Hands on with SiN Episodes 36
onethumb writes "The video game industry may be on the brink of a sea-change just like music has seen and movies are in the middle of now. Valve began it by selling millions of copies of Half-Life 2 online with Steam, and Ritual's about to really turn up the heat by proving that online episodic game development really works. We'll get better games, more frequently, and with new, innovative gameplay. I spent some quality time with SiN Episodes and it looks like everyone wins - Ritual, Valve, and you." From the article: "Everyone wants episodic games. Developers want it because they get to make better games (by listening to their fans suggestions every 6 months and incorporating it directly into the next chapter) and do it more cheaply (6 months of game development vs years. Do the math). Gamers want it because their favorite games will be more frequent, higher quality, and more innovative since developers can now take some risks with different & new gameplay. But figuring out if it's a money-maker is a big risk. Someone's gotta put their hard-earned dough on the line and try it out."
Will episodes come quickly enough? (Score:5, Insightful)
I think the real question here is how long it takes to play through an episode and if an every-6-months release schedule is going to be responsive enough.
If I can play through an episode in a week and then have to wait 25 weeks for the next episode...
Given, the marketing materials on the site state that the game is very replayable because it doesn't follow a set path, allowing for more variation in replays. But still, how much variation can you get to make the 25 week wait more bearable?
I think this is why MMORPGs do so well, because the constant interaction with other players helps fill in the gaps. If it's mostly interacting with NPCs or head-to-head frag wars, it can get old.
The 1998 version is based on Quake II. IIRC, the Id gaming engines allowed for user-created missions/levels. If this new version of SiN allows for player-created extensions/expansions, that might help bridge the gap between official episode releases. Still, I think that if they're going to sell it on an episodic basis, a quarterly release schedule (at minimum) is needed to keep people hooked.
- Greg
Re:Will episodes come quickly enough? (Score:3, Insightful)
Re:Will episodes come quickly enough? (Score:2)
Re:Will episodes come quickly enough? (Score:2)
Re:Will episodes come quickly enough? (Score:2, Interesting)
The word "episode" is most commonly associated with TV shows. One of those lasts an hour at most, and then you have to wait a whole week (or more) for another one.
A series of novels is also "episodic content." You've heard of Harry Potter? Most people who read that finish one novel several months before the next one comes out. Many people are do
Re:Will episodes come quickly enough? (Score:1)
Aren't MMORPGs episodic already? (Score:3, Insightful)
Re:Aren't MMORPGs episodic already? (Score:2)
so.. (Score:5, Interesting)
This has "dumbass" idea written all over it. Take the two years and recent a decent game and I'll buy it, advice my friends to buy it and try and support it as best I can. Make a couple of demos and space them out over a year and I'll have forgotten by the end of episode two because I'll have found something else I wish to play/support.
Re:so.. (Score:3)
You're presuming that episodes won't include incremental updates to the engine. Valve has already done something like this with HDR in DOD:Source and some new CS:Source maps. HL2 Aftermath will also support HDR.
In fact, if done right, new episodes could retrofit higher-resolution textures or models into older episodes. Remember when Blue Shift included a model pack that updated the original Half-Life?
Re:so.. (Score:3, Insightful)
Right, and all you'll see are more games like the ones we have now. Eposodic games might allow for different ideas to be tried. They are cheaper and quicker to make, that means more time for exploration.
But if you're one of those people that just wants another Halo...
Not so bad now (Score:2, Funny)
(rimshot)
Thank you!
Everybody? (Score:4, Funny)
Everyone? I don't think that means what you thinks it means.
Re:Everybody? (Score:2, Insightful)
Finally (Score:3, Insightful)
When games can overcome these obstacles, they will do to movies what movies and television did to books and radio.
MMORPGS (Score:1)
Guildwars,
Star Wars galaxies...
3 Games, very different in many ways, although all MMORPGS, but they all change, have eposodic content of a type...
Anything really new in this idea other than the idea of applying it to a different genre of game?
Star wars had the biggest change i think i've seen in any game, they completely overhauled part of the game, now if that isn't putting your money on the line then i dont know what is.
Re:MMORPGS (Score:1)
Not bloody likely (Score:2)
Error. Administrators for online games (MMORPGS and FPSs) always degenerate to following their own desires for upcoming changes. They will, without fail, fall into one of the following categories.
-Small games: Personally invested with their own character
-Large games: Need to "protect and punish" the customers overrides reason
See also:
One Concern: Forums (Score:2, Interesting)
This actualy worries me. If listening to their fans suggestions turns out to be letting the game's forum drive development. It is my opinion that the forum is the single worst thing to happen to the MMO genrea, and I'd rather it not squeeze it's way into more traditional games.
The problem is that most forum-posters are not game designers,
Re:One Concern: Forums (Score:1)
Re:One Concern: Forums (Score:2)
This is completely true. Plus...
The people who leave feedback for a game, especially in forums it seems, are the people who are dis-satisfied. The people who enjoy the game don't complain, suggest modifications, or even turn up just to say they're happy. What happens is the company who is 'listening to the fans' ends up listening to everybody *but* the fans, a
Re:One Concern: Forums (Score:2)
A perfect example of what you're talking about is present in two different forms right now.
1. The First Person Shooter
2. The MMORPG
First, the FPS. If you want an example of a deep FPS, the games you're looking for are Doom 2, QuakeWorld, Quake 2 and Quake 3's CPMA mod. There is a reason people are still playing all of those games today Unfortuniatly, CounterStrike came along a
Not just MMORPGs (Score:2)
Sly Cooper and the Thievius Raccoonus
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Jak and Daxter: The Precursor Legacy
Jak II
Jak 3
Jak X: Combat Racing
Shadow Hearts
Shadow Hearts: Covenant
Shadow Hearts: The New World
This just feels like a cheap grab at gamer's money to me. "I know! We'll just re-release the same thing for 3 years straight! Add a new map and a voice clip, and you're done!" At least now, the story goes different plac
Re:Not just MMORPGs (Score:2)
You also have to consider the way in which one pays for these things. Radio serials were bought by the radio station, and television programs are bought by the television station. When I buy TV on DVD, I buy the whole season, not Season 3, Disc 4 (and yes, I know that's available).
The only serial novel I can remember reading is "The Green Mile," and I bou
Why they REALLY want them (Score:5, Insightful)
I don't want to buy every little expansion and turn what SHOULD be a "pay once-play forever" game into a bastardized version of paying a monthly fee.
This is just them trying to get us another step closer to pay-to-play, they're just talking about the initial benefits from it.
Another way to look at it (Score:3, Insightful)
TV (series)is just episodic movies. It is a model that works. Each episode (regardless of time to release) contains more of some things, new other things, plenty of old stuff that works, etc.
Now put this in the context of a game. Sure it is a new model, but the idea is the same. Popularity in some aspects will drive further development of those elements that draw the most people in and keep them coming back. Less popular elements will fall out. You will 'watch' the next episode if you want to or you wont.
But two things stand out in my mind here
Do I smell a 'Sign this web petition to "save SiN episode 5" from being cancelled' in the air in the future?
Innovative gameplay (Score:2, Insightful)
Re:Innovative gameplay (Score:2)
Re:Why the capital 'N'? (Score:1)
I mean, I could watch GaAs episodes all day, but SiN would be too much.
I'll believe it when I see it (Score:2)
I've been hearing that for 10 years.