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PlayStation (Games) First Person Shooters (Games)

UT 2K7 Slated for PS3 Launch 53

Gamespot is reporting that the next iteration in the Unreal Tournament series, UT 2007, has been announced as a PlayStation 3 launch title. From the article: "The game on display appeared to be Unreal Tournament 2007, the flashy-looking, Unreal Engine 3-based successor to the popular PC shooter Unreal Tournament 2004. However, neither Sony nor Epic would confirm when--or even if--UT 2007 would arrive on the PS3. Seven months later, the two companies have broken their silence. The January 2006 issue of PlayStation Magazine proudly proclaims that, yes, UT 2007 is coming to the PlayStation 3. Inside, the magazine also reveals that the game will be a launch title for the PlayStation 3, which is tentatively slated for a spring 2006 launch."
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UT 2K7 Slated for PS3 Launch

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  • Not bad, consitering that the PS3 will support [ps3portal.com] mouse and keyboard. Then again, they say that it will support linux too. Whoa, deja vu...
  • by rAiNsT0rm ( 877553 ) on Thursday December 22, 2005 @10:54AM (#14317921) Homepage
    Personally, the UT games have grown stale as far as gameplay... however, there is no denying the graphical prowess of UT2k7. I have seen the engine demos in person twice and both times I was left in awe of what I was seeing. To imagine a console pumping out those graphics at a silky smooth frame-rate is pretty amazing, now if only some more substance and gameplay would get mixed in... I just might actually play an FPS on a console.
    • If you want to play an FPS on a console, play it on an XBox 360. 1) the online part of the 360 is something that won't be available until the Playstation 4 (I'm serious: the 360's centralized online setup is so good that it's something that Sony will eventually realize it's a must-have... though like Nintendo did on the Gamecube, Sony and many others haven't realized how good it is yet), 2) 360's peer-ranking (trueskill matchmaking) means that in online play, not only are people encouraged to not be mean,
      • 3) It doesn't matter if you suck or are being owned in an online game, chances are either your opponents or your own Xbox will crash and overheat. So it equals out the playing field.
      • Was UT2007 announced for the x360?
          • Does it support the main reason for buying a UT game (mods and mutators)?
            • First of all, nice objective inquiry. No bias from you! Ass.

              But I doubt it, but there's no telling what MS plans on doing with the Xbox Live marketplace. Though mutators shouldn't be a problem.

              Anyway, I just realized that I haven't seen ACTUAL confirmation that the game's heading to the 360, only the asssumptions of gaming websites. So I take back that Yes.

              On another note, I still seriously doubt that the PS3's US launch will be in Spring 2006. They only gave that date in E3 and I think it's a possible
      • Yeah, you've gotta have a centralized system. Like Microsoft has for all Windows games! No game could ever be great if they have to implement their own master servers and ranking system...

        Except EVERY PC GAME FOR THE LAST TWENTY YEARS. Every Unreal game, Counter-Strike (Source), the Battlefield series, etc, they all work just fine over the internet and LAN on their own. PC games have gotten by amazingly well without a centralized system, better than they would have with one. XBox Live is nothing but a
        • PC games have gotten by amazingly well without a centralized system, better than they would have with one. XBox Live is nothing but a fad.

          Yeah, and we've gotten by fine for centuries with candles. Electric lights are nothing but a fad.

          A centralised system has obvious benefits, I don't see why you don't like it. You're probably one of those hardcore comic book guy PC gamers who spends 12 hours a day playing counterstrike and another 8 hours a day tweaking graphics and keyboard shortcuts, and the remaining 4
    • by Pxtl ( 151020 ) on Thursday December 22, 2005 @11:04AM (#14318052) Homepage
      Rumour has it that the gameplay in UT2k7 will be pretty good too. They're keeping a lot of the UT2k4 vehicles and weapons but makign some nice changes - for example, the unpopular and useless Scorpion is getting it's weapon replaced with a rocket launcher and a kamekaze attack. Also, the biorifle, grenade launcher, and mine launcher are being rolled into a single variable-load launcher weapon.

      There have been some comments about the game being "easier" and action being "more in-your-face like old UT" that suggest that the game will be returning to the slower, more manageable pace of UT99.

      So all in all, I expect it to kick ass in every way. I find it odd though that they're releasing actual UT on the console, rather than the consolified fighting-game style Unreal Championship titles (which are supposedly really good, but completely different from the PC counterparts).
      • the unpopular and useless Scorpion is getting it's weapon replaced with a rocket launcher and a kamekaze attack

        I love the Scorpion. Being able to circle your foe and wrapping him with glowing thread all the while playing dixie is priceless.
      • ...since you proudly proclaim your own systematic use/abuse (what's the difference?) of the mod and metamod system in your sig.

        -Pip

        -- I don't systematically moderate down people who describe their uses/abuses of the mod and metamod system in their sigs... but I am inclined to reply to their posts in an attempt to engage their logic for doing so. --
      • I loved the original UT, but I found that the addition of vehicles has kille,dthe enjoyment of the game.

        All people ever play these days is Onslaught. I loved Deathmatch and Capture The Flag, using proper weapons, not just the Instagib rifle.

        With UT2K4 its really hard to get a good game of DM or CTF these days, and I cant see that changing with UT2K7.
    • Personally, the UT games have grown stale as far as gameplay... however, there is no denying the graphical prowess of UT2k7.

      Actually, Epic just makes the UT part mostly to sell the engine to other developers. The game itself is mostly a big advertisement of what the engine can do.
      • oh, yes, I'm fully aware of this... which is another reason I'm not really a UT fan any longer. At this point the games should basically be free or low cost (like $19.99) since they are essentially just tech. demo's. That way the technology gets out there in many hands and people look for games utilizing the engine.

        I can probably pick out 2 UT's that I enjoyed and were worthwhile, but after that they are just more of the same. I'm not a graphics guy, I like games that have artistic style over realism... I'l
  • No game in this series has really changed since the 2nd UT.

    You are in the future and shoot people with lasers and mini-nukes. The console sales have previously been horrible - I doubt this one will fare much better.
    • No game in this series has really changed since the 2nd UT.

      You are in the future and shoot people with lasers and mini-nukes.


      A little troll-ish, but I basically agree. It's actually kind of funny that the same people who complain about the yearly Madden games being little more than roster updates will nevertheless run out and buy the latest UT or other FPS for basically the same sorts of "upgrades".

      I saw another poster raving about how one of the vehicles was now going to have a rocket launcher. Whoop-de
    • I know the graphics are better in more recent versions but the gameplay is not as good IMHO. UT 99 is alive and well, and runs native on Linux too!
  • by Anonymous Coward
    Right now we are looking at least four confirmed PS3 launch titles:

    Lair
    Warhawk
    UT 2007
    Medal of Honor: Airbone

    And Sony will surely be announcing more in the next month or two for the March launch.

    Microsoft and the 360 have pretty much flunked out of the console race and really aren't relevant any more unless you are part of the niche hardcore Xbox and Dreamcast demo(probably around two to five million console owners).

    Nintendo and the Rev look like they have a good chance of being cheap and fun enough to have
    • 120 MILLION? (Score:1, Interesting)

      by Anonymous Coward
      120 Million?

      Where'd you get that number from?
      The Playstation 2 has shipped approximately 100 Million units with a large portion of those that were sold being purchaced as:

      1)Replacements
      2)Cheap Dvd Players
      3)Systems to play pirated games on

      The fact is that Sony will (hopefully) improve quality control, Blu-Ray will probably not catch on at the rate DVD did, and Sony will do anything in their power to prevent piracy; this means that, regardless of the quality of the system, the PS3 will probably drop in sale
    • (Score:-1, Rabid Fanboy)
  • by metamatic ( 202216 ) on Thursday December 22, 2005 @11:25AM (#14318301) Homepage Journal
    Who are these people who call themselves nerds and don't know that a 2K7 resistor is 2700 ohms, not 2007. Sheesh.
    • When last I checked 2.7k was a 2700 Ohm resister, a 2k700 would be right, 2k50 is 2050.

      Atleast thats how most of us work it in the UK

      • No it's not. 2k5 means 2.5k. The k is put between the number and the letter because full stops aren't as clear when you're writing them down (could be mistaken for dirt or something).

        Also if by your system, 2k50 is 2050, then what is 2m50? 50.002?
  • I know they've been cranking out a lot of Unreal Tournament sequels lately, but I didn't know they already had 2006 of them.
  • by Rowan_u ( 859287 ) on Thursday December 22, 2005 @11:27AM (#14318324)
    Unreal 2k3, 2k4, and GOTY have been staples at our LAN parties for ages. No, they don't offer quite the level of strategic depth of other FPS titles like Halo PC, Battlefield 2, or Call of Duty, but the UT series does offer a ton of benefits. Backward compatibility is a big one. UT will run like butter on damn near any crappy video setup, including GeForce FX and even some embedded cards. Also, platform compatibly is a big issue for our LAN parties. UT is one of the few games that has our Mac, Linux, and Windows users happily playing together with minimal fuss. The shear variety of gameplay offered is another staggering benefit. The number of vanilla install maps and gametypes is phenomenal. If 2k7 continues in these traditions, it will happily find a place in our future LANs as well.

    My only fear with 2k7 being a PS3 launch is that the PC version will suffer for it. I don't mean graphically because I'm sure the new engine will look fantastic on every platform. I'm more worried about the problems that COD2 suffered from being a 360 title including many simplifications of gameplay to make it more accessible to a console audience. The grenade indicator and ridiculous recharging health system come to mind.
    • The recharging health system is my favorite new feature of CoD2 and I've been playing FPS games on the PC since Wolfenstein 3D. If you're talking in terms of realism then health packs that you pick up aren't any better. If you're talking about gameplay, to me it's much more fun to only be able to take a few hits before having to find some cover to recharge than being able to take more hits but needing to hope you find a health pack soon if you take too many. And the grenade indicator is a great idea too. I'
      • I agree with you wholeheartedly on realism, health packs certainly aren't any better. However, what the recharging health system does for my experience is this. I cease to care about getting shot. With health being a finite resource, you have to care about getting shot, and plan your strategies carefully. I found that being able to duck behind anything for 5 seconds to recharge changed my play style in COD2 considerably. I would run into a room and gun down everybody Serious Sam style instead of shooti
        • Well, I agree with you that the system in Halo is better but I don't see a way to the health plus recharging shield concept to a WWII game. I think the recharging system they used is a perfectly viable alternative to the health pack concept, and like I said, I prefer it. It makes it more fun for me to not have to worry about finding health packs and to be able to come back from a mistake without being doomed because I don't have enough health to survive until the next pickup. Besides, if you don't feel like
        • The grenade indicator feels like supernatural ability to me, not something that your basic ww2 grunt possessed.

          A real-life grunt has a visual field almost 200 degrees wide, compared to under 30 degrees for a player using a TV screen. He can quickly scan around with inuitive movements of the neck or eyeballs, instead of the clumsier left-thumbstick. And he's got perfect 3d-spatial audio to pinpoint the clump and clang of a landing grenade.

          With all of those unrealistic disadvantages the gameplayer suffers,
  • The PS3 and 360 will be indistinguishable from each other.

    Let's hope this isn't known as the FPS/Sports generation.

  • "The PS3 and 360 will be indistinguishable from each other."

    This is correct for one simple reason: 99% of the top selling games will be made for each system. Developers, for the sake of time and $$$, will create to the lowest common denominator.

    Xbox had the same problem - Even with far superior power (from being released 2 years later) very few games took full advantage of the hardware. They instead created for as much as the PS2 could handle and ported the graphics.

    The dev boxes for PS3 are sti
    • The deciding factor will be online activity, which seems to be dominated by M$ right now.
      How to you figure? The Xbox had the advantage in online; however, the estimate is that only 10% of Xbox owners have ever used Live. Also it's not about the performance either in seeing the PS2 vs. the Xbox. The trophey will go to the console which secures the most 3rd party developers to create exclusive games for the console, and then has more desirable 1st party games.
  • UT2k7 is a PS3 launch title????? But I thought PS3 gamers, especially Japanese gamers, want PS3 for RPG's, not FPS. In fact, I heard that one reason they don't like 360. This can't bode well for PS3...

    Oh wait, I forgot, this is the Sony PS3, and we all know that Sony can do no wrong in Japan, and that Japanese gamers will buy ANYTHING thrown at them from Sony because they have "BIAS BLINDERS" on...
    • I'll bite on the Troll. Yes the Japanese are into RPGs and other games that the Xbox has a very poor showing for, but US and Europe seem to like FPSs. They didn't mention whether it was going to be a Japanese or US launch title, I'd wager on a US title though. With the Xbox having Halo, and the 360 having Call of Duty 2 as launch titles, a good FPS for the PS3 launch could really help it grab market and mindshare.

      As for Sony doing no wrong in Japan. That's a load of bullshit. The only reason Sony is

  • Why so many acronyms? You're only saving one character by using 2K7 over 2007, and it's harder to read.

FORTRAN is not a flower but a weed -- it is hardy, occasionally blooms, and grows in every computer. -- A.J. Perlis

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