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Role Playing (Games)

RPGs In The 'Real World' 184

As more and more people realize the fun they're denying themselves by turning away from orc-bashing and dragon-baiting, mainstream businesses and media are paying more attention to RPGs. Sam the Giant writes "Barnes & Noble University is offering a free 8 hour on-line course titled 'Discover Dungeons & Dragons: Becoming a D&D Player'. The free course is described as follows: 'As a beginning player, this course will guide you in understanding how D&D works, explaining the various worlds and characters types that it is based on, creating a D&D role for yourself, and understanding how your player role interacts in the world and with other characters. You will learn the extent of your abilities and the possibilities that lie ahead for your player, including magical spells, mythic quests, and epic battles with incredible monsters.' It's free to enroll." In the same vein, NPR's great reporting turns to World of Warcraft. Dragoonmac writes "All Things Considered recently ran a feature about WoW communities, farmers, and a humorous review of real-life. A Slashdotter's must hear."
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RPGs In The 'Real World'

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  • Ain't Real World (Score:5, Insightful)

    by gbulmash ( 688770 ) * <semi_famous@noSpAM.yahoo.com> on Friday December 02, 2005 @09:33PM (#14171388) Homepage Journal
    Real world?????

    IMO, if I'm not rolling a 20-sided die, it's virtual. Actually, even if I am rolling a 20-sided die, it's virtual.

    If I think "real world" in relation to an RPG, I think of physically playing the game, such as an assasination game or something like that. To me, RPGs around a table or the flickering light of a monitor are virtual. Before I ever touched a computer, D&D was a form of VR where your imagination was the interface, a module was the software, and the dungeonmaster (along with a number of dice) was the CPU.

    - Greg

    • by MoonFog ( 586818 ) on Friday December 02, 2005 @09:35PM (#14171408)
      Isn't that the wonder of it? Even with today's tools that will allow us to really visualise the game, most of us prefer the old fashion way of playing RPGs. We each have our own perception on how the world should look, and we picture it ourselves. No game or movie can replace that.
      • That, plus you can't fudge die rolls when the central computer's rolling for everyone.

        Quite different from when the DM says, "Everyone roll initiative" and 8 sets of dice all clatter simultaneously in various corners of the room. ;)
      • Actually, most of us enjoy MMOs more. I enjoy the classic, traditional tabletop RPG, but when you compare figures, Blizzard is making way more than Wizards of the Coast, I would guess.
        RPGs are only making a comeback with the old people who remember them from the '70s and '80s. People my age (17) just don't enjoy thinking.
        • Actually, most of us enjoy MMOs more.

          I suppose that depends on which "us" either of you are a member of. Us old codgers prefer table top games, I suspect. Personally, I enjoy the social aspect of getting around a table and playing a game with my friends. Lately we're more into board games than RPGs, but we spent several years on a couple of long-term campaigns.

          Regarding your estimation of income for Blizzard versus WotC, it comes down to how much product gets sold for the average gamer. How much do

          • I seriously don't think RPGing is going to catch on again. It simply takes too much creativity for the average person. Then you have to take into account how everyone has to be in the same place at the same time. MMOing is just simpler and more convenient for the average person.
            I wish there were some stats, but if you asked a standard demographic of Americans whether they play MMOs/RPGs, I think you would find the MMOs hold the upper hand.
            • I agree that RPGs aren't going to catch on again; us old codgers are going to die out eventually, leaving you youngsters to boil in your own broth. Unless there's some sort of social backlash or radical technology shift, the next twenty years of gaming look to be about better graphics and sound, and better integrating an individual with the gaming environment. You've seen those Battletech pods that are a completely integrated environment for one person? What happens when those hit the home market, but wit
              • Sadly, I have to agree with you.
                My generation is generally stupid. They're only tech-savvy about AOL Instant Messenger and MySpace, they can't write a sentence worth a damn, and they can't spell anything.
                I guess it's no worse than a few hundred years ago, but it's kind of annoying to see all these great, free learning resources going to waste on a generation of idiots who don't care.
                Then again, maybe RPGs just need to shake off the nerd image and market to a younger crowd. I doubt most of the denizens of an
    • The mind truly boggles. The amount of time and money people spend on gaming in general and RPGs in particular I feel guilty for having a life / being a musician and playing gigs / doing stuff that isn't work or gaming. I saw the appeal when I was a kid but I just don't any more, life is way too short to spend hours of it pretending to exist in a mythical world when I already exist in this world.
    • imho, dice man [amazon.com] is the real world rpg. with board games and computer-aided simulations, player plays a role by immersing him/herself into the virtual world, whereas the diceman plays a role by living it. what can be more real than that?
    • Leisure is real. What you are doing is a leisure activity, there. A real one. With real people. Structured around a fiction implemented as a game, yes. But a real game.
  • I thought DND was something that 'happened' to you? Like an anti-choice.

    What about "Barnes & Noble University" Can I get a degree?
  • RPG... (Score:2, Funny)

    by Comatose51 ( 687974 )
    Obligatory Quote:

    "RRR....PPPP.....GGGG........" -Blackhawk Down

    Sorry. Couldn't resist.

    Reading the NPR article now. Hope that might make up for the Karma burning. Interesting graph of WoW Gold versus USD rate. I've always wondered about that. I remember when EQ first came out and EQ Plats were trading at a better rate than the Euro (or was it Franc) was at that time. I thought it was absurd... until the eBay character sales.

    • Ditto (Score:3, Funny)

      by TubeSteak ( 669689 )
      While I realize this site is about news for nerds,
      How does a title like RPGs In The 'Real World'
      Not make you immediately think of things asploding?

      http://science.howstuffworks.com/rpg.htm/printable [howstuffworks.com]
      To keep this semi-ontopic, howstuffworks does discuss
      RPG Basics
      Tactics: How Are RPGs Used?
      RPGs: The Future

      The section on "Firing an RPG-7" might not be so applicable... but I bet it'll beat rolling a 20 sided dice any day.
  • by Anonymous Coward
    I'll pass.
  • by DrunkenTerror ( 561616 ) on Friday December 02, 2005 @09:39PM (#14171429) Homepage Journal
    The "humorous review of real-life" is two years old, and can be found here. [gamespot.com] It's pretty funny though.

    pros: Great Graphics, Vast Open-Ended Gameplay
    cons: Random Start, Permadeath
  • Comment removed (Score:4, Insightful)

    by account_deleted ( 4530225 ) on Friday December 02, 2005 @09:41PM (#14171437)
    Comment removed based on user account deletion
    • Didn't see that one comming now did you.
    • President Bush and the quest for the Holy WMD .

      I shall study that more once I get my +5 Vorpal PHD
    • Yes, especially as how they're still being made and developed in Russia (or Ukraine), who are more than happy to sell them to whomever is willing to pay them, and they continue to develop them. They now make several different (and suprising...) models, including one that has an IR seeker head (hint: Blackhawk Down). I wouldn't be suprised that there aren't a few former Spetznaz and other skilled former USSR special forces soldiers who are earning more than a few extra dollars as "technical consultants" help
  • Getting into D&D? (Score:4, Interesting)

    by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Friday December 02, 2005 @09:44PM (#14171452) Homepage
    I have recently thought about getting into D&D. Does anyone have suggestions on how to get into this game? Is there anything I should do other than "buy the basic set and start playing"?
    • Re:Getting into D&D? (Score:5, Informative)

      by Nightspirit ( 846159 ) on Friday December 02, 2005 @09:59PM (#14171503)
      First off, ignore the trolls. Many gamers go against stereotype and some are just like "normal" people. For instance, I'm a doctor currently DMing a game, one of my players is a professor, and another is a police officer. We're all sucessful and married. Hardly people living in their parents basement. RPGs can be a great way to be social, make friends, and play a game that can stimulate your mind and imagination. Your location may have a local game shop where they sell RPGs. They should have a bulletin board where people will be looking for gamers. Either contact an ad that looks interesting or put up your information. Make sure you notify the person (or put in your ad) that you are a beginner. Groups are starting up all the time, and IME getting into a game is never a problem. Ignore any games going on at the game store. They can be good for beginners, and some game shops may have excellent games going on, but more likely they are pit stops for desperate gamers, and a breeding ground for bad DMs and players. You will likely be put off if your first impression is from one of these games. Another option is to put your information on the wizards of the coast bulletin board: http://boards1.wizards.com/forumdisplay.php?f=347 [wizards.com] If you go to a game and don't enjoy it, politely notify the DM, and find another. Not all games cater to all people, and while one group may be horrible for you, another may be a perfect match. Have fun!
    • Re:Getting into D&D? (Score:4, Informative)

      by Tackhead ( 54550 ) on Friday December 02, 2005 @10:03PM (#14171519)
      > Does anyone have suggestions on how to get into this game? Is there anything I should do other than "buy the basic set and start playing"?

      Start off on the good foot. If you're a magic-user, the most important spell is Lvl. 3 Eroticism. Be sure to tell the GM that you would like to "put on your robe and wizard hat" before you learn it, aight? [bash.org]

      If your party ever encounters a gazebo [duke.edu], be sure to ask the GM how many hit dice it has. Be careful - those things have powerful resists.

      And on a more serious note, if you enjoyed either of those links, you're on the right track. Buy a basic set. Find a group of players who recognize a (Hitch-Hiker's Guide to the Galaxy, Monty Python, Terry Pratchett, Snow Crash, or any other bit of canonical geek humor) and start playing. If they're not playing D&D, play whatever it is they're playing. All pen-and-paper RPGs are fundamentally the same - if you've got even the slightest inklings of an imagination and a sense of humor, it doesn't matter how introverted you are. You'll have more fun than you ever thought possible.

    • I would suggest that you go to your local independent hobby store in your town and find first, and foremost, the AD&D first edition rule books. Forget about second and third editions for a while. The reasoning behind this is that the old, and I do mean OLD rules are not so constraining as the new rulesets are (and they are not poisoned by the WOtC/Hasbro crap).

      Once you get the books, get the dice, and i mean several DICE (d4, d6, d8, d10, d12, d20) and ROLL out a character...no computer programs pleas
    • Why don't you just sign up for the B&N class?! That's what it's there for. There are lots of internet resources for finding other players, but a good place to start would be to join the RPGA [wizards.com]. You could also inquire at the local game shop if they sell D&D stuff.
    • The very first thing to do, before buying any books or anything, is find people to play with. This can be friends who are similarly interested, or people who are already playing.

      There are several reasons for this, the first being, there is no point in buying the books for the games if you have no one to play with. This is not the type of game you play by yourself, it requires a group of at least 4 people. That way, you can split the cost of the books (specifically with D&D there are 3 core books ne

    • Suggestion number one: Don't. Get a real roleplaying game. Seriously. Unless of course you're the type of person who likes McDonald's hamburgers, Budweiser beer, and Microsoft operating systems.

      Suggestion number two: Go to a gaming store and look for a message board with available games. Find one that isn't D&D. Join as a player.

      Suggestion number three: In case you want to know what game to play instead of D&D, the answer depends on what you want. There are hundreds of quality games out there, so do
    • A piece of advice: Don't judge role-playing by the first group you stumble upon. Personally, I'm a bit picky and in my experience, at least 75% of all RPG groups turn out to be rather dull (hack & slash, unimaginative folks, etc).

      Also, while your post specifies D&D, do try and consider RPGs that have less emphasis on pen-and-paper (more storytelling style), although I'm not familiar with good COTS RPGs of the sort.

      Other than that, there are already some good posts that directly address your questio
    • Whoops. Here is the same comment, but I fixed the formatting.

      First off, ignore the trolls. Many gamers go against stereotype and some are just like "normal" people. For instance, I'm a doctor currently DMing a game, one of my players is a professor, and another is a police officer. We're all sucessful and married. Hardly people living in their parents basement. RPGs can be a great way to be social, make friends, and play a game that can stimulate your mind and imagination.

      Your location may have a local game
    • Try downloading an abandonware called "Eye of the Beholder II". It's a wonderful game despites its low tech. It really gets you into the D&D mood.
    • By far the best message board about Dungeons & Dragons is ENWorld: http://www.enworld.org/ [enworld.org] It's actually the only forum I know of where the average member is older than 30, for better or worse. They have a specific forum for gamers looking for groups to join. There might be groups in your area, try it out.

    • Re:Getting into D&D? (Score:4, Informative)

      by bytor4232 ( 304582 ) on Friday December 02, 2005 @10:58PM (#14171711) Homepage Journal
      The basic set is somewhat limiting, and although similar to Dnd 3.5e, its not quite the same, and almost all players are on full 3.5e.

      I'm a registered GM with the RPGA (the organized play arm of WotC), so I can help you out:

      1. Pick up Dungeons and Dragons for Dummies [amazon.com]. I flipped through it, and it was a very good guide for learning Dnd if you know absolutely nothing about the game.

      2. Pick up the Players Handbook [amazon.com]. Make sure you get version 3.5e. You don't actually need the Dungeon Master's guide and Monster Manual right away, but do get them some day. Each of the core set can be had for around 20 bucks from Amazon, but if you can afford a little extra, buy them from a local game shop. Its important to support them.

      3. Find a place to play. I would recommend a local hobby and/or game shop. Its the most popular game out there, and the oldest, chances are someone out there is playing it. Ask the shopkeep how to find a game. If you can't, you can always start with an online version of the game. The largest and most popular way to play Dnd online is play by post. One of the best sites for that is DNDOG [dndonlinegames.com]. They have a great community and plenty of people who would love to get another player into the game.

      Good luck! Your welcome to email me at dm@aerthon.com [mailto] if you have any additional questions.

    • I have recently thought about getting into D&D. Does anyone have suggestions on how to get into this game? Is there anything I should do other than "buy the basic set and start playing"?

      Step zero: Give up on the idea of ever getting laid.
      Step one: Find other people who are playing already.
      Step two: Sit in with them and see how the game goes.
      Step three: If you had fun in step two, offer to take over an NPC for a couple of sessions.
      Step four: If you enjoyed step three and the others enjoyed your company t
    • First step:

      Find a group. This is actually pretty easy, just ask around; there are also mail lists online, I found my current group on a forum called Access Denied. You do however, need to find a group of "real" people. There are D&D players out there who take the game way too seriously and look at it as a way to become a god in their own little worlds, where noone else can compromise them. These people are bad, mace them on sight (hehe, good pun) and quickly report them to the NSA. These people are most
  • by Shaleh ( 1050 ) <shalehNO@SPAMspeakeasy.net> on Friday December 02, 2005 @09:50PM (#14171477)
    The book stores are glutted with D&D books. My read is they are just trying to move 'em. At least the couple here near me seem to have this problem.
  • Caveat! (Score:2, Interesting)

    by Regnard ( 803869 )

    I've taken courses from the Barnes & Noble University and they usually "recommend" a book that goes along with their course, sort of like a textbook.

    This may not totally affect the course itself but sometimes, the course material refers to the book.

    • Of course, in this case, it'd be awfully hard to actually play D&D without a Player's Handbook at the very least. The course seems to be basically a guide to reading and understanding the PHB, so we can hardly fault them for saying "... and you might want to buy this book."

      Granted, I use my DM's extras in my weekly game, but that's only because my own books are currently on the other side of the country.
  • Re: (Score:2, Insightful)

    Comment removed based on user account deletion
  • by ThePuceGuardian ( 898399 ) on Friday December 02, 2005 @09:56PM (#14171493)
    Though I am very interested in taking the intermediate course: Finding A Game Group (That Doesn't Suck). Until then, all my books will just gather dust..
    • I've been part of a couple of clans, but they're now defunct. The groups that manage to stay together are "rah-rah, aren't we grand" kind of groups. They inflate numbers by counting everyone that's ever gamed with them as "a member" even though many of the people haven't shown up for an event in months. The ones that do play for fun don't seem to last. I think that they usually run out of steam because the founders lack org skills.

      Added to the thing, good DM's are hard to come by. How about a class or
      • All they'd teach in a DM class is how to run a game from a purchased module.

        Can't have people making up their own worlds, it would eat into the profit margin.

      • Yeah - Good DM's are rarities. I've been fortunate enough to know some fine DM's/GM's that can do good charcter development without going into a Monty Haul campaign. It's far too easy to give away the store in most RPG's.

        Pug
    • If you don't mind playing at a REALLY slow pace, IRC can make for a good proximity substitute - finding interested players online is easier than finding them somewhere close to where you live. Unfortunately, IRC gaming is really slow-paced (which OTOH makes for great dialogues), which means that an adventure that'd take two weeks in real life can easily eat up the better part of a year. It's still better than not playing at all, though.
  • by Anonymous Coward on Friday December 02, 2005 @10:11PM (#14171553)
    "Why did you shoot your friend with an arrow?"

    "I didn't. He opened the chest and set off the arrow trap inside."

    "Sir, did you shoot him with that arrow?"

    "No, it was a trap on the chest. He failed his reflex save and was hit by it."

    "Sir, he's bleeding."

    "He shouldn't have failed his reflex save."
  • Scam? (Score:2, Funny)

    by aj1 ( 935405 )
    Sure the 8 hour introductory course is free... But how much will the 80 hour Overcoming D&D addiction course cost? Sounds a lot like legal drugs too me! Of course who am I to say anything. This is one drug I use frequently.
  • How did they get through an article about "RPGs in the Real World" without mentioning LARPers? Come on, show those pitiful people some love...

    ...although I guess being a cosplayer myself I don't have room to talk...


    Magic: the Gathering 4ever!

  • Having been playing D&D in one form or another for almost 30 years (possibly more), It should be easy to Ace this "class."

    Actually, it might be cool to take it, since it concentrates on the 3rd edition rules, which I've not learned, even though I have the book.

    H.
  • An RPG is a shoulder-launched unguided anti-tank rocket of soviet russian design. It won't do much to an M1 Abrams, but will take out a HumVee.

    And back in the dark ages of computing there was a programming language called Report Program Generator (RPG)

    This post bought to you on behalf of the Association for the Abolition of Ambighous Acronyms (AAAA)
  • As much as I love D&D, this is nothing more than a Barnes and Noble press release. Of course, the more people who play it the better, but I just want to call em as I see em.

    Now, one of the things I've been wondering is...since I just left college last year, and am now in "the real world" with a job and very little free time (most of which isn't free due to fun chores), I've found myself losing most of my interest in D&D in favor of computer RPGs that give me more bang for my buck time wise.

    Can anyb

    • I have a couple people who would want to play, but it might be a sporadic monthly thing at best.

      So go with that. If you only play once a month or so, so what, as long as you enjoy it. I've got characters I play maybe once every year or two, but I still enjoy it on those rare occasions. The only real trick is the recordkeeping: not just taking notes on things that your character did or might remember, but also keeping all that stuff where you can find it again when the time comes.

      Another good solution that s
  • What next, "Roller Disco for Beginners"?
  • The title is RPGs in the Real World. I thought the real world WAS an RPG where you are your character and you only get to play it once.
  • With so many people turning from books to video games - particularly fantasy games based on Dnd and Tolkien, it makes perfect sense that a book store would turn to the most popular fantasy rpg as a natural market. With Dnd, you need at least 3 books to play (player's handbook, dungeon master's guide, monster manual) and once you get into those, there are about 20 other books (all costing between 20 and 40 bucks) that you can buy if you dig it. All that and you're capturing part of a market that's already
  • Would RPG games "in the real world" look anything like this [google.com]?
  • by RevAaron ( 125240 ) <`moc.liamtoh' `ta' `noraaver'> on Saturday December 03, 2005 @12:40AM (#14172047) Homepage
    I always thought gaming (RPGing, role playing) wouldn't really be much fun. Especially considering, I'm really not into fantasy at all. I think most of it is cheesy as hell and pretty lame. But I thought "what the hell!" when a friend wanted to initiate me and my also non-rpging girlfriend into the wide world of gaming. I figured it'd be a good way to learn the ropes before I found some other folks to play a less dorky tabletop rpg like the Babylon 5 or Star Wars RPG, or hell even Star Trek or anything else more sci-fi than wizards, elves and orcs.

    But, it turns out, gaming is fun, and so far I've found it fun even when the actual subject matter of the fictional universe isn't my thing. I've played some Vampire - The Masquerade and PlaneScape/DND 3.5. Both have been a blast, much to my honest surprise. So, even for you types out there that may think you're "above" the cheesiness of fantasy or even both fantasy and science fiction, give it a chance.

    So... yeah. I reccomend trying it. I just hope you don't get spoiled by playing with some anal retentive person who is obsessed about being 100% in character and having every word float past your lips be part of the role play. I know not everyone is in my camp, but I'm of the mind that an activity like gaming should be about fun- the fun of telling a story with a few friends over a few beers, some laughs and some clever tricks- not work or stick-in-butt sort of stuff. To each her own, but for a n00b, try to find someone more light harded. :)
    • by Jesus_666 ( 702802 ) on Saturday December 03, 2005 @07:37AM (#14173051)
      Besides, D&D is not the be-all-end-all of roleplaying*. For example, Shadowrun is a good choice if you don't want to play in a clichéd pseudo-medieval world - the fact that your character can throw fireballs is nice, but it doesn't quite impress the flame-resistant sentry gun aiming at you. You can play a secret agent or the baddest mutha on the block or a delivery guy with an autocannon mounted on his car. If you want to your character can run around with a cyber-torso with chrome finishing and an open hawaii shirt. Probably the gratest thing about Shadowrun is that it gives you full control over your character's style. Hell, if you want to play a dwarf with a neon green afro, blinking cybernetic eyes and a penchant for rocket launchers nothing except the GM will stop you. Or you run around with a bow and arrows filled with a plastic explosive, giggling every time you hear an explosion. Or you play a civil servant gone bad, armed with a pumpgun and his enemies' death certificates (filled out in triplicate). Try that with D&D.


      * Actually, I'd call it the stereotypical role-playing game that I wouldn't want to be caught dead with. Over here in Germany we have a similar but different default system [thedarkeyerpg.com], which features an extremely detailed world and a nice way of handling skill checks. Unfortunately it's also very good-vs-evil-centric and the fourth edition (the first one also released in English) suffers from skill cancer, giving you a selection of about 200 skills which your character can have, including separate skills for stuff like attacking from behind. A common joke among TDE players is that the fifth edition will include skills for "walking up stairs" and "walking down stairs", with separate skills for wooden and stone stairs. Don't play this with unmodified rules.
  • ...because when I was in high school (when I got into D&D), Barnes & Noble refused to sell D&D books. Something about kids on acid playing D&D and killing someone, I think.
  • Khashishi (775369) Level ??? Nerd Karma: Excellent starting bid, 400 Zorkmids
  • RPGs vs MMOs (Score:4, Interesting)

    by yoshi_mon ( 172895 ) on Saturday December 03, 2005 @01:58AM (#14172299)
    I realize that the OP is not really trying to draw any similarities between RPGs and MMORPGs but this is something I've been thinking about for a while now that I've had my 1st experience with a MMORPG; that being WoW.

    MMORPGs are not really RPGs in much the same way that driving a car simulator is not the same as actually driving a car. A lot of the elements are present in the simulator but a large number are still missing.

    This is not to say that MMORPGs aren't fun or don't have a place, but the more I've played WoW the more I find myself not really playing a RPG but more of an RPG simulator. Sure at times it feels like I'm playing an RPG but then I go and play something like Gothic, a good NWN module, etc and I'm reminded of all the elements I'm missing in that MMO.

    For the record, yeah I cut my teeth back in the day on PnP AD&D, Carwars, Star Frontiers, along with a number of others. I won't even deny that a PnP RPG is the "true" RPG vs a CRPG but for me the convenience factor of being able to play around my schedule is key.

    In closing I just wanted to put this out there since it was on my mind and this thread seemed as good a place as any. WoW bashing and it's flaws has it's place but that is not what I'm going for here, rather just wanted to make the observation that there is a hierarchy of RPG elements among the types.
  • by joelsanda ( 619660 ) on Saturday December 03, 2005 @02:11AM (#14172333) Homepage

    Our D&D gaming group, which meets every two weeks, is comprised of people with the following day jobs:

    • Mental Health Therapist
    • Software Analyst/Designer
    • Finance Group V.P.
    • Two software developers
    • Asst. Attorney General
    • Paralegal

    I'm glad to see D&D becoming more mainstream. It was a haven from a rather boring world as a child, and as an adult is a haven from a rather boring world ;-) There were two women in the group - but one had to leave to finalize her job search (she's a professor of law).

  • by lloy0076 ( 624338 ) on Saturday December 03, 2005 @02:39AM (#14172404) Homepage

    I play the MUD Achaea [achaea.com] and have been doing so for about a year and a half now. During that time I've risen from a mere young adventurer to a Ministerial position in my city and a reasonably high rank in my Order.

    It is so easy to see people who have never played an RPG:

    • They talk l1k3 l33t haXX0rs
    • They talk about things like keyboards and Internet

    I don't know about other people "playing the game" but I certainly try to stay in character, at least in public. When I am "in character", the world is very real to me. The characters are very real, the people are very real and I actually look on my "alter ego" as being me.

    RPGs do have a different frame of mind than first person, shoot'em up type games. I can see that a course introducing people about RPGs would be very useful whether they're D&D in "real life" or MUDs in "cyber space".

  • by garylian ( 870843 ) on Saturday December 03, 2005 @10:30AM (#14173546)
    The article wasn't "must read". It was pretty much common sense that most folks have figured out long ago. About the only interesting thing in the whole thing was the WoW gold vs. real world price graph, and that was only cool because I won't want to waste my time doing the research necessary to create the darn thing.

    If a game has an economy, folks are going to abuse it. It is almost typical nowadays to covet items in games, instead of wanting to have the satisfaction of earning it. At low levels, it can make sense to slip that new toon a little gold and let them get some better equipment. I've taken my lvl 60 rogue through Deadmines at least a dozen times, getting some nice gear for a new toon I am creating. At high levels though, just go out and earn it. It's why you play the game: to level up, see places, and get better gear.

    Many games today are just awful for that. Seeing a new EQ (first version) walking around with nearly maxed out stats because someone threw 50K plat at it was just silly. And, it forces the game creators to modify how they approach the game's future development, as well as forcing them to retro-fit the older portions of the game.

    Encounters have to be made harder for lower level areas, because the characters are tougher than they should be. By the time Planes of Power (PoP) came out for EQ, it was extremely difficult to be a new-to-EQ player, unless you had friends that would shower you with gifts. It was even harder than EQ was when it first came out, when a full set of Bronze armor made you feel like you were getting somewhere. Because now, that full set of Bronze wasn't good enough to keep you alive.

    But many players don't care about that. We live in the era of entitlization, where folks think they deserve to be able to have a character with godly gear on it from the outset. How dare developers put level limits on gear, and restrict access to places based on levels!

    I guess that's why I went back and started playing CoH/CoV again. Sure, it's often repetitive, but no economy to really abuse, so it's quieter.

"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen

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