EQ2 Combining Servers 39
Darniaq writes "Scott 'Gallenite' Hartsman, Senior Producer for Everquest 2, has announced the pending combination of ten servers with ten other others. Normally, this sort of announcement would be met with immediate derision, a collectively vindictive sneering about a game that wasn't successful or is dying. However, because of when this combination is coming, and how it is being handled, I have a slightly different view." Additional commentary at Aggro Me.
Doesn't matter how you spin it... (Score:3, Insightful)
Re:Doesn't matter how you spin it... (Score:2)
Re:Doesn't matter how you spin it... (Score:3, Interesting)
Re:Doesn't matter how you spin it... (Score:1)
As it stands, today, EQ2 is a pretty solid experience *as of Publish 19*. Starting your class right away means you don't have to repeat Base classes and Sub-classes for every REAL class you wanted to play in the first place. This alone is a huge and beneficial change to EQ2, and the implementation is very fun. I
DOA? (Score:2)
That might actually help its sales...
(ba-dum - rimshot)
Re:Doesn't matter how you spin it... (Score:2)
It has changed a lot in the last year, CaseM. You should give it a try again.
Re:Doesn't matter how you spin it... (Score:2)
Maybe you should try playing it sober. (Score:3, Interesting)
Re:In other news (Score:1, Informative)
Re:In other news (Score:1)
Once again, yes it is instanced, but that's not the point of my comment.
Re:In other news (Score:2)
Re:In other news (Score:2)
Re:mistake (Score:1)
Scott 'Gallenite' Hartsman, Senior Producer for Everquest 2, has announced the pending combination of ten servers with ten other others. Normally, this sort of announcement would be met with immediate derision, a collectively vindictive sneering about a game that wasn't successful or is dying. However, because of when this combination is coming, and how it is being handled, I have a
It just goes to show... (Score:1)
Just to Many bugs. (Score:3, Interesting)
The issue they had was that they rushed the release. They are slow on bug fixes. and they're trying to attract the WoW crowd by making it easier. The problem is that EQ2 already had its core gamers! By making it easier to attract new gamers fromw WoW they in turn have killed of the original EQ2 crowd (ie Me). I don't enjoy everything being handed to me. I don't enjoy solo'ing all the way to 60 (much like WoW its getting to be the easiest way to get to 60 instead of risking pickup groups) I want to be grouping, I want to know that if someone is lvl 60 they actualy KNOW THEIR CLASS AND HOW TO USE IT. You have no idea how many people that are 60 still don't know what their class is used for and how to act in a group.
They also are SLOW TO FIX BUGS! High end raiding content is suppose to be their crown jewell. But yet when you go to try and kill a mob that has been in the game since launch, (Drakota in The Ferrot) He still has bugged adds! At least the last time I attempted him which was 2 months ago. I had a neighbor that was in a High end raiding guild that was usualy one of the first 2-3 to beat the new content. They had to wait 2-3 weeks to even fix zoning and agroo issues with mobs. So many issues with the game that they are slow to fix, and they never have fixed. I can understand a few bugs on release. I can understand that. But this many and after this long they still aren't fixed...
I'll give EQ2 one more try on the PvP servers (Although i wish they had a sullon zek ruleset...) and after that I just will have to wait for an MMO to suit my needs. I'm still hoping Vangaurd will live up to its promise... It is a Microsoft game though, so time will only tell.
Re:Just to Many bugs. (Score:2)
Re:Just to Many bugs. (Score:2)
I have a 1.7GHz P4 with a Geforce4 Ti4200, and I was able to get the game looking pretty damn nice with a great framerate, even when in a large group with tons of effects. There's a FANTASTIC guide in the EQ2 forums written by a player
Re:Just to Many bugs. (Score:1)
Re:Just to(o) Many bugs. (Score:1)
Back when I played EQ1, the exact same problem existed. MMORPGs are meant to cater to the lowest common denominator, and to achieve that their game mechanics favor time spent by the player in the game world over skill of the individual player. The time-over-skill value in MMORPGs is the reason why you see horrible high level players. "Hard" MMORPGs aren't hard inthemselves; they just take
Re:Just to Many bugs. (Score:2)
How many months was WoW live before they had a test server?
How many times in Blizzard did we see bugs that were known and widely complained about on their test servers go to production, simply because Blizzard didn't want to fix it?
How often does Blizzard make hotfixes for exploits, but leaves bugs in the game until the next scheduled patch?
I played EQ2 for about 2 months, tops. The game itself was boring to me, and these newbie character change
EQ2 (Score:3, Interesting)
It's not WoW, but then again, it isn't the pile of garbage it was when it was released. It's come a long way, and it's certainly worth $20 for a look at this sleeper of an MMO.
EQ2 Returner; and some pics from Vanguard (Score:1)
Now, a year later, I have done WoW retail - 0-60 in three months and now what? Total boredom with running the same few instances night after night. And so a few weeks ago, I returned to EQ2.
And I am LOVING the game as it is now. I'm having a blast. I started over so I could get used to the changes
Just Imagine... (Score:1, Offtopic)
Oh, nevermind!
Spin any faster and.... (Score:1)
No MMO restricts the number of players because the world if too crowded, they do it because server architecture limits the amount of people on a given server/world. That's just how it is.
The only reason to combine servers is because it will cost them les to run the whole show on fewer boxes and the servers arent handling the max capacity of people yet.
Good luck to the poster trying to sell the SoE spin
Re:Spin any faster and.... (Score:2)
What EQ2 is doing is combining the populations of the servers (how will they resolve naming disputes?) Their explanation makes sense in that respect. You don't have to combine the populations t
Re:Spin any faster and.... (Score:2)
your name has 'x' added to it until it is unique, then your account is flagged so you can rename your character once.
a better solution would be to, from the beginning, enforce universe unique names rather than server unique games.
Re:Spin any faster and.... (Score:1)
I dunno. Let's say you have a few million subscribers. They all (on average) have a half-dozen alts lying around unused. I think that name space would run out quickly.
Re:Spin any faster and.... (Score:2)
Re:Spin any faster and.... (Score:2)
like AC2 (Score:1)
EQ2's core weaknesses (Score:2)
The problem is that EQ2 suffers from a few structural defects.
1) Zone layout - Way back in the mists of time there were supposed to be boats and getting between the islands was supposed to involve a boat ride. As a result of this early design, all of the zones in EQ2 are mostly on separate islands. Then they took the boats out and added magic bells on all of the docks to allow you