Masks in the Woods 30
John Tynes, a tabletop RPG developer well-known for work on products for Pagan Publishing and Wizards of the Coast, has a piece in this week's Escapist about the power of the tabletop roleplaying experience. He compares it to the experience of roleplaying in a Massive game, and finds it lacking. From the article: "There is no golden age here. There's just another group of players who tried to tell some stories and couldn't bend the tools to their will. The tools even made things harder in some cases - as in the contentious area of IC vs. OOC chat. Endsong says the guild started with local chat being in character. But more and more members switched to using voice communication via TeamSpeak. If you thought roleplaying online via text messages was a challenge, try it with a headset." Please note - this article contains some disturbing descriptions. No sarcasm, reader beware.
Sounds interesting (Score:3, Funny)
Re:Sounds interesting (Score:2)
But really, there aren't any ads on the real article pages, just a full-page, easily skipped ad in between them. If we take as a given that there will be ads to generate revenue, this is about as inoffensive as it gets.
And it's certainly no worse than a paper magazine, with its "continued on page 42," "continued on page 64," "continued on page 20" routine.
Re:Sounds interesting (Score:2)
Seriously, though, I agree it could be worse. However, I found it pretty offensive that they snuck an ad in there. Maybe I'm just too sensitive from being over-advertised to already. I'm
Re:Sounds interesting (Score:1)
While the text does limit things somewhat, MUDs and such have lived with t
Re:Sounds interesting (Score:2)
Because some are populated by under a dozen people at peak, MUDs are great for a small roleplaying community.
In-character consistency in voice chat? (Score:4, Funny)
And they don't even mention LARPing... (Score:5, Interesting)
I do agree that Role-Playing is much easier to do at the tabletop than online, or on a PC. I've been playing Tabletop RPGs since I was 10, over 20 years ago. In the past 5 years, that has given way to Live Role-Playing Games (Also know as Live-Action RPGs, or LARPs), where there is no tabletop, but everything is acted out in real-time. Some times it's in a hotel room, some times it's in a whole hotel, and sometimes (my favorite) it's on a campgrounds, where you have a large expanse of outdoors to play in.
Don't get me wrong, WoW is fun - but it's not RP in my mind. RP is watching your best friend (acting the part of) breaking down in tears in a dramatic scene, live - not using
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Re:And they don't even mention LARPing... (Score:1)
No exceptions for cold weather in most states though. Anyway, a rarely enforced law, generally used to hold someone suspected of burglary until they can come up with better charges.
Still something to keep in mind, if some redneck cop wants to harass "freaks playing with fake swords" they could use it against you.
Re:And they don't even mention LARPing... (Score:2)
Re:And they don't even mention LARPing... (Score:2)
Granted, if you're a role-player, be careful about just running out an joining a LARP. Most are just a bunch of dorky D&D nerds who though it'd be cool to dress up and hit each other with foam weapons. Finding a *good* LARP ain't easy.
Especially avoid NERO if you
Re:And they don't even mention LARPing... (Score:2)
What does that have to do with playing a ROLE? Being scared or intimidated as a player should have nothing to do with how your character reacts.
Maybe it's my tabletop prejudice coming out, nothing about you
Re:And they don't even mention LARPing... (Score:1)
Re:And they don't even mention LARPing... (Score:2)
I used to LaRP years ago. One of the best moments was the look on a players face as he crawled out of a tunnel to see three zombies, just before one (me) hit his candle, the only light source.
(He didn't know we were exceptionally slow low hit zombies, and that we only animated one at a time as more players came through, so he only actually had me to fight in the dark, and he had no real problem.)
Apples to Cucumbers (Score:1)
It still is a shocker to me that there are tons of people who are currently playing MMORPGs who have never played PnPRPG. That is not so much an issue with games like WoW or EQ2 but it is a huge problem with games like NWN. The number one is PnPer knows why cer
Re:Apples to Cucumbers (Score:1)
Re:Apples to Cucumbers (Score:2)
That's... not true. MMOs are different, with different advantages. You have a computer taking care of the grunt book keeping work, conjuring up fantastic visuals instead of a couple lines of text. The downside, of course, being that you're limited to what the d
Re:Apples to Cucumbers (Score:1)
We could argue round and round on what makes a true RPG. But I think it is what we expect out of an RPG is what defines the term "Roleplaying Game"
For some, like myself, want movement of story, development of plot and the ability to create incredible character development while not depending on magic, items or gods to do i
Re:Apples to Cucumbers (Score:1)
NWN is not an MMORPG.
It might be more useful to think of MMORPGs in terms of what they actually are -- team sports.
You have 40 people trying to accomplish a single goal, and each person has a position (MT, MH, OT, DPS, Cleansebot), and you work together to accomplish something. The point
Re:Apples to Cucumbers (Score:1)
It all makes sense now.
Re:Apples to Cucumbers (Score:1)
No, that's not really what I was saying. But it's clear that you're not really interested in understanding why MMORPGs are what they are, and you're just out to act superior to MMORPG players.
Hint: They're only called RPGs because they use combat resolution mechanics that originated in RPGs. That's it.
Question about TFA... (Score:2)
Re:Question about TFA... (Score:2, Interesting)
Re:Question about TFA... (Score:1)
Meaningful gestures.
Time to wait a heartbeat of two before responding to someone - without being interrupted by some pwner and their exclamation marks.
Shared expectations for the RP experience.
I played a couple of MMORPGs, and found each time that there were crowds of people wanting to level-up, other people talking about where they lived and what job they did (real life, of course), people asking for weapons. It's a really crowded, noisy environment. Like trying to LARP in a shopping mall: sure you c
This can't come as any surprise (Score:3, Insightful)
Not sure how on-line roleplaying
His whole article can be summed up like this:
"I went to a marionette show, and you know what, movies look more realistic."
IC vs OOC is an issue in tabletop, too (Score:3, Insightful)
Skipping (Score:1)
Re:Skipping (Score:1)
On a MU*, you can actually have your own plotline, events affect you in very definite ways, you can tell the DM or plotmaster or whatnot "I want to do this" and it becomes reality (whether your actions are successful or not). You can't get any of that on a MMORPG.
MMORPG RP can be fun (Score:2)
The thing about in-game RP is that you're limited by and large to text chat only. There are a few emotes--special animations that your character can go through, like waving, dancing, or gesturing imperio