Halo 1 And 2 In Hi-Def On 360 48
Bungie has confirmed via one of its weekly updates that Halo 1 and 2 will be playable on the 360. Moreover, they'll look even better as gamers will have the option of watching in 720p as opposed to the original console's 480p. From the article: "But here's another bonus - the hardware in the 360 can do a lot of nifty stuff, and specifically in the cases of Halo and Halo 2, it can display the graphics in wide screen, at 720p, with full scene anti-aliasing. And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player. The best way to describe it is that both games look like they're running on a PC at those resolutions."
Wow, newer 3D chips are faster? (Score:3, Interesting)
Re:BFD (Score:1)
Re:BFD (Score:1)
Re:BFD (Score:1)
Re:BFD (Score:2)
Umm...maybe you didn't put enough effort into finding a solution. You have a few options:
1. Many HDTVs have DVI inputs -- you can hook this up to your DVI out on your video card (if it has one)
2. If your HDTV has an HDMI input, you can buy a converter to match up to your DVI out on your video card.
3. If your HDTV doesn't have DVI/HDMI inputs, or your video card doesn't ha
Re:BFD (Score:3, Insightful)
Re:BFD (Score:2)
Re:BFD (Score:1)
However, just like we were all abysmally disappointed with the PC port, if there are any framerate issues with Halo 1 or 2
Just Like A PC (Score:5, Funny)
To further maintain this illusion, Microsoft has said that the games will randomly crash to a faux "desktop" and occasionally display a Blue Screen of Death, requiring the system to be restarted.
In related news, MS recently announced the addition of Clippy to the multiplayer modes. "It looks like you're trying to pwn n00bz..."
Re:Just Like A PC (Score:1)
Clippy and BSOD jokes? This is 2005 right?
Re:Just Like A PC (Score:1)
Re:Just Like A PC (Score:1)
Re:Just Like A PC (Score:3, Insightful)
You're saying it's retro, too? Neat!!
Re:Just Like A PC (Score:1)
Well. (Score:1, Insightful)
Re:Well. (Score:2)
Go back about as far as you can in the 3D spectrum to glQuake. That's about as far back as you can go on modern hardware. Now, crank up the res, apply AA, and AF. It looks like... you increased the resolution and applied AA and AF. How does it look worse? I mean, the textures are sharper at distances, the jaggies are gone, and everything is just sharper in general due to the
Re:Well. (Score:2)
Go back about as far as you can in the 3D spectrum to glQuake. That's about as far back as you can go on modern hardware. Now, crank up the res, apply AA, and AF. It looks like... you increased the resolution and applied AA and AF. How does it look worse? I mean, the textures are sharper at distances, the jaggies are gone, and everything is just sharper in general due to the
Re:Well. (Score:1)
Re:Well. (Score:2)
Actually, no. Textures are the same as before, exactly. Things are not fuzzier, they are exactly the same. The only difference is the number of pixels used to make up the texture. If the texture is
Mouse Please? (Score:2)
Re:Mouse Please? (Score:3, Informative)
The biggest limitation they talk about is not being able to instantly do a 180, but that seems semi-realistic anyway.
And yet.. (Score:1)
Re:And yet.. (Score:2)
720p vs PC (Score:2)
1080p is 1920x1080 and many PC games can run at or above 1600x1200.
Re:720p vs PC (Score:2)
The point they were making was that some manufacturers might take a normal 480p game, with 480p textures, and simply upscale it to 720p, and claim it outputs 720p, but the game would have fuzzy textures, and fuzzy edges.
But they're not simply upscaling, the game is actually rendered at 720p, so it will have sharp edges, and sharp-to-semifuzzy-textures. It will look just as sharp as a PC playing at 1280x720.
Re:720p vs PC (Score:4, Interesting)
It looks a bit odd, though. Take this screenshot [bungie.net] as an example - there are some really lumpy pixels on the cables and archway to the left of the picture.
Actually, I've just spent the last ten minutes making some rubbishy animated GIFs comparing differences between screenshots.
Here's one comparing Xbox and Xbox360 shots [hylobatidae.org] - there's definitely a difference, but there are horrible jagged pixels on the wires to the left on both of them.
Here's another comparing Xbox and Xbox360 shots again [hylobatidae.org] - go on, tell me which one's which.
And finally, my favourite. Comparing the 1280x720 image with a version scaled down to 640x360 and back again [hylobatidae.org]. Here I chucked away three-quarters of the information in the screenshot (I did a nearest-neighbour scale down to 640x360 in The GIMP, a cubic scale up to 1280x720 and applied 40% sharpening). First of all, try to tell them apart - there are some slight differences on near-horizontal lines, but otherwise the 1280x720 image might as well have been rendered at 640x360 then scaled up to the larger size.
Either these are extremely bad screenshots (they did mention having to grab the video), or there's something very strange going on. I hope it's the former, but there still isn't much improvement over the original Xbox...
Re:720p vs PC (Score:1)
Neither FEAR nor Quake4 run at 1920x1200, my monitor's native resolution.
They're capped at 1600x1200.
Same with remote-desktop
Re:720p vs PC (Score:1)
r_mode -1
r_customWidth 1920
r_customHeight 1200
in Quake 4?
Re:720p vs PC (Score:2)
Several games benchmarked at 2048x1536
What about the Rev? (Score:1)
Is this really impressive? (Score:2, Insightful)
Are they really trying to make something out of nothing? I personally have not worked with a modern gaming console, but (being that these systems are, unlike a PC, typically designed around 1 or 2 standard resolutions) wouldn't it make sense to have the Resolution controlled by the system's API? Even if it wasn't, it would be trivial for the 360 to recognize a XBox game and reject it's settings for Resolution, Anti-Alaising and A
Re:Is this really impressive? (Score:1)
Re:Is this really impressive? (Score:1)
What? (Score:3, Insightful)
What kind of shit hardware does this guy use to "upscan" (upconvert) his movies?
I guess the whole home theatre community obsessed with picture quality has been wasting hundreds of dollars on upscaling DVD players, because apparently they look kludgy, artifacty, and smeary -not better.
Re:What? (Score:2)
PC? (Score:2, Funny)
Heh, imagine that. A console that looks as good as last years PC. What will they think of next?
Re:PC? (Score:2)
But PCs will always have th graphical edge, but I personally keep on getting the impression you need to be in a near-constant upgrade cycle if you want to keep your PC near the cutting edge. I don't plan to buy a next generation console until it's about £150ish (and I can see which one has the best games). I doubt I'll get my PC up to a reasonable gaming
Uh... (Score:2)
Yet another reason why most PC FPS fans won't buy Halo.
Ok, and? (Score:2, Insightful)
Hard Drive (Score:2)
I would suspect that you do (I thought I remembered reading that backwards-compatibility required the hard drive), but I'm not sure.
What about... (Score:1)