What is Next-Gen? 75
Rosethorn writes "IGN's Sci-Fi Brain has a weekly column covering relevant topics in video games as they relate to science fiction. This week TK-422 defines what it takes to create a 'next-generation' gaming experience. He examines some innovative games from the past, and looks at where innovation will come from in the future." From the article: "Contrary to popular belief, the ability to create more realistic and lifelike graphical environments doesn't always count as innovation. Next-generation graphics should not just rely on a console's or PC's ability to render better visuals. Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them."
Silly question... (Score:4, Funny)
DNF (Score:5, Funny)
Light bloom (Score:2, Funny)
After almost a combined man-hour of intense research with our Vice President's grandson, Steve, we have discovered the only two things modern gamers really care about: Motion blur and light bloom. And believe us, we have those two things in spades.
Content (Score:2, Funny)
That is a real world simulator. Heck.. we can't even simulate real world weather.
I guess we'll stick with trying to get a life!
What is next-gen? (Score:2, Funny)
Re:Definitely not graphics (Score:3, Funny)
"Hey, check it out, King Kong's arm is sort of going into the wall. He must be a g-g-g-ghoooooost!"