisted" in the dictionary).
On the other hand, the third game was an incredible leap to 3D; introduced free saves (God how I hated the total inability to save in the first GTA and the very very expensive saving in GTA2); gave us choppers, planes, and useable boats; introduced a more sensible health system (single-bullet-death sucks--never mind that you could dodge them); a real story (okay, so it's not epic writing, but the original games had about as much story as DOOM); the kick-ass jumps the 3D engine allows (the 2D "Insane Stunt Bonus!"es were nifty, but had no real substance); and the way the 3D aspect really opens up the world--I figured out how to get to the third island in Vice City before doing a single mission by jumping off a bridge onto a boat. I did this by myself by observing the game world, and not trying to "hack" anything. This wasn't cheating--it was a genuine trick that let you move bypass some of the roadblocks present and move to new sections of the city early. The thing is, I doubt the designers envisioned this. I think that this is possible because the engine represents the game world in such impressive detail that things like this just arise by themselves.
In short, the original has classic moments that the 3D games can't replicate (and some that they sadly just seem unwilling to bring back). The 3D games have addressed a lot of the problems of the originals and added incredible depth. I love both. I probably won't even *start* SA for a few months, but I got to 100% in Vice City and enjoyed every minute of it (well, almost every minute).
The real question is... (Score:4, Funny)
Re:The real question is... (Score:5, Informative)
Re:The real question is... (Score:4, Funny)
Re:The real question is... (Score:2)
Re:The real question is... (Score:2, Interesting)
Mafia had a neat storyline and interesting thing going on with the stealing of cars. You had to learn how to steal each model of car, and you steal it by breaking into a parked car without anyone seeing, not just walking in front of it while it's moving and then pulling the driver out.
You have a garage at your hideout (well it's an italian restaurant) where you can keep very many cars that you've previously stolen, and you can drive whichever one you wanted
Stop it! (Score:5, Funny)
Ok so I did spend two entire days downloading GTA from a Warez site over dialup 2MB zip file by 2MB zip file.....
Ouch that was awhile back wasn't it...
Re:Stop it! (Score:2)
You'll tell kids nine years younger than you about what it used to be like, and they'll think you're lying to them. And after a while, you won't even bother anymore.
Just for the record, I shined shoes to earn the money to buy a 300/1200 baud modem for my Apple ][e. Ah, The Source.
Good times.
Re:Stop it! (Score:2, Funny)
Heck a lot of people don't even believe me when I tell them that Windows used to crash every 10 minutes, rather regularly.
Arg! It is like people are starting to expect their computers to work or something!
Re:Stop it! (Score:2)
Re:Stop it! (Score:2)
Re:Stop it! (Score:2)
I think I would have really enjoyed GTA back when I played games regularly.. say, 1985-89
Nostalgy (Score:2)
Just after playing the demo I was so amazed that I then searched it immediately on the net. I had Internet at home since 1 month at that time and 100 MB was huge at 4.5 kb/s. It was also costly, but GTA was not yet available in shops in France.
This is the last game I played on DOS, and I still launch it with nostalgy.
Microsoft Midtown Madness was a hit at that time and I was eargerly waiting for a 3D GTA. Midtown Madness was interesting, but not
Multiplayer (Score:5, Interesting)
Massively Multiplayer (Score:2)
Re:Multiplayer (Score:5, Interesting)
However, for the first time in a 3D GTA game, Liberty City Stories has multiplayer. Rockstar haven't stated why they included multiplayer in this version. Perhaps it's because multiplayer was a major selling point of the PSP, and they wanted to take advantage of that. Perhaps it's because this time the first platfrom is a multiplayer native one (lets face it, all the other GTAs are PS2 ports. LCS isn't). If their earlier reasoning is to be believed, I think it's because they had to build their engine for a new platform from the ground up, so they decided to design it from a multiplayer perspective.
I'm predictin g the next GTA on a home console will be for XBOX 360 and PS3 and will include Multiplayer... Liberty City Stories is just practice.
Re:Multiplayer (Score:2)
They are most certainly *not* PS2 ports. The original GTA was on the PC first. III, VC, and SA came out on the PS as prototypes. I'm happy to wait for the real versions to hit the PC.
Re:Multiplayer (Score:2, Interesting)
Imagine taking on players from around the world in attempt to control the city or cities. Instead of doing odd jobs for ai bosses, you do odd jobs for actual player bosses. OR you jack into a virtual environment looking like an average citizen. And other players can't tell if you are real or ai character. It would make you think twice of hijacking a car in the game.
They could c
Re:Multiplayer (Score:2)
Re:Multiplayer (Score:2)
and a lot of the people i was playing with, had k6 300's and things like that. no problem at all
and we often were 6-8 people
So far as open-ended goes... (Score:5, Insightful)
Re:So far as open-ended goes... (Score:2, Insightful)
Re:So far as open-ended goes... (Score:2)
http://games.slashdot.org/comments.pl?sid=166617&
Both Sim Copter and Streets of Sim City were 3d games in the perspective of one character.
Re:So far as open-ended goes... (Score:2)
Re:So far as open-ended goes... (Score:4, Insightful)
But even with GTA, the "open ended" aspect wasn't really all that great. The frustration of not being able to leave the island, even if you figured out how to get around the barriers set up, was one example. And it's not like the "life of crime sim" was new, Rockstar just happened to be in the right place at the right time. Same for Maxis, actually.
Re:So far as open-ended goes... (Score:4, Insightful)
Wrong... Check out Streets of Sim City and Sim Copter. Both were 3d worlds and played from the perspective of one character.
Check out some sim copter screens... [gamespot.com] Remind you of something else? [g-unleashed.com]
Re:So far as open-ended goes... (Score:2)
Eitherway, those 3d sim games came out ~6 years before GTA3, and a year before GTA1.
Re:So far as open-ended goes... (Score:4, Interesting)
Re:So far as open-ended goes... (Score:2)
That's becoming less true as the series progresses. ; )
This is also becoming less true as the series progresses -- in fact, I'd say it's the most important improvement in San Andreas. Of course, to completely eliminate this problem we'd ne
Re:So far as open-ended goes... (Score:2)
Re:So far as open-ended goes... (Score:2)
How about Elite? Back in '85 or whenever it was, and just as open and first-person-perspective as GTA.
Yeah, I thought of a few myself. (Score:4, Insightful)
Re:So far as open-ended goes... (Score:2)
Re:So far as open-ended goes... (Score:2)
GTA was fun (Score:5, Insightful)
Re:GTA was fun (Score:2)
Re:GTA was fun (Score:2)
It's a franchise (Score:2)
Re:GTA was fun (Score:4, Interesting)
What I'd Like To See (Score:4, Insightful)
What I would like to see is some of the "influence" that the GTA series has supposely had in gaming put into something other than making clones with crappier gameplay and crappier stories. Instead I would like to see developers take the massive non-linear 3D world concept and create more games like Shenmue, or given the emphasis on driving in the games, something like Fast and the Furious where the player starts down at the bottom, maybe jacking cars or working as a delivery boy, and rises on the street racing circut (OK, I would hate that game too, but it's just an idea). What about an RPG that takes place inside of a single living city? Something like Blood Omen where you play a vampire who stalks the streets of a huge vibrant faux-new york city feeding on the innocent and battling for territory against rival vampire gangs?
Of course, GTA wasn't the first game to take place in a large, non-linear city. Shenmue had a much deeper world and IIRC was out a few years before GTAIII. Crazy Taxi had a huge non-linear city, fast dangerous driving and missions as well.
I guess what I'm trying to say is that GTA may have been well executed in a lot of ways, but it wasn't necessarily THAT innovative, and that if it was as influential as the article states, then why are the only games I can find now that are vaguely based off the GTA formula horribly inferior ripoffs with the same criminal motif?
Re:What I'd Like To See (Score:3, Funny)
Re:What I'd Like To See (Score:5, Informative)
if it was as influential as the article states, then why are the only games I can find now that are vaguely based off the GTA formula horribly inferior ripoffs with the same criminal motif?
Because very few developers are as good as Rockstar - it's hardly Rockstar's fault that their imitators lack the necessary vision and inspiration...
The Fast & Furious game idea you mentioned could actually be played out within GTA: San Andreas, which features many street racing events and car modding - all you'd have to do is ignore the rest of the game. Admittedly it's only a sidegame, so the depth isn't that great, but it's there, and it's a great example of why the GTA games are to be celebrated. There are two separate rhythm action games in San Andreas (one based around dancing, one around car hydraulics). There are casinos. Paperboy-style delivery missions. Shooting galleries. BMX stunt courses. Articulated truck simulations... the list does go on. This is what the imitators can't match, and it's why GTA's cities are a lot deeper than Shenmue's, if you give them a chance - and I love Shenmue (thanks to Shenmue, I can't walk past a forklift in GTA without going for a spin).
You're absolutely right that the copycats are by and large atrocious, or at least dull, because they're copying what's on the surface of GTA and missing the depths completely. But that's no reason to criticise GTA itself; if fifty percent of developers/publishers cared as much about making a decent game as Rockstar clearly do, we'd be in a true golden age.
open gameplay - waste of time (Score:2, Interesting)
All respect to Rockstar, the game is kickass, I just cannot help it but it leaves me all the time with the game unfinished and me bored to hell of it.
I can't help it. I KNOW that it is not more of a waste of time, that playing far-cry hours long online and stealing the sample and shooting the same buddies in the same time for hours, or running thru a doom 3 map and killing monsters from hell,
Re:open gameplay - waste of time (Score:5, Insightful)
All respect to Rockstar, the game is kickass, I just cannot help it but it leaves me all the time with the game unfinished and me bored to hell of it.
What I find interesting is that the type of games you mention above strike me as incredibly boring! I don't feel like I'm getting anything done, more like just trying to run a race fast enough.
It gets boring very quickly. But, with the "open ended" games, I get the feeling like I can do whatever I want. If I want to break into an airport and steal a plane and fly around, I can. Or, drive a car, or swim across the ocean, or go look for shellfish, or whatever.
Typical gameplay might go something like this:
I do missions for a while, and get bored. Then, I grab a bike, and try to see how much money I can get for an "insane stunt bonus". After a while of that, I drive the bike into a lake, and start mowing down cops just to see what kind of gun I can get. Then, I buy a house and save game to shed the wanted level. (wouldn't it be neat to be able to mix/match Sims2 with GTA?) Do a mission or two. Grab a boat and do some jumps. Then, be a cab driver and try to get 5 people delivered before having to bail the cab. Etc.
If I could do this multi-player, it would just so rock. Also, it'd be way cool if the map could be edited. Can you imagine how lost you'd get if you could make buildings with arbitrary graphics, sorta like the WAD or PUD files of old?
But, whatever you do, don't give me a boring, linear, mono-topic game where I just run around and shoot people. Ayugh!
Re:open gameplay - waste of time (Score:2)
Me too, but it's a shame how little reward you get for insanse stunts in GTA: SA!
What I'd really like to see is for a way to save a replay - for those hilarious moments you occasionally experience
Net play (Score:5, Funny)
Player 1: HA! Burn, mother fucker!
Player 2: What do you mean? I just ran over you!
Player 3: Hey guys, will you stop walking towards the building's walls?
the good side was that everybody always won.
Biased Media? (Score:4, Interesting)
I realize that GTA has fans, and that this game is unlike ANYTHING that has ever been on a portable platform (self-made portable PS2 hacks notwithstanding). But how can a game with such terrible flaws (read the reviews) as no difficulty difference between early and ending missions (except for the fact your weapons are terrible at the start), a bad camera and terrible targeting system, and mind-numbingly boring/anoying missions get 90+% grades?
Simple: no one wants to risk pissing off GTA lovers and losing them as readers/viewers/subscribers.
Don't get me wrong. I loved GTA 1 and 2. I played GTA 3 and found it fun to drive around but I didn't get far due to the terrible targeting. I loved Vice City even more (great soundtrack) and got farther, but I eventually dumped the game for the same reasons. The game was better, but it still wasn't there. I haven't played San An, and I don't intend to play LCS now.
Bugs and problems were OK for GTA 3, it was a first of it's kind (being a 3D world). Vice City was buggy and they should have done better. I don't know if the targeting was fixed for San An (I heard it was better) but I didn't care by that point. Then they release this game shortly after with all these problems. I realize it's the first on the platform for the series, and that the second analog stick is missing, but come one. You've made THREE OF THESE GAMES BY NOW, can't you fix some of this stuff?
They were rushing it, or they didn't care. Those are the only two reasons I can think of for having the same problems that put me off of GTA 3 four years ago this week.
The sandbox they created is fantastic. The stories and great, and the games have tons of replay value. But playing occaisionally makes me feel like I'm running towards $1,000,000 in a foot and a half of water. There is something great there, I can see it, but getting there is just so hard .
These days I'm getting less and less time to play games. My backlog is piling up. I just finished Pyschonauts (Great game, but the framerate on the PS2 version was a JOKE), and I'm in the middle of Sly 3 now (better than Sly 2!). If I was a freshman in highschool and had the time to commit, I may be able to play it. But at this point I don't need to fight a game to play it. There are a couple of games I've got RIGHT NOW that I know will be good that I won't have to do that for.
Sorry Rockstar. Try harder, huh?
-- A guy who wants to love GTA
Re:Biased Media? (Score:3, Interesting)
Me, I see it as an update to the old school adventure games, with the action bits tacked on. So while the targeting issues and such can be a little bothersome sometimes, it just makes me work harder to figure out creative ways to solve the problem. Then again, I hate FPSes and such and would get bored
If you really miss top down that much... (Score:5, Informative)
Grand Theft Auto [rockstargames.com] - Free Download
Grand Theft Auto 2 [rockstargames.com] - Free Download
Re:If you really miss top down that much... (Score:2, Informative)
GTA [63.236.94.185]
GTA2 [63.236.94.185]
Whois info [arin.net] for the above IP, since I didn't recognize it myself. I'm not sure why they're hosted 'offsite'.
Re:If you really miss top down that much... (Score:3, Informative)
Re:If you really miss top down that much... (Score:4, Funny)
Or I suppose you could keep complaining. That might work.
Re:Where is GTA London? (Score:2)
There's a link in TFA.
Overrated (Score:3, Insightful)
Re:Overrated (Score:2, Insightful)
Aside from weapons, cars, etc., VC improved on GTA 3 by giving the main character lines, making the map a loop as opposed to a line allowing for more fluid movement between sections, had better side characters, such as the coked up lawyer no doubt inspired by Kleinfeld from Carlito's Way, and of course a more satisfying ending. SA further evolved the main character idea away from the simple brut
Re:Overrated (Score:2)
Grand Theft Auto is a game that provides a lot of game styles, but excels at none of them. Every facet of the game is done better in another.
For instance here are the games I'd rather play for each exciting gameplay option:
Crashing cars and running over pedestrians: Carmageddon
Killing people on foot in a mall: State of Emergency
Killing people in general: Unreal Tournament
Flying a helicopter: Pilotwings 64
Taxi Sim: Who the hell would want a taxi sim?
Mafia Storyline: Watch a movie or the Sopranos. May
Re:Overrated (Score:5, Insightful)
Personally, when I first got that game, I spent the entire day riding a mountain bike through the countryside north of Los Santos, finding paths and doing jumps. I kept getting lost, though. I think San Andreas' map was six times the size of Vice City, at least. Los Santos proper is probably bigger than the entire area in the last game.
Personally, while I agree GTA3 was pretty generic, Vice City and San Andreas really had decent stories. They're not oscar contenders or anything, but compared to most insane video game plots, they're quite well-written and keep my attention. I liked the characters I was supposed to like, hated the characters I was supposed to hate, and was appropriately outraged whenever I was betrayed. A popcorn flick at best, but that's still high praise in the game industry.
Of course, it depends on what you're looking for in a game. As another reply states, there are a lot of games that do specific things GTA does and does them better, but that's obvious. I like it because I have this large area, the open-ended feeling, and all these possible choices. Sure I could grab a game where I'm Bike Man and do crazy bike tricks, or Nameless Racing Person in a car with better graphics and courses, or Heavily Armed Guy In Space Armor that specializes in running around and shooting stuff, but it loses the experience that GTA has. I like being Tommy or CJ, with the silly little catchphrases and the outfits, going through my town and wreaking havoc or playing relatively harmless games as I choose.
That's the one other thing. The violence was hardly the focus for me. I mean, sure, I'd run down gang members when I had the chance, and I hated drug dealers, but I'd swerve to avoid the elderly and some of the more likeable citizenry. In San Andreas, when you were given the option to chat with passers-by, I was very polite to people that complimented me. It just made the game more interactive. That was why I played. It's a city sim from the little guy's perspective. And you can do whatever the hell you want with it.
Still waiting... (Score:2, Offtopic)
8 Bit NES Grand Theft Auto.
Whilst we are on the subject (Score:2)
Even GTA is extremely limited in it's interactions with the surrounding worlds.
Oh and the game should have individual NPC schedules too
Two words.. (Score:2, Funny)
Here's what I read on the first couple of pages (Score:2)
DMA and Body Harvest (Score:2)
Had it even mentioned Body Harvest (N64, 1998), which was also made by DMA Design, as a direct ancestor of the modern GTA games I would have been more impressed. Body Harvest might have been a different genre (sci-fi shooter), but it had a lot in common with GTA (large landscapes, loads of vehicles, wacky characters giving you mi
MMORPG (Score:4, Funny)
Priceless (Score:3, Interesting)
Re:Priceless (Score:3, Funny)
Hey, just trying to help a little. I can sympathize, though. I too hate it when barnyard animals screw up a perfectly good post!
set the tone for an entire generation? (Score:2, Interesting)
Are you kidding? Looks like the editor has lost the ground.
After all the GTA series is just a bunch of games. Very good ones, at least the 3D games. But there is no way these games a "cultural phenomenon, set the tone for an entire generation". Not for a generation of people, maybe for a generation of games. Depens on how you read it.
If you look at the culture port
Re:Was GTA 3 the pinnacle? (Score:5, Insightful)
For example, I like how Vice City added planes and motorcycles and whatnot, as well as the extra mission types (pizza delivery, "property" missions). I also like how San Andreas was just so big -- unlike Vice City and GTA3, it actually feels like a world.
The thing I don't like about Vice City and San Andreas, though, is how the character has his own personality. With GTA3's "generic thug" character, it felt more like it was you in the game. It's considerably harder to suspend disbelief in San Andreas, since the character has such a strong personality of his own.
Re:Interesting (Score:3, Insightful)
This serves to illustrate my point -- the reason I don't like CJ as much is that there's too muc
Re:Interesting (Score:4, Insightful)
And the missions were perfect. If you avoided the rampages, you never had to kill innocents. So you could easily be a 'noble' mobster who doesn't endanger the lives of bystanders. You save the gun, baseball bat, grenades, rockets, etc., for the people who are soldiers: other gangsters or the police.
That was what was perfect about GTA3: you could make your own moral choices. Even though the game let you play sniper, run over pedestrians, or kill prostitutes for their money, you didn't have to. You could even be especially moral and only steal parked cars or police cars, thus endangering innocents even less.
I liked Vice City and San Andreas, but the games lost something when the main guy started to talk. San Andreas lost extra points by having missions where you had to kill innocents in order to advance.
Re:Interesting (Score:2)
Re:Was GTA 3 the pinnacle? (Score:2, Insightful)
Re:Was GTA 3 the pinnacle? (Score:3, Insightful)
No. They've expanded, and they've introduced things like new vehicles, different scenery, etc, but it's the same game, just with new content. Hence the "franchise" aspect. As long as franchises are popular, then each successive game is just an expansion pack that doesn't require the original. Which is great - there are some games I'm dying for sequels because I just want more. But I know that I don't want them to change the things I like -
Re:Was GTA 3 the pinnacle? (Score:2)
Re:Eh? (Score:5, Interesting)
Re:Eh? (Score:2)
The problem is that most players don't realize how it affects their day to day outlook on life. i.e. If you get a lot of negativity out of your environment, you can expect to become a very negative person. Real life offers more than enough difficulties in this area. Why would you want to add more of it?
The unfortunate answer is that most people have a streak of masochistic curiousity. Unchecked, this curiousity can get you into all kinds of trouble. A com
Re:Eh? (Score:5, Funny)
That is all well and good , till someone jumps on your head , flattens your family and steals all your gold coins .
Re:Eh? (Score:4, Insightful)
And as far as immersing yourself in things not OK in the real world, I'd hardly hold up written fiction (or cinema, or opera, or mythology or...) as a good example of the "right" way of doing things.
Re:Eh? (Score:2)
See? There you go. You had to get me started.
Seriously, there's always been a lot of trashy literature throughout history. The "pulp fiction" of the early 20th century is a perfect example of this. (So named because it was considered so bad that no one would bother printing it on anything but the cheapest pulp paper.) The tradition of such
Re:Eh? (Score:2)
To compare GTA to a book, I think you'd be hard pressed to find a book that glorifies lawlessness in the same fashion as GTA. Nearly any book worth reading on the topic would not only look at the attraction to the
Re:Eh? (Score:2)
I used to have this fantasy that since geeks were probably more often than not the loners or quiet ones in school that they would have developed some sensitivity in their outlook on the world. Reading Slashdot has pretty much put that idea to rest.
Re:Eh? (Score:2, Funny)
The Holy Bib... oh wait
Re:Exactly! I mean, go read the Bible or something (Score:5, Interesting)
I already addressed your "point" here [slashdot.org]. I have to say that it's rather disturbing that so many people can equate containing certain themes to glorifying those same themes.
Taking the Bible as an example, what happened when David slept with Bathsheba, then bumped off her husband? The profits certainly didn't show up and start yelling, "You da' MAN! Those moves are the shizzle!" Try opening the Old Testiment sometime. It shouldn't take you long to find something along the lines of, "Yet XYZ did not turn from their sinful ways, and God's wrath poured out upon them." (The New Testament is a heck of a lot more lenient due to the coming "grace" talked about in Galatians, but it still didn't glorify ugly behavior.)
Or moving onto more complex literature. Was the point of "Gone with the Wind" that Rhett Butler was such a great lady's man? He was manuvering Scarlett O'Hara toward the bed the entire book, but when she finally consented he merely said, "Frankly my dear, I don't give a damn." Why do you think that was, hmmm?
Is there any part in GTA where your character suddenly realizes the toll his lifestyle is taking and wants out? No? Why not? After all, isn't GTA like fine literature, chock full of lessons to be learned and humanities to analyze? Or perhaps it's just one big, antisocial, utterly meaningless, and depraved wankfest? "Look! I slept with the chick and bumped off her boyfriend! I'm the shizzle!" Great.
Re:Apparently retrospect is 20/200 (Score:3, Informative)
What? Aircraft have been in the game since Vice City.
No physics impovements? Did you forget that Rockstar added motorcycles and playable pool tables in VC? How about the bicycles, base jumping, and the ability to swim added in SA?
Other additions since the original GTA3 include tons of
Re:Apparently retrospect is 20/200 (Score:4, Informative)
Why do you bother to comment? You obviously have not player Vice City let alone San Andreas. Those things are in both games.
Re:GTA is pure evil (Score:3, Insightful)