Massive Star Wars Galaxies Revamp 74
Shockeye writes "Over at f13.net we have posted an on-site report on the upcoming Star Wars Galaxies overhaul. SOE and LucasArts are changing the entire core of the game in order to make things more fun and make you feel like you really are a part of the Star Wars Universe." Indeed, F13 has the goods, and a lot of analysis in their forums. Available elsewhere is the community letter that unveiled the changes, commentary from Aggro Me, and a breakdown of what exactly is happening. From F13: "I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. Do I think they'll perfect it here? No. But it's by far the most interesting thing a studio has done. They've taken a gamble, and from what I've seen it's paid off. In other words, they've added the 'Wars' back to Star Wars. It's been in the works for over a year now. In fact, the expansions could probably be called smokescreens for the launch of the real game. It'll shake things up."
Good to see a publisher step up. (Score:5, Insightful)
Re:Good to see a publisher step up. (Score:1)
Woo, Combat. (Score:5, Interesting)
I think it's time we look back into the history of multi-player online gaming and start to pull some concepts from BBS doors. Sure, some had combat... Real-time even; but many had other forms of competition as well. Trading, creative construction, logic, politics, etc...
Re:Woo, Combat. (Score:2)
Just a guess -- warfare has serious consequences in real life for both oneself and others, so pursuing it in a virtual form is more attractive than doing something online that could be done as safely in reality.
Re:Woo, Combat. (Score:2)
Re:Woo, Combat. (Score:1)
Re:Woo, Combat. (Score:4, Insightful)
And yet you've chosen a genre (MMORPGs) known for having much more than combat as your venue for this complaint? I played and rapidly quit SWG. It wasn't, for me, much fun. But I don't hesitate to point out that it offered not only fighting, but crafting, economics, politics, dancing, music, and role playing. Not all beautifully rounded out (dancing and music weren't implemented so great), but some of it was quite full (read any forums about price gouging, merchant guilds in price collusion, and the like for insight about how important the economic sphere was to the game...and remember that it wasn't just gouging for combat related things, but decorative clothing, home furnishings, vehicles, mounts, and the like).
It's like complaining about how violence is all you see on TV in a discussion about an episode of the Golden Girls where one person slaps another.
Re:Woo, Combat. (Score:2)
Offering those things doesn't change the fact that combat is the focus. In practically every one of these games the items, skill points, money, etc... all originate as spoils of combat. Sure there are exceptions, but they're just that. Exceptions.
Re:Woo, Combat. (Score:2, Insightful)
I also belive it is inaccurate to say that practicaly every game item, skill point, and money originate from combat. I've had a Galaxies character since launch, and
Re:Woo, Combat. (Score:3, Insightful)
Re:Woo, Combat. (Score:4, Insightful)
I'm not sure if you have played SWG before, but I did for about 6 months some time before the first revamp. SWG actually does have political and economical competition. More so than any other MMORPG I have played. The very fact that players in SWG can setup their own stores and market their own crafted items through those stores makes it unique. The political arena in the game is different too. Player created towns have their own mayors that are actually elected upon by the citizens who belong to that particular town. I have seen on many occassions in the town my toon lived in having a very active mayor race. I can't tell you how many times the the players in the race would chat with me about what I wanted the town to be and what they would do as mayor. You really picked a bad topic/game to make a point about how games are combat centric.
Re:Woo, Combat. (Score:2)
Not at all. SWG had an economy and politics, as well as an awesome crafting system and even entertainer professions, and nobody cared! All you hear people bitching about was the combat, and THAT'S what the devs focused on. Part of the problem is that Star Wars, based on the movies, should have a large combat quotient -- to that extent, I'm sure there are plenty of people who would have loved to try the non-combat as
Re:Woo, Combat. (Score:2)
Re:Woo, Combat. (Score:2)
The only reason I dropped out is because I wanted to play lone wolf and the gameplay turned into corp v corp so a solo player had no chance.
Not About Combat (Score:2)
I'll be impressed the day an
Re:Not About Combat (Score:2)
Re:Woo, Combat. (Score:1, Redundant)
Re:Woo, Combat. (Score:3, Insightful)
Well, it is called Star Wars. What would you expect a MMO game based on Star Wars to be like? Have you not seen the movies? The whole point of them is the good vs. evil swashbuckling-style space combat. (Lucas himself seemed to have forgotten this for a while...)
Maybe there's room for a non-combat oriented MMORPG on the market, but Star Wars Galaxies should not be that game. It's not Sta
Re:Woo, Combat. (Score:2)
There are many more MMORPGs out there than SWG. What's the excuse for those?
Re:Woo, Combat. (Score:2)
The problem you point out quite correctl
Re:Woo, Combat. (Score:2, Interesting)
* Crafting is a massive part of the game, where you can learn cooking, woodworking, fishing, alchemy, goldsmithing etc.
* The politics is quite prominent, where each of the three nations (Jeuno is neutral) competes for control of territory, thus dictating prices in that area, NPC's etc. If one nation controls area foo, certain shops may stock items bar for that amount of time
* The quests are numerous, and
Re:Woo, Combat. (Score:2)
Not everyone has the mindset for trade or politics, but everyone understands survival.
Re:Woo, Combat. (Score:2)
Re:Woo, Combat. (Score:2)
Many MMO's have plenty of combat, but are lacking in war.
Re:Woo, Combat. (Score:1)
UO had some real invasions, EQ had one or two, and badly executed. And people whine about an invasion messing up their cross-continental journey to go camp SoAndSo.
Some games did Realm vs. Realm (Dark Age of Camelot, as well as the good vs. evil and humans vs. elves vs. shorties vs. fatties servers.) And that sort of brings in the PvP action of Quake, although on a sordidly deficient scale.
It's the unknown that (well-done) PvP and invasions bring
Re:Woo, Combat. (Score:1)
Re:Woo, Combat. (Score:2)
Don't get me wrong - I'm as tired of the dominance of the adolescent power fantasy in gaming as anyone. But it does little good to complain about it without looking at exactly what makes combat and violence so compelling - because even though I'
Here we go again (Score:2)
Re:Here we go again (Score:2)
Re:Here we go again (Score:2)
Re:Here we go again (Score:2)
I was a wookiee in beta, were they taken out ?
Re:Here we go again (Score:5, Insightful)
The first CU taught me that sometimes you have to ignore everyone bitching about the change to make a better game. Once you got past the fact that certain people were screwed by the CU, it was easy to see that combat had improved. (Of course, the best part of the first CU was that when I finally did get fed up with SOE and cancelled my subscription, I already had an understanding of how to play WoW.)
Also, since they've already been losing people, why not completely gut the system and rebuild it? It can't hurt anymore than it already is; they can only gain subscriptions at this point.
If there's anyone I feel bad for, its the people that have stuck with the game since launch. This is now the second time they've had the rug pulled out from under them. "Fool me once, shame on you. Fool me twice... we won't get fooled again" notwithstanding, Sony REALLY bit them in the ass by launching the newest expansion in the last week, and NOW revealing what is going on. How many people purchased that expansion only to find out that they won't be able to use it like they thought in the upcoming game? That's quite the low blow.
Despite all that, I was about due to resubscribe to SWG to keep my character 'alive' and check up on the state of the game. I doubt I'll play for more than a month, but this certainly sounds like an interesting month to check in.
Its a shame that a game with such promise as SWG is being run by such clueles asshats as they have at SOE (and apparently LucasArts, as well.)
Re:Here we go again (Score:1)
Well, kudos to SOE. (Score:3, Insightful)
I quit SWG several months ago because I just got bored. A couple friends hounded me to try WoW, and I since I had just gotten burned out on SWG I was reluctant to play it. Once I did, though, it snared me. I don't know what it is, but WoW just made MMORPGs fun for me again. Maybe it's because when you level up you actually FEEL more powerful and can visibly confirm it. There are no encumbrance stats to worry about, just level/class requirements. I like that. Simple where it counts, complex when needed.
Though I do miss the player structures (houses, guild halls, cantinas), huge amounts of customization, and depth of crafting/trade in SWG. Maybe Blizzard will add some of those things in the future.
Sounds more like an FPS now... (Score:2)
I've never played it, but sounds like it is moving towards an FPS rather than Eve
Re:Sounds more like an FPS now... (Score:3, Funny)
Twitch != skill (Score:1)
Skill is relative to the game you're playing. In chess, it's being able to think 50 moves ahead. In other games, it's always knowing the right thing to do at the right time. I'm a "skilled" monopoly player. K
Twitch != Skill returns false (Score:1)
Hand-eye coordination is most definitly a dexterity that can be developed through training. Proficiency at twitching the mouse faster and more accurately than the other fellow can certainly be developed through training and experience.
True that these are not skill traditionaly assosiated with MMO's, but I do have to disagree with you and say that
Re:Sounds more like an FPS now... (Score:1)
Things SWG needs to get me back form WoW (Score:2, Interesting)
1. "Boss Key" - if I play at work, I MUST be able to Alt-Tab into a work appliaction when someone wanders behind me. WoW does this instantly. SWG takes 3 minutes.
2. Online manual - the manual in the box in now useless the game has changed so much. I took a few months off and found my armor no longer worked, my profession (doctor) changed beyond recognition and my combat skills were all cha
Re:Dancing (Score:1)
uh Huh. (Score:1)
Of course nobody's playing Creature Handlers, because they've been broken beyond usefulness. And for SOE to promise new t
Bye Bye (Score:1)
This is impossible due to lag (Score:3, Informative)
There is no way... NONE... that they can make this "real time" thing work unless there is a fundamental change to the way the servers run. Collision detection? Are they crazy? Just try driving your speeder through the cities around Coronet on pretty much any server and watch the screen jump and bob and snap as objects and house pop up and vanish. And that's just driving!
In WoW this kind of lag usually only appeared in a heavily populated area. In a battle with more than say 15 people things could slow down. In SWG lag is an ever present, mind-numbing pox.
Re:This is impossible due to lag (Score:2)
there use to be problems with warping back a few hundred meters while driving, but that seems to be largely taken care of. however, YMMV obviously. i am merely trying to point out that no
Re:This is impossible due to lag (Score:2)
Nice try, we have some lovely parting gifts for you!
LIMITLESS POWER (Score:1)
WHOOPS.. "The new Jedi profession will be equal in combat effectiveness with the other professions."[warcry link]
Nevermind.
Seriously though
Re:LIMITLESS POWER (Score:2)
1) Everyone wants to be a Jedi/Sith. However, it is set in a time period where Jedi are supposed to be REALLY rare. Therefore, everyone bitches because they can't all be Jedi/Sith.
2) Jedi/Sith are expected to be REALLY powerful, and much more powerful than just about anyone else. As we all know, having one class being significantly stronger than all others SUCKS. Therefore, Everyone who isn't Jedi bitches because t
Fool me once... (Score:2)
Fool me twice (combat expansion), shame on me
A third chance there will not be.
Since anyone can be a Jedi, a Jedi is like anyone (Score:1)
>
> Yes, anyone can follow the path of the Jedi but
> like all professions mastery will require time and
> experience. The new Jedi profession will be equal
> in combat effectiveness with the other professions.
> It will still however deliver on the promise of the
> Star Wars Jedi mystique and will allow players to "live"
> as Jedi in the world of Star Wars Galaxies.
They may be adding the "Wars" back to "Star Wars", but they are, evidently, also removing the "S
Re:Since anyone can be a Jedi, a Jedi is like anyo (Score:2, Funny)
You damage a bounty hunter for 3 points of damage!
** A bounty hunter flamethrowers YOU for 1273 points of damage!
** You have died!
Guess that confirms it..... (Score:2)
Jokes on us, I guess.
Re:Guess that confirms it..... (Score:2)
Guess that confirms it...
...everyone was just paying to get into SOE's extended Star Wars: Galaxies Beta.
About time (Score:1, Funny)
I will play again from the sounds of these cahnges.
SWG ease of use. (Score:2)
Are there any plans to make SWG easier when you are just starting out? Or to make it les
Revamp? No problem... (Score:2)
I played the beta before release (Score:1)
Sounds like it hasn't changed much in that respect then....
How will this change anything? (Score:2)
The game was growing and huge with the current "confusing" classless system - several things killed the game. Jedi, lack of content, melee, constant rebalancing and nerfs.
Everything about jedi was bad, the hologrind that wrecked guilds and destroyed pvp, was frustrating for the winners (permadeath with the current state of networks = rotten idea), frustrating for the losers (want to take a bh mission on a jedi - bring 20 buddie
The NGE is A New Hope for me (Score:1)
That said, I'm kinda glad to see that SOE is doing this. I played SWG for a few month after it launched and found that it took what felt like a LOT