How Xbox Games Look On The 360 53
Gamespot has a piece looking at how original Xbox titles look on the 360. From the article: "When the game you want actually makes it onto the supported games list, get ready for a little HD treat. The Xbox 360 will run Xbox games in 720p or 1080i. The games will also get a good dose of antialiasing to get rid of "jaggies" or stairstepping effects found on the edges of characters and scenery. This is nothing new for those of you familiar with a PC. Turning up the resolution and enabling antialiasing are the first things you do to improve image quality in PC games. We went ahead and took screen captures of a few Xbox games on both the Xbox and the Xbox 360 to compare how they looked on both systems. Unsurprisingly, the Xbox 360 screen captures look much better. Higher resolutions combined with antialiasing tend to make just about everything prettier."
TFA is websensed (Score:1)
so here's the summary (Score:5, Funny)
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:2, Informative)
Re:so here's the summary (Score:2)
Yeah, but the point is it's just not that big of a difference. I felt the same way as the parent poster, even though I *did* see the lessening (not "absence" - check DOA3 again) of jaggies.
It looks like the difference between running a PC game at 640x480 vs. 1024x768. It doesn't even look truly HD, even though GameSpot says the X360 shots are at least 720p. Part of the problem may be that they appear to have upsampled the Xbox shots an
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:1)
DOA eXtreme Beach Volleyball, (a.k.a., the Greatest Game Evar!) is not on the compatability list.
This is 90% of the reason why I have not purchased an X-Box 360 yet. I can live with being a year behind Playstation owners on the GTA franchise, but no DOAX is a deal-breaker. I gots ta have my Yuri Sentai dating sim with the bolted-on volleyball game, or life loses all meaning.
Yes, I live alone... Why do you ask?
Re:so here's the summary (Score:2)
Same number of polygons. Same textures...I would assume it would look the same, but just a bit clearer.
We'll have to wait until Xbox 360 specific games come out (not the initial crop) to see a bigger difference.
But when I was playing through Halo 2 on my Xbox, I noticed the jaggies they pointed out. But not on the main characters (Master Chief, aliens) they looked a lot better than the humans.
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:1, Flamebait)
He means that The Hulk is the only game he notices a difference in. It's probably best to ignore to remarks of a troll.
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:2)
Re:so here's the summary (Score:2)
Of course, there may be a downside to this in some cases... I could imagine an atmo
Updates? (Score:3, Insightful)
Was a software update downloaded between those two dates? If the answer is no, then it looks like the testers just did something wrong on the 29th.
Re:Updates? (Score:4, Informative)
Re:Updates? (Score:1)
They must have had some time on their hands (Score:3, Funny)
My question (Score:4, Interesting)
Sony had the option of doing something similar with the PlayStation 2 (think Bleemcast), but then they were faced with the prospect of PSX games looking just as good as first-generation PS2 games. I suppose Microsoft is venturing out into this because they have the compatability far more restricted than the PSX/PS2 list was.
If my PlayStation library looks better on a PS3, that might make it worth the price of the console (that, and if the memory-card dongle isn't too expensive).
Re:My question (Score:5, Informative)
Huh? "Follow suit?" The PS2 did texture smoothing for the PS1 (and also faster disc speed), which you can turn on from the PSX menu option on bootup. (Although, annoyingly, you have to set it every time.) Setting these options break compatibility with a few games (and are thus optional), but on the whole it's a major improvement. Dragon Warrior 7 looks like utter crap if played normally; with texture smoothing on it looks quite nice (as PSX games go).
As for "looking as good as first-generation PS2 games", this is a joke. Even today's PSX emulators (which work quite well) that can do resolution boosting and antialiasing don't look as good as PS2 games... simply because the polygon count and texture resolution is low. They do look a hell of a lot better though.
In any case, hopefully the PS3 will offer further load time improvements for PS2 games (though this is not really a problem with modern games), and possibly antialiasing in various forms (texture AA would be the most welcome). I'm not sure how high-level this data is processed, though, or whether this would be possible.
Re:My question (Score:1)
I specified "first generation PS2 games." From back in the days of "It can do Toy Story 2 in real time! Oh yeah, and here's Gradius." I think a PSX game with a little make-up can top that.
And the resolution boosting and such that you mention was possible back when the PS2 first came out, in PSX emulato
Re:My question (Score:2)
Then you have a bad memory, or you weren't there. First, no one from Sony ever claimed it could render Toy Story. If you think otherwise, I suggest you find a real quote; all the pre-launch articles are still around, it should be somewhere.
Second, Gradius V is actually a later-generation game that looks pretty co
Re:My question (Score:2)
Really? [dvdfuture.com]
"Second, Gradius V is actually a later-generation game"
I was referring to Gradius III & IV [ign.com], a PS2 launch title (complete with $50 price tag). And, yes, a PSX game could look better than that.
Re:My question (Score:2)
Yes, really. "Sony claims" is no better than your original quote. Find an actual quote from a Sony spokesperson that claims this. Otherwise, it's just someone saying Sony claimed that. (The original story, from what I've heard, is that the quote is actually from an XBOX engineer about the capabilities of an XBOX, pre-release, which somehow got shifted to Sony making this claim about the PS2. I don't have any quotes to back thi
Re:My question (Score:1)
I just got a PS2 a few months ago, but I do have R-Type Final and Einhander, so it would be awesome if it could upsample them a bit or something.
Re:My question (Score:2)
Hmm, don't have a PS2 on me right this second, but I think when you boot up there is "Browser" and "Settings" or something. At the bottom of the screen, it also says you can hit triangle for some other stuff. Hit triangle, and there should be an option about
Re:My question (Score:1)
Re:My question (Score:2)
I would rather have the limited backwards compatibility of the X360 and better graphics than the blurring of
There's a patch involved (Score:3, Insightful)
TFA mentions that in order to play these XBox "Classic" games on the XBox 360, "you need to have Xbox Live and the Xbox 360 hard drive accessory. When you first insert an Xbox game that is compatible with the Xbox 360, the system will download an update from Xbox Live and store it on the hard drive; it's functionally equivalent to a patch for a PC game."
And in fact, it is a patch. So it's no surprise that the game looks better on the 360 - it's been intentionally patched (probably with a few up-res textures) to look good.
Re:There's a patch involved (Score:2)
Considering that the emulator currently supports 200-odd games, and the current update availible from the website is about 3MB in size, I kinda doubt it contains anything much for each induvidual game, it's almost certianley a generic emulator that has some sort of database of working games (and perhaps what game specific tweaks are needed to ge
Re:There's a patch involved (Score:5, Insightful)
How would Microsoft manage such a feat of "patching" all these games with new textures and the like anyway? They would have to replace executables (to access textures from the hard drive instead of the DVD - at the minimum), test them and then have the space on the hard drive to hold them. Even more important, it would take more than a few seconds to make it happen over Xbox Live (textures are already big and would be bigger if they were higher resolution).
If nothing else, this gives Sony something to shoot for. Whatever graphical improvements were applied to PS1 games on the PS2 were so tiny that no one cared (I never saw them myself). If Sony can do for PS2 games on the PS3 what Microsoft has done for Xbox games on the 360, it'll be pretty damned cool.
Re:There's a patch involved (Score:2)
A softmodded Xbox accesses everything from the hard drive instead of the DVD, including textures, and game executables don't need to be replaced or patched. I think your reasoning is Basil.
Re:There's a patch involved (Score:2)
So, yes, you're technically correct that it's possible for Microsoft to make the games run from the hard drive. However, the idea that they'd do so is very Lenny.
Re:There's a patch involved (Score:2)
Re:There's a patch involved (Score:2)
Re:There's a patch involved (Score:1)
I don't see much difference (Score:4, Insightful)
"The 360 gives the game a huge increase in clarity; the easiest place to spot the difference is in the red wooden window frames."
So...not a "huge" enough increase for it to be immediately apparent.
Honestly, with the exception of the Halo screenshot, the before/after shots look identical. It looks more like some kind of analogue conversion/interference with the original Xbox shots rather than the result of lower resolution textures.
Re:I don't see much difference (Score:2)
The clarity improvement seems quite clear to me. Details are better, edges are better defined, and text is often clearer. It isn't that hard to see a difference, but seriously I hope you weren't expecting world altering changes; it is what it is.
Re:I don't see much difference (Score:1)
Heh, I don't think you got my point. Of course they look different, but I was suggesting that the reason they look different is because of analogue conversion. Spelling it out: Xbox360 has a digital video out, Xbox doesn't. Maybe that's why? The games will undoubtedly look better if you have X360 and an HDTV, but on a normal television there will likely be no difference.
And while we're on it, I actually think the X360 shots look *worse*; the brightness is way too high and there's not as much contrast.
Too bad... (Score:1, Offtopic)
Neat (Score:2)
Re:Neat (Score:2)
They DO NOT look better (Score:4, Insightful)
Think of the images as a picture - which look more realistic? In the 360 shots they took a step back as far as realism. The reason is that the slight blurring brings all the objects together into a cohesive image - if you clarify everything its obvious that the objects just aren't quite lifelike, and the main character tends to stand out as obviously not 'part of the picture'.
Personally I don't think either one will make a difference while actually playing the games, it's just something for fanboys that gloat over numbers - but if you really want photorealism then a little blurring will usually help cover up your mistakes, because it's very unlikely we'll see photorealism with clarity any time soon in games.
Re:They DO NOT look better (Score:2)
Framerate (Score:5, Interesting)
Yes but.... (Score:4, Funny)
What's the problem? (Score:1)
Strange.. (Score:2)