The Last Days of an Online World 76
These are the last days of Asheron's Call 2. We've known since late August that the online world was slated for sunset, and Wired has a stirring look at the final days of a dying world. From the article: "The economy has also tanked. When the announcement first came down, players say, a majority of gamers immediately fled. Previously, you'd log on and find several hundred people online; now you'll get nine or 10. High-powered character accounts used to sell for as much as $500, but the online auctions have gone silent. That's partly because, as the end nears, Turbine is tossing out some freebies and giving away more "rare" items, making them less rare. Without a sense of a future, capitalism ends. There's no demand in a condemned world."
The Private MMORPG server. (Score:4, Interesting)
I mean, thats gotta be freaking better than paying 15 dollars a month just to lose the ability to play.
Re:The Private MMORPG server. (Score:3, Insightful)
Re:The Private MMORPG server. (Score:4, Informative)
There's also the MUDs of old, or some 'free' MMORPGs, but generally speaking they make it a pain in the arse to play for 'free' (ie: Runescape's fencing off easy ways to get to places and then making a door that 'donators' can go through is one example of this, while people playing for free have to go the long, long, long long way around).
Also, Anarchy Online is free for the base client+world, no monthly fee, don't have to pay for the client. You can download it off their website of via their own bittorent tracker. You have to pay the monthly fee if you want to play with any of the expansions, but you don't NEED them to experience the vast majority of the fiction.
I'd suggest some websites with free MMORPGs, but those have gone downhill the past couple years as well. Well, at least the ones I knew about and used frequently.
Re:The Private MMORPG server. (Score:2, Informative)
Are you talking about those turn-based browser games? If so, and you like that sort of thing, you might give my game a try. It's different from the big name browser games in that there's no link-clicking and more strategy. The link's in my sig.
Re:The Private MMORPG server. (Score:2, Informative)
If you run an NWNServer you can set it to ServerVault (meaning all stats, character file, etc are saved server side) you can also turn on ELC (Enforce Legal Character) and ILR (Item Level Restriction) meaning even if a person 'hacks' the character file in some fashion on the serverside, it still has internal checks to make sure the character is within valid limits. Also there is server side scripts for verifing character, items, etc that you can get from the vault or write yourself... meaning if you find a
NWN servers (Score:2)
Re:The Private MMORPG server. (Score:2, Informative)
Re:The Private MMORPG server. (Score:3, Informative)
This isn't like UT where a single box can run the whole game. They run more than just a server browser.
But if you really feel that way, Guild Wars is an MMO with no subscription fee. You could try that.
Re:The Private MMORPG server. (Score:1)
Re:The Private MMORPG server. (Score:4, Insightful)
Calling it a server tax is a very poor choice of words.
Re:The Private MMORPG server. (Score:1)
That's right!!! Damn those game companies, how DARE they charge you a service fee to pay for the bandwidth, power, cooling, and improvements to a perpetual online game. I mean Jesus Christ, next thing you know, I'll have to pay for my cable modem AND a monthly fee just to use the internet...or buy a cable box but still be required to subscribe to channels to actually use it...or buy a $200 cell phone and pay for airtime...or my favorite, I c
Re:The Private MMORPG server. (Score:2)
Re:The Private MMORPG server. (Score:2)
Re:The Private MMORPG server. (Score:3, Informative)
Re:The Private MMORPG server. (Score:2)
Re:The Private MMORPG server. (Score:2)
Re:No Subject (Score:3, Interesting)
Yes. Just move the last remaining one to another equivalent facility. Of course you don't just drop them on the streets when you close the facility. In fact, the animal may be more likely to be adopted or the patient more likely to be healed if they're at a facility where there's more traffic, professionals, funding, etc.
Nobody's sayin
SWG is next (Score:5, Interesting)
It should come as no surprise that AC will be shut down. It's amazing it lasted this long. The game suffered horribly under the strain of its initial launch and complaints that the servers were buggy and unstable. I don't think it ever recovered.
What's even more depressing than entering an empty game world, is entering a game world filled with people and not being able to participate. Everquest I has become like this to some degree now, with the world being so big and so many players at high levels, it's easy to be ignored.
You can watch it for free (Score:5, Interesting)
You can then see for yourselve what it is all about.
But okay, most will not want to bother because it is easier to just talk about.
So here is my review of Star Wars Galaxies, New Game Experience.
First is the same as it was before. Create a new character on a server of your choice. DO NOT CHOOSE RECOMMENDED. That is the most underpopulated server. It could well mean that for the whole trial you never see an other player. Choose the one in red (if there still is one)
Now the character creation itself is still as good as it ever was with you really being able to design a character you like better then in any current MMORPG. Breast size, fatness make sure that not all characters look alike even from a distance. You can now also decide you starter outfit and this introduces you to another SWG good point, the wide selection of clothing further allowing you to make your character unique.
Satisfied with your character (don't worry it can be changed in game by a specific player class) you then get put in the game.
Well almost, SWG used to have a short tutorial and then dump you in the main game (lately Mos Eisley) but now the tutorial is bigger.
The old tutorial is gone and your now being called by C3-PO to do some basic stuff. Look around, move, talk to droid, get gun from cabinet, equip, shoot at target. WHOOPS. BIG FUCKING CHANGE. The first change is cosmetic. The camera now hovers behind your character offset to the right. Meaning you sorta look over your characters gun hand. Odd, I don't like it but livable. Now to the big change the NGE brought. Most MMO's you target your enemy, then trigger attack and from then on attack the target on auto doing the occasional special move.
No longer. NGE is FPS. You click, you fire. You actually have to aim at the target to hit it. For now it seems easy enough but these boxes take one hit to destroy. I can forsee difficulty later.
Anyway next task is to blast open door and there nobody else then Han Solo and Chewbacca (on a diet) is waiting to safe you. Follow him and you come to a big hangar with a lot parked vehicles as well as the Millenium Falcon and 3 storm troopers. You are told to take cover and you get in a brief fight. Here the FPS switch starts to show its ugly head. Yes you got to aim in a mode that looks a bit FPS like. Yes you got to hold the mouse button down to keep firing BUT it feels nothing like a fps. There is no ducking, there is no AI there is no cover, really this is FPS pre-wolfenstein. Played GTA San Andreas? Well it is like that but worse. You just stand there, hold the mouse button down over you enemy, watch their health drop, hopefully before yours do and rince and repeat.
Before NGE your first fight would actually be a challenge. Now it isn't. I didn't die ONCE!
Run aboard the MF and you will take off. Here we see a second change, a lot more FMV cutscenes. In fact I don't remeber any apart from the intro before.
You are now in space "YEAH" about the MF (you need to be told this as it looks nothing like in the movies. Here another problem starts to emerge. SWG did not have much in the way of scripting. So now they have to add story telling scripting to an engine that does not support it. The result that the following bit is incredibily slow and unbelievable and prone to you rushing ahead and getting stuck.
Your under attack and told to man the turret. WAIT. DO NOT MOVE. Wait for the script to catch up and after a number of pauses you will be instructed to climb in. If you do it before the game will not realize you did and will keep telling you to climb in. Have a character stuck there.
Shoot at the TIE's actually looks decent but no real challenge, get out and go to the cockpit (this engine just isn't desinged to render the MF I guess) and next bit.
You are now
Re:You can watch it for free (Score:1)
Hello america, meet europe (Score:3, Informative)
Just doesn't seem to exist. It is a real case of americans not being able to understand that the rest of the world is not like america.
Credit Cards in europe are expensive, rarely accepted and just not popular. Some american companies realize this, most don't. The ones that don't are the ones who say that europe
Re:Hello america, meet europe (Score:2)
Sigh (Score:2)
HOWEVER that is not a system accepted by default by american companies. See those little symbols behind a credit card form? American Express, VISA, Master card and another? Well those are american, some banks do offer a combo but then you simply have a combo debit credit card with each credit payment being charged to your credit account. With very bad conditions like interest and subscription fees.
Paypal? Credit Card. it is a well
Re:Sigh (Score:2)
Like Iceland you mean ? Or Norway ?
Do those count as "advanced" ? They've only got like the highest GDP/capita in the world.
Re:Sigh (Score:2)
Re:Sigh (Score:2)
Re:Hello america, meet europe (Score:1)
Re:Hello america, meet europe (Score:1)
But WoW actually does take Maestro/Switch (the europe-wide debit card system)
Re:Hello america, meet europe (Score:2)
While I'm fairly confident you're not lying when you say you cannot find time cards in your area, I am a bit suprised. I know European players that play on my server using time cards.
Re:Hello america, meet europe (Score:2)
Re:You can watch it for free (Score:2)
Blizzard doesn't sell WoW gamecards in Europe? That's odd.
I'd recommend just hopping on one of the North American free trials [fileplanet.com]. The trans-atlantic lag isn't bad, supposedly.
Re:You can watch it for free (Score:2)
Don't forget that US WoW and European WoW use different servers etc.
Re:You can watch it for free (Score:1)
Just a small point. WoW only recently became the biggest MMO. Lineage1 before it had a playerbase that peaked at over 4,000,000 users. It still manages to maintain a user base in to the millions today.
Re:You can watch it for free (Score:1)
Even in Korea its subscription based.
Re:You can watch it for free (Score:1)
Re:SWG is next (Score:2)
Re:SWG is next (Score:1)
The busiest cities are ghost towns now
Well, someone had to do it... (Score:1, Funny)
AC2: I'm getting better!
N: No, you're not -- you'll be stone dead in a moment.
AC2: I don't want to go in the cart!
N: Oh, don't be such a baby.
AC2 (singing): I feel happy. I feel happy.
[thud]
Well, the original AC is still going... (Score:4, Interesting)
The AC2 world had some fatal flaws, but that didn't stop some people from getting very wrapped up in it. For one brief instant, it was the place to be, and in less than two months that spotlight was gone.
Turbine had long since shifted all its hopes towards DDO and MEO.
I do wax nostalgic on it now and then. More the original AC than AC2. Even though the original is still up, it is still true that you can't go home again. It isn't the same, never will be. In part its the peole, in part its the moment in time. Still, this isn't exactly Jack Vance's The Dying Earth.
Re:Well, the original AC is still going... (Score:2)
AC2 was a flop because it was no where near ready for release. In addition the design was done by microsoft and they were tring to turn it into a EQ/DaOC clone. If read some of the original stuff that Turbine put out when it was initially talked about it was going to be an majorily improved AC1, better graphics, more capabilities and fixing the problems of AC1.
Re:Well, the original AC is still going... (Score:1)
I almost cried... (Score:5, Interesting)
I almost had a tear.
I am one of the sad individuals that plays WOW too much. my
The article talkes about people visiting places that had created momories and taking photos while they still could.
That first challenging boss, that scary spot that made your heart stop, or that spot that you could have been killed fro the first time by a player 40 lvls above you but he choose to spare your life.
How would you spend your last moments in a dying digital world?
Re:I almost cried... (Score:1, Insightful)
Re:I almost cried... (Score:2)
That's nothing!
You get over it (Score:4, Insightful)
I'm a nostalgic dork myself however. I make heavy use of the screenshot button as I play through a game. I also tend to make some videos using FRAPs that I can view long after the game is gone or changed or I'm no longer playing it.
Re:I almost cried... (Score:1)
Re:I almost cried... (Score:2)
thats 4.8 weeks in a full time job.
thats 64 weeks of class (at 15 hours a week)
I could have done alot with those 40 days. And yes, i know 40 days is nothing. but at the same time, thats alot.
Re:I almost cried... (Score:1)
Simple (Score:3, Insightful)
Free the code and AC will live forever.
Re:Simple (Score:3, Informative)
It's AC2 that's being shut down.
I played AC (my first MMPOG) for a year or two - it was fun. I remember when they did their big Christmas update, the first year, and there were snowmen, and snow, etc. Was really cool.
I played AC2 during the beta, and it was dead and empty. Looks like it's leaving the same way i
Re:Simple (Score:2, Informative)
I played in the original Beta and we had the same situation. The world was going to end, because the beta was ending, so it was basically a huge ingame party. People were runni
Re:Simple (Score:3, Insightful)
Re:Simple (Score:1)
Re:Simple (Score:1)
The only time when source code will be released is if the rights to the game arn't sold and the developer is about to go under. Freespace 2 had it's source code released, but it's one of the few GOOD games where the source was released. I really wish that there had been a Freespace 3 because both Freespace 1 and
Good Riddance (Score:5, Interesting)
AC2 had a horrid open beta and terrible end of beta event that lead of a ho-hum release. They
The whole dev team was just inept. They could not get pathing right so they allowed mobs to move through trees and rocks. To make matters worse one day we found nearly all mobs had ranged attacks! Yippee! They made a half-hearted attempt at RvR like DAOC. Half-hearted might be too strong, they put 3 kingdoms down, 3 plateaus, and forgot about it. Basically they had no idea other than what they saw someone else did but after copying the concept they could not figure out how to implement. Improvements sometimes were worse than what was before. To spice the lands up group mobs were put in. Trouble was there were too many and they aggro'd when you attacked nearby of the same. Old bugs would resurface from patch to patch, exploits were left in for whole patches.
The game was a mess. They put together a world without NPCs but didn't provide the players a means to compensate. They had huge wrecked cities that supposedly would repair if the players spent time in them and used their crafting facilities. Trouble was the cities were huge and dead, monuments to the egos of developers. They only improved through downtime! They even launched with a wrecked chat system. Half the time you could not use world or allegiance channels! Hilarious fun.
Worst feature, their "vaults". Quest dungeons where you get a story at the end. While beautiful in looks they showed the flaw of the game. Turbine wrote the game the developers wanted to play, not what their players were clamouring for. They then attempted to ram that idea down player's throats. Play it the way we intend or forget it. Well you could always exploit it...
Attemps were made to fix crafting and they came close, but the promised change to make crafting work took over 1 and 1/2 years beyond when promised. Which about summarizes the game, promises made and rarely delivered and if delivered so late it mattered not. A visually beautiful game with no real point. A game so diametrically opposed to its predecessor that it alienated those fans of the franchise.
To top off all the insults to their player base they released an expansion in late summer only to announce a few months later they were closing. Before then they chopped monthly updates to push their expansion for their older game AC1 because that expansion was so far behind as to be near vaporware.
Turbine is a gaming company without management or programming discipline. They take overly long to deliver on promises, they leave exploits in their games, they even condoned "Attended Combat macroing", and their updates had some bugs that smacked of last minute developer sneak ins (cowboy programming).
Fans of D&D and Middle Earth can only hope the franchise owners keep a tight leash on Turbine else these games will be travesties. Already both games have been pushed back beyond relevance, with MEO having even gone through a name change to boot! D&D looks and plays like NWN in FPS style but without player ability to customize the world (promised for "later") and a monthly fee! MEO, well, hell, with their previous history everyone will have a copy of the "one ring" before the first quarter is out.
Turbine is proof the Dilbert principle works in the business world, fail badly and your noticed, being assigned even something bigger
The Last Days of an Online World? (Score:1)
Well, Pluto's Kiss is just a few days away.... December 24th 2005.
Re:The Last Days of an Online World? (Score:2)
+ 1 for the .hack reference. :)
Why not have an endgame? (Score:5, Interesting)
MMORPG need to have a concept of an endgame, where something happens to bring an end to the game that is consisent with the virtual world. The obvious thing is to literally have the world end- there's a comet, an invasion of a far superior foe that spares no one, or something, but maybe there is one last thing to accomplish before it all crashes down (to keep players hooked before the servers go offline). Maybe 99% of all the players are killed permanently during the last pay period by calamity, the final players hole up in a mountain fortress and make a final stand, and die nobly rather than just logging out for the last time...
Or maybe it's all a stunt to reinvigorate the game and it turns some heroes actually did save the world. It costs a little more money for extra content, but they should just budget that or create that content when the game is first developed.
The idea is that instead of all your previous players just being disappointed and looking for the next interesting MMORPG before it too decays and withers, and then eventually getting burnt out by the whole concept, actually give them some kind of sense of closure (and hopefully accomplishment).
Re:Why not have an endgame? (Score:1)
Re:Why not have an endgame? (Score:3, Insightful)
On the other hand, the way AC2 is going down is "clean" in that by the time the servers switch off, nobody is there
Original one did (Score:2)
Because I think only one person got to keep his/her beta character through some contest, everyone else knew theirs would be removed, so I saw peopl
Re:Why not have an endgame? (Score:2)
What sort of refund is intended for the playerbase to recoup the cost of their now useless disc? If they let players run their own servers, thats one thing, but it is fairly ridiculous otherwise, and why I foresee games with subscription models eventually ju
Re:Why not have an endgame? (Score:2)
Who cares? (Score:3, Interesting)
L
The freebies (Score:1)
It's not at all because of the freebies. It's because the game is SHUTTING DOWN!
Personal Experience (Score:1)