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Role Playing (Games)

World of Warcraft Tops 5M Subscribers 59

jkdove writes "In a press release today, Blizzard announced that it 'has surpassed five million customers worldwide.' GamerGod had an opinion article on why exactly so many people are playing, back when the four Million player mark was reached." From that article: "Thus, if you want to produce the next smash hit MMORPG, is it enough to make the game easy to solo and to level? I don't think so, although I'm pretty certain that there will be some game developers trying this strategy. World of Warcraft has a secret weapon, which isn't that easy to clone..."
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World of Warcraft Tops 5M Subscribers

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  • Now or Have had? (Score:2, Interesting)

    by imunfair ( 877689 )
    It seems like people are assuming they have 5 million current subscribers - but the press release never really specifies (unless I missed it). It could be they've had that many over the life of the game. That would explain the steady increase.
    • How about: 5 million unique users, or different accounts? "Soloing" is alot easier when you're manually controlling 5 maxxed warriors :)
      • Does it matter? Blizzard is still getting the cash.

        Although it does break one of the premises for a "happy" MMORPG - more cash in the real world should not make you any better at playing a MMORPG. People play those games to escape the real world, and don't enjoy people dragging it back in there with them.
      • ..or one feral druid.
    • Re:Now or Have had? (Score:4, Informative)

      by Anonymous Coward on Monday December 19, 2005 @04:58PM (#14294474)
      The article doesn't link to Blizzards full press release http://www.blizzard.com/press/051219.shtml [blizzard.com] which states the following:

      "World of Warcraft's Customer Definition
      World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules."

      So those 5 million customers are based on anyone who has a current paid-for account.
  • by fain0v ( 257098 ) on Monday December 19, 2005 @05:02PM (#14294505)
    Diablo I and II, starcraft, 4 warcraft games. Almost every single game they have ever released has been a must have. Why does it suprise anyone that they probably have the best mmorpg ever made? Make the best game and apparently 5 million people will come.
    • Make the best game and apparently 5 million people will come.

      And every single damn one of them Zerg rushes.
    • From what I hear the people who like WoW are the people who liked their earlier games. Personally I am not one of them, and I have yet to hear someone describe WoW in a way that sounds interesting to me. Saying "best mmorpg ever made" is a huge stretch, its more like "the mmorpg that their current fans expected."
    • > Make the best game and apparently 5 million people will come.

      WoW is definately _NOT_ the best MMORPG. (I've been playing since the Beta.) What it is though, is better then 80% of the OTHER MMORPGs -- most of the annoying problems are addressed (fortunately mine-jacking isn't too common.)

      To give a poor analogy:

      If you have a few normal looking woman, and an better-then-average looking womans walks by, she looks beautiful in comparison. Wow is the better-then-average looking woman. It's all relative.
      • Huh? (Score:3, Insightful)

        by Da VinMan ( 7669 )
        WoW is definately _NOT_ the best MMORPG. (I've been playing since the Beta.)

        So, which one is the best?
        • > So, which one is the best?

          That question is ambiguous. Best at _what_? I would say, none, at the moment. They all have their strengths and weaknesses.

          I'm tired of almost every MMORPG having XP = Monsters Killed. Games need to let go of the 1970's (classes, and a warped view of what eXperience Points are), and embrace the new millennium.
          i.e.
          I can't be a pure crafts{wo}man in WoW without being a fighter. Sadly, you don't get XP for crafting, only killing and exploring. UO had the right idea with tra
          • Hmm... I think you cheated on the question. I asked what MMORPG is the best if WoW is not. I understand that the genre is not the best it CAN be, but that's a different problem. To my way of thinking, there isn't going to be a perfect MMORPG in a virtual environment, but they will get a lot better. The perfectly balanced and executed MMORPG already exists if you want to count reality. (Many people don't I realize but oh well.)

            As for your thoughts on scalability, player property, etc. - I happen to agre
      • My favorite site for game reviews
        http://www.gamespot.com/games.html?platform=&categ ory=Massively+Multiplayer&date_filter=all&type=top _rated [gamespot.com]

        Another site that ranks games based on dozens of reviews(WoW has 60 reviews!)
        http://www.gamerankings.com/itemrankings/simplerat ings.asp [gamerankings.com]

        The critics seem to agree that World of Warcraft is the best MMORPG ever made, but everyone is entitled to their own opinion.
  • Soloing (Score:4, Insightful)

    by Anonymous Coward on Monday December 19, 2005 @05:15PM (#14294609)
    I've been playing WoW for a few months now. I'm not very far along because I wanted to play with some real life friends, and getting together is proving to be harder than I'd hoped. I created a new character and began soloing it when my friends weren't online, and I made faster progress that way. It didn't take me long to realize that soloing is a boring waste of time in an MMORPG. Why pay a monthly fee to play a massively multiplayer game by yourself?

    Obviously, I didn't solo the whole time. I joined a few groups here and there, but some of them were some real whiners who would abandon the group halfway through a dungeon or somesuch nonsense I'd say the people I met were nicer than not on average, but I don't have much fun playing with random strangers, regardless. I recently joined a guild along with a friend, but he hasn't been in the game since. I'm about ready to just start playing my main character with the guild and leave him behind just so I can actually have some fun with this game. Hopefully it'll be enjoyable. Otherwise I don't think I'll renew my subscription.

    My point is, soloing is killing WoW for me. The entire game is designed around it. All the missions are about you, personally. No NPCs want to hire a group for a difficult quest. They all hire individual players who can then choose to do it together or not. I'd rather play a single-player version of the game, really.

    Now that I've cut my teeth on WoW, I'm starting to look for an MMORPG that'll suit me better. I wonder how many of the subscribers are in a similar situation. I find the limited number of classes and silly armor sets result in most player characters being the same. I'd rather start with a mostly blank slate and grow into a class I enjoy as I develop skills, learning class-specific abilities as I advance, which further influence my development. I like the gameplay of WoW, but its fixed development paths and encouragement of solo play are boring me. It's a difficult spot to be in since as far as I can see no other current MMORPG has a similar quest system to WoW, or anything else I'd actually enjoy doing. I keep looking at other titles in development, but I have yet to spot something that really appeals to me.
    • Try Final Fantasy XI. The whole game is designed around cooperation, and there is very little you can do solo.

      I've read that people tend to be on average less selfish in FFXI then in WOW. It has a good selections of classes and the freedom to switch between them.

      While not a smash hit like WOW, it has been quite successful and will be around for a long time.
      • I'd say FFXIers are far, far more selfish. Try joining a group if you aren't the perfect class and the perfect race for that class, or you haven't spent 6,000,000 hours grinding for the absolute best equipment for your level. It ain't happening, no group for you.
      • Yikes, I disagree about the selfishness. Look at the AH, all the LS drama (especially HNMLS's), and the party scene. Maybe I just played on a bad server, but it was terrible.

        I played both games (WoW since September and almost two years of FFXI+both expansions) and there is so much drama in either game that you just can't enjoy it if you're playing without your RL friends.

        WoW is more rewarding for your time. There's no match for the party machine in FFXI, but then again, when you've made the 30th trip back t
    • Re:Soloing (Score:1, Informative)

      by Anonymous Coward
      Just wait to you get to lvl 60, you won't be able to do anything worthwhile without a group. The game (or insanity) starts at 60. 1-60 is just a prelude.

    • You say that now. Wait until you hit level 60 and you can barely take a shit without needing gear from Molten Core.
    • Re:Soloing (Score:3, Interesting)

      by Rhys ( 96510 )
      Go play everquest.

      Or EQ2. Or DDO.

      Seriously. A game where I don't have to group up with the tools spamming "ur gay" in the barrens is a game I can appreciate. Warcraft is the first game since AC that really had any strength at soloing. CoH had a little of it, but it was only a little and has since been nerfed into the ground. (though in a way that made the solo game stronger as the high-end there degenerated into herding madness which usually means a lot of players to get the instance to spawn that many mobs
      • The Barrens is special for some reason. No matter what server you're on, the local chat in the Barrens is always...colorful. I have a feeling that there is some deep social phenomenon at work in that zone. Perhaps its the level range or something, but you will never see discussions in any other zone like you will there...

        Honestly, after taking multiple characters questing in that zone, the discussions are the only thing that make the zone bearable...
        • I don't think it's the level range. Even on the Alliance side it's really out there, and you need to be a bit higher to survive there as alliance.
    • This game is *not* built around soloing; in-fact, you will find it impossible to complete most any task solo.
      Using NPC henchmen to form your party, while available, is simply not enough in most case; you will be forced to select real people to form your groups as the henchmen AI is pretty weak.

      Also, since this is not a true MMORPG, every task you perform will be done in an instance with your party. My only major beef with this is that party sizes are limited to 2/4/6/8 depending on the level of the area you
  • by argStyopa ( 232550 ) on Monday December 19, 2005 @05:23PM (#14294681) Journal
    Responding to the "4 million" article, it's simple, really:

    Take a quick analysis of the people criticizing the game in blogs, in forums, and on the web....what do they all have in common? Surprise! They're on their computers and, to judge by the amount they write, they have AMPLE spare time.

    No wonder these particular people (self-evidently overrepresented in forums, etc) are bored with the game. If you have 500 hours of spare time in as little as 2 months (I've heard of people levelling to 60 in less than a month, which is conceivable, I guess), then YES, THE GAME DOESN'T HAVE ENOUGH CONTENT FOR YOU.

    But the secret is no secret. *Most* people don't have this sort of time. *Most* people work for a living, 50+ hours per week, and with home, family, and community commitments can spend something like 10 hours per week online. That means for most people, getting to 60 takes something under a year.

    Plus WoW really excels at giving the player a huge variety of experiences - from the many different races and classes with totally different skills and tactics, to the zones. There are an AMPLE number of zones that really FEEL different - Tanaris, Winterspring, Burning Steppes all come to mind, but even very similar places 'feel' unique - Feralas, Ashenvale, Felwood...all deciduous forests but each somehow interesting in their own way. Levelling up a Tauren hunter in the Barrens is 1000% different from the experience of a Gnome Mage in Dun Morogh. So every time the player gets slightly bored, they can amuse themselves with a totally different 'alt' experience.

    WoW keeps it very fresh for the bulk of the experience of the average player. Yes, the uberl33ts find it goes too fast, and I will admit that I personally am a little bored at 60 since there is absolutely no solo content for a topped out player. I came to WoW because WW2OL was fun, but required 3-4 hour blocks of time to accomplish anything. Now, at 60 in WoW, it's the same story. So I have a couple of alts I'm working on levelling, and despite having played the game almost exclusively for nearly a year, the adventures with these new alts are really quite fun.

    Plus, the expansion pack will then once again open advancement for us 60s sick of bumping against the glass ceiling. I for one will certainly buy 2 of them - Blizz, just sign me up.

    So if other companies want to mimic WoW's success, they should IMO take note of a few salient points:
    - realize that your clientele are NOT the diehard gamers whinging in your forums.
    - test, test, test. Because your most lucrative market is not those hardcore gamers, your game *MUST* *MUST* be stable as a rock. Force them to reboot a couple of times, or have a game that locks up, and the casual player will simply return it or give up. They won't struggle with complex patches and system settings. It must play smoothly and entertain right out of the box.
    - test, test, test. Again, make sure that UI is dead-simple. Not simplistic, people do want to be engaged by what they are doing, but simple. Frankly, most people at this user level like clicking the mouse. Key commands are useful shortcuts, but let them do almost everything with their mouse, and they'll have fun.
    - content. ironically, it's the casual gamers that will be the sharpest critics of your game and content. Hardcore players will put up with goofy graphics, etc while casual players, if it's ugly they simply will grow tired of it soon. Variety is the spice of life, even virtually. Killing rats forever is BORING. Running through the same endless forest is BORING. There are a wonderful variety of quests in WoW (admittedly, ony a fairly small % are really creative), enough to always keep you wondering what's next. THAT'S WHERE YOU MAKE YOUR $$$.
    • by HD Webdev ( 247266 ) on Monday December 19, 2005 @06:11PM (#14295037) Homepage Journal
      realize that your clientele are NOT the diehard gamers whinging in your forums.

      Exactly. And, that goes for any game.

      Many companies screw up by changing a game based on the rabid whingers on forums only to find out that most of them will never be happy and will just start crying about something else. They should let that less than 1% of their forum membership rant. They usually whinge everywhere for every game they play and trying to shut them up by changing the game will not work.

      If the game is well made, and extremely bug free, those changes will often piss off the more silent majority and they'll bail out to another game. For games that cost $$$ per month, this is even more crucial. When a customer has to see a charge every month, they'll reflect on whether the cost is worth it every 30 days.
  • by jchenx ( 267053 ) on Monday December 19, 2005 @05:25PM (#14294703) Journal
    ... and 100 whiners on their forums, claiming to represent the entire playerbase. ;)

    My wife and I are both WoW addicts. Blizzard has done a great job of making MMOs approachable to "casual gamers", so much so that we're probably not considered "casual" anymore by most standards. Not only do they bring some innovation to the genre, they just know how to POLISH their games so well.

    Congrats to Blizzard!
  • Cool! (Score:4, Funny)

    by Guppy06 ( 410832 ) on Monday December 19, 2005 @06:59PM (#14295332)
    Then Star Wars Galaxies can't be far behind! According to SOE, they'll probably hit the 5 million mark themselves next week.
  • Ding! 5,000,000. :)

    I'd love to see a breakdown by country.

  • I enjoyed the game for awhile, but in the end it got real boring. End game is just large scale raids which after awhile I had no time for. The drop rates in the game are abysmally low, I had never seen an epic drop except on an MC raid, so getting quick money was an issue. GMs are little to no help except for warning you and lashing out the ban stick on people other than for-profit gold farmers.

    I can't imagine this game has 5 million current subscribers. The game just gets too boring after awhile to hold a
    • I'm about to stop playing too, the end game for this is just item farming after item farming. Sure, you can do it in MC/BWL or battlegrounds, but in the end it's all the same. What I miss most from this game are somekind big raids for enemy cities, and game for being more "open", so you actually could do something else than just farm those items all day long.
  • by philipkd ( 528838 ) on Monday December 19, 2005 @10:35PM (#14296360) Homepage
    Is this going to be the first billion dollar game? 5 million people paying monthly subscription fees... over the course of five years, that's gonna be a billion dollars.
    • Might get to a billion dollars. Not sure if its the first.

      Lineage has over 2,000,000 subscribers and peaked at 4,000,000 for the sake of argument Ill use 2,000,000. Ill take its subscription cost as $10. So thats 2,000,000 * 10 * 12 = 240,000,000 for one year. Considering its subscription cost is more than $10 and there are more than 2,000,000 players thats an underestimate.

      The game was released in 1998 so even if you give it a couple of years warm up it will easily have hit the billion mark by now.

      Course i
    • I'm pretty sure Everquest is past the billion mark. It's varied from hundreds of thousands to millions of customers for a number of years now. WoW's got a good shot at the shortest time to reach that billion, though.

      Although, despite what the complainers on the WoW forums say, they're nowhere near that in profits. They took $37 million loss last year, and a $7 million profit this year, both largely due to WoW [slashdot.org].

      At least now, the major server madness is past. It's unlikely they'll be doing anymore multi-millio
      • Everquest never had millions of customers. They topped out at about the 450k mark. Right now they're probably around 300k, and EQ and EQ2 combined are probably a bit above the half million mark. That's impressive, but certainly not millions.
  • WoW (Score:2, Insightful)

    According to general consensus on game sites, World of Warcraft is too short, too easy, too dumbed down, and has horrible problems with the end-game.

    Which is exactly correct.

    Blizzard managed to woo the 14-yr olds off of their X-Box's...which is worth noting, but most veteran fantasy gamers find WoW to be hollow and short-lived. The interface is brilliant, some of the gameplay mechanisms are awesome...but they drop the ball huge on the end-game.

    Just like Diablo was the fast-food version of single player RPG
    • Poster is spot on. I've played a LOT of MMORPGS and never once got to what is considered "end game" simply due to the fact that it takes a lot of effort, a lot of time and a tremendous amount of patience.

      I was able to get to lvl 60 in WoW without a lot of effort, nor a lot of time, and no need for a lot of patience. I played a non-Shadow Priest for the first 40 levels which is probably the single toughest class to play solo and switched over to Shadow to speed up my leveling. Now that I'm lvl 60, there
    • The problem I have with this is that other, older MMOs are adopting this fast-food gaming model just to make a buck.

      Ultima Online has become increasingly "fast-food" in nature over the years, getting dumbed down more with each publish.
      And then there's the recent Star Wars Galaxies re-vamp. Ugh.

      I'm glad Blizzard is bringing fresh blood to the MMORPG market, but the fast-food attitude/expectation that comes with that is quickly killing the feel of some of the older MMOs.

      The older offerings seem to feel that t
    • Re:WoW (Score:3, Insightful)

      by drsquare ( 530038 )
      Exactly. They're catering to the majority, not the minority of hard-core geeks who play for 80 hours a week and put another 20 hours in whining on forums. It's played by people who want a GAME, not people who want something to dedicate their life to.

      'Veteran fantasy gamers'...lol.
  • Blizzard do an amazing job of making gamers happy, and making games that people play for months and years. They have done this repeatedly over a number of games. It's graphics AND backstory AND quality, but to me it's the game design (i.e. their understanding of effort/reward tradeoffs and user motivation) that seems to be better than anyone else.

    If it was easy, other people would have done it. How come this works and yet SWG doesn't, to the same extent? I name SWG specifically here because Star Wars is s

  • Regarding the end game content, yes it's lacking, and a lot of people are giving Blizzard heat for it. More is in development, there are two new dungeons slated for release in the next patch even, but it's pretty limited considering they offer no other way to improve your character. I don't mind group play, after all it is an MMO, but there has to be more content to keep interest. As far as the class development system, I actually like the way Blizzard has done things, and it's success can be seen in the

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