Final Fantasy XII U.S. Demo 53
Tim Butler writes "1UP has posted a massive blowout on the U.S. demo of Final Fantasy XII that ships with Dragon Quest VIII next week. They're definitely impressed, saying 'This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.'"
Re:Nice... (Score:2)
I played the demo of that one, and it sucked. A lot.
Re:Nice... (Score:1)
I guess I'll see when I receive my FFXII demo. Err, uh, I mean, umm, Dragon Quest VIII.
Stopped caring (Score:2, Interesting)
It's probably great if that's the kind of game you like to pl
Re:Stopped caring (Score:2, Interesting)
Exactly! Morrowind rocked my world once I got used to it, since there were SO MANY choices, and I'm dying to get its sequel, but I could not stand FFVII or FFX for just the reason you explained. FFI at least seemed interesting enough to want to explore, Dragon Warrior I would let me roam almost the whole map from the beginning of the game, but FFVII and since feel like I'm having my hand held, and the only real danger in the game comes i
Re:Stopped caring (Score:3, Interesting)
With Morrowind, I felt like I was given no direction
Re:Stopped caring (Score:1)
Re:Stopped caring (Score:1)
Although it's interesting that computer RPGs based on D&D or similar mechanisms, I find, fall somewhere in the middle between Japanese RPGs and the complete openness that was Morrowind. I'm referring to games like Baldur's Gate, Planescape:Tormet, and KOTOR. There's still this storyline that you are forced to follow, but there were different ways of fulfilling it. (For examp
Re:Stopped caring (Score:3, Insightful)
I loved all the elder scrolls games for their openness and ability to do what you wanted. I actually never followed the main plot in any of those games but clocked many hours to them.
I also loved final fantasy for its ability to tell me a great story and presnet it very cinimatically for me. In the newer ff's, the cut scenes were a great reward for me when i finally go to one, as I have always enjoyed square
Re:Stopped caring (Score:1)
androgynously delicious (Score:4, Insightful)
(maybe with exception to FFIX [ffonline.com], which had a conquistador and a rastafarian it it)
Re:androgynously delicious (Score:5, Funny)
Re:androgynously delicious (Score:1)
Re:androgynously delicious (Score:1)
MMORPG-ishness (Score:5, Insightful)
Remember, the whole reason why RPGs had battle transitions in the first place is because the technology wasn't there for them to make the battles look as pretty as they wanted to on the same screens that the players explored (imagine FF1 if the battles took place on the map screens. Now imagine FF1 if you walked on the map with the same character sprites you had in combat. Get the idea?) It's an abstraction that we don't need anymore, so they got rid of it, since keeping tradition for the sake of tradition is just retarded.
Re:MMORPG-ishness (Score:5, Insightful)
Re:MMORPG-ishness (Score:3, Insightful)
Re:MMORPG-ishness (Score:1)
No PC demo? (Score:1)
Re:No PC demo? (Score:2)
Yes. RTFA.
Re:No PC demo? (Score:2)
Re:No PC demo? (Score:2)
Stupid Blurb (Score:4, Insightful)
Re:Stupid Blurb (Score:1)
Re:Stupid Blurb (Score:1)
Re:Why (Score:1)
Re:Why (Score:1)
Re:Why (Score:2)
Or they could come up with a more original storyline format. If they keep focusing on gameplay, pretty soon you might find you're no longer playing an RPG. I don't play RPGs for the gam
Re:Why (Score:1)
In the case of Final Fantasy it got in the way quite often.
Regarding minigames, I onsider that one of the parts where Final Fantasy could learn from Anachronox:
"Oh dear, looks like you failed that minigame! Want to try again?"
[Yes]
[No]
[Can't we pretend I made it?]
Another part is handling the levelling of party members that aren't in the active party (I'd prefer if you could have all
Re:Why (Score:2)
Regarding level
Re:Why (Score:1)
I still prefer levelling all characters. Sure, they have to be balanced but if there are one or two characters that I want t
Re:Why (Score:2)
From a Dragon Quest fan (Score:1)
I'm still more concerned about Dragon Quest VIII though. FFXII was a good play according to a DQer at E3 2004 so I don't think the demo will be abysmal. DQVIII, however, adds mismatched voices, poor button layouts (try using L1 and L2 as yes and no and then go to the menu where L1 becomes page left) and *shivers* the menu... Bundling t
Re:From a Dragon Quest fan (Score:4, Insightful)
Re:From a Dragon Quest fan (Score:1)
Re:From a Dragon Quest fan (Score:1)
2. More pages, smaller weight per page (easier to load
Most likely, it's #1 though.
Promising (Score:1)
Re:Promising (Score:1)
Forget Square, gimme Enix! (Score:2)
Re:Forget Square, gimme Enix! (Score:1)
Re:Forget Square, gimme Enix! (Score:2)
/me checks
Actually they did Code R (Sat, 98), Planet Laika (PS, 99), and Godzilla Generations Maximum Impact (DC, 00). By the way, check out a nice Soul Blazer trilogy fan site. [terraearth.com]
hahaha (Score:4, Informative)
That's priceless.
Hasmal is l33t. (Score:2)
ZOMG H45ma1 15 t3h |_337!!1 H3 PWn2 t3H 3n3N\y n00bz w1t t3h r0xx0r!! w00t!1!eleventyone--what? They're saying it's not good? t3h SUX!!
Re:Hasmal is l33t. (Score:1)