XBOX 360=Dreamcast 2.0? 452
Tenken writes "1UP has an eye opening article on the many similarities between the XBOX 360 and the Dreamcast. It's actually pretty scary, case in point: both consoles launched a year before their major competitors, and even their logos are incredibly similar. The article also goes on to mention why the 360 will not fail miserably like the Dreamcast. "
Different gamer, different opinion (Score:4, Interesting)
I also couldn't give up my Intellivision for a Nintendo for 2 years (Metroid finally did it). Graphics hype wasn't enough. My friends with Nintendo came to my house for all-night Intellivision gaming. Playability was tops. I still have my Intellivision for a few games. Love that controller.
I can't see picking up an X360 for gaming. I own 2 X-Box consoles, 90% for my Media Center Extenders, 10% for my broad's vampire games. Since back in the day, my gaming was PC gaming. Castlevania and Conan, Ultima, Utopia, etc.
Console gaming for me was never about video hype. I love repeated playability with longevity, and catchy music/sounds. Graphics have always been better on my PC, but I turn them to the lowest settings. We're getting really close to "Life" rather than "Life-like" and when we get there, I'll put graphics near the top once I can truly be reality immersed.
There aren't many gamers like me, I think. I'm not a market. I spend a TON on hardware, very little on software. I'd love to find a group/site I can communicate with, consisting of people with similar gaming issues.
Chu Chu Rocket, anyone?
Re:Different gamer, different opinion (Score:5, Funny)
Re:Different gamer, different opinion (Score:3, Funny)
Guess she doesn't read Slashdot, huh?
dreamcast was "failed" only for non-owners (Score:3, Insightful)
Re:dreamcast was "failed" only for non-owners (Score:5, Insightful)
Here's how you can tell that Dreamcast failed. Instead of making Sega piles of money, it lost Sega piles of money, and it caused them to get out of the console business forever.
Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history. Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole.
Re:dreamcast was "failed" only for non-owners (Score:5, Interesting)
They had money to market it (Score:3, Interesting)
Re:dreamcast was "failed" only for non-owners (Score:3, Insightful)
Didn't fail because of marketing (Score:4, Interesting)
I knew about it. I bought consoles. Heck, I bought an Atari Jaguar - AND the CD unit! It wasn't like I made my choices based on popularity.
But I just wasn't interested in the Dreamcast, because while it had some good games it did not have (in my mind) a lot. And the other problem was that for a brand new system, it seemed underpowered. To a lot of gamers that was a point in time where the increase in graphics meant more than they do now. To me the Dreamcast languished because of being slightly underpowered and a trickle of games I cared about.
In that respect I do think the 360 has some things in common. Not exactly in the graphics where it appears to be about equal, but more in storage with the space-limiting DVD meaning games with wider ranges of graphic content will be released on the PS3. And there just aren't enough interesting games lined up for release yet (the ones that are actually releasing anyway) to make me want to buy the system now, or seemingly even in six months.
Re: Probably did fail because of marketing (Score:3, Insightful)
about this potential X-Box failure... (Score:5, Insightful)
Now, I have to slightly disagree with you there. Firstly, was it actually a "disaster"? Is Microsoft in financial troubles because of it? I couldn't claim to have anything near to exact figures, but I'm nonetheless quite sure that the answer is no, it is not in bad financial shape now because of the X-Box. Just because it didn't make money doesn't make Microsoft instantly broke, and investors know that . . .
Now, I'm usually the first to lambast the system for the encouragement of short-term quarterly gains instead of long-term goals, but I think in this case Microsoft (or, since this is slashdot after all, I should say "M$") has been pretty clear with its goals and the investors are on board with it. The fact that Microsoft is making so much money in every other area is exactly why it needs to go into this area even if it means losing a fraction (perhaps a sizable fraction, even) of that profit; there really isn't much room for growth where it is now. Already with a virtual monopoly, what is "M$" left to do? So what if some money is lost in the short term. It's a sacrifice to get a foothold in an industry that is quite difficult to break through into. But the X-Box is a success because it does show a widespread adoption. It was certainly never intended to make money, it was meant to be successful in the "screw the monetary consideration!.....for now" way. And a foothold in the video-game industry gives the Redmondians a stepping stone for access into the vague but promising directions that digital entertainment is always threatening to soar off into.
The company has grown, and growth is nearly synonymous with success. The profit part can come later. If Microsoft had less of a seriously impressive disposable income, then it would be another story, but the company has the luxury of such (relatively) grand planning.
Naturally, if anyone has facts to back up my arguement (or alternatively, to dismantle it) please do elaborate!
Re:about this potential X-Box failure... (Score:3, Insightful)
What other areas are those? The PDA/cellphone area? No, I gotta say, I think they're losing there. The MP3 player area? No, I gotta say they're losing there, too - even though the majority of MP3 players use MS software, many still don't, and even MS employees agree that the iPod is better [wired.com]. The PC peripheral area? No, I think companies like Logitech and Kensington are still beating them there. The PC gaming area? No, id and Valve
Re:about this potential X-Box failure... (Score:3, Interesting)
Cycles in consoles exist because the older consoles and games have to be sufficiently out of date to allow a new cons
Re:about this potential X-Box failure... (Score:3, Insightful)
So if Microsoft and Sony are both competing on the DRM and standards front, the only choice you have left is Nintendo. Which is probably where most people find themselves. I for one, however, refuse to limit myself to a system with a bunch of games that make the game designers go nuts but are marketed to 8 year olds. I think Microsoft and Sony both realize that the average age of gamers is not in the teens, but more in the twenties and will
Re:about this potential X-Box failure... (Score:3, Interesting)
Can you please name some of these adult-oriented games? I mean, seriously, name some games that have a storyline (not just a theme) that an intelligent, educated adult would actually find engaging. Or hell, n
Re:dreamcast was "failed" only for non-owners (Score:3, Interesting)
It's easy to say the Xbox failed due to the fact that it lost money. However, it's hard to find a 10-year old nowadays who doesn't know Halo. They might also know GTA, but Halo has much less controversy surrounding it and is more likely to hit that critical pre-teen brac
Re:dreamcast was "failed" only for non-owners (Score:3, Insightful)
Go go fanboys. (Score:3, Interesting)
Were some of the games very good? Oh hell yes. I played the shit out of Phantasy Star Online 1/2 (before cheaters ruined it), Soul Calibur, Skies of Arcadia, and Jet Set Radio. Uh, that was about it though.
Being mad at Sony for having better sales and in the end a much better game selection just proves you're a fanboy. That "mediocrity" comment will provide me with a chuckle or two when I'm playing Shadow of the
Re:Different gamer, different opinion (Score:2, Funny)
Re:Different gamer, different opinion (Score:2)
Re:Different gamer, different opinion (Score:2)
Sure, I'm 31, 2x the age of the gamer market. Yet even at 16 I couldn't understand the hype over quantity over quality.
Re:Different gamer, different opinion (Score:4, Interesting)
I never played the dreamcast, but I'm of the Playstation generation... and I like the X-Box because of the immersive quality of its games.
I'm a toking gamer - so there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell. Immersion is important to me. X-Box games feel more complete.
By contrast, the PS2 has an awesome variety of games; the library is a compelling reason to own one. Among my friends, I'm the X-Box guy; they all have PS2s, so it works out well.
My experience as a gamer revolves around immersion and variety. The X-Box suffers from a lack of variety; the PS2 is not immersive. The PS2 is akin to watching VHS; whereas the X-Box is more of a DVD experience.
If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.
engaging immersive (Score:3, Informative)
Super Bomberman was one of the best games ever made, and it was not immersive. Most puzzle-type games are far from immersive.
In order to be good (or great), a game needs to be engaging like Super Bomberman is, like Robotron is, like Mario Kart is, like Halo at its best (not in the library) is.
Quake 2's immersion made it more engaging than it would have been o
Just a different boat (Score:3, Insightful)
I don't see it as missing a boat at all. I see it as not needing to spend $10 (or whatever the cost is now) a month for the rest of my life just to play online games... there are a number of PS2 games with online play too; it's just up to the companies to provide the servers instead of Sony. It's that they've chosen a whole di
It's ==, not =. :-) (Score:5, Funny)
No, NO. (Score:5, Funny)
They assigned it the value of Dreamcast 2.0. There hasn't been a Dreamcast 2.0 yet, so the XBOX 360 is currently null (Nothing in Visual Basic).
Therefore, it actually doesn't exist. Quod erat demonstratum etc.
(Now, having seen many pictures of the console before this, my head will surely explode in either case.)
Re: (Score:2)
Re:It's ==, not =. :-) (Score:2, Funny)
defun (Score:2)
The biggest difference is (Score:5, Insightful)
Re:The biggest difference is (Score:2, Interesting)
And the 32x was Japan but in the US. It was another US Sega fuck up.
MegaDrive through Saturn were great systems to own, just not in the US.
The Dreamcast died due to being half a generation behind Sony, Nintendo, and Microsoft. They were the odd man out and not strong enough to pull that off.
Re:The biggest difference is (Score:5, Informative)
I guess that depends on how you define abysmal failure.
Microsoft lost $4 billion, equivalent to 10% of their profits over the last 4 years, to come into a very distant and very sloppy second in a market with only 3 competitors.
Microsoft literally gave the Xbox away. Divide the 4 billion they lost by the average price of the Xbox over the last 4 years and you get almost 20 million consoles - which accounts for almost every console they "sold".
Re:The biggest difference is (Score:5, Insightful)
This is how MS has always worked- the first version sucks and loses a ton of money (the Xbox somehow dodged the former), but they do learn from their mistakes when they're actually forced to compete with someone.
Re:The biggest difference is (Score:4, Insightful)
When you start looking at what Nintendo did with the GameCube, you start realizing that it wasn't that Microsoft kicked them out of the second place slot, it's Nintendo failed to execute sufficiently to keep the second place slot.
If they'd designed the GameCube a little differently, say with a DVD drive in it instead of their cutesy discs...
If they'd not gunned for the kiddie games company role (which has always been a failing of Nintendo...)...
If either or both of them happened differently, X-Box would have most likely ended up third. Even then, Microsoft didn't
really kick them, they out bought them. Like the grandparent poster indicated- they basically GAVE the X-Box away, spending more than either of the other two players, just to get that second place. Imagine what would have happened if Sony had seriously opted for that play- Sony's a MUCH bigger company with even deeper pockets.
Re:The biggest difference is (Score:3, Insightful)
I always find it amusing when people slam the Gamecube because it's too kiddy. Invariably, people who make this claim don't own the console. Repeat after me: the [gamezone.com] Gamecube [capcom.com] is [killer7.com] not [eternaldarkness.com] kiddy [soulcalibur.com], despite [ign.com] repeated [activision.com] claims to the contrary [xiii-thegame.com].
Even if you're not looking at M-rated games, there are sever
Interesting that you say that... (Score:3, Interesting)
What was available in the "M" category at the first release date?
Eternal Darkness, I think was mostly it (And a damned good game at that...). Most of the rest of the titles were kiddie style games and a couple of things like Madden Football, etc. There were follow on titles of the "co
Re:The biggest difference is (Score:2, Insightful)
Failing? No. Gunning for the kiddie games is what kept Nintendo at the top of the portable gaming console market for well over a decade.
Bogus, bogus, bogus (Score:5, Insightful)
2. One of the reasons that the Gamecube is so dang affordable ($90 retail here in Canada) is because they left out the ability to play DVDs. Those licenses cost money.
3. The "kiddie" market is extremely lucrative, and Nintendo dominates it. Kids harass their parents constantly about toys. Parents have money. Teenagers and college students don't. Did you ever wonder why 90% of your friends' XBoxes and PS2s are modded?
4. If "Clueless Dad" walks into Wal-Mart looking for a console for his kids, he'll find that the cheapest one has about 200 E-rated games. On top of that, "Clueful Dad" will probably know that this cheap console is so durable that his kids will have to work really, really hard to wreck it before the next generation comes out.
5. Were the 'cutesy discs' really a problem? I can only think of a handful of games that needed to span two discs.
I think that Nintendo is working to convert a bit of its "kiddie" image to a "casual" image. The fact of the matter is, Gates didn't get into the console business because of Sony. He did it because he heard Nintendo had these insane 20% profit margins. Now he cries himself to sleep every night because Nintendo still has 20% profit margins and he's losing a mint.
Re:The biggest difference is (Score:3, Insightful)
Re:The biggest difference is (Score:2)
which is called dumping, which is normally illegal, but it seems nobody gives a fuck anymore about monopolies and illegal economic practices in this country...
Re:The biggest difference is (Score:2)
Re:The biggest difference is (Score:3, Insightful)
The fact that the first-time console manufacturer Microsoft could get it's foot in the door on it's first try is huge.
I'd also point out (Score:3, Insightful)
Sony was the first company to ever smash in to
You are full of crap.... but not "literally" (^_^) (Score:4, Insightful)
Microsoft did not literally give the Xbox away. When we say stuff like "Microsoft gave the Xbox away", we accept some slight exaggeration being used to make a point.
I can't see any justification for throwing "literally" in there, unless you actually meant "literally". Or perhaps you didn't mean "literally" literally. But I doubt it...
Please don't tell me you were actually referring to Microsoft giving a few of the things away in promotions; we know that's not what you meant
Erm...no... (Score:4, Interesting)
Re:Erm...no... (Score:3, Insightful)
Actually, allow me to explain...
#1 - The Xbox 360 is not launching an entire year before its competition; it's launching 4-8 months before its compeition.
#3 - The Xbox 360 is still bulky.
#12 - How the Hell do they consider a VMU highly customizable? If nothing else, they could've mentioned the fact that you can change a Dreamcast's shell. Then again, you can do that with pretty much any gaming console.
#14 - Dreamcast had a whopping three Bleemcast! discs releases, and maybe one or two Smash Packs (d
Re:Erm...no... (Score:2, Funny)
Re:Erm...no... (Score:5, Insightful)
I don't think the article is meant to be taken seriously. It is part of their "launch coverage" (read: we need to fill time). It is interesting to look at, and some of the coincidences are surprising, but I think it is meant as a laugh.
Either way, when you get to the second page, that is when the article becomes more serious. Many of the 10 reasons the XBox 360 will succeed show why a similarity from the previous page isn't so similar after-all.
An example of this is on the first page, they show both the DC and the 360 have a way to connect to the internet (modem, and ethernet) and tout playing against your friends and such. On the second page, they point out the difference between the modem (yeah, you can use it) and XBox Live (already established, successful, high speed, and there is a good broadband penetration).
This is just one of those "Isn't this interesting" articles, sort of like those things about the similarities between Lincoln and Kennedy. While many of them are kind of eerie, many of the similarities are a stretch and you can see people were just reaching for another connection.
Re:Erm...no... (Score:2)
Similarity #5: ran on a Windows based OS.
That's completly true, until you remember the fact that very, very few Dreamcast games ran on the Windows CE base. I'm not even sure the official webbrowser did!
Here's one that really gets me.
"Sorry Dreamcast fans, but the system's controller really wasn't that great."
Puh-lease. Look at the pictures! The controllers look nearly identical, save for
a) an extra stick
b) no VMU
c) placement of start buttons
Or, problem #5. "Wasn
I just had the same thought yesterday (Score:5, Funny)
Re:I just had the same thought yesterday (Score:3, Insightful)
The article mentions that the XBOX 360 controller may be the best console controller ever. I can't see how it's possible. There are some games for which analog sticks are not the apex input device, and the D-pad on that controller looks horrible - it looks like the input on a logitech $9.99 usb controller. As long as the D-pad doesn't have at least a T-bar, instead of the circle of doom, it will never be as good as other controllers for fighting games.
Not to mention, it looks like they've been wishy-wash
Re:I just had the same thought yesterday (Score:3, Insightful)
People like different things. The XBOX controller to me is by far the most comfortable. The button layout just feels perfect to me. Next comes the PS2 controller. Next, GC controller. So now that I have stated my opinion after yours, I must be right!
Why 1UP won't be asked to dev the 360 interfaces (Score:2, Insightful)
Maybe it's because I'm old [33] or something but that article made little and/or no sense to me on any level.
Idiots.
Re:Why 1UP won't be asked to dev the 360 interface (Score:2)
Prove that an article can make little and no sense to you.
Pedantry aside, I fully understood the comparative list of pictures the article had: Peter Moore, the similar logos, the similar OSes, etc.
Re:Why 1UP won't be asked to dev the 360 interface (Score:2)
My apologies, I do realize that post of mine was quite insulting.
Unfortunately, articles that cater to math geniuses, software experts and pedants like me are /.'s niche. People who are not immersed in technology every day are thus given a de facto kick to the curb.
#13 Marketing (Score:5, Insightful)
Re: (Score:2, Informative)
Re:Let us hope it is as easy to mod as dreamcast (Score:5, Informative)
They don't care if your mods help sell consoles. They lose money on the consoles. They make the money on the software and accessories. So, by you modding the console, and buying nothing else (save for maybe a memory card to perform the 'raincoat mod' or something) they get nothing else from you. How is this good for them? Why is Microsoft happy that they sold more Xbox's to people when they lost so much money on each one? If you don't get Xbox live, don't buy games, and never get the latest greatest accessory, then they lose money on you. They couldn't care less that you are running Linux on it, or playing homebrew games that make them no money...
The only possible benefit is that if you modded their console, you are probably more likely to have modded the competitions console as well, and thus their competitor also lost money on you...
Now DRM is a little different, I find it annoying in most cases and believe that it doesn't really help stop piracy in most cases. And I am a software engineer, so I can relate to not wanting my stuff pirated. I know a lot of musicians who also beleive DRM is not the right way to solve the problem, we're all just waiting for a better alternative unfortunately.
Re:Let us hope it is as easy to mod as dreamcast (Score:2)
Re:Let us hope it is as easy to mod as dreamcast (Score:2)
You don't mean that they don't care, right? You mean they aren't going to go out of their way to allow it. I'm sure they don't want you modding it to run Linux, because then, not only have you bought a $700 computer from them for $400 (or whatever the numbers are), but they've lost out on a potential sale of Windows.
Re:Let us hope it is as easy to mod as dreamcast (Score:3, Insightful)
When you buy a console, yes, it's a one-time loss for MS. But they gain one more tick in market penetration numbers. So instead of going to EA and saying "There's a million Xboxes out there" they can say "There's a million in one". Now, add that tick with all the others, and you have a signficant increase. They can then charge MORE on licensing fees (which is based on total market) and easily make up the one-time loss, and then some.
The formula for
Aimless articles (Score:5, Funny)
Obviously (Score:5, Funny)
Let Me Add Reasons #24 and #25 (Score:4, Funny)
WTF? The stupid article is more fortune-telling than anything else. There's nothing technical or logical about the article. It's basically looking for signs of omens. If Mars is aligned on Venus' right on the launch date, the XBox 360 is bound to succeed....
Why it will succeed (Score:5, Interesting)
They saved the real reason it would succeed until the end. Piles and piles of cash. M$ would all but give the console away to make sure that it succeeded and that is the reason it will do well. People will have $10 worth of anything that is free.
Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3". In each category spec out three of four machines (eg one amd with a nvidia, one intel with nvidia, etc) built with decent components. Level 1 machines have top of the range components, level 2 is where most people will be, level 3 is entry gaming. The games publishers could just test their game against these machines specs and get a tick in the "PC Gaming Machine 2005 Level 2 Compatible" (or whatever) box.
Simple, understandable and doesn't need to cost the Earth.
Re:Why it will succeed (Score:2)
Re:Why it will succeed (Score:2)
For example, my friend has a P4 2.1 Ghz, 512 mb Pc-2100 ram, 80 Gb HD, and a Radeon 9200 (128mb). I, on the other hand, am running on a P3 1Ghz, 386 mb Pc-133 ram, and a Radeon 9200 (128mb). I run Warcraft (and pretty much everything else) MUCH more smoothly.
Re:Why it will succeed (Score:2)
Fair enough, if care for you machine and keep free from malware then yes it will probalby run faster. The point though is that jonny six pack doesn't understand what a processor is let alone the concept of malware.
By giving them a really simple set of check boxes they can just look down and see if their machine _should_ be able to play the game or not. There is no need for them to learn what a MHz is or how it's defferent from MB etc etc. This could easily take some of the fear out of buying a PC.
Re:Why it will succeed (Score:2)
Yes it is a constantly moving target but this rating isn't designed to catch the bledding edge people. This rating is design to appeal to people that buy a machine every two or three years. People like parents of little Jonny who don't know much about computers.
The people who want cutting edge can go and pay for it but howmany games get released that _must_ be played on cutting edge hardware. Not many if any. Most will play well on a machine that is a year old and pretty well on a machine that is 2 or eve
Dreamcast: (Score:5, Insightful)
If the xbox 360 can have half the amount of original games that the Dreamcast had, I'm getting one.
And yes, even though I hate Microsoft, Sony has become the new Evil. DRM on *everything* seems to be their goal, and the PS3 will be the ultimate foot-in-the door in their quest to lock down all things digital.
Blu-Ray. Just say no!
Re:Dreamcast: (Score:2)
I don't think you should be advocating one lizard over another, even if it's not the wrong lizard, it's still a lizard.
Submission was retarded (Score:5, Insightful)
OMG!! Both were white systems when the previous generations were black. Noooz!!!
Calling the PS3 "far superior at this point is rediculous. Mentioning "hi-def" when the Dreamcast was released before there was basically any hi-def sets in homes and when the PS3 is also supporting hi-def is moronic.
The article itself was so fluffy I can't believe it made it to the front page. But hey, if you didn't RTFA in this case it only takes aobut 20 seconds and there's lots of little pictures to help you out.
Biased much? (Score:5, Insightful)
D: Had tons of amazing games...but no Halo 3.
X: Will have Halo 3. And it will be huge.
That point being given to the XBox? To put it bluntly, this is biased crap.
Re:Biased much? (Score:3, Insightful)
Yes. It's biased. The sad part is it's true though.
Put enough money in marketing crap and people will buy it. Halo may not live up to expectations of customers, but it will live up to expectations of sales dept.
Yikes! (Score:5, Interesting)
In any case, I'd rather have bill gates selling a famous videogame console rather than forcing a crappy operating system down our throats.
Re:Yikes! (Score:2)
Just what operating system do you think will be making the XBOX 360 tick?
rulr0z (Score:5, Funny)
\ console. May I help you? /
\ ____
\ / __ \
\ O| |O|
|| | |
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|___/
Re:rulr0z (Score:2)
Re:rulr0z (Score:2, Funny)
Great comment. It took me a while to figure it out though.
So, to those that don't get it. That's clippy from the office suite.
I'm afraid that you have created a monster though. This will be the new beowulf, natalie portman, hot grits, soviet russia plague.
ahead of its time... (Score:3, Interesting)
Saw the 360 yesterday... (Score:2)
I really enjoyed the dreamcast (Score:2, Insightful)
#16 is Utterly Preposterous! (Score:5, Funny)
Re:#16 is Utterly Preposterous! (Score:2)
I love the Dreamcast (Score:2, Insightful)
XBOX series *LACKS* important DC features (Score:3, Interesting)
Marketing ?
and deeper pockets.
---
There's also a big difference between DreamCast and Microsoft's consoles :
- DreamCast : runs home brewed software out-of-the-box (although on CD-R and not on GD-ROM).
Some free developpement kits where available for it (KallistiOS [allusion.net])
Some were even blessed by Sega (some *BSD)
- Xbox 1 : DRM filled shit. You must put Mod-Chip inside or exploit bugs to be able to do whatever you want to do with a piece of hardware you paid for.
Microsoft has even tried to stop this, either suing Lik-Sang for providing mod-chips, or trying to lock user with software exploits out of XBox Live.
Developpement has only been possible on the XBox because it is basically a repackaged PC architecture and because the Windows based software is filled with bugs. Developpers have asked to be provided keys to sign software for unmodded X-Boxes but no answers from Microsoft
- Xbox 360 will surely have even more DRM barriers against homebrewer. And isn't PC architecture anymore
---
BTW: DreamCast is not *powered* on Windows CE, but *compatible* with Windows CE. (according to the sticker).
In fact, most of the commercial games are designed using Katana (Sega's own proprietary system),
and most homebrewed software us KallistiOS.
XBOX runs a modified Windows 2k and Microsoft is putting a great deal of efforts to be sure that nothing else runs on it.
Re:XBOX series *LACKS* important DC features (Score:2)
Re:XBOX series *LACKS* important DC features (Score:5, Interesting)
The team at SOJ (Sega of Japan) didn't want to make their own OS for the Dreamcast. They were uneasy about it, but chose Windows CE, as I guess they figured that it was similar enough to Win32. The fact that Microsoft was able to demo Internet Explorer on the Dreamcast was probably a big bonus, given Sega's desire to make the Dreamcast a big thing on the Internet.
However, as time went on, SOJ noticed that Windows CE was big and bloated and full of bugs. There was developer backlash. Sega's own software development teams (AM) needed something better, especially if they were to make full power of the Dreamcast (there was an arcade system that was basically a Dreamcast on steroids, although the name escapes me now). Thus, Sega of Japan started to develop their own low-level operating system for the Dreamcast. By the time that this happened though, the contract was in place with Microsoft for Windows CE - part of the contract was that Sega had to make WinCE available to all developers and stamp the logo on the unit.
My own observations:
Most of the developers in the United States and Europe used Sega's OS - it just provided the low-level functionality that tbey were used to. The developers who were using WinCE usually had an existing code base that ran on Win32 on the PC, and they were looking for a quick port. For games that weren't really intensive, this worked fine, but for some others (I saw early versions of Half-Life on the DC, when it was already delayed by at least six months, and let me tell you, it had *major* problems+) it was a disaster. What I would tell developers who were asking me if WinCE was worth using: "It will get you a solid 15 FPS, and if you're willing to optimize your rendering code with some assembly (to make use of the SH4's vector functions), you should be able to get 30 FPS. You'll get your game up and running faster, but you'll spend more time optimizing it for speed."
Version 1 of WinCE for Dreamcast was pretty buggy, version 2 fixed a lot of things, but even once they came out with the final version (I think 2.1), there were still lots of bugs. Developers were asking me if Microsoft would release WinCE 3, or at least fix some of the bugs. I tried to get the source for WinCE 2.1 for DC (so that I could try to at least maintain it myself for the developers) and got nowhere. Mind you, this was only a few months from Sega canning the Dreamcast anyway.
Microsoft did what they could to get developers to use WinCE on the Dreamcast. They'd send out promotional material to every new (and existing) Dreamcast developer which included a T-shirt, a Leatherman tool and of course, the WinCE SDK CD. We got a lot of thanks for the free tool and a T-shirt, while the CDs went into the garbage.
-- Joe
+ That's not to say that the sole decision to cancel Half-Life for the Dreamcast was because of WinCE performance. There were also some other issues outside of that, which I shall not discuss, but WinCE was a big factor.
Re:XBOX series *LACKS* important DC features (Score:3, Interesting)
Seriously though, them using Windows CE for Dreamcast played a major role. They couldn't keep a decent frame rate (which probably came from the combination of C++/WinCE/DirectX), and they were having trouble with sound. (The sound one I recall in particular because they wanted to do multiple effects on a playing sound, and DirectSound wasn't capable of it, because it was
What about the maturity of the market? (Score:2, Interesting)
Typical 1Up bullshit. (Score:5, Insightful)
X360: Will have Halo 3. And it will be huge."
How the hell do they know Halo 3 will be huge? If it's like the last one it won't be finished and it won't be a patch on the FPS games the PC has been doing for years.
Who the fuck is bribing the whole games industry into giving the Halo franchise such a cock sucking? It's average at best and nothing revolutionary, why everyone hails these games as the second coming I don't know. And before anyone tells me about Halo 2 on Live, it's full of squealing 13 year olds who call everyone gay when they get fragged.
Re:Typical 1Up bullshit. (Score:4, Insightful)
Halo has brand recognition under its belt. You have to look at Halo in the terms of an iPod to understand why, barring some major screw up, it will always be successful.
Halo is to multiplayer FPS's as iPod is to MP3 players. There are a number of similarities when comparing the two. Halo was not the first multiplayer FPS, we've been doing this on PCs for years. In the same way, the iPod was not the first MP3 player out there. In both cases, it was the technically savvy, the geeks, the "true-believers" that actually utilzed what was existing at the time. iPod and Halo brought this stuff to the mainstream masses, in an easy to use, friendly way.
Now they're a part of culture and they "are" the market they belong to. "Do you have an MP3 player?" gets "um.... I have an iPod!?" Same way with Halo... The thing is you know there's better stuff out there, and I know that there's better stuff out there, but the populous either doesn't know or doesn't care. Plus you have to factor in the fact that Halo was a lot of people's first time... and as they say, you always remember your first.
Halo is multiplayer fps, fragging a bunch of the guys on Friday night, the future of gaming, to much of the population out there. Just like it's fun for us to get together and LAN party, it's fun for them to get together and Halo party. That's why the next iteration of Halo will be successful.
Re:Typical 1Up bullshit. (Score:3, Insightful)
Who the fuck is bribing the whole games industry into giving the Halo franchise such a cock sucking?
Well... Halo was fun, not so challenging that I couldn't beat it on Legendary if I felt like playing it through a second time. (I'm not as good at video games as when I had an Atari 2600...) Halo 2 did lots of things that probably should have been in Halo. If you were already a Marathon fan playing Halo you probably felt like you were going from Blade Runner to St
Why the 360 may do well - easier piracy (Score:4, Insightful)
regular Xbox was Dreamcast 2.0. (Score:5, Interesting)
Back when Dreamcast was starting up, MS offered up their Windows CE as a platform to Sega as the DC OS. It came in late, so the first games didn't use it. But Sega was pressing their developers to use it, and MS was helping out a lot. Japanese DCs came with the text "designed for Windows CE" on the front.
But something happened, Sega got word MS was doing all this because they were working on a gaming machine of their own, a "super Dreamcast". And MS was offering up CE so that when MS' box came out they would have a lineup of games ready to go, or at least easy to port. It would give them a huge legup on all the other competitors in the video game market (including Sega).
So Sega immediately told their developers not to use Windows CE. Only one game came out with Windows CE, Sega Rally (the browser also used CE). And US Dreamcasts say "compatible with Windows CE" on the front.
And not too long after, MS released their machine with a controller which was very similar to the DC controller. Same basic layout, with two additional buttons and the hole in the top for the memory unit display covered (Sega had moved away from the memory cards with displays by that time too).
So, Xbox really was a super Dreamcast, or a Dreamcast 2.0 if you wish.
Re:Stupid stupid stupid (Score:2)
The Dreamcast failed for ONE SIMPLE REASON. Every single gamer in the entire world said to themselves: "Instead of spending $200 on this console, I'll wait and see what the PlayStation 2 is like."
No amount of marketing cash could POSSIBLY have EVER reversed this viewpoint for the vast majority of the people. Those on whom the marketing DID work for (hardcore gamers who buy every console anyway, and Sega fans) would've bought it even if Sega didn't promote the console at all.
I
Re:Stupid stupid stupid (Score:2)
Re:Some interesting parallels... (Score:2)
As an HDTV owner I am pleased, but honestly it doesnt matter so much. If the game is fun then I tend to not notice if it has pillarboxes on the sides of the picture and just have fun playing. It is a nice bonus to have the picture in 16:9 and progressive scan, but I think it is stupid to buy a console because of the graphics or resolutio
We're talking about Microsoft here (Score:3, Insightful)
Because we're talking about Microsoft here? Remember Windows 1.0?
The Xbox isn't yet supposed to make money. It's supposed to extend Microsoft's market. Then, it's supposed to make money.
Re:I don't see the paralel at all ... (Score:3, Informative)
Sega Saturn?
Sony Playstation?
Optical Media...