Xbox 360 Update Shuts Out Hackers, Fixes Issues 106
Gamasutra reports on the update to the Xbox 360's Live element, which fixes a number of bugs and smooths out certain elements of the system. It, allegedly, is also intended to shut out folks trying to hack Microsoft's new console by making the demo disc unusable on retail machines. From the article: "The demo disc in question was produced for Xbox 360 retail demo kiosks, and was found not to contain any copy-protection when hackers obtained their own unauthorized copy of the software in mid-December ... meaning it was possible to run demo versions of the Xbox 360 software on the disc on burned media. Several commenters on website Xbox-Scene seem to confirm that the disc is no longer functional."
Changelog? (Score:1)
Re:Changelog? (Score:2, Informative)
That's not true. Windows XP SP2 introduced a ton of new features including a firewall and the security center along with other security enhancements and a pop-up blocker in IE.
Re:Changelog? (Score:2, Insightful)
Damned if they do, damned if they don't.
Re:Changelog? (Score:5, Informative)
changelog:
This free update, is now available over Xbox Live. There are no new features in this release, but rather a series of fixes and enhancements. Some of the items the update addresses are:
* Improved logic around deciding if saved games should be deleted and offer the option to only delete the profile and to leave all save data.
* Users reporting blank Friends List on the Xbox 360 dash after muting a friend while playing a game in Backwards Compatibility mode.
* Improved synching of games played to Web and in console.
* Network settings: keyboard does now allow entry of - (dash) character in the keyboard.
* Improvements to the Xbox Guide.
* Increased accuracy of "last time played."
* Network configuration improvements for Xbox Live members in the Netherlands.
* More detailed messaging for unreadable disk or region errors.
It's only a matter of time (Score:5, Insightful)
Despite MS's efforts, I feel safe saying it's still only a matter of time before a modded 360 becomes a reality.
Re:It's only a matter of time (Score:2, Insightful)
Until they have to mod the hardware...
JT
Re:It's only a matter of time (Score:1, Troll)
Re:It's only a matter of time (Score:1, Insightful)
Wait, none of that was true.
Re:It's only a matter of time (Score:2)
Re:It's only a matter of time (Score:2, Insightful)
If you *never* connect to XBL then the disks will still play. If you ever want to play on XBL after this patch is released then you have to install the patch and the disks won't play.
It's significant, because you may want to have a modified Xbox, to run Xbox Media Centre for example, but still want to play your games online.
Re:It's only a matter of time (Score:1)
This ended up blacklisting a large number of XBOXen by their UID/Serial Number -- which could be gotten around by re-flashing your TSOP, but
How's this HACKING anyway? (Score:4, Interesting)
It's just piracy, and of the kind that doesn't need any skills. Any kid with a DVD drive and Nero or any other DVD burning program can make an ISO.
Now I can see how, say, finding an exploit to boot Linux on the original XBox was "hacking" (in either meaning of the word you swear by). Or how those people who made the PSP load *ahem* "homebrewn games" (strange how those are only waved around as an excuse to load _pirated_ commercial games) were "hackers".
But pirating an unprotected DVD? Gimme a break.
Re:How's this HACKING anyway? (Score:1)
Allegedly? (Score:1, Informative)
Allegedly? The article quotes Major Nelson (The Figurehead of Xbox Live) saying it does that. In what way does that qualify as "alleged" information?
Re:Allegedly? (Score:2, Insightful)
Just becuase Microsoft may want to make something hack proof, doesn't mean they did.
Re:Allegedly? (Score:4, Informative)
Re:Allegedly? (Score:2, Informative)
"mentioned by a pseudonymous commenter on the weblog of Xbox Live director of programming Larry 'Major Nelson' Hryb"
It was mentioned in one of the comments on Major Nelson's blog...... and not by Major Nelson himself.
I can understand why . . . . (Score:4, Interesting)
Instead of shunning these people, embrace them. Give them opportunities to mod the Xbox. Lend them code or reference design information. Do it with the idea that if you do, Microsoft will not honor parts or all of their warranty.
Really, why would Microsoft really care about this? All it is is more Xbox units being sold and more money in their pocket. I see it as a win-win situation.
Re:I can understand why . . . . (Score:3, Insightful)
Nintendo doesn't. (Score:5, Informative)
Re:Nintendo doesn't. (Score:2)
(And the Gamecube was also sold for a small loss when it initially came out, FYI.)
Re:I can understand why . . . . (Score:2)
Re:I can understand why . . . . (Score:1, Informative)
That just doesn't make any sense. You can't lose money selling more copies of a software product unless you sell the software for less than the cost of burning it to a CD (OEM). There
Re:I can understand why . . . . (Score:2)
What is your evidence for that assertion? Sure, they're probably not making much money on the hardware but I doubt they're losing any.
The major cost is the sunk, fixed cost of development and tooling up.
By maximising unit sales they amortise that cost over the number of units sold and also maximise the probability that people will buy associated products (i.e. the software) as well. Even somebody who's bought a console just to hack it is likel
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:2, Informative)
Microsoft doesn't make any profit at all from people who don't buy games. It's bad business, they don't make a dime from selling the 360s themselves.
This is also my theory behind the shortage in so that only those who really want the 360 buy the 360, and those who really want the console also really want the games.
This was M$'s strategy all alo
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:5, Insightful)
So every unit sold for homebrew modding for Linux, or modding for running pirated titles, is a financial loss, since it won't have any game sales to offset the loss and turn a profit.
Re:I can understand why . . . . (Score:5, Interesting)
Incidentally, this is one aspect of anti-piracy where the PSP differs greatly from the Xbox. With the Xbox, console hackers would simply lose the ability to play games on Xbox Live, but they could still do system-link and otherwise play their games normally. The PSP's anti-piracy measures force the user to choose between either homebrew or retail games, a distinction which may (in a very small way) be part of the reason why the PSP doesn't sell very many games.
Re: (Score:2)
Re:I can understand why . . . . (Score:1)
The reason it's selling poorly is cause there's shit-all for games on the system and it costs $250. And -both- are reasons I bought my DS ($150, came with a game, and there's TONS of games available to choose from.)
Re:I can understand why . . . . (Score:2)
Developers also look at the attach rate for a console. They are very interested in the number of 3rd party titles that the average gamer has. If that number drops too low, yo
Re:I can understand why . . . . (Score:3, Insightful)
And let me guess, the DS games are just flying off the shelves soley because Nintendo lets people run homebrew off their machines...OR you could come back to the real world and realise that probably the main reason the PSP doesn't sell very many games is that:
a)first and foremost the number of great ga
And... (Score:3, Insightful)
You know what's an even bigger loss, both financially and in a PR sense? An unsold unit. I can't believe the doublethink some people go through to justify buying an MS product.
Re:And... (Score:2)
I was pointing out the financial reasoning of why allowing homebrew on the Xbox360 is not in Microsoft's best interest. I don't really care whether they do or don't allow it, or who does or does not buy an Xbox. Try following the grandparent posts of the conversation.
Re:And... (Score:2)
Re:And... (Score:2)
Re:I can understand why . . . . (Score:2)
The manufacturers make the bulk of their money on 3RD-PARTY LICENSE FEES. 3RD-PARTY LICENSE FEES ARE DETERMINED BY CONSOLES OUT THERE, NOT HOW THEY'RE USED. Total consoles in homes = more a company can charge for license fees, and more 3rd parties making games. The money console makers "lose" in the hardware sale is neglible.
Your buying the console increases the fees they can charge. When they go to EA, Ubisoft et all, they can say
Re:I can understand why . . . . (Score:2)
Re:I can understand why . . . . (Score:2)
Re:I can understand why . . . . (Score:2)
The numbers of hacked machines is probably extremely small. 30% would be way too high. I'd venture to say 3%, if that. And a lot of those machines DO end up being used to play games, so they should be part of the overall figures anyway.
Re:I can understand why . . . . (Score:1)
I'm not sure Microsoft could ask the same price for 1 million console market console where almost nobody can pirate game vs where anybody with a dvd burner can copy a game. Game publisher will also look their concurrent and the number of game they sale to evaluate the price Microsoft ask. If 100% of XB
Re:I can understand why . . . . (Score:2)
Microsoft loses money on each system sold currently
The conventional wisdom, but where is your evidence for that assertion?
Sure, they're probably not making much money but I'm pretty sure they won't be losing much either. Their big costs are the fixed, sunk costs of development and tooling. Maximising unit sales can only help amortise that cost.
---
Open source software is everything that closed source software is. Plus the source is available.
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:1)
Hence they don't it distracting gamers from more important things like Christmas outfits they can buy for game characters.
Replace 360 with PSP and MS with Sony and it's the same deal.
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:1, Insightful)
WRONG. Microsoft loses money on each Xbox 360 MADE. They partially recoup their losses with every sale.
If you buy an Xbox 360 unit, you are giving Microsoft money and creating a potential scenario where you MIGHT buy a legitimate game just because you "might as well."
Re:I can understand why . . . . (Score:1)
The Xboxes are probably still sold at a lose. They don't make
money off the Xbox, they make money from the games. If people just
buy a cheap Xbox and then pirate the games as they download them to
an internal drive, then are are losing quite a bit of money.
MS is trying to force the console to use used solely for the
intention it was designed for. You can't really fault them for
that. Now, if this updates disables feature that MS published,
then you'd have a solid footing to complain.
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:1)
Re:I can understand why . . . . (Score:2)
9:15 ET, this thread has 60-odd posts. "The road less-travelled..."
The reality at retail is that buyers are no more likely to hack their X-Box or X-Box 360 than they are their refrigerator or their microwave oven.
Re:I can understand why . . . . (Score:2)
I'm pretty sure that if the industry opened their eyes they would see what their carefully protected hardware could have been.
If you can't beat them, join them. Then people wont need to mod their boxes to hell just to have it user it's full potential.
Pushing Updates (Score:1)
Re:Pushing Updates (Score:4, Funny)
Oh wait, I didn't buy an XBox360
doh!
Re:Pushing Updates (Score:2)
It's possible that some new games will surreptitiously install the firmware upgrade upon first boot (as I understand happens with the PSP), but again -- if you're hacking your Xbox, what are you doing spending $60 for games you could be downloading for free?
Re:Pushing Updates (Score:2)
Games on the PSP do not update the firmware without intervention from the user.
Re:Pushing Updates (Score:1, Informative)
Re:Pushing Updates (Score:2)
Unless you can get ahold of that private key, you won't be able to push updates.
Amazingly enough it's the same as the combination of my luggage; 1, 2, 3, 4, 5!I better change the combination to my luggage.
Re:Pushing Updates (Score:2)
Re:Pushing Updates (Score:2)
Re:Pushing Updates (Score:2)
Re:Pushing Updates (Score:2)
Re:Pushing Updates (Score:1)
Sadly, this is the bleak future for PCs as well.. if the industry gets its way, they will all be like this, only ru
Re:Pushing Updates (Score:2)
Re:Pushing Updates (Score:1)
Of course, every piece of hardware you can get physical access to is hackable, but it might be too expensive or too much of a PITA.
The Demo Disc (Score:1, Interesting)
It presumably doesn't contain the full version of the games. This disc is basically free advertising. If people play a copied demo and like what they see, then they'll go out and by the retail copy of the game. Isn't that the entire point of a demo disc?
The only reasonable explanation would be if the disc contained demos from 3rd party publishers, in which case Microsoft is presumably contractually obliged to not distribute their demos outside of the in-store k
Re:The Demo Disc (Score:3, Informative)
Re:The Demo Disc (Score:2, Insightful)
Because the demo disk contained unsigned, unencrypted code, which means that arbitrary code could potentially be run. Locking out the demo disk means that crackers can't find out how to run unsigned code on the machine, preventing softmodding
All code on the demo disc is signed/encrypted - but some of the data files used by the code are not signed (raising the possibility of a buffer overflow exploit).
Most Xbox code requi
stupid question... (Score:2)
what? (Score:2)
Why should it be? It has *3* 3.2 ghz cores and a video card worth about twice as much as the $300 console itself.
If people could buy this system for the hardware and never play games, M$ would lose a ton of money. They lose money on the hardware and make it back on each game sold.
Re:Microsoft screws their biggest fans (Score:5, Insightful)
Re:Microsoft screws their biggest fans (Score:1)
Re:Microsoft screws their biggest fans (Score:5, Insightful)
Re:Microsoft screws their biggest fans (Score:2)
There is almost a feverish need for people - especially young people - to keep up with the latest trends, regardless of cost.
Companies producing these goods are getting very good at producing the strongest pavlovian response from their customers for the least amount of expense.
Re:Microsoft screws their biggest fans (Score:5, Funny)
Re:Microsoft screws their biggest fans (Score:2)
Re:Microsoft screws their biggest fans (Score:2)
Re:Microsoft screws their biggest fans (Score:1)
Re:Microsoft screws their biggest fans (Score:2)
Rights for whom??? Not the consumer who also happens to be the one footing the bill for content.
I'm a consumer therefore DRM = Digital Restrictions Management and will so be called that until the acronym changes.
right = A just or legal claim or title.
restriction = a specific type of rule which defines a finite (and generally absolute) boundary defined for a type of process or function
If I buy music with DRM, I do not have title to it and my claim i
Re:Microsoft screws their biggest fans (Score:3, Interesting)
A game console is a toy. A PC is a multipurpose tool. I judge them by a different set of c
Re:Microsoft screws their biggest fans (Score:2)
This does not do anything in Microsoft's favor. Sell more XBoxes? Doesn't do them any good -- they lose money on the box.
It would do people good to come out of their basements and realize that in real life, things cost money.
No Hardware, No Sales (Score:1)
It does do them *some* good to sell boxes.
Re:Microsoft screws their biggest fans (Score:2)
So, let me get this straight. You've paid for it every time you've had sex? You see public libraries and public parks as a bad thing? Shouldn't you be paying for the priveledge of viewing each individual web page you visit on the net, on a page-by-page basis? Hey, did you pay your bill to your parents for raising you? What if you get sick and your body's own immune system fights the infection off, befor