The Final Moments of Asheron's Call 2 75
Via Kotaku, the final moments of Asheron's Call 2 in text and images. Highlights include the in-game appearance of a community moderator, and a killable version of a notorious dragon. Then, a lost connection. Gamespot has the story as well. From that article: "Turbine performed a little house cleaning this weekend as it shut down its massively multi-player online role-playing game Asheron's Call 2. Originally released in November of 2002, the fantasy game world met an unceremonious armageddon December 30. As of press time, the Asheron's Call 2 forums were still up for mourning players, and blow-by-blow accounts of the world of Dereth's final moments had started circulating the Web. "
at least we have asheron's call (Score:1)
Nietzche... (Score:2)
Game box (Score:3, Interesting)
What's that? There isn't?
I swear, there should be a law that if a MMORPG closes its servers, they open the source to the playerbase so people can create and host their own servers off of it.
I'm so sick of paying for a game that may not exist in the future. Its the same reason why I'd never sign up for a subscription music service.
Re:Game box (Score:2)
Re:Game box (Score:5, Insightful)
It's called the public domain, and it won't happen within your lifetime, nor that of your great grandchildren, nor even within the lifetime of the codebase.
Welcome to the new dark ages as mandated by international copyright law.
Re:Game box (Score:3, Insightful)
Re:Game box (Score:3, Interesting)
Now, I agree it doesn't require anyone to release the source, unfortunately. But what it does do, is allow completely legal reverse engineering, emulation, and cloning. Trade secrets have never been a problem in the software world. bnetd never used any leaked source code, they simply sniffed the network traffic and figured out what it was
Re:Game box (Score:2)
If copyright ever expired on the Battle.net protocol, then bnetd would be legal.
Wrong. The DMCA doesn't protect the copyright of the Battle.net protocol (there is none), it (and the way it does so is flawed) protects the copyright of the works served by the Battle.net protocol. If, for example, all the code which makes up the Battle.net system's copyright were to expire and Blizzard released a new game which used Battle.net without any changes, bnetd would still be "illegal" (your word, not mine).
Now,
Re:Game box (Score:1)
Re:Game box (Score:2)
Re:Game box (Score:2)
The fact that people lost something (in this case, a game they enjoyed playing) is sad, but that shouldn't make it mandatory for the developers to open source the game. It should always be the choice of the copyright holder, for as long as the copyright exists.
Besides - where's the guarantee with anything in life? Sometimes you just have to accept it and move on.
Actually Turbine did the players even worse (Score:2)
AC2 was dead from launch. It was a game for developers, lauding themselves, and ignoring the players. It deserved to die and it did.
Re:Game box (Score:2)
Re:Game box (Score:2)
So, like, if Scrooge ran Phizer, and the company discovered a cure for AIDS, he could simply say "nya nya, you can't have any!" and sit on it for 90 years or so?
Re:Game box (Score:1)
Re:Game box (Score:1)
A pharma company spends loads of money in R&D. They want to recoup that loss and also make more money for future research...and that cycle is why they wouldn't just sit on it.
Re:Game box (Score:1)
Re:Game box (Score:1)
Same for cancer and heart disease.
Now, if s corporation knew it would have to invest a hundred billion dollars in research, and had a crystal ball wherein governments around the world would not pay them, and just l00t the product and manufacture it locally with no royalties, would that encourage or discourage the company from doing the research?
Re:Game box (Score:1)
Discontinuation is not a reason, most of those plug-into-your-TV joysticks (at least those sold in stores) are licensed products and the rest is illegal. Besides, even if such a law existed Nintendo wouldn't fall under it,
Re:Game box (Score:2)
In any case, doesn't that make it already legal to made knock-off NES consoles since the system was out in '86?
Re:Game box (Score:1)
Yes it does. [playmessiah.com]
Re:Game box (Score:1)
> "property" than the most paranoid copyright holders.
Witness the angry fights various web sites get into when someone else "steals" their scanned picture. "I violated copyright by scanning in this picture to put on my web site. How dare you steal my hard work by putting it on your web site!"
Truth is stranger than fiction.
Re:Game box (Score:2)
About five minutes after Sega gives out rebates for people who bought the Dreamcast version of Phantasy Star Online (at least version 2, which was pay-for-play).
Re:Game box (Score:1)
Re:Game box (Score:1)
Re:Game box (Score:2)
Eventually everything fades into oblivion. I have a bunch of old console games (NES, SNES, Genesis, PS1) and if the console goes bad I can't play it anymore. Should Sony/Nintendo/whoever have to give me a refund? (And, yeah, PS1 games play on a PS2, but some games don't like my favorite Monster Rancher. Plus, will the PS3 play PS1 games?) So, this argument is really meaningless.
Anyway, I'm going to disagree with your assessment that game
They should have gone out with a bang (Score:3, Funny)
Re:They should have gone out with a bang (Score:2)
Re:They should have gone out with a bang (Score:2)
1) flood the world with gold and crazy items
2) make all the NPCs go berserk
3) give people random powers and turn off all controls on player/NPC killing
4) unleash monsters with random stats everywhere
5) let anyone on the internet download a client and play
When the servers go down then you pull the plug. I think it
Re:They should have gone out with a bang (Score:2)
So what you're saying is there is another person who wants to play The World from .hack?!
Re:They should have gone out with a bang (Score:2)
That programming time for them is probably better invested in D&D - or even the original AC.
Re:They should have gone out with a bang (Score:2)
I would have liked to see evil triumph and destroy the world, shutting down the AC2+ universe "forever," but that's just me. Also, give everyone on AC2 a free 4 month trial of AC1.
Re:They should have gone out with a bang (Score:2)
it woulda been nice.... (Score:5, Interesting)
they shoulda turned it all PvP, and each day for like a month they'd continuously add more mobs.....once you died, you're DEAD...no coming back.....no creating new chars. and then finally they'd come up with a final survivor and he'd win something
like...a cake
Re:it woulda been nice.... (Score:2)
Re:it woulda been nice.... (Score:1)
Re:it woulda been nice.... (Score:1)
Real Life: much more vivid than a MMORPG (Score:1, Flamebait)
This rather makes me think these guys need a life. I don't know, meeting on a virtual mountain with your virtual friends (probably people you wouldn't even feel comfortable sitting next to on a bus)?
MMORPG's just feed of people's loneliness. Most players would probably better off investing the money into their real life.
Re:Real Life: much more vivid than a MMORPG (Score:3, Insightful)
Re:Real Life: much more vivid than a MMORPG (Score:2, Funny)
Re:Real Life: much more vivid than a MMORPG (Score:1)
sekai no hate (Score:2)
Really rather touching. While the world was virtual, the relationships were not. If reality really is mostly what's in your head, then the end of AC2 really was the end of a world. Hmmm, there's gotta be a good story in there somewhere.
more games (Score:1)
AC2 (Score:2)
In other news, Anarchy Online today announced that it received a glut of new subscribers after the closure of Asheron's Call 2.
Another site's coverage (Score:3, Informative)
The End Begins (And Ends) [killtenrats.com]
It really can be a sad moment (Score:4, Insightful)
Most single player games never have this. In fact if in a single player RPG you would still visit the beginner level merchant it would probably be considered a bad thing. Yet in MMORPG land you can really get to know your neighbourhood.
Leaving it can really create a sense of homesickness, a sense of something lost. Of course you know that the game is nothing more then a IRC with pretty pictures and yet it is more.
No MMORPG is any good if it were judged as a single player experience. Combat is simplistic and repetitive with moronic AI. Guild wars is about the only game were I seen proper interaction between AI enemies in that they really know how to use their healers. Even then simple pathfinding is a joke compared to "real" games.
The quests/story are a pale shadow of a single player RPG.
So the only "pull" left is either the level up OR the sense of community.
That community is more then simply chatting online. The MMORPG gives you a common goal to achieve. Chat for days on a IRC channel and you will maybe have made some friends. Play a MMORPG for days and you will have gone to hell and back shared victory and defeat, died and achieved vengeance. You will in fact have done more then most people can do in real live.
Leaving all that can cause a twinge or two. Or perhaps it is just the realisation that with the money you spend you could have bought several single player games.
Those who never played a MMORPG or do not become involved with other players will not understand and that is good. There is a reason we call it Evercrack.
I fear the day that an MMORPG will arrive that does not have horrid framerates and game breaking bugs. When someone invents a MMORPG that is bug free, glitch free, cheat free, lag free and has game play that would not be out of place in the best single player games that is the day I will sign up to be a battery in the matrix. Just plug me in and call me SmallFurryCreature Eater of Rats.
Re:It really can be a sad moment (Score:2)
I played EQ for nearly 5 years. I only left after my frustration level with Sony started to outweigh the pleasure I got from playing the game. And, since folks were starting to leave in anticipation of both WoW and EQ2, it was time to go.
While game developers can make a great game, the social aspect often keeps you around for a long time beyond where you would have stayed if it was a single player game. Who would have kept playing EQ after reaching Time (not that I did) and killed all th
What the hell is GameTab? (Score:1)
Re:What the hell is GameTab? (Score:2)
The only level 150 to ever play the game... (Score:1)
Re:The only level 150 to ever play the game... (Score:1)
So how about a class action suit? (Score:2)
Re:So how about a class action suit? (Score:3, Insightful)
If I had to pay an installation fee to my cable company, and then they went out of business
Re:So how about a class action suit? (Score:2)
I think the industry should go to a monthly service charge only. The box is free downloadable, or sold for cost of media.
Of course, they don't because they can get away with it. A suit might change
Re:So how about a class action suit? (Score:2)
When you buy the box, you are paying for the initial development of the game. If it is an expansion, you are paying for the initial development of that expansion's content.
You pay a monthly fee for server uptime, minor content adding patches, bug fixes/balancing, and in-game customer service.
Oh, wait... You just wanted to say the words "class action suit", right? lol
Re:So how about a class action suit? (Score:2)
But in response to your reasoning, that's like saying cell phone companies should be forced to give you a cell phone since they're usually locked to a specific service. Or TiVo should be forced to give you the box if they want to also charge a subscription fee.
The fee was so that you had what you needed to run the service. Like buying a cell
Re:So how about a class action suit? (Score:1)
Re:So how about a class action suit? (Score:3, Insightful)
So, 60 or so bucks for a little over 3 years of playing, plus monthly maintenance fees. And more than half the players left prior to the cancelling of the game, because they felt it wasn't worth it.
So then be skeptical about D&D online (Score:2)
The company that backs an MMO seriously makes a difference. I now lump Turbine into the same camp as Sony (SOE). They are both companies that don't take their userbases seriously.
SOE screwed the Star Wars Glaxies (SWG) fanbase by pretty much cutting out half of the things that made SWG fun, and hardly giving the existing base warning.
The executives that run these companies are out of touch with the gamers that play their games. At the very least with Asheron's C
Re:So then be skeptical about D&D online (Score:2)
Yeah, they are having beta bugs, and they are working on them. So far, though, they seem pretty responsive to most issues. They read their forums. They reply with more information than Blizzard often would give for WoW.
Since DDO is going to offer zero PvP, and classes are sticking very true to the 3.5 ruleset, the framework is already in place.
I don't see DDO having EQ like subscriptions, but it will be respectable enough to keep
Re:So then be skeptical about D&D online (Score:1)
Re:So then be skeptical about D&D online (Score:2)
We play AD&D 2E, and we love it. Sure we play with house rules, but I enjoy it much more than the new and extremely rigid rules. We actually have imagination when we play, not extremely nimble fingers to look up all the rules we need, or handle our miniatures.
WFRP (Warhammer Fantasy Roleplay) also rules.