Don't Go Into The Corn Field 97
Via GameSetWatch, Clickable Culture's look at the Second Life version of purgatory - The Corn Field. A player explores an off-grid prison that misbehaving avatars are sent too for infractions. From the article: "Yaffle tested the limits of the prison, finding that communication to Second Life's 'Main Grid' was cut off. He even came up with a scheme to crash the server The Corn Field was running on in order to be teleported to the nearest safe simulator by default, but creating objects in The Corn Field appears to be impossible. Having exhausted his options, Yaffle merely waited around to see if anyone else would show up. A Linden Lab employee did stop by, but was incommunicado. 'If I was them, I would have been watching me and laughing,' Yaffle told me. 'I know I was laughing even though it was a punishment.'"
Re:wtf? (Score:1, Insightful)
Troll? Whaddya mean troll?? What's trolling about a preference change? Is there a troll in one or more of my armpits?
Oh, ahh, no, I see ... hey look Mr. Moderator Man (you may sing along if you wish), that's a 'p' and an 'l' (repeat after me..."PPEEEE" ... "AAELLL") in front of "ucking". Not an "F", nor an "f", not even a "ph".
Further, I would take this opportunity to point out that:
A) Implying indirectly that a sub
too vs to (Score:3, Funny)
Off to the Corn-field for you slashdot editor!
Re:too vs to (Score:2)
Not my thing (Score:1)
Oh and by the way...
I'm sorry, but "too", "to" or "two"? I'm not normally a nazi when it comes to this sort of thing but that's one m
Re:Not my thing (Score:4, Informative)
But even aside from the purely technical issues with the game, I really didn't like the feeling it gave me. The community seems to be focused on creating porn-star avatars and virtual penises. And to buy these oh-so-attractive items, you have to convert real cash to ingame cash or start some sort of similar business yourself. Or you could whore yourself out to a richer player. Seriously. The game has tons of potential, but the tech problems along with the culture they seem to foster turned me completely off from it.
Re:Not my thing (Score:2)
-Eric
Re:Not my thing (Score:2)
Its neat, and for 10 dollars it was worth trying for me.
The only thing you can't do without money is own land. So you cant put your prims down in a perminate location, unless you happen to find a friend who will share their land with you, which is very possible.
There are sandbox
Cornfield? (Score:2, Insightful)
His punishment was boredom, and... we pay him in "fame"?
gee. How... nice of us. Go rulebreakers, then!
Re:Cornfield? (Score:2)
gee. How... nice of us. Go rulebreakers, then!
Most of mankinds famous persons are rule breakers. Rosa Parks... Gahndi... Jesus... Martin Luther King... Bonnie and Clyde... The Guy who shot Franz Ferdinand... Monica Lewinski...
Oh wait... Well I don't know if would want to be famous for what Monica did.
Well, she's still famous. *coughs*
But still you aren't going to famous for following the rules of mankind. You have to do something outside the norm rathe
Re:Cornfield? (Score:1)
I do however know of plenty of people who got famous without breaking any conventional rules, although so
Re:Cornfield? (Score:2)
Let's continue your list, shall we?
Charles Manson, Ghengis Khan, Stalin, Ivan the Terrible, Pol Pot, Idi Amin, Reverend Jim Jones...
I think that there is a difference in "rule breakers." There are rule breakers that harm society and those around them, and those who are fighting for basic human rights. Sounds like you have a hard t
Yep, you guessed it... (Score:3, Funny)
Rimshot, please!
Teaches a valuable lesson (Score:3, Interesting)
I think it's a good alternative (Score:5, Interesting)
Re:I think it's a good alternative (Score:3, Funny)
You mean like levelling up?
Re:I think it's a good alternative (Score:1)
Re:I think it's a good alternative (Score:1)
I have got to stop reading...
Ban them. (Score:2)
Most games already have alternatives to outright banning, from warnings to account suspensions. It is the fear of banning is what keeps most people in line who would otherwise be trouble makers. Unfortunately people use the anonyminity of game worlds to act out their aggressions. Just as we cannot accept this behaviour in the real wor
Re:Ban them. (Score:3, Interesting)
Re:Ban them. (Score:2, Insightful)
But the damage of letting the crime go unpunished is larger, and I think the same is valid in this virtual case. If he needs to reconnect with his friends he should have other means to contact them with... if they havent exchanged emails at leats by then, they are probably not that tight. So the damage to the society is what... a few guys going "oh noes, my friend did so
Re:Ban them. (Score:2)
Re:No kidding. (Score:2)
Re:I think it's a good alternative (Score:2)
Please correct me if I'm wrong, but isn't that the point of moast MMORPGSs? To do the same basically boring task alot of times to get either experience or cash?
It's A Good Life (Score:2, Interesting)
Re:It's A Good Life (Score:2)
BTW, UPN's version of The Twilight Zone included a sequel to that episode called "It's Still A Good Life" [twilightzonetv.com]. Anthony (reprised by Bill Mumy) still rules Peaksville and has a daughter who also has the power.
Re:It's A Good Life (Score:2)
I hope he had at least started to voluntarily bathe.
-Eric
Dealing with rule breakers is a chore (Score:4, Interesting)
Then he writes all about it in an attempt to get further attention (like most rule breakers, he's an attention whore and just wants everyone to notice him). I doubt they were laughing at him, they probably didn't care and were just hoping he'd leave and never come back.
Personally if I worked at Second life, after reading this article I'd perm ban the guy. People like this never learn, until the judge sentences them to life in prison. And policing them is a boring and thankless job, with lots of abuse thrown in.
Re:Dealing with rule breakers is a chore (Score:2)
Re:Dealing with rule breakers is a chore (Score:1, Insightful)
No. No, it's not.
Re:Dealing with rule breakers is a chore (Score:2)
Re:Dealing with rule breakers is a chore (Score:2)
It seems just as bad to assume that everyone else lives by your christian moral system. There are plenty of folks, both christian-cum-hypocrits and non-christians who have no qualms pointing out the flaws and sins of other folk, without regard to their sins, whether lesser or not.
Re:Dealing with rule breakers is a chore (Score:2)
It seems just as bad to assume that I live by what you percieve as a christian moral system. There are plenty of folks, both christian-cum-hypocrites and non-christians who have qualms when other people point out the flaws and si
Re:Dealing with rule breakers is a chore (Score:2)
Makes me suspect you are quite the rule breaker yourself. Otherwise why would you defend the indefensible? It's called projection.
Re:Dealing with rule breakers is a chore (Score:2)
No, that is not my problem. I did not say that, and I do not believe that. I said that prejudice is wrong. To me, prejudice is the same, no matter what context. What is prejudice [reference.com]? It is forming an opinion before you know the facts about something. So saying that someone is a bad person because they broke a law is not being fair to them. If you know the person personally,
Re:Dealing with rule breakers is a chore (Score:1, Troll)
If tomorrow you awoke to find watching the news in which a fascist/socialist/communist group overthrew the govnerment with the support of the army and declared that all freedoms we once enjoyed were curtailed would you agree or no? Not only that they have outlawed the religion you believe in (whatever it is even if it is aetheism)
Now you are the rule breaker... But what if everyone is now prejudice against you because of what you believe in. It is the same as rascism. People don't hate the
Re:Dealing with rule breakers is a chore (Score:2)
Online games are not a free society. They're a dicatorship, you play by the owner's rules. If you don't like it you can go somewhere else.
Games are not the equivalent of a country, they're the equivalent of a private property. The owners can throw you out at any time for any reason.
Re:Dealing with rule breakers is a chore (Score:2)
I know this. My post wasn't advocating game makers be more lenient to online troublemakers. My post was about not suppressing and/or dismissing speech when it deals with crime/rules and the punishments that follow.
Re:Dealing with rule breakers is a chore (Score:2)
Sorry, but that has to the the stupidest thing I've heard anyone utter in years.
And this isn't a government, it's a privately run enterprise.
Re:Dealing with rule breakers is a chore (Score:2)
If this argument was like food, it would be wine with no meat. Delicious.
And this isn't a government, it's a privately run enterprise.
You might try reading my post again, I made the distinction. But more importantly, if a corporation is doing things to people who break "their" rules, should you be forced to accept this and never speak of it? Maybe in a contract-happy corporationland (tm), but that isn't anywhere I'd like
Re:Dealing with rule breakers is a chore (Score:1)
No. People don't learn anything in prison. If nothing more it teaches them more things they need to learn in order to fuck people over when they get out. My room mates brother when to prision for a while for drugs and when he got out he knew more connections and mor
Re:Dealing with rule breakers is a chore (Score:5, Informative)
He repeatedly took down the entire second life grid, disrupting thousands of players and disrupting the many real businesses and other activities (classes etc.) that go on in SL.
SL allows scripts to be written and attached to objects. He created physics objects that self-replicated and spread over the entire geographic area of SL (which is huge). The replicating objects themselves usually had nasty images or racist taunts attached to them.
The load of simulating so many physical objects (Newtonian mechanics, collisions etc.) slowed everything to a crawl on each simulator. Due to a bug in the SL Havok code many simulators would crash.
In addition, the thousands of objects created would use up the object quota of most private land and cause devices that need to dynamically create objects to malfunction (e.g. holographic vendors, games, etc.)
In the last instance of his attack the SL Grid was taken off-line by Linden Labs for most of a day.
(it was apparent that they'd implemented some 'fire-lane' like automatic system to take out strips of simulators to try to isolate the objects, but it didn't appear to work)
Re:Dealing with rule breakers is a chore (Score:2)
Re:Dealing with rule breakers is a chore (Score:2)
Isn't he a member of w-hat? I though they took it out twice (3 times?). I think the problem is that LL can't always spot the same person if they keep signing up for new accounts with different credits cards from different IP addresses.
If I'm wrong perhaps I'm confusing him with the guy that was trying to extort Esmay after getting his hands on a JEVN vendor 'emulator' that was created by reverse engineering the comms protocol between vendor and item store, and
Re:Dealing with rule breakers is a chore (Score:1)
Re:Dealing with rule breakers is a chore (Score:2)
I think it would probably take just a few lines of scripts to bring the whole world down if all you had to do was flood it with physics enabled objects?
There are already a few scripts or discussions about how fast someone can spread 1 object to every simulator on the grid. So what if someone just takes that code, sets a timer, and when everythings all spread over the grid,
Re:Dealing with rule breakers is a chore (Score:2)
I wonder why paying customers don't focus their complaints on the fact that this exploit exists instead of on the people who use it?
Rob
Re:Dealing with rule breakers is a chore (Score:3, Interesting)
yes and no. I think its code-base has a lot of hacks because it was implemented quickly to get first-mover advantage in the market. However, now they're dragging their feet.
The problem in question with physics is Havok's fault I guess. Their physics code is buggy. If you'd ever played Unreal Tournament you'd probably have seen crashes that result from Havok code (if you'd looked in the crash logs)
>I wonder why paying customers don't focus
Re:Dealing with rule breakers is a chore (Score:2)
Re: (Score:1)
How about punishment through stats/items? (Score:4, Insightful)
Re:How about punishment through stats/items? (Score:2)
Re:How about punishment through stats/items? (Score:2)
I should have specified that I was talking about MMORPGs in general, which generally do have stats and the like. I admit to not knowing much about Second Life, but perhaps the punishment for this game could be monetary in nature (i.e. a fine), or perhaps your properties could be temporarily innaccessable. Whatever the manner of punishment, I think the idea of it fitting within the game's mechanics is an in
Re:How about punishment through stats/items? (Score:3, Insightful)
Punishing people on an online world won't get them to change their behavior.
We have death penalty for murder, but that doesn't stop murders does it? In online games punishment must be education and not vindication because:
1.) The player is playing a game. He h
Re:How about punishment through stats/items? (Score:2)
And if you think the game is going to turn into a police state you're just naive. It could, but then people would stop paying for it. ALL online games can ban people. This one just has an unusual way of dealing wi
Re:How about punishment through stats/items? (Score:2)
Time outs and detention compared to federal prision? What planet are you living on?
If detention in schools was like our prisons we'd have no discipline in any schools whatsover. That and the kids would be smuggling drugs up their ass and looking over their shoulders waiting for someone to track to jab a shank in their back from a toothbrush they made.
If prisons were an orderly system of good conduct and education like high school det
Re:How about punishment through stats/items? (Score:2)
Re:How about punishment through stats/items? (Score:1)
Re:How about punishment through stats/items? (Score:1)
Re:How about punishment through stats/items? (Score:1)
Re:How about punishment through stats/items? (Score:1)
Re:How about punishment through stats/items? (Score:2)
(sarcasm) they could always push with something worse than that...how about lose of your weapon hand. Then they'd have to go around biting people's knee caps off.
or is choping hands off to Judochristian?
UO (Score:2, Interesting)
Re:UO (Score:2, Interesting)
Re:UO (Score:2)
It just proves how the playerbase of MMORPGs are so young and immature that they're all on Slashdot whining about how unfair punishment is, comparing it to the Gulag or Nazi Germany.
Re:UO (Score:2)
I remember being quite the particular pain in the butt at REALMSMud. And I particularly enjoyed being sent to 'prisons' (rooms with no exits, etc) because I liked the challenge of getting myself out of said rooms. (Using familiars to fetch me items to help me free myself, asking for gates, basically trying to show off to the Wizards/Gods that I was smarter than them.) (didn't always work).
Penalizing me by taking away a level, or inventory, or temporary banning of the game (1 day, can't log on
MUD Justice (Score:2)
Re:MUD Justice (Score:2)
-Eric
Re:UO (Score:2)
Chris Mattern
Whee (Score:3, Funny)
Re:Whee (Score:2)
I'd love to pay money to play a game where people can break the rules without fear of punishment.
Re: (Score:2)
Re:Whee (Score:1)
They Give them a Television? (Score:3, Funny)
Reference to the Twilight Zone ? (Score:3, Insightful)
Isn't this cornfield related to the Twilight Zone episode "It's a Good Life" [the-croc.com] in which a kid with god-like powers send people "in the cornfield" to punish them ? The exact meaning of that "cornfield" is never given in the episode, though.
Should be banned not pampered. (Score:2)
America's Army's way of dealing with traitors :) (Score:2)
Before you can play this propaganda game online, you first have to complete a few courses/trainings.
Those trainings are supervised by an AI General, who, as they seem to do in the Army, shouts your ears off with several commands he wants you to do.
After about one minute of this guy's shouting, I became fedup with it, and instead of using the weapon I was given on the target range, I decided it was payback time... So I shot the General:
Re:America's Army's way of dealing with traitors : (Score:1)
Re:America's Army's way of dealing with traitors : (Score:2)
Sorry, wrong engine.
You probably mean the "ghost" command, which would normally be disabled in a multi-player only game.
Um. Second Life is FREE to play. FREE. (Score:2, Informative)
Wow, all the humorless robots came out for this (Score:3, Interesting)
Sheesh, some of you need to pull the stick out.
BTW, if it's true that he was responsible for crashing the "Main Grid" servers, then why wasn't he banned outright? Anyone care to explain that?
Rob
Re:Wow, all the humorless robots came out for this (Score:2)
I wonder what would have happened if the story was about someone hacking into Microsoft's servers and inconsequentially fiddling around as a proof-of-concept, and being prosecuted as a result? Something tells me that the reactions of certain people would've been very different.
Rob