Review: Dead or Alive 4 188
- Title: Dead or Alive 4
- Developer: Team Ninja
- Publisher: Tecmo
- System: Xbox 360
- Reviewer: Zonk (whoisdialogue)
- Score: 7/10
Despite the cachet of being part of the 360's 'launch window', Dead or Alive 4 doesn't quite live up to the pedigree of its Dreamcast cousin. It does come closer than any game since DOA2, though, with liquid-fast gameplay, stunning visuals, and a great online component.
There's only so much you can do to shake up the formula in a fighting game, but Dead or Alive has always managed to entertain on the gameplay front. People hit each other in the most interesting ways, with reversals, throws, unique fighting styles, and plenty of combos. The nearly two dozen fighters each have their own way of inflicting pain, and with so many options to choose from it's likely you'll find at least one character that fits with your preferred play style. Combat is lighting-fast and extremely smooth, with both PC and NPC fighters slipping into a groove within seconds of the match beginning. DOA 4 plays like real-life fights often pan out: quickly and painfully. Many matches don't last more than 20 seconds or so, ensuring you'll get plenty of gameplay for your time invested.
In fighting games, interesting modes are all-important to ensure continued interest. Regrettably, DOA doesn't show much imagination there. The 'Story' mode pits you against eight opponents, the order of which is set in advance for each character. Most of them are simple one knock-out fights, but some of them attempt to tell a (very confusing) tale by offering up short cutscenes afterwards. The final match-up is with a green-glowing character that just doesn't fight fair. While most of the matches are moderately challenging, the difficulty level with the final boss leaps off the scale. This can be a rude awakening for a player who's happily button-mashed his way through the other opponents. Even on the normal level of difficulty the disconnect between the last character and the one before it can be unnerving, and for some reason there is no easy level. You can continue an unlimited number of times, thankfully, which will be required to defeat boss lady. You are rewarded for your efforts with a meaningless but extremely pretty cut-scene when you do finally defeat her. Fighting game story modes are always fairly thin, but the tissue paper consistency of this title's story was frustrating in light of more sophisticated titles.
The other modes are standard fair. There's a 'vs. mode' for playing human opponents or trying one-off matches with the computer. 'Team Battle' allows for competitions, and the possibility of having tag-team battles. Only one fighter can compete at a time, but tagging allows for a second shot if your first fighter is taken out. 'Survival' pits you against a never-ending lineup of opponents, and is one of the primary sources of unlockables. Because of the speed of matches and the promptness of a new opponent appearing, Survival is probably one of the most replayable modes. 'Time Attack' challenges you to defeat six opponents, each twice in a row. You're racing against the clock, and the tough final opponent from the Story mode ensures this is an extremely challenging way to play. There's also a 'Sparring' mode that teaches you moves and techniques, but fails to inform on some of the more tactical aspects of the game. While Survival mode is entertaining, with a brisk pace that will satisfy a player looking to get out some tension, I was left wanting more. Soul Calibur III is the obvious comparison here, and despite the failure of the 'Chronicles of the Sword' mode Namco at least made the attempt to expand the genre.Online play is the final mode the game offers, and for some will be where they live and breath for the next few months. Ninja has changed things up a bit by offering more than just a cookie-cutter game lobby. Joining a game actually places you into a small waiting room, which can be decorated in different styles. A little avatar of you (by default a ninja) wanders around the area. It's really just a hang-out before you enter the game, and I'm not really sure what the purpose of the waiting rooms are. Once you're in the game, there are several tweakable settings, allowing for tag-team matches as well as straight-up fights. By default the game type is 'winner stays', giving the game a neighborhood arcade feel of sociality to it. Winning matches increases your grade and earns you 'Zack points'. The grade is a measure of how you stack up to other players (From A to F), and the points can be spent on tweaking your little avatar. As your grade increases you'll be matched with ever-harder opponents, ensuring everyone has a fair fight.
While it is immensely fun to play against other people, even the ones who talk too much, there are issues. My net connection is fairly stable, but I experienced varying levels of lag in almost every match. At its smoothest you can hardly tell the difference between an online and offline match. At its worst characters pause in the air, and it can be hard to understand the flow of the fight. Reassuringly, even in laggy matches my actions seemed to be translating into combat reasonably quickly. Half the fun of a DOA fight is the speed, unfortunately, and that lag hurts the feel of the game. I've seen differing levels of complaint with this issue. As always, your mileage may vary. I also would have liked the 'Zack points' to have more meaning within the game. You can buy new costumes for the fighters, and purchase new avatar bodies, but I would have preferred to customize the fighters themselves rather than my dinky little waiting room avatar.
Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date. There are many to choose from, happily. Some examples include a downtown, night-time city streets brawl, a plateau on the serengeti, and a plot of dinosaur-infested jungle. What makes the venues special is the level of depth they exhibit. The street fight, for example, features neon glare off of the sidewalks, cheering onlookers, and the occasional speeding car. Other arenas feature multiple levels, such as the gorgeous river-crossing rope bridge arena. You can fight on the bridge, or toss your opponent over the edge and into the water. Parts of the arenas can be destroyed, as well. Getting your opponent to a lower floor in the plush ballroom arena can either be done via a set of painful looking stairs, or an even more painful looking toss through a plate-glass window. The arenas are well done, attractive, and definitely one of the highlights of the game.The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title. This may be because of the squeaky-clean anime style of the characters, but it just didn't look all *that* much better than DOA Ultimate for the original Microsoft console. Despite that, the sheer power of the 360 ensures extremely high framerates, and supports the speed of the title's combat. Additionally, there are occasional moments when it's obvious this is a next-gen console. My fighter of choice is Jann Lee, and there's a nice 'bulging veins' effect when he poses for the camera after a win. Similarly, the clothing and hair simulation is quite impressive on some of the female characters. Where the console really shows off is in the cut-scene rewards for defeating story mode. It's easy to talk about the beauty of cut-scenes, given their pre-rendered nature, but they're still some of the most impressive imagery I've yet seen on the 360. It's disappointing that the 'next-gen flavour' couldn't be maintained throughout the game.
Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters. Despite the game's late arrival, fighting game fans have no doubt already purchased and poured their heart into what this title has to offer. For more casual players, DOA 4 offers entirely typical gameplay. Button-mashing won't get you as far as it will in the Soul Calibur series, and the level of replayability for the average gamer may be somewhat low. If you're looking for a simple, good-looking fighter Dead or Alive 4 will serve your needs well. Those looking for brains with their beauty may want to look elsewhere.
Fighting Simulator (Score:4, Interesting)
Frankly I'm a bit tired of pure fighting, but if I can play a character, who comes into the scene with nothing but a pair of dirty underwear and eats out of rubbish bins.
First I'll have to compete with street animals like cats, dogs and the occasional bears, then maybe some thugs and police. As I fight, I grow stronger, faster, meaner, and acquire more fighting skills and styles.
When I reached a certain level, I will be spotted by this Donkey King, who pays me a little, and train me up to fight with some amateurs, and later pros.
The money I earned can be spent on further training, personal fighting training that I don't get from DK, or I can use it on drugs to temporarily improve my performance but will hurt me more in the long run -- the choice is mine.
Then maybe somewhere in the middle, I will be offered some mini-mission-style jobs, like modelling, acting, drinking hot coffee or playing beach volleyball, all with a tradeoff such as missed opportunity for some championship fights and becoming weaker.
My life and health is not unlimited though, they will decline as the game progresses, and it is up to me to announce my retirement, find a girl to marry, have a couple of children who, when I finally died, can become my playing character again and continue a new journey.
This should give enough variations so that if you regret something you did in the life, you can play as your children to choose another direction (such as not accepting DK's offer and continue as an Indy Fighter competing against DK).
Re:Fighting Simulator (Score:5, Funny)
Dude, where exactly do you live? Springfield?
Re:Fighting Simulator (Score:2)
Moe: This next guy is a hungry fighter......no, really...he's fighting for a sandwich.
Re:Fighting Simulator (Score:3, Funny)
sounds like what you want (Score:4, Informative)
It's reasonably close to that description, anyway.
Re:sounds like what you want (Score:2, Funny)
yeah =[ (Score:2)
Re:sounds like what you want (Score:2)
ROFL... too true... I played Shenmue and Shenmue II with a friend of mine for *hours*. A lot of hanging out at the docks, waiting for sailors and dudes with black leather jackets...
Also the protagonist has no arse:
"Excuse me! I'm looking for my arse!"
"Why don't you go talk to somebody else?"
"OK, thanks..."
But we enjoyed it.
Cheers
Stor
Re:Fighting Simulator (Score:2)
Re:Fighting Simulator (Score:2)
Playing in tournament mode, there are a bunch of tournaments you can enter, with money to be won. You can spend money on training for yourself or upgrades for your mech --- you start the game with minimal attributes and a cheap, slow mech. Or you can sell your mech and buy a different one — different mechs have different attributes and different upgradability.
It's an awesome game. You should be able to find a
Re:Fighting Simulator (Score:3, Interesting)
Namco X Capcom [namco-ch.net]
Here's some english reviews:
http://www.gamestats.com/objects/726/726493/ [gamestats.com]
http://ps2.gamespy.com/playstation-2/namco-x-capco m/ [gamespy.com]
http://ps2.ign.com/objects/726/726493.html [ign.com]
Re:Fighting Simulator (Score:2)
I'm working on a game where you play a teenage runnaway who has to learn how to survive in the streets.
The game starts you off at a truck stop in the midwest where you have to perform sexual favors for truck drivers for meth and cash. As you progress, you learn more sexual techniques and get more and more hooked on meth.
After you reach a certain level, you'll be spotted by a guy named Donkey King, who pays you very little and pimps you out on the streets as the two of you travel to the westcoast together.
Re:Fighting Simulator (Score:2)
Re:Fighting Simulator (Score:2)
I want a fighting DIRTY simulator. Because THAT'S realism.
Re:Fighting Simulator (Score:2)
A Brief And Entirely Inappropriate Summary (Score:5, Funny)
Boobies!
In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today.
Whooooo, boobies!
Eye candy is the most apt label you could put on this game.
Boingiddy-boingiddy-boingiddy-wheeeee!
Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters.
Boobies boobies!
Re:A Brief And Entirely Inappropriate Summary (Score:5, Insightful)
Re:A Brief And Entirely Inappropriate Summary (Score:5, Funny)
Yes, the CLOTHING and HAIR is what's impressive about the female characters.
The problem with writing a review and trying not to talk about boobs is that you come across like Queer Eye for the Video Game. It's okay, we all like the boob physics.
Re:A Brief And Entirely Inappropriate Summary (Score:2)
Although we do prefer the Soul Calibur series when we want to get our fight on.
Her favorite character: Voldo. Wacky.
Re:A Brief And Entirely Inappropriate Summary (Score:2)
Marry Me.
Re:A Brief And Entirely Inappropriate Summary (Score:2)
Nice verbage (Score:5, Funny)
Translation: revamped* jiggle physics!
*(pun partially intended)
Look elsewhere (Score:1, Funny)
I just check the mirror.
Bah! (Score:5, Funny)
You, sir, are clearly not on my side.
DOAX was a triumph of the human spirit.
Re:Bah! (Score:4, Funny)
Re:Bah! (Score:2, Funny)
Re:Bah! (Score:2)
Re:Bah! (Score:1)
But How Bouncy are the Boobs... (Score:4, Funny)
Re:But How Bouncy are the Boobs... (Score:5, Funny)
Playing a female fighter more dangerous? (Score:2)
If not, I see room for improvement.
Re:But How Bouncy are the Boobs... (Score:1)
I found myself licking the screen inadvertently at times; begging for more milk.
loss of save games? (Score:5, Informative)
Re:loss of save games? (Score:2)
I can see it now. Some blogger stubs his toe on an Xbox 360 power supply. 2 minutes later Zonk posts a "Are Xbox 360 power supplies injuring our children?" and suddenly Jack Thompson's chasing it like an ambulance.
Re:loss of save games? (Score:5, Funny)
Three days later, Zonk will post a story about the "Xbox power supply foam padding mod."
And six hours later, Cmdr Taco will dupe it.
The less said, the better? (Score:4, Funny)
Get over yourself, Zonk.
Re:The less said, the better? (Score:2)
Umm . . . me?
Re:The less said, the better? (Score:2)
Re:The less said, the better? (Score:3, Funny)
It wasn't an especially difficult game, but I don't need to be mentally challenged everywhere I go. Sometimes you just like to sit back and play a fun, easy game for awhile.
And no, I didn't know you could play with one hand you sick bastard. =P
Re:The less said, the better? (Score:2)
All T&A on computers/tvs ends up as "digital" entertainment.
Is it just me.. (Score:1)
I'm not trying to provoke a "My fighting game kicks the shit out of your fighting game" argument here, it's just an observation.
Re:Is it just me.. (Score:1)
(i am not hammering either, i like all my systems equally, i just believe that this should help give your question 'an' answer)
Re:Is it just me.. (Score:1)
Re:Is it just me.. (Score:1)
Re:Is it just me.. (Score:1)
_Buy new glasses.
Or
_Euthanasia.
^^
Re:Is it just me.. (Score:1)
HD vs non-HD (Score:1, Insightful)
Re:HD vs non-HD (Score:4, Interesting)
Does Xbox 360 not use 720p? i.e. 1280 x 720?
Interestingly, it looks like 1080i is more popular in Europe so far, which will certainly complicate matters.
At the moment one would need to be *very* *VERY* careful buying a HDTV here in Europe - as it can be unclear just how high-definition supposedly HD tvs are (as for "HD-ready"... hmmm). Games consoles are likely going with 720p, mainland Europe broadcasters and the BBC have gone for 1080i, and Sky Digital (the main UK/Irl satellite broadcaster) are hedging their bets so far. Buying a true 1080p set seems like a nice idea.
Mind you, perhaps it's wise too to hold off on the Xbox 360 till we see a broader range of games for it! Also the PS3 *might* be better (and will be a cheap Blu-ray movie player, relative to standalone players. If you're getting an HDTV, playing blu-ray (or of course HDDVD) movies will be nice), and who knows what Nintendo will pull out of the hat!
1080i is more popular here too.. (Score:2)
NBC - 1080i
CBS - 1080i
ABC - 720p
FOX - 720p
UPN - 1080i
WB - 1080i
PBS - 1080i
HBO - 1080i
Showtime - 1080i
So 1080i is more popular in the US than 720p.
The 1360x768 mentioned is either the resolution of this person's HDTV (Plasma?) or because he's using a VGA adapter instead of an HDTV hookup.
720p may make more sense for games and such, but it just doesn't look nearly as good for TV content in general.
Most interactive levels? hardly (Score:3, Informative)
Re:Most interactive levels? hardly (Score:2)
you got that right (Score:2)
* of course I shuddered saying something so business-whorey. But it's accurate, damnit.
Re:you got that right (Score:2)
Damm.. WTF happend to the dreamcast? it was soo good.
Re:you got that right (Score:2)
The Playstation 2 happened to it. That was it. It sucked away all the developer attention.
(Yeah, I mourn it as well. It's still a pretty good console for emulation, since you can run CD-R software on it without modding your unit and it can emulate many, many NES games accurately and at full speed. And it's a G-R-E-A-T way to play MULE on an Atari 800 emulator!)
Re:Most interactive levels? hardly (Score:2)
Re:Most interactive levels? hardly (Score:2)
Re:Most interactive levels? hardly (Score:2)
Re:Most interactive levels? hardly (Score:2)
Gamecube actually *does* have some cool games. So does PS2, from sheer volume. And Dreamcast, to be brutally honest, had a number of clunkers as well.
I will remember the Dreamcast as the system that actually got us to play a fighting game (Soul Calibur). It was the system of the last "traditional" RPG I really got interested in (Grandia II). It gave us an arcade-perfect port of one of the few genuinely novel arcade games to appear in recent years (Crazy Taxi). It also had a multiplayer action g
Re:Most interactive levels? hardly (Score:2)
Neither of those two titles are really traditional fighting games. Compared to Street Fighter, Soul Calibur (1 and 2, don't know about 3), Mortal Kombat, Tekken... DOA is VERY interactive.
Buggy Game (Score:2)
Original Playstation title? (Score:1)
Re:Original Playstation title? (Score:1)
And at the time, as a Sega Saturn owner, I remember being jealous of the Playstation version because of the new character it introduced to the series : Ayane.
(Kasumi's lavender haired step sister)
Boss Hints (Score:1)
Re:Boss Hints (Score:1)
What XBOX does Zonk have? (Score:3, Insightful)
I hope you were playing this game on a WideScreen HDTV. I have the old DOA3 and have played both on my Sony SXRD and the differences are jaw-dropping. The cut scene and level detail are simply breathtaking.
Stop reviewing 360 games without the proper hardware. Its like reviewing Half Life 2 with a 13" monitor and playing with a gamepad.
Re:What XBOX does Zonk have? (Score:5, Interesting)
People don't give the current generation enough credit. All three consoles released games last year that looked as good as DOA4 does during actual play. RE4 on the Gamecube, Shadow of the Colossus (on an HDTV) for the PS2, and about half a dozen games for the Xbox all looked comparable in graphical quality and art direction to DOA4 on the 360.
Now, the catch there is that there isn't a current-gen system out there that could equal the smooth feel of the combat or run those cinematics. DOA4 looks great, it just didn't have my jaw dropping like some moments in Call of Duty and Kameo did.
Re:What XBOX does Zonk have? (Score:2)
Re:What XBOX does Zonk have? (Score:2)
Yeah, that makes lots of sense.
Re:What XBOX does Zonk have? (Score:2)
Half Life 2, to continue my example, would NOT run on the average computer. Average right now is probably 1ghz 256mb RAM etc.
The cutscenes are far above that of the actual gameplay graphics. For a game that should concentrate on gameplay and balance, the graphics definately do not take away from the game.
Re:What XBOX does Zonk have? (Score:2)
No, because its assumed the computer you're playing HL2 on came with the proper controller (keyboard and mouse, natch) and a display that's already otherwise comfortable for viewing. So now the $699 Xbox360 is only playable with another $699 widescreen hd display (or, as you explain, a $3,999 Sony SXRD?) How does that impact the value economics the console fanboys trumpet? :P
Re:What XBOX does Zonk have? (Score:5, Interesting)
So, using the "proper hardware", a reviewer can say how stunning graphics were, only for Joe Gamer to to play the game on their old tube screen and disagree. Granted, the reviewer can (and should) list what equipment they use to review games (for comparison purposes,) but there isn't any requirement that they have all of their equipment up to the specs of what the console can do.
Those with the "proper hardware" can take heart in knowing that, when they play the game, the graphics will be better because their equipment is superior.
Re:What XBOX does Zonk have? (Score:2)
What about DVD reviews? Surely someone will say something like "the new DTS-ES 6.1 surround sound track sounds amazing!" I'm not going to fault them for testing it on a setup I don't personally have.
Reviewing a video game on an HDTV, which is equipment commonly available in the $500-$1500 range, doesn't sound outlandish. I would want the reviews to be done on the best equipment possible
Re:What XBOX does Zonk have? (Score:3, Interesting)
(not that I'm calling you a zealot, just pointing out the obvious to all the zealots reading)
I just don't get it. (Score:3, Funny)
Really, what's the big attraction about watching two chicks beat the crap out of each other?
Ah. Yes, I remember now. Say, does this game feature a secret mudbath mode?
Re:I just don't get it. (Score:1)
Re:I just don't get it. (Score:2)
who cares? what we really want to know is.. (Score:2)
F rom the review (Score:1)
Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date.
That "interactive arena" bit reminded me of this comic [grumpygamer.com], I expect the same interactivity in DOA4 :-P...
DOA overkill (Score:1)
firesuite.com [firesuite.com]
DOA gets no respect (Score:2, Insightful)
Re:DOA gets no respect (Score:3, Insightful)
Typically I enjoy most fighting games, but often do not have someone to play the game with. Recently I've met a friend who is very into fighing games, so we've had a few nights going back and forth with them.
The problem here is that the skill level difference is so much that you just can not learn to play against them in vs mode. It started with SC and me getting my ass handed to me unti
Re:DOA gets no respect (Score:2)
Tekken, VF series (Score:3, Interesting)
I agree w/the daughter poster who talks about the ease of use factor in DOA . . . it really is a basic game and simple to pick up.
Tekken and VF are both more "rewarding" to the hard core who want to take the time to learn nuance. DOA series is a great party-type series because the learning curve is shallow enough so that every match is relatively reasonable.
Unless I'm Leon. Then you'll just cry and cry.
This is what I call advertising! (Score:1)
Here's a suggestion (Score:1)
Now that's what I call entertainment!
one of them existed (Score:2)
The gameplay, unfortunately, blew goats.
Re:Here's a suggestion (Score:2)
With fighting games that happen on a 2d or psuedo-2d arena, that causes some problems. Normally, damage is determined by what kind of move you made and what kind of blocking move the opponent made. If they added details like that they would have to implement hit detection for different parts of the body, and then you'll have to implement something that allows the player to direct attacts to specific parts of the body other than just "low" and "high" otherwise it's useless. This causes even more problems wit
Quality (Score:1)
And in my book you need to spout more than common platitudes and trite cliches to make a good reviewer.
weird slash bug (Score:3, Funny)
Soul Calibur (Score:3, Insightful)
Quality of gameplay related to shorter fights? (Score:2)
Funny, I always thought of fighting as the "gameplay" of a fighting game. In most fighting game the camera pans around as you're Preparing to Fight!" and after "Maxi wins!" for more than 20 seconds... is the reviewer being sarcastic?
He forgot one MAJOR aspect... (Score:2)
Re:And no mention of Live? (Score:2, Funny)
Unless you count the two paragraphs all about online play.
Re:And no mention of Live? (Score:2, Funny)
Re:Yep (Score:3, Informative)
That didn't manage to make the front page though.
Re:sorry if i dont care (Score:5, Funny)
There's another reason?
I play it for the gameplay, the fighting.
Boring!
KFG
Re:sorry if i dont care (Score:2)
There's another reason?"
Of course: the amazing rendered booties!
Re:*YAWN* (Score:3, Funny)
3-dimensional bouncing boobies.
Re:*YAWN* (Score:1)
Re:Nothing to see... (Score:1)
KFG