MMORPG Cheating For Profit 31
1up has a piece on cheating for profit in Massively Multiplayer games. From the article, entitled MMOsploitation: "A universe is a great big tricky thing to make. Designers usually have more than seven days to put one together, but there are still a lot of cracks left in the world that they don't even know about until some player stumbles across them. When you have millions of people romping through your creation they're going to do all kinds of crazy, unanticipated things, many of which can allow them to become tiny gods if left unchecked."
Time Bandits (Score:5, Funny)
Real World (Score:2, Insightful)
Misleading headline/summary? (Score:2)
To sum up:
There are lots of reasons people don't play by the rules in MMOs. Here's some examples of what people did in the past. Oh, there are a few major categories -- Duping, Pathfinding, Powerleveling, Griefing, Scripting/AFK, Hacking. And sometimes, some of these activities may even be condoned by a game.
Dull and boring mmos (Score:4, Insightful)
That's pretty much why a lot of exploits go on. People want the highest levels but getting there is often times no fun at all. Instead of 100hrs of filler content why not try making the journey more fun? Of course then there's the people doing it for profit and that's another issue all together.
Re:Dull and boring mmos (Score:2)
Re:Dull and boring mmos (Score:2, Interesting)
and on the 137th day . . . (Score:4, Funny)
Yep, just like God.
Re:and on the 137th day . . . (Score:1)
Re:and on the 137th day . . . (Score:1)
Re:and on the 137th day . . . (Score:1)
Re:ha! (Score:1)
Re:ha! (Score:2)
Issue 5 did it for me. I saw where they were going, bid farewell to my ingame buddies, and uninstalled.
I'm sure... (Score:4, Insightful)
I'm sure god has contemplated the same thing when man split the atom at the Trinity site.
Re:I'm sure... (Score:1)
Urban Legend (Score:4, Funny)
Re:Urban Legend (Score:2)
I wish that worked. (Score:2)
I've been an admin of a mud for well over a decade now, and I can tell you that no method of discipline will backfire faster or harder than this.
"Griefers" are mostly people who've gotten bored by the real game, and are trying to make their own game to entertain themselves. Usually that's trying to make themselves as annoying as possible, and creating as much misery and unhappiness as they can.
But note that this new game isn't about winning, or accomplishing anything in the context of the original game. Lik
Re:Urban Legend (Score:2, Interesting)
Re:Urban Legend (Score:2, Interesting)
After that phase was done, level 50 dark elves invaded Highpass Hold itself a few minutes later. I had just died at the entrance in the forest, and was running invised by Highpass Hold when this happened. The dark elves proceeded to kill every player character (except me), but the HP guards just stood ther
Re:Urban Legend (Score:1)
Sadly, the item is way overpowered, especially on certain harsher ruleset servers, and nearly everyone on those servers (Siege Perilous and Mugen) are forced to wear these ugly orange platemail leggings merely to keep up.
Cheating for profit does occur.. (Score:2)
As for making a profit from cheating. Asheron's Call has had combat macroing for years and it was condoned in writ
Power leveling (Score:1)
The methods people employ to powerlevel CAN include things that are against the rules, but these fall under macroing, botting, and hacking, which the author
Re:Power leveling (Score:1)
But I am suggesting that you may possibly be a biased party.
Re:Power leveling (Score:1)
Wondering that myself. Power Leveling / Turboing / Rushing is not cheating. It's just being very efficient at playing the game. It _may_ involve exploiting rules, but that is not a necessary condition, only sufficient.
--
MMORPG gamer: "Check out this phat loot of this mob!"
Translation: There is nothing wrong with virtual dolls/dressup for boys!
Re:Power leveling (Score:1)
Unfortunately, being nearby doesn't mean you have to help in the fight. And in this particular case, the people doing the fighting were level 50, the max
Re:Power leveling (Score:2)
I actually had a discussion on this topic very recently.
There's a difference between power gaming and power levelling. The former is playing a game intensely with the intention of quickly getting to a high level. The latter implies that you're doing something to get ahead without earning your status.
In City of Heroes, for example, if you just stand in a mission entrance and let other people do the work for you, you're power levelling (a bad thing). If your contribution to the team is totally inconseq
"mentoring" (Score:1)
Pathfinding? (Score:2)
The bottom line is... (Score:3, Interesting)
Game companies hate this, because those players that actually want to play the game as it was intended, freak out. Of course, those same players are happy to "twink" they new characters to the maximum the ruleset will allow, instead of really playing it from scratch, too.
My father did programming for several major government projects just as computers came into use, inclulding programming on the oringal AWACs. The other programmers would write code, and then when someone broke it, would freak out.
"Well, this is just BS. The instructions clearly show that the user is to press ENTER to continue. They pressed the letter K, instead, and it caused the program to crash! What a bunch of idiot users!"
The problem is that, you have to attempt to anticipate EVERY single possible action the user COULD do, not is supposed to do. And therein lies the problem. In a simple user interface and application, this can be done. MMOs are so complicated, between their terrain layouts, to their handing out of rewards/experience/money, to their mob AI, that things will slip through the cracks.
Players will find the dead zones in a mob's AI, or use the terrain to their advantage with a dead zone. They will go to places the developers didn't intend for players to get to yet or ever? Can you said Gnomish airport in WoW? And those bans for players accessing parts of the world that weren't finished yet at release? When they fixed the gnomish airport, several mages had camped out there the day before the patch, so they could port people to it. Dunno if it worked. I stopped playing WoW months ago.
Look at all the hacks that were done early in WoW. Teleport hacks that allowed folks to teleport RIGHT to a chest, loot it, then move to the next one. They had patterns down. Folks also had bots to fish, and even fight, with detailed instructions of where it worked best.
In EQ, there was showEQ, which gave you a detailed terrain map and mob placements, levels, and even some equipment if they were using it and it would drop as loot. It was such a pain to Sony/Verant that in the Plane of Hate, there were some invisible and non-attacking mobs that had names of "ShowEQ Users Suck". Only someone who either used it or knew someone that used it, was familiar with it. Sony changed it's encryption from 8-bit to 64-bit or 128-bit (I forget which) that changed with each patch, and it was hacked in LESS THAN 24 HOURS! For a glorified freakin map!
In the DDO beta, there was a quest that players could use invisibility potions/spells on, and bypass all of the tough mobs, and then loot something at the end for easy and big XP. There was another dungeon with massive loot for almost no risk; having to beat only one boss mob (that was just buffed up bigtime) and a few easier mobs. It's a freaking beta, and this was only reported by a handful of players, but exploited by hundreds. For characters that get wiped in a month and a half. Turbine had to close one of them, it was being abused so much.
And then there is the fun that griefers have with exploits to kill other players. Summonings that killed everyone in the bazaar in WoW. Summonings in the DDO beta, where the greater elementals would be summoned in the newbie inn, and when the summoner leaves, the elementals kill everyone in there, as they are too powerful for the toons in the inn to touch. Anyone remember the legacy of Fansy the Bard from EQ? (Wholesale rules changed for bards in PvP due to his exploits, which were hilarious.)
What MMO players will do when they think they aren't being observed is scary. EQ GMs and WoW GMs would sometimes hide invis and WATCH the exploit in process, then ban everyone involved. And the player base would rally to the cheaters as being unfairly persecuted. "But, Player Bob just happend to be going through the zone! And you