Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
PC Games (Games)

Valve Looks Beyond The FPS 38

Spitfire15 writes "IGN reports that Valve is looking to create games beyond the FPS Genre." From the article: "In comments made at the 2005 Digital Interactive Entertainment Conference in Kyoto, Japan, Robin Walker, Valve's Design Manager, stated that the company is working on 'cooperative building games.' Walker stated that an example would be '[building] something like a space ship or a machine with people online instead of shooting and killing each other.'"
This discussion has been archived. No new comments can be posted.

Valve Looks Beyond The FPS

Comments Filter:
  • by Gulthek ( 12570 ) on Tuesday December 06, 2005 @03:44PM (#14196774) Homepage Journal
    I guess saboteur has a cooler ring to it than "team killer".
  • by irc.goatse.cx troll ( 593289 ) on Tuesday December 06, 2005 @03:47PM (#14196804) Journal
    I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.
    • Because not every game needs to be an FPS? There's a lot of FPS fans out there, but there's also a lot of people like me who would rather never play a game again than play an FPS. Not all games are optimal in first person. And not all are shoot-em-ups.

      Besides, I would bet Valve's coders are getting tired of FPSes by now. Variety is fun.
    • You can do that in Second Life. It's very easy to script, say, a grenade, so that when it explodes the land is dented underneath it.
      If you use my referral link I will get some extra linden dollars which I can then pass on to you.
      http://secondlife.com/ss/?u=e64b39e515cccfd795ada5 5d4a0f8bc3 [secondlife.com]
    • I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.

      Here you go! [sourcefortsmod.com]

      (Okay, so it's not the terrain which can be modified, but you can still build yourself a fort for defending your flag...)
    • Because the FPS is the most overrated genre of computer games in history. They sell based on graphics alone, the gameplay is one-dimensional and based on who's got the longest, fastest most flexible fingers to press dozens of keys all over the keyboard in quick succession.
  • Valve make an open ended RPG using the source engine. Kind of like a sci-fi version of Morrowind, but without the boring. And good graphics.
  • by hal2814 ( 725639 ) on Tuesday December 06, 2005 @03:54PM (#14196887)
    Valve could build real robots and let users control them. They could all be working towards building and constructing things like cars or cheap mechanical toys. Valve could call it "Assembly Line." It sounds boring but it's a game so it must be fun.
  • I wonder if this is in any way related to the success of Garry's Mod [garry.tv], which lets users build all sorts of contraptions based on Half-Life 2's engine, characters and other objects. It already supports multiplayer, and some cool users have made giant fire-breathing robots, Rube Goldberg machines, helicopters, etc.
    • I wonder if this is in any way related to the success of Garry's Mod, which lets users build all sorts of contraptions based on Half-Life 2's engine, characters and other objects. It already supports multiplayer, and some cool users have made giant fire-breathing robots, Rube Goldberg machines, helicopters, etc.

      Yup - multiplayer brings the prospect of multiplayer, collaborative (and competitive) thing-building. Plus it's got LUA scripting and stuff - it's probably the definitive sandbox mod for anything, ev
  • ....something truly cooperative? Like crewing the aformentioned spaceship, etc, etc? Sure, the ship needs a pilot(space sim/combat)... but being responsible for keeping it running/upgrading(sim) it could be just as interesting. Not to mention having combat teams(FPS), planners (strategy (think civ), etc. Something for every genre player to fill a role ;)
  • Cold War: The Game! Race against your competition nation as you and up to 20 friends online Cooperate to build enough weapons to force the other side to agree to a treaty on your terms or obliterate the both of you off the face of the Earth (and half of it with you!) Involves hundreds of customizable weapons each with parts that give it distict advantages! Watch out for Saboteurs who might betray your team! Play Cold War today! From Valve co.
    • "we arent going to honor those bogus treaties! have fun on the robot reservations, suckers!" - Hesh

      now, why in the hell would anyone decide to not blow up the opposition when blowing them up is so much more fun. however, if someone is actually building something constructive, there must be teams that build bombs to blow up their projects.

      perhaps Valve co. doesnt understand this but if it's not something real, people are going to kill each other and destroy other peoples stuff. why? the real question i
  • by Asgard ( 60200 ) *
    Sounds a lot like A Tale in the Desert [atitd.com]
  • by Madoc Owain ( 832726 ) on Tuesday December 06, 2005 @04:14PM (#14197098)
    Why would anyone spend ANY amount of time on-line building a virtual spaceship, unless it's with the express purpose of loading it up with thousands of Kill-O-Matic bots and hurling it at some poor unsuspecting planet populated by other on-line players? Or kittens, for that matter?

    M.O.
    http://www.madocowain.com/ [madocowain.com]
    http://www.playmaille.com/ [playmaille.com]
  • Releasing HL2: AfterMath first? ^_^
  • Valve has decided to switch focus from the First-Person Shooter Genre, the only place they have had any success at all, and to spend time developing games that feature cooperative tasks that nobody does in real life and are boring as shit when made into a game. Valve is hoping to be the first company to release a MMOWP, a Massively Multiplayer Online Work Place. They hope to leverage the eWorkers into a viable force to artificailly explore the solar system and other stuff that their graphics guys get thei
  • http://www.sourcefortsmod.com/ [sourcefortsmod.com] is a good example of a mod that combines the fun of building and the thrill of Capture the Flag FPS. It's quite interesting.
  • Valve its going down and you know it since counter strike source yes it has all the graphical stuff but someone even my gramma can make headshots on that. Wheres the magic? Lets see what valve is going to do
  • I guess it could be interesting. I would like to see a big open ended Virtual world where killing each other off wasn't the goal.
    The question is would you allow it?
  • If Valve hadn't treated me like a career criminal and releases that truly fcked up piece of software "Steam", then things might be different.
    But I will go out of my way to make sure I _never_ buy another valve game again.

    asshats. :-|

After all is said and done, a hell of a lot more is said than done.

Working...