John Romero Developing a MMOG 107
bmarklein writes "According to computerandvideogames.com, John Romero is to developing an MMO. He doesn't divulge any details, but does say that it's 'the most money I've ever spent on a game' and that it's 'very different from any other MMO for some special reasons.' Will this live up to the hype, or is history repeating itself?"
Daikatana (Score:2, Funny)
Re:Daikatana (Score:4, Funny)
Must've been a Daikatana fan. :)
Re:Daikatana (Score:1)
Re:Daikatana (Score:1)
Slashdot should have better mod options though. Something like "Unfunny" and "Dumb". That would make live much easier, I could just set everyone modded unfunny to -5 and avoid all the tired old in-jokes.
Re:Daikatana (Score:2, Funny)
Re:Daikatana (Score:1)
Re:Daikatana (Score:2)
MMO? (Score:5, Funny)
What's a Massive Multiplayer Online? Is that a game where Romero goes around with magical powers, turning all the players into a female dog? Sounds about as much fun as his last big game...
Re:MMO? (Score:2)
Re:MMO? (Score:2)
What's a Massive Multiplayer Online?
funny. nevermind the horrible grammar even without the MMO citation.
John Romero's About To Make You... (Score:2)
Give him a break (Score:3, Funny)
Re:Give him a break (Score:2)
True, but none of the stupid things I've done have ever been published in a (inter?)nationally distributed magazine.
Re:Give him a break (Score:3, Funny)
Yes, but most of us stop.
Re:Give him a break (Score:1)
Re:Give him a break (Score:1)
Re:Give him a break (Score:1)
Editing much? (Score:3, Interesting)
Re:Editing much? (Score:2, Funny)
"John Romero is to developing an MMO(G) as George Romero is to directing Romantic Comedies"
Re:Editing much? (Score:1)
Obligatory Penny Arcade Reference (Score:5, Funny)
Re:Obligatory Penny Arcade Reference (Score:1)
http://www.penny-arcade.com/comic/2000/02/18 [penny-arcade.com]
http://www.penny-arcade.com/comic/2000/04/24 [penny-arcade.com]
http://www.penny-arcade.com/comic/2000/04/26 [penny-arcade.com]
Re:Future (Score:2)
Are you aware that this is the reason for SDKs like DirectX and SDL? Hardware abstraction so that it doesn't matter which hardware profile a user has. ATI or NVidia? It doesn't matter, your app will be talking to DirectX or SDL and not the hardware.
2005 set a re
Re:Future (Score:1)
Re:Future (Score:1)
It was the worst years for retail sales of PC's. If you include the electronic distrubution, like Steam, and the profit collected from subscription based games - the PC's profits would look a lot different.
Don't bury PC as a gaming platform any time soon - the media & data gathering groups need to think outside the console box.
Re:Future (Score:2)
You, sir, are an idiot. The PS2 has USB ports, the Xbox has voicechat, and the 360 has both. USB keyboards have a single API, even at the hardware level, so nobody cares if you're using a different one. The reason we don't use them is that for almost any game, a controller
MMOGs are dead, long live MMOGs? (Score:3, Insightful)
I have an intense high speed connection on my cell phone (the Samsung t809 [blogspot.com] -- 150kbps EDGE download speeds, Java capability, great screen. MMOG occupy a lot of home-office time of my friends who are addicted, to the point that they might blow off good live concerts or events to play. If someone finds a way to get the MMOG world onto the high speed cell phones out there, I think Allstate will have higher premiums for drivers after paying out all the accidents caused by using the cell phone for more than talking.
And what about developing more cross platform mini-MMOGs? I'm not just talking about getting it working between the X-Box, the PS3 and the PC, I also mean older platforms and even PDAs, laptops, cell phones, who knows what else? Java is pretty standardized, and I think it should be able to handle the performance if the server-side does a good job of filtering out more update information than the bandwidth can handle. I don't see why these games need to be tied to a high speed high power computer at home.
Other things I'd like to see are MMOGs that set some time limits to equalize the time allotments for older players. I know I can't compete as well as the 15 year old can, so I don't play. I don't have that kind of time. A 1 hour a day time limit might be interesting, though, especially if the game works on any of my many platforms I use daily.
While MMOGs seem to have hit a plateau of sorts, there is still room to grow once they find the new markets. I know MMOGs will be mainstream when we have a reality TV show dedicated entirely to the lives on digital people. Can you imagine the market of geeks who would watch it? Yeesh.
Re:MMOGs are dead, long live MMOGs? (Score:2)
Re:MMOGs are dead, long live MMOGs? (Score:2)
I'm still treated like a newbie. I've been playing longer then a lot of people, on and off, a couple of hours a week, yet all the people I meet don't want to party with me, because every-one else is in a rush to get past "newbiedom" and get to "the real game". When I meet a person who I can party with, next time I play, they are 5 levels up and not interested in some-one of my level.
So in
Re:MMOGs are dead, long live MMOGs? (Score:2)
This means that, at a glance, people can see what Yuri (in-game year) I was born, which quests I've done, who I've married, and so on. Those who play simply for levels and stats usually don't have a great legend -- usually less than one page. My legend isn't the most impressive, certainly, but you can tell I'm not a complete newbie.
Yes, I am still tr
Re:MMOGs are dead, long live MMOGs? (Score:2)
Oh boy! Time for more hype! (Score:3, Informative)
"ok, imagine this. you have a health thing and you don't need it.
you meet someone in the game who has a nice weapon but is really
low on health. you guys decide to exchange items. you don't really
trust this guy so you bring along a friend and tell him to hide out
somewhere with a bead on the other guy's head. you meet somewhere
in the middle of a field and face off. you drop your health, he drops
his weapon and you both strafe over the object of your desire. you
start to back away (not turning your back on him) and suddenly decide
you're going to whack this guy before he gets a chance to use that
health. you move towards him and draw back with your hammer. he notices
this and starts to duck, but it's too late. you smash him in the head
and watch him fly down to the ground, landing on his side. you smash
his still body a few more times and cause him to explode! now you and
your friend pick up all of the items your dead friend left on the
ground. as you are walking off you pick up his severed head and put
it in a bag. that will come in useful later... when you need something
to sacrifice to a demon."
That's what you used to get if you read his
Re:Oh boy! Time for more hype! (Score:1)
AKA every Id game ever made since Doom.
Re:Oh boy! Time for more hype! (Score:1)
This is some history right here ^^
John Romero will make you his $19.99/mo bitch (Score:4, Funny)
Or maybe he just means he'll sink incredible amounts of cash into a project that ends up being years late and when finally loosed upon the world is so beneath expectations that it vanishes quietly within months, only to be heard of in derisive jokes?
No, wait, that would be just like most MMOGs.
Re:John Romero will make you his $19.99/mo bitch (Score:2)
Nah, Guild Wars already brought that to the MMORPG world.
Character classes (Score:3, Funny)
Probably be modded down for this, but... (Score:5, Insightful)
Please check out
Yeah, so basically John started Ion Storm and made a couple turds. The problem wasn't the creative portion, it was the project and technical management.
What use to make id so great was the combination of John C. and John R. C had the technical know how and ability to push a project ahead with realistic technical goals. R had the creative vision to bring together original and fun game play / storyline.
Personally I feel that id has landed just as many turds since Romero left. The reason it seemed to go unnoticed is because of the big stiffy game mags / teens have for OMGR33TGRFX!
Anyhow, back to my point. John Romero has been involved in MANY very good, and successful games in the past (before Ion Storm). I don't see why he can't bring us more terrific games, if he manages to surround himself with the right kind team. Not sure if that's the case this time around, but either way I'm willing to bet this new MMO will actually be an original take on the genre.
Re:Probably be modded down for this, but... (Score:3, Insightful)
Romero is just a bit of an egomaniac who seems to have no clue these days and is past his selldate with everything. Why should we trust him?
Re:Probably be modded down for this, but... (Score:3, Insightful)
Did he steal your lunch money, or something? Why should you trust him? I don't know how to answer that question, because I honestly don't understand how he hurt you so.
I trust in his ability to bring forth the 'gamePLAY' portion of a game. As I said before if he has the right management / technical people with him, I trust he can live up to his track record. That record being VERY good with the exception of a few games made at Ion.
Re:Probably be modded down for this, but... (Score:1)
Re:Probably be modded down for this, but... (Score:2)
Re:Probably be modded down for this, but... (Score:2)
Re:Probably be modded down for this, but... (Score:1, Funny)
Re:Probably be modded down for this, but... (Score:2)
id hasn't relied solely upon the sales of their games for income. id licenses game engines to others. Basically, look at Half-Life. A highly modified Quake 2 engine powered one of the most popular games of the past decade. Arguably the most popular shooter. id made a killing off of the game too because licensing income is pure pro
Re:Probably be modded down for this, but... (Score:2)
So, given this track record I'd say that if he is working on an MMO as a programmer o
Awesome! Zombies! (Score:1)
different, eh? (Score:2)
http://www.erlang-consulting.com/thesis/mmog_serv
new mod score (Score:3, Insightful)
I first read this as "John **Carmack** developing new MMOG?"
Re:new mod score (Score:2)
Re:new mod score (Score:2)
Perhaps it won't be as bad as people might fear. He *has* done good stuff, despite what the PA crowd might say.
Is this like one of those IQ tests? (Score:2, Funny)
Re:Is this like one of those IQ tests? (Score:2)
I'll go crawl into my hole now.
Daikatana Online! (Score:1)
John who? (Score:2)
Re:John who? (Score:2)
He worked closely with John Carmack at id Software to develop various classics including: the http://en.wikipedia.org/wiki/Commander_Keen [wikipedia.org]>Comman der Keen series, Doom [wikipedia.org], Doom 2 [wikipedia.org], Quake [wikipedia.org], then later Daikatana [wikipedia.org]. Daikatana wa
Re:John who? (Score:2)
Wow - thanks! I'd never even heard of "Daikatana" (2000), but then again I finished up my undergrad, started working full time and got married in 1998 so my knowledge of gaming pretty much drops off at that point. (I was dimly aware that my Linux-powered Doom machines were alive thanks to a pair of programmers, but I wasn't actually aware of their names.)
From the articles...
"John Romero's About To Make You His Bitch"
"In January 2004 he married a teenager he met on the internet."
...it sounds like th
Re:John who? (Score:2)
Re:John who? (Score:2)
Essentialy he grossly underestimated the amount of work required, horribly mismanaged his enormous team (he assumed that more people is better), and (here's the big thing), wasted enormous amounts of money on lavish offices and expenses.
Had they not blown all their money on useless things, they might have survived the post-daiketana implosion.
The interesting thing to note is that the
Re:John who? (Score:2)
Re:John who? (Score:1)
Re:John who? (Score:2)
Re:John who? (Score:2)
it's 2006, learn to f*cking use google.com
Re:John who? (Score:2)
I suppose I could use Google, but what's the point of allowing links in the articles if authors are too lazy to spend one sentence telling us why we might care about this or that random fucko?
Re:John who? (Score:2)
Re:John who? (Score:2)
That's simple. 10 years ago John Romero and John Carmack made games for ID software. Romero did the gameplay and design, Carmack did the graphics and coding. The combination resulted in great games, Return to castle Wolfenstein and Doom I/II.
Then Romero left during or after Quake 1, and since then Carmack has been making games that are great in graphics but sorely lacking in gameplay. Romero has been thinking up games
Re:John who? (Score:1)
I must have misread it (Score:3, Funny)
I can just see it now. Aliens came and conquored mankind, destroyed all of civilization, and then died of bird flu. The corpses of the dead roam the world, animated as killing machines to help clean up the remaining humans. Even though the aliens are wiped out, the planet is still heavily infested with their deadly flora and fauna. Only a few small enclaves of man remain in existence, subsiding off of scavanged materials and parts gotten from dangerous trips into the nearby critter infested cities.
Oooo, I like it! Now all I need is a few million and some good developers.
Re:I must have misread it (Score:1)
Re:I must have misread it (Score:2)
Now George Romero making a MMOG would be something of great worth. It would be super supreme if you could play as a human, a zombie, an alien, a farm animal, or a household pet.
Carmack? (Score:2)
Really, it would be cool if they were both working on it, because neither seems to make games as well without the other.
Question (Score:3, Funny)
Different (Score:2)
KingIsle Entertainment? (Score:3, Informative)
Tom Hall moved to that company to create an MMOG.
Re:KingIsle Entertainment? (Score:1)
Time will tell.
Xserv
zerg (Score:3, Insightful)
Re:zerg (Score:2)
Seriously, I agree with you. Hope it's not yet another swords and wizards MMO, though. :)
Re:Wait n see is right (Score:2)
Assuming you mean the vehicle, Nope. If you don't mean the vehicle, some of us don't need to pay for that.
Have you ever worked in a glass and steel tower where the elevators took you straight up to the top, where the cubie farm was not designed for mere mortals but even had a skylight?
Nope.
Have you had your name become almost a household word?
Nope.
Have you had a girl that looked so fine?
Yes. A couple of them, in fact.
It doesn't take millions of dollars to get
I misread that thinking George Romero (Score:2)
Romero's response (Score:3, Informative)
Poor John. (Score:3, Funny)
Is is cureable and is he getting treatment?
Did he get a second opinion from another doctor?
What is it any way? I sure hope it isn't some nasty stuff like the avian flu or cancer.
My favorite Romero Snippet (Score:2)
That fits. (Score:4, Interesting)
The email was very short on particulars, but the company appears to be in the Bay area. Honestly, if it weren't for having to pull chocks and move cross-country, I'd seriously have thought about it... yes, Daikatana sucked, and yes, Romeros started breathing a little too much of his own exhaust during the late id days, but I still think he knows what he's talking about.