Greatest Games - The Sims 57
Gamespot has another article in its continuing series on 'The Greatest Games of All Time'. This time they profile The Sims, the Will Wright PC classic. From the article: "While The Sims was certainly revolutionary, it wasn't simply the revolution that makes it one of the greatest games of all time. Like all truly great games, it is the timeless and continually entertaining gameplay that makes The Sims so worthwhile. And while in the years since its release there have been many more versions to choose from, there's something quite heartwarming and familiar about the original game and its very specific choices, the sublime stainless steel refrigerator, the Henry Moore-esque statue, and that handy dandy little burglar alarm."
Am I the only one... (Score:5, Interesting)
Re:Am I the only one... (Score:3, Insightful)
The Sims is like a giant barbi house. Therein lies its demographic.
Re:Am I the only one... (Score:3)
Re:Am I the only one... (Score:2, Insightful)
That's The Sims Online, not The Sims - two very, very, different games.
How people can play FPS games with their endless cycle of "see enemy > shoot enemy" escape me... Different strokes for different folks.
Re:Am I the only one... (Score:2, Interesting)
Re:Am I the only one... (Score:1)
I'm hoping they'll integrate the Sims and Battlefield 2 so that I can take an Apache to those neighbors with the nicer house and appliances.
Re:Am I the only one... (Score:1, Informative)
And no: As a first-person shooter-gamer: I'd rather sit at home than fight a -real- war outside(which would be equivalent to your Sims case).
Re:Am I the only one... (Score:1)
Re:Am I the only one... (Score:3, Funny)
It was the moment when I realised I'm telling my Sim to clean the toilet that I realised that a) I'm impressed that they went to that level, and b) WTF am I doing playing this game?
It astounds me that people actually continue to play this game.
Buy an ant farm, please!
Re:Am I the only one... (Score:1)
Re:Am I the only one... (Score:5, Insightful)
The classic answer is "well, that's because you're a male. Females like the virtual dollhouse. It all goes back to the dawn of time when men were out hunting woolly mammoths and..."
That may be. But for me it wasn't the lack of things to kill or the non-goal-oriented nature of it or even the "there is no winner" gameplay. It was two things:
The worry, bother, and stress of the Sim's day-to-day life was a big putoff...all that time spent trying to keep your dudes and dudettes happy & balanced, on time for work, socially fulfilled, etc. I just didn't find that fun. It's just chasing dollars (er, Simoleons) or trying to get meters aligned right. When kids play with dolls, they skip over the boring stuff! Why wouldn't a game?
I'd expected that tedium of that to be handled by the game while I focused on more interesting things (relationships, etc.) A game where you're constantly mapping out relationships among many people, interacting, building social networks, and of course all the politics that goes along with that could be very interesting. But no - it was a constant struggle to get the bills paid, keep everyone from being depressed, etc. Just a lot of chores that were not fun. I also found the social scale rather lacking - I expected hundreds of Sims, not handfuls.
I also found the focus on "stuff" rather tedious. This is not to say I've abandoned materialism, live in a yurt, and eat only grasshopper droppings. But the game focused too much on stuff to buy, how to decorate your house, etc. The interactions with other Sims was rather crude and didn't go anywhere besides marriage and reducing your loneliness. The only reason to interact with other Sims is to push a lonely meter down. If I took either life or the game more seriously, I'd make some weighty comparisons between real life and the game, since tedious materialism and empty relationships often abound in each...
I am willing to stipulate that perhaps if I'd really gotten into the game (beyond two weeks of nightly play), perhaps I would have found strategies for raking in loot, etc. that would have reduced that part of the tedium. But to me it's just a flawed focus...all of that day-to-day boring stuff should have been out of scope and done by the game, while I focused on Fun Stuff. And nothing would save the social model - perhaps because computers simply aren't there yet to make really interesting social simulations.
Re:Am I the only one... (Score:3, Insightful)
Um, are you sure you've ever seen a couple of little girls playing with dolls? I have a 9 year old sister, and I'm 23, young enough to vaguely remember that time in my life, but too old to feel into it. When she was about 6, her friend would come over and bring all her dolls on a weekly basis.
I caught snippets of what they were doing... do you think they were doing something grandiose? Like a wedding ceremony? Childbirth? Heck no, they
Re:Am I the only one... (Score:2)
If you feel it, it isn't fake.
Re:Am I the only one... (Score:2)
Re: (Score:2)
Re:Am I the only one... (Score:2)
Variety! "
Yes, but that too is repetitious. I think the popularity over FPS is the multiplayer aspect. The Sims BOMBED, yes totally BOMBED in taking their game online. I have NEVER played the single player version of an FPS, but always sent straight to the multiplayer.
On a geek level, it'
Re:Am I the only one... (Score:2)
I typically like games like Sim City (Only the first few versions, the last ones became too tedius), Roller Coaster Tycoon (The second version was best, the graphics in the third version I thought were horrible), Sim Ant, Civilization, Rise of Nations, etc. I thought the Sims would be something along the lines of the games I just mentioned, but it isn't.
[Complement] (Score:1)
So... Will you be my friend now? I only ask because I'm trying to get this promotion at work. If you do not comply now, that is OK; I will simply keep joking with you and giving you backrubs until you do. Be warned, however, that if I am too involved in rubbing your back or trying to tickle you, I may pee myself and yell nonsense into the skies.
Re:Am I the only one... (Score:1)
No, I found it to be boring, too. Though I should admit that I also found your post boring, especially since you criticized the game so I can no longer do that. When I started reading the comments I was like, "man, I'm going to rip the Sims a new one, and probably everyone will mod me down because everytime I'm critical about anything I get modded down. Yet other people like you can be critical like that and get a +5 Interesting. It's like I'm a Sim and the Slashdot m
You are playing it wrong. (Score:2)
Re:You are playing it wrong. (Score:1)
Re:Am I the only one... (Score:2)
I created some charecters and was dissapointed at the lack of charecter models. Didn't like any of them. Then I bought them a house... Tried to get them to do stuff. They wouldn't get up for work. There was trash everywhere. They
Choices (Score:3, Funny)
...the kitchens set on fire and all the exits suddenly missing, the swimming pools with all the ladders suddenly missing, the bathrooms with the door suddenly missing... ;)
Re:Choices (Score:5, Funny)
They should make an expansion called "Die! Sims Die!" where the Sims try to survive their cruel player. They run away from walls/obsticles that spring up around them. You would have to try and lure them to their deaths or into traps to capture and torture them. Also, I'd like to be able to drop in some monsters in the maze to hunt them down as well. Earn money to buy naster traps and monsters and such for each kill!
Gawd I feel evil...but then the Sims kinda have that effect on many of us... ^_^;
Re:Choices (Score:3, Funny)
Maxis Quality Control (Score:4, Insightful)
Prime Example... Sim City. Great Game.
Sim City 2000. Wonderful Game.
Sim City 3000. Somewhat enjoyable Game.
Sim City 4. A shameless lust for more money.
The Sims doesn't feel nearly as grand as everyone praises it to be. And the Sims 2 seems to have even less appeal. Does anyone remember the short-lived Sims Online? Was that silently killed by the suck that is EA?
Re:Maxis Quality Control (Score:3, Insightful)
I have SC4 and have found it to be enormously enjoyable, as well as allowing for a lot of creativity in terms of geographic/regional design. The other thing about the Sims franchise that needs to be remembered is that they're not violent. Violent conflict is what basically drives most other games available, and because that isn't present in the Sims/SimCity at all, people who are accustomed to violence can find the games boring.
The original Sims took a while to ge
Re:Maxis Quality Control (Score:2)
Re:Maxis Quality Control (Score:3, Interesting)
Myself, I see them as getting better over time. Better graphics, more options, better simulations, etc... etc...
Not everyone does - nor does everyone praise Halo or Halo 2 either.
Re:Maxis Quality Control (Score:2)
And that is because, *gasp*, there are more non-slashdotters than there are slashdotters.
"Alternate" games can have a huge success while being totally non-appealing to the usual gaming crowd. That's because the people who are interested in shooting people and seeing blood everywhere, or playing sports while sitting in your living room, are a very small minority. Yet some publishers consider th
Re:Maxis Quality Control (Score:2)
The suspense is killing me! What company could you possibly be thinking of?
Re:Maxis Quality Control (Score:2)
SimCity 3000 Unlimited? THAT was a money-grab. =b
Spore (Score:1, Offtopic)
Coincidence (Score:2, Insightful)
A Myopic View of Games? (Score:3, Insightful)
But those people may not be the same ones that like to spend hours wandering down dark corridors with a make-believe gun.
They may not even be the same people that can appreciate the appeal of a game where you dress up as George Washington ordering people to discover...(fanfare!)...animal husbandry. Or a game where you can run people over for money. Or one where you follow an @ sign around the screen while it bumps up against a pile of lowercase a's.
Those posts that describe The Sims as, "a game where you mop up puddles," are missing what its fans enjoy about it, just as the above descriptions miss out on what we love about Doom, Civilization, Grand Theft Auto, and Nethack. (Though perhaps that is actually a good description of Nethack. Lemme grab a cold ! and think about it.) There's more to these games than a wry description of a banal activity.
Many critics tout The Sims as a Great Game because it brought many non-gamers into gaming without being so simple as to cater to the lowest common denominator. If Slashdotters don't connect with the game, I'd say that it's because our interests lie with other genres -- not because it's universally boring. The responses I see here are much the same as that of a non-gamer watching a Soulcalibur match and asking, "How can you even enjoy that? Hitting Y repeatedly is not fun!" The Sims may not hold the attention of a hardcore gamer for long, but is it beyond us to imagine why other people enjoyed it?
Re:A Myopic View of Games? (Score:2, Interesting)
Re:A Myopic View of Games? (Score:2)
There must be something about watching the mundanities of someone else's life that appeals to a lot of people, but I don't know what it is.
Self-indulgence (Score:1)
Dam EA (Score:2, Insightful)
How many expansion packs do u say? seven???
EA dont want to make the best game they want to make the most money. Who cares if it gets booring? as long as they can sell it.
On the other hand i do like Maxis games. Sim tower was neat
Holding out for a SimTower sequel. (Score:1)
Re:Holding out for a SimTower sequel. (Score:1)
Re:Holding out for a SimTower sequel. (Score:1)
Not exactly a /. game is it now. (Score:2)
The Sims sold, more importantly its expansions packs sold proving there is a large loyal crowd of players. After all just selling the main game does not prove populatity it could be that everyone dis-installs the game after ten minutes of play. But surely only
Poor choice of words (Score:1)
Experiment gone right? Yes.
Game able to withstand time? Yes.
"Greatest" game of any time period? No. Financially successful but lets face it, if it wasn't for the hardcore modders, the game would've gone stagnant years ago. The expansion packs offer beans compared to the meat and potatoes of the free online add-ons.
Revolutionary? No, all they did was take SimCity and put it at the micro/Sim level. The only reason it was never done before was due to hardware limitations.
Is The Sims' ability
Re:Poor choice of words (Score:2)
The exact same argument can be leveled against the Half Life series. Without the niftiness of stuff like Counterstrike and Garry's Mod the entire series would have been 'just another FPS', instead of the juggernaut it is now. Any modern game which sets out to be a true classic seems to need one of two things going for it- either expandable by a mod community, or to be a MMORPG.
Re:Poor choice of words (Score:1)
So I don't know what you're talking about when you say "Without the niftiness of stuff like Counterstrike and Garry's Mod the entire series would have been 'just another FPS',".
In fact, I see it in top 10 PC g
Re:Poor choice of words (Score:2)
I agree, Half Life was an incredible game, but so was The Sims. Both would have enjoyed relative obscurity compared to their current status were it not the free content, however. Let me explain more by going through the arguments as put forward and saying how I feel they apply to HL:
Half Life was a very strong game, but if it wasn't for it's expansions it would have been stale years ago. The expansions (Blue Shift etc.) offer very little compared to the free online add-ons, such as CS.
Half Life was in
Re:Poor choice of words (Score:1)
Re:Poor choice of words (Score:2)
Beware the source (Score:2)
It wasn't THAT revolutionary... (Score:2)
The real revolution here is that it catered to... (Score:2)
That's what makes The Sims the best selling PC game of all time. Will Wright created a game that women just drool over. He might as well just have called it "Dollhouse." The game allows women to play like they were little girls again, but without anyone questioning whether they have grown out of anything or not.
That is the revolution behind this game, not exactly the game play.
A truly great game. (Score:1)