The Law And Virtual Worlds 30
Via GamePolitics, commentary on the Game Tycoon and Terra Nova sites about how virtual world events and the law can interact. Property rights seem to be the largest sticking point of late, with a recent event in 2L being the focus of the discussion. From the Terra Nova article: "In introducing Point to Point (P2P) movement in Second Life, Linden Lab fundamentally altered the economic structure of the virtual space. In response to protests Linden has offered to buy back land as a form of 'compensation'. Taken together with the recent FBI reports is this the dawn of a liability culture within Second Life heralding a new form of virtual space?"
cool that they're doing that... (Score:3, Informative)
This was done on purpose, to give the world a sense of space; with point to point teleport, the entire world collapses into one dimension. Everything is next to everything. With the telehub approach, the world had some 'space' to it... you couldn't instantly arrive just anywhere. (I liked this approach a lot, you got to see things you'd otherwise miss.)
So this made telehub land worth more than other land; you had a chance to advertise and catch the eyes of passers-by. If you had land near a popular telehub, it could be quite profitable...where land out in the boondocks is worth less, from fewer eyeballs.
SL itself has been pushing the idea of virtual property and virtual ownership; they like, very much, the fact that virtual land has value, and that they can sell their virtual currency for real dollars. When they suddenly change the rules on how things work, they damage the value of things that took advantage of the old way of doing things. Changing the rules cost many of these people real money, in some cases a great deal of it.
I'm glad they stepped up to the plate and took responsibility for the damage... when they're the ones pushing the idea of virtual commerce and property, it behooves them to make people whole if they purposely damage some folks' assets.
Re:cool that they're doing that... (Score:2)
What was the motivation behind this change? In just about any MMO, being able to travel anywhere instantly is a BAD thing, and is avoided. Hell, in Eve Online they have actively tried to increase how much people have to travel to break up the major trade hubs into more regionalized markets.
There seems to be some major problems with instant travel, so what are the benefits?
Re:cool that they're doing that... (Score:2)
Re:cool that they're doing that... (Score:2)
Let me clarify. Players make virtual products which they can sell in the virtual world. Real estate in the virtual world had value based on it's visability in the game world. Basically, highly travelled areas had high visibility and high value. P2P travel completely eliminates that dynamic from the meta-game. With such travel, area is completely valueless from a visibility standpoint, as noone will see it unless it's their destination.
What are the intended benefit
Re:cool that they're doing that... (Score:3, Insightful)
A house/store in UO plummeted in value every time the game world got larger and new areas were added that drew people away from the travel route that the store was located near, and possibly even became negative in worth if visiting the location became a burden on the player who owned it as he w
Re:cool that they're doing that... (Score:2)
Even if you consider this a direct analog to real property, the government is not liable to billboard owners (or owners of the land beneath them) when a highway is relocated such that the billboards become non-visible.
Then again, the government doesn't control the laws of physics, so the analogy breaks down a bit.
Re:cool that they're doing that... (Score:4, Insightful)
Second Life has always had P2P teleportation. It was certainly there when Beta started in 2002, and even after telehubs arrived, you could still offer someone a teleport and they would bypass the hub system, instantly arriving at your location.
I run a second life history wiki: http://history.secondserver.org/ [secondserver.org]
If you like it and decide to join SL, feel free to use my referral link, and I will gladly give you the referral money and help you get started.
Re:cool that they're doing that... (Score:1)
Re:cool that they're doing that... (Score:2)
Is something wrong with me? (Score:2, Funny)
I've never tried second life, and really don't get why people spend so much money on it. Is something wrong with me?
Signed: Outofloop.
Re:Is something wrong with me? (Score:1, Flamebait)
Re:Is something wrong with me? (Score:2)
That being said, just because something is popular, one can't *necessarily* assume it's crap (which is my natural inclination, elitist bastard that I am).
Re:Here's what I Think of the deal (Score:2)
Re:Not to be picky but... (Score:2)
Not the first step, but still... (Score:5, Interesting)
As for the full article, that list isn't really as complicated as one would think. The only major issue with any of the points (besides harrassment, I guess) is that the game money can be traded for real money. Except in 2L, this is frowned upon by the developers and I think it usually is outlawed in the EULA. With that in mind, it seems that only 2L is actually in any trouble since the other MMOGs' property has no official value.
2L has three potential paths, as far as I can tell at this point:
1. Drop the act: stop marketting it as an extnesion of the real world and make major policy changes regarding the relationship between in game property and real world property. This would probably be met with outrage from the community so I doubt it will happen.
2. Go all out: declare the game a true extension of the real world. This creates a whole new set of problems that are actually even worse than the one's that exist right now. Who has sovereignty over the game? What kinds of taxes are on transactions between game currency and real currency? What about minting money? I dunno about 2L, where does their money come from? There would have to be monitors for inflation to protect RL currency. What f the game crashes? This event, although even more unlikely, would mean that a set of real laws would have to be created addressing all those things, but then one must also consider if the laws affect a real person or just their avatar, etc. This would be a terrible mess and would more likely be the result of a very slow transition that a single decision.
3. Let the lawmakers work it out. This is most likely going to be the case, unfortunately. The old men in congress have absolutely no idea what goes on inside a game and have probably never played a MMOG. Yet chances are, they will be the ones who eventually decide what kind of laws are placed within any given game world. Actually no, they'll create an all encompassing set of laws that affect all game worlds, which is even worse.
Re:Not the first step, but still... (Score:1)
Yes, but it will keep them occupied so that they do less mischief in the real wo
Linden Labs can be sued.. (Score:3, Insightful)
Look how SONY's TOS listed spyware, doesnt legalize spyware to be installed.
Re:Linden Labs can be sued.. (Score:2)
Yeah, and look at all the trouble they got into! Giving away an online album for everyone who signed up for the class-action? That doesn't even cost them anything...
Re:Linden Labs can be sued.. (Score:2)
Except...
1.2 Changes to these Terms... Linden may amend this Agreement (including without limitation the pricing terms set forth herein) and/or modify the Community Standards at any time in its sole discretion.
Homeowner's Associations can do it, why not a MMORPG? You sign a contract that says you agree to allow the contract to be cha
Re:Linden Labs can be sued.. (Score:2)
Also depends on who has the better lawyer.
Re:Linden Labs can be sued.. (Score:3)
Homeowner's Associations can do it, why not a MMORPG? You sign a contract that says you agree to allow the contract to be changed at any time.
What kind of HOA do you have, anyway? I sure as hell wouldn't sign something like that.
Re:Linden Labs can be sued.. (Score:2)
City Planning reality (Score:1)
This is remarkably akin to what has happened to land along highways that are either bypassed by Interstate freeways or land that is gobbled up to make the freeways.
Transportation and land use are closely linked in the real world with similar effects to what is happening in the simulated world. In some countries property owners can demand and receive compensation if their land is appropriated for transportation purposes. But demanding and receiving compensation because of transportation technology changes
Re:City Planning reality (Score:2)
Virtual space is the Ancap utopia (Score:2)
Internet currently works by agreements between persons, and the "virtual" economy that results would regulate through private enforcement (parentheses because nowadays the "real" economy regulated by governments is really not different for real or virtual items).
Each new
Misrepresented (Score:1)
SL also sets itself apart from most virtual worlds in that they themselves sell in game items instead of just selling accounts and access to the world itself. I don't think a claim like this would work in most other virtual wor
Why is point-to-point "travel" bad? (Score:2)
What I don't understand, or at least I am