5.5 Million WoW Players, Lunar Festival 52
Gamasutra reports that World of Warcraft has hit another milestone in subscribers, with One Million European players and 5.5 Million players worldwide. From the article: "The figure of 1 million customers is more than four times the previously estimated size of the entire European MMORPG market. According to data from Media Control and GFK panels, plus internal studies and account data from Blizzard itself, the company is also claiming that World of WarCraft was the best selling full price PC game in Europe last year." All those players will have a new world event to look forward to at the end of the month, as RPG Vault gives a preview on the Lunar Festival due to be released on January 27th.
Number of unsubscribers? (Score:4, Interesting)
Re:Number of unsubscribers? (Score:2)
As far as MMORPG usage statistics go, I don't really see why people care about them. We have zero proof the companies are showing up the real figures.
Re:Number of unsubscribers? (Score:2, Insightful)
WoW probably stil has the biggest currently running subscriptions for a Western (non-asian) MMO.
Its the biggest, period (Score:2)
Re:Number of unsubscribers? (Score:1)
Blizzard has said so in their previous press releases.
Re:Number of unsubscribers? (Score:1)
World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expire
Re:Number of unsubscribers? (Score:1)
I know I've stopped playing. Haven't unsubscribed, but that's only because I'd purchased a 6 month chunk of time. I just can't handle the constant lag, wait times and stupid server-side crap that has become integral to the WoW experience.
Blizzard can't handle the success it's won. I hope Hero's Journey [play.net] doesn't suck.
Omen the Chinese New Year Monster? (Score:3, Interesting)
Chinese New Year is on 29 Jan this year by the way.
Re:Omen the Chinese New Year Monster? (Score:1)
Good God that's alot of money! (Score:3, Insightful)
5.5 million users * between 12.99-14.99 per month * 12 months = A shit-ton of money! And that's not even counting the box cost... sure there are development and maintenance costs...but I'm sure they don't even compare... WOW indeed.
Re:Good God that's alot of money! (Score:1)
Most users may buy it just for the free month or so that they can get, then quit playing.
I doubt blizzard is counting how many stop playing, they are probably going off accounts created.
Still that is a freakin lot of money.
Re:Good God that's alot of money! (Score:2)
Re:Good God that's alot of money! (Score:2)
Re:Good God that's alot of money! (Score:2)
In fact, when VUG was being shopped around, Blizzard was the 'crown jewel' in their portfolio of studios and assets. Consider the amount of fans and the loyal following that Blizzard has, and you'll realize why VUG was trying to get top dollar - around a billion for the division, with Blizzard being one of the few stan
Re:Good God that's alot of money! (Score:2)
I bet they're laughing all the way to the bank, which according to my calculations is approximately 0.00000000327 shit-ton meters from their headquarters office.
Re:Good God that's alot of money! (Score:2)
1. This doesn't include the cost of the box. A $50 boxed game does make at least a modest profit at the store, so they gained a bit of money from that.
2. The 5.5 million figure is worldwide, including places like China. The Chinese players do not (and could not) pay $13-15 per month as we do here in the U.S.
And, for the nay-sayers here, Blizzard claims those 5.5 million subscribers are current subscribers, not ones that have played and already canceled their account. So, there's probably a goo
Comment removed (Score:5, Interesting)
Re:Slightly bothered by this (Score:3, Insightful)
Re:Slightly bothered by this (Score:2)
Re:Slightly bothered by this (Score:3, Interesting)
Re:Slightly bothered by this (Score:4, Interesting)
Re:Slightly bothered by this (Score:3, Interesting)
That is one of the dumbest ideas I've ever heard. Forget PVP on a server like that - you just know that a group of asshats would team up to prevent any progress at all. And forget the challenge of instance
Re:Slightly bothered by this (Score:2)
Re:Slightly bothered by this (Score:2, Interesting)
On a PvE server, maybe. On PvP servers, most players generally spend weeks (or even months if you play 'casually') just getting through levels 20-40. I hit level 60 in about 20 days playtime on my first character on a PvE server, on a PvP server? I still haven't broken level 30 yet and I'm nearing the 15 day playtime cause I get randomly interrupted/ambushed/ganked/corpse camped in contested territories (why is the Horde Sham
So it is not for you (Score:3, Interesting)
How can you challenge yourselve if there is no risk?
Of course the real problem with MMORPG games is that it is often no fun to be a low level character as you don't want to repeat the tutorial level. If I have to go the Trial Isle of EQ2 once more I am going to scream!
But imagine a game that has lots and lots of content at low level. Where if you have to start over you do not have to redo the same quest you already did a 100 times but can
Re:Slightly bothered by this (Score:1)
i.e Summoning a Doomguard will require one of the summoning players to be sacrificed.
Re:Slightly bothered by this (Score:2)
hehe.. guess which one.
Totally Impractical. (Score:3, Interesting)
Now how it could be done and impart some of the same "thrill" and "consequence" is to have rules where characters don't start off as lower level but midway through the game progression. Limit the number of characters that the account can use during a set period, perhaps 30 days.
This would reduce the investment but not to the point of making it meaningless. The reason
Re:Slightly bothered by this (Score:2)
And to make it even more fun, you could allow attacks on your own faction as well.
Re:Slightly bothered by this (Score:2)
Hardcore servers don't work well in a game where things like that can happen.
Re:Slightly bothered by this (Score:1)
Re:Slightly bothered by this (Score:1)
Be bothered by this (Score:3, Insightful)
EQ2 had only the punishement of having to go get your spirit shard while suffering reduced stats. The XP debt was no problem, fighting your way back to your spirit usually took care of it. There is no decay or other penalty, now even the shard ha
Not dumbing down, accessibility is the word (Score:3, Insightful)
There is nothing wrong with ga
Re:Slightly bothered by this (Score:2, Insightful)
I never played UO, but I have played both FFXI and WoW. WoW is much harder to play well than FFXI. FFXI is easy. You mindlessly use the same three abilities. (Basically, FFXI is like WoW endgame all the time - mindnumbingly easy, and mindnumbingly boring. Except unlike WoW, there's no need for Teamspeak, because it's easy.)
WoW did a lot to make MMO's accessable to the masses, but Im starting to won
Re:Slightly bothered by this (Score:3, Interesting)
Old school hardcode people liked that, yes - and they complain constantly about WoW. They still play, though. Do you complain that everyone has the same weapons/levels in Counterstrike or Warcraft 3?
Other people, like myself, never played any of the other MMORPGs precisely because they were so hardcore. I didn't want to be uber, I just wanted to have a
Re:Slightly bothered by this (Score:2)
You are a bit confused. A game being *complicated* to play -- or, better phrased, a game where ability to think confers in-game advantages -- is one thing. A game where it's hard to gain levels/gear/gold is quite another thing.
Y
Re:Slightly bothered by this (Score:1)
Achieving this requires like 12+ hours of PvPing each day, for 3 months or so, without any breaks. (For those who don't know, the ranking system in WoW is relative - at the last few ranks, if you stop PvPing for a week, other people will overtake you and you'll have to put in lots of work to get back ahead).
If you were in one of the first raid groups on your server, this will take maybe 4-6 months. If you j
Inflated Numbers Drive Me Nuts (Score:1)
Re:Inflated Numbers Drive Me Nuts (Score:1)
Re:Inflated Numbers Drive Me Nuts (Score:1)
no, that's not it. (Score:1)
Not to totally flame you, but maybe you're just elitist?
For a hardcore, 6-hour-a-day player, yeah, maybe WoW is too "easymode".
But you don't think they got to 5.5 million players because of the hardcore population, do you?
I'd guess that something like 80%+ of the players are CASUAL, an-hour-or-two after work players, for whom the game is evidently fun and challenging (but not too challenging).
The problem with games designed for the l33t is that only the l33t will play them, and
Re:no, that's not it. (Score:1)
"Local feral druid murdered over inability to heal group"
Forget MC (Score:2)
It is possible to have no deaths, but having good gear helps a lot. Those first runs with mostly green gear?
I would sure hate to be a healer on those raids.
I think if they went with a hardcore server they would have to adjust the raids and probably some of the quests.
when will the EU ask to tax wow? (Score:1)
Re:when will the EU ask to tax wow? (Score:1)
Is this lunar festival for English WoW? (Score:2)