Rare Gambles On Dark Discs 87
Next Generation reports on the risky choices Rare made with Perfect Dark Zero. They actually began stamping the discs before the game was certified so that they could make the Nov. 22nd launch date. From the article: "The certification process is the final stage a game goes through before manufacture. Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues. Games that fail, even in the smallest detail, are sent back to publishers and developers for changes. The process can take days, or even weeks."
Trickle-down QA (Score:3, Insightful)
Re:Trickle-down QA (Score:1, Funny)
Re:Trickle-down QA (Score:4, Insightful)
Frequently, developers would want to hurry the process along so they wouldn't miss their ship date. Mostly, this meant overtime for us to try and get the full test cycle completed in time, but occasionally developers would want to start the print run before we were finished (and this became much more noticable with titles that offered 'patching' functionality over the network, since the feeling was they could fix any serious issues that way. That might be why MS was willing to take the risk, I imagine that Live allows them to patch games to some degree.)
Our attitude towards these requests was basically 'OK, but it's on your head!' If the producer chose to push the game through, we all knew that it wouldn't be on OUR heads if we missed something in the abbreviated test cycle. The producer (or whoever) made the decision and chose to take the risks. I imagine the development crew would feel much the same way, although they have a bit more of a personal stake in it.
Re:Trickle-down QA (Score:2)
Re:Trickle-down QA (Score:1)
Re:Trickle-down QA (Score:2)
I thought the $299 unit lacked a hard drive? I'm sure users will love having to have a seperate memory card for each game that patched something significant.
Re:Trickle-down QA (Score:2)
Wow, that is some risk (Score:5, Funny)
This kind of extreme guts is why I love Microsoft! They're so hardcore! In fact this makes me want to buy another XBox 360.
Re:Wow, that is some risk (Score:3, Funny)
But there aren't any left, my country only got 2.
Not that uncommon. (Score:2)
Wait a minute (Score:2, Funny)
So let me get this straight....Microsoft checking for bugs?
Re:Wait a minute (Score:2)
Yeah, like that would happen.
Re:Wait a minute (Score:1)
Re: (Score:2)
Re:first post (Score:1)
Re:What's the issue? (Score:2)
Re:What's the issue? (Score:1)
Re:What's the issue? (Score:2)
Re:What's the issue? (Score:4, Insightful)
Re:What's the issue? (Score:1)
So, if a console has no protection against third party games, it's okay to produce them, but if Xbox requires an MS key on games to run (never knew that), but since the Xbox is copy protected, it'll be a DMCA issue if another company makes games that can trick the Xbox?
Re:What's the issue? (Score:2)
Re:What's the issue? (Score:1)
Re:What's the issue? (Score:1)
Re:What's the issue? (Score:2)
Re:What's the issue? (Score:1)
Re:What's the issue? (Score:2)
Re:What's the issue? (Score:5, Informative)
Ignoring the part about Rare being owned by MS (which is really irrelevant to the point), your assumption is mistaken.
First of all, it's neither here nor there but you've got the wrong precedent. The only case in which Nintendo actually went to court against Tengen was found in favor of Nintendo. The case which you're probably thinking of was settled out of court (again, though, with Tengen paying damages to Nintendo for breach of contract - they had been a licensee).
The precedent you're thinking of was decided in Atari vs. Activision, which settled the fact that third party developers had a right to develop games on any manufacturer's system, with or without help from that manufacturer. This is not disputed today.
However, manufacturers still have the right to implement technological "locks" on their systems, and in fact this is why Nintendo ended up suing Tengen and Tengen ended up paying them damages. Reverse-engineering is one thing, but Tengen lied to the US copyright office to obtain Nintendo's lockout program (they told them they needed it for the court case, not for commercial use), which they then duplicated on their cartridges. Tengen was clearly guilty of copyright infringement in that case.
The same would be true of anyone who today tried to release games without the approval of a console manufacturer, especially now that the DMCA exists, which prohibits the breaking of encryption around copyrighted works (in this case, the code on the lockout protection chips). Console manufacturers own code needed for a publisher to run their games on the console in question, and only the manufacturer has a right to license that code. They're also free to set conditions (such as quality control conditions) in their license contracts.
All 3rd party developers today go through a quality control process run by the console manufacturer, whether it's Nintendo, Sony or Microsoft. Otherwise they would not have access to the code they would need for their games to work. It was exactly the case you mistakenly described that standardized this process to begin with (it did the opposite of what you think it did), and the DMCA has only strengthened the console manufacturers' hand. (I hate the DMCA, but I think most people are happy that there is a standard QA process for console games.)
The only developers who do not go through a standardized QA process are PC game developers. Which is one reason why PC games tend to be buggier and why the quality control is inconsistent from one developer to another. (Some developers may put out games that are pretty clean, others may put out games that are an unplayable mess.) That's not to say that every console manufacturer's process is created equally - in my own personal experience MS and Sony are both pretty lax in terms of bugs and overall polish in both first- and third-party games when compared with Nintendo, probably because they're competing so hard with each other lately on release dates while Nintendo sort of goes its own way. (Sony also seems to have gotten worse over the years, again as MS has started to catch up a bit in sales.)
But the point is, the way the process is described here is the way it always works; the only difference is Rare started pressing discs before the game was certified.
Re:What's the issue? (Score:1)
What about Sony v. Connectix and Lexmark v SCC? (Score:2)
Re:What about Sony v. Connectix and Lexmark v SCC? (Score:2)
Re:Yeah.. sure (Score:1)
Re:Yeah.. sure (Score:3, Interesting)
Re:Yeah.. sure (Score:2)
But it's hard to tell at this point. Generally when the management is truely asleep at the wheel, you get abominations like the N-Gage. The management for the Xbox division of Microsoft obviously cares enough to give the Xbox a good number of quality games and well known companies backing it.
Oh, they're only giving us what the gamers want in to make money? Sorry bud, but they're a business, and they have marketshare and money to make. If them getting marketshare entails them giving
Shouldn't be a problem (Score:2, Funny)
In all seriousness, though, as long as the game runs on both SKU's and can be completed without too much frusteration and the multiplayer works. It'll be fine. If not, two things can happen.
1) only those with the HDD will get to play the patched version.
2) Rare gets screwed in a few
Re:Shouldn't be a problem (Score:1)
Apples and oranges. OS'es and office suites need to be patched to keep up with the changing hardware. How often does console hardware change? This is an erroneous observation in my opinoin, and just sets out to attack MS, something the
Re:Shouldn't be a problem (Score:1)
Re: (Score:2)
Re:Shouldn't be a problem (Score:2)
Re: (Score:2)
Re:Shouldn't be a problem (Score:2)
That word....I think you do not know what it means.
This is about gameplay and interface, not content (Score:5, Interesting)
Xbox Technical Certification Requirements (TCRs) are no joke. They specify exactly what every Xbox game must and must not do. Some of my (least) favorite:
* If a controler becomes unplugged during play, the game has to pause and accept a replacement controler on ANY port.
* at the initial menu, if there is no interaction for some amount of time (between 15 and 30 second if I remember right) the game must play an "attract" video suitable for in-store display.
* various in-game messages regarding system events (memory unit access, network connectivity, error states) must use a specific vocabulary (they're blocks, profiles and System Link, not kB, save games, and LAN) and in some cases specific wording of messages, particularily error messages.
* The game must use a reasonably consistent menu selection look & feel that provides clear indication of the selected item in cases of a two-item menu.
Re:This is about gameplay and interface, not conte (Score:1)
Re:This is about gameplay and interface, not conte (Score:1, Funny)
Re:This is about gameplay and interface, not conte (Score:3, Insightful)
So a newbie who knows that his memory card has 40 blocks or whatever and the game says 40 Kb; that would be ok with you?
"least" favorite? (Score:3, Insightful)
Re:This is about gameplay and interface, not conte (Score:4, Funny)
That's just downright silly. I bet Sony would never force developers to use the exact same message every time someone uses their Memory Card (8MB)(for PlayStation2) to save their game.
Re:This is about gameplay and interface, not conte (Score:2)
Hold on a second - Rare can sign their own discs? (Score:3, Interesting)
1 developer prepares disc image, sends to certification
2 certification responds with TCR violations
3 goto 1 unless no TCR violations
4 certification sends image to Great Disc Signing Machine in the Sky
5 Great Disc Signing Machine in the Sky sends signed image to developer and Xbox Disc Fabiration
6 Profit, if you're lucky.
This would indicate that Rare managed to get to step 4 without going through 2 and 3. And indicates that for the 360 each developer might have their own private key for signing. This could be excelent news for modders given that there may be private keys wafting around the world instead of being locked in a room in Redmond.
Re:Hold on a second - Rare can sign their own disc (Score:2)
Re:Hold on a second - Rare can sign their own disc (Score:2)
I'd probably guess Microsoft probably signed the code themselves, having the keys floating around (even to 2nd parties) would increase the chance of a code leak quite a lot, as you say.
Re:Wow, that is a new one for RARE! (Score:1)
Re: (Score:2)
Re:Hopefully this isn't a trend (Score:2)
Microsoft thinks everyone is going to buy this gam (Score:1)
Well, at least they're not making more copies of PD:Z than they are systems. Hello, E.T.
Re:Microsoft thinks everyone is going to buy this (Score:2)
Re:Microsoft thinks everyone is going to buy this (Score:1)
Re:Microsoft thinks everyone is going to buy this (Score:1)
Rare? (Score:1)
Re:Rare? (Score:1)
I don't think we can blame MS for Rare's lackluster output since acquisition. Bungie seems to be doing fine under them. And Rare made nothing but quality games under Nintendo. The determining factor appears to be... Rare.
One question would settle this: Whose idea was "Grabbed by the Ghoulies"?
Re:Rare? (Score:3, Interesting)
Of course it should pack a punch considering it's less than 10 hours long and was originally going to be made for (this is true) the Nintendo 64. I mean, they spent over 6 months of development for each hour of gameplay (assuming you do one quick playthrough and throw it away).
Meanwhile, the
Re:Rare? (Score:1)
Wonderful! (Score:2)
>Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues.
When are they going to start doing this for Office releases?RTFA: PDZ Passed Verification (Score:1)
According to the article, they passed, so it's not a big deal.
All this article is saying is that if it hadn't passed certification, they would have just thrown out all the "bad" copies of the game and missed the launch date.
disc costs (Score:2)
Good job Microsoft (Score:2)
I wish they put the same effort into securing Windows.