Hope for Another Star Control Sequel? 101
Pluvius writes "A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future. It would be developed by Toys for Bob, the creator of the first two games in the series, and it is implied that the company already holds the rights for the franchise. Quoting from the article: 'But maybe, just maybe, if enough of you people out there send [Alex Ness, producer] e-mails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.'"
Frungy! (Score:5, Funny)
Will it have Frungy?
Will I be able to load in the stats from the latest Frungy season? All the latest players, their colouring patterns, tentacle length and favorite flavour of delicious lichen? Will I be able to customise team-lineup, including the infamous 1-9-18-2 formation? What about personalised limpets? Man, I was so steamed when I found out that we... ah... I mean those funny, yet unutterably powerful, fearsome yet compassionate and all-around great guys the Zoq-Fot-Pik had been cut from the atrocity that was Starcon 3.
All I can say is, you better get it right this time!
Re:Frungy! (Score:1, Funny)
Re:Frungy! (Score:2)
Re:Frungy! (Score:1, Insightful)
Re:Frungy! (Score:2)
Re:Frungy! (Score:3, Funny)
Answer: (Score:3, Funny)
Not a thing.
Frungy! (Score:2)
Hell, let's face it, Toys for Bob could probably release "Frungy! (The Sport of Kings)" as it's own title and we'd probably all wet our pants in excitement.
Just think of it... the Interstellar Frungy League, with the Pkunk players screaming out "Idiot! Moron! Worm!". Khor-Ah with their Talking Pet cheerleading squad cheering: "You will be annihilated!". The Chmmr won't ever be ready to take the field when gametime comes around.
Maybe a Slylandr
Re:Frungy! (Score:2)
The Ur-Quan Masters (Score:4, Funny)
Re:The Ur-Quan Masters (Score:2)
"Well, I guess a lot can happen to a species in three Drahn like turning green and evil."
Re:The Ur-Quan Masters (Score:1)
Re:The Ur-Quan Masters (Score:3, Insightful)
Re:The Ur-Quan Masters (Score:1)
Re:The Ur-Quan Masters (Score:1)
Star Control 2 (Score:5, Informative)
Oh wow (Score:1)
Re:Oh wow (Score:2)
Music (Score:1)
This may be one of the reasons SC2 was so memorable. Not only was the music in it good but at the time, using .MOD files for music in a video game was something that, up to that point, you only got (for the most part) on an Amiga. The music sounded g
Try SCTW (Score:2, Informative)
I highly recommend the open-source "Star Control Timewarp". It's awesome:
http://timewarp.sourceforge.net/ [sourceforge.net]
Re:Try SCTW (Score:1)
P.S. I rule at melee with the Earthling Cruiser.
What platform would it be for? (Score:1)
I really hope that the sequel gats made, and also that it wouldn't be limited to just game consoles.
Star Control was fun, and Star Control 2 is one of the best games ever!
If you haven't tried it, do yourself a favor and go get it at http://sc2.sourceforge.net/ [sourceforge.net]
Re:What platform would it be for? (Score:2)
If I had my pick, it'd be the Nintendo DS. No, not because I'm a raving Nintendo Fanboy (well, I am, but that's not the reason this time) and no, not because I have some weird idea of how the touch screen would be great for it. I want them to work on a simpler system. One of the things that left a bad taste in my mouth about SCIII (yes, I know TFB didn't make that game, don
Re:What platform would it be for? (Score:3, Interesting)
With this in mind, I would say their target market would be largely comprised of those who were around and immensely enjoyed Star Control 2. While probably many of that market have game consoles of some variety, they all are probably more likel
Re:What platform would it be for? (Score:2)
I know I hightailed to console games after the realizing what an impact different PC types had on multiplayer games. I decided early on it was a treadmill race I didn't want to be on.
I'd say DS would be the ultimate platform for this. Go anywhere, double screens
I shouldn't be surprised... (Score:3, Insightful)
I knew the industry was in sad shape but I didn't think it was that bad, even after 50,000 Madden games.
Nick
Re:I shouldn't be surprised... (Score:2)
To be fair, the third one was a stinker. I don't think it was widely known that TFB did NOT work on SCIII. I can imagine quite a few people assuming that whatever magic there was to the second game turned out to be a fluke.
Re:I shouldn't be surprised... (Score:2)
The Daktaklakpak Vivisector explodes in an orgy of Mechanical Rapture!
Re:I shouldn't be surprised... (Score:1, Insightful)
Re:I shouldn't be surprised... (Score:2)
Ok, something smells funny... (Score:1, Troll)
Re:Ok, something smells funny... (Score:1)
From http://www.toysforbob.com/database/tfb_news.html [toysforbob.com] (April 11, 2006)
"But maybe, just maybe, if enough of you people out there send me emails requesting that Toys For Bob dod a ligitimate sequel to Star Control 2, I'll be able to show them to Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing."
He also reposted a link to the gamespy petition:
h [gamespy.com]
Re:Ok, something smells funny... (Score:1)
The mycon said it best... (Score:5, Funny)
Best game of the 1990s (Score:5, Interesting)
Hell, I admit it. I played one of the pirated versions from the 90's whlie I was at university. The ones that deliberately crashed in the starmap because (said the urban legend at the time) it knew if the game was cracked in the "obvious" manner, and crashed a lot as punishment. It didn't matter, I managed to play it all the way through anyways.
I've played the game several times since, including the latest version of the open source Ur-Quan Masters, which is pretty rock solid at this point. I also now own the game (A CD re-release), with the box proudly displayed in my computer room.
I've raved about this game for the past 13 years. Plotwise, the only game I've seen that's beaten out SC2 has been "The Longest Journey" by Ragnar Tornquist, which has a sequel "Dreamfall" finally coming out on Monday. I've been dreaming about a Longest Journey sequel for 5 years, but come to think of it, I've been dreaming about a SC2 sequel, a *PROPER* SC2 sequel, for 13. SC2.1 would have "nerd-squee!" (or "OMG! Ponies!!" if you prefer) written all over it.
Hell, at this point I'd be happy if they used the existing UQM open source engine, and gave us a new plot in the StarCon universe. Hell, I'd be willing to do voice acting for the thing. (UQMites, I'm also hopeing that someday soon we'll see UQM mods with user made storylines. That would be cool too)
Re:Best game of the 1990s (Score:1)
The current UQM tree is based on 3DO source code. A long long time ago, before UQM, we asked Paul and Fred for PC source code, but it was lost since the creators didn't bother back-up their old HDs. But AFAIK later popped up that some subcontractor had 3DO source code in safe.
We even had an effort to deco
Re:Best game of the 1990s (Score:2)
Mooses (Score:1)
Re:Mooses (Score:2)
GO!
Alex's original post (Score:5, Informative)
The petition [gamespy.com] referenced at the end of the post is old and busted, and he gave the wrong link anyway. It was part of The Pages of Now and Forever [gamespy.com]
I know it's not SOP to RTFA, but for those of you that are unfamiliar with the off-the-wall humor that comes out of TfB, you might want to check it out.
Re:Do the sequel already!!! \o/ (Score:2)
No. One reason Legend was terrible: (Score:2)
They turned the Syreen from a race of blue-skinned hotties into reptile-people from Uranus.
Jesus CHRIST was that a terrible idea. And why eliminate Hyperspace? You had the impression you were actually doing something worthwhile and GOING somewhere traveling through Hyperspace - and of course the game eventually eliminated the long travel times for you.
No. Legend and everyone OTHER than TfB needs to stay the fuck away from this one.
Re:No. One reason Legend was terrible: (Score:2)
And the main reason the warp-engine thing was bad was because of the way getting fuel for it worked, which I think most people agree was an Accolade idea. Most of the game was long periods of waiting for your power plants to refill broken by spurts of actual gameplay. Thank God they implemented a game-speed option, otherwise SC3 would've been nearly unplayable.
Rob
Re:No. One reason Legend was terrible: (Score:2)
But hey, keep saying that SC3 was so bad that its badness is self-evident and requires little to no explanation if you want. Doesn't keep me from enjoying both SC2 and SC3.
Rob
Re:No. One reason Legend was terrible: (Score:2)
It's possible to make the game unwinnable by doing things in the wrong order. Of course, there's no real way to KNOW it's the wrong order, but that's Legend's fault.
SC3: not *that* terrible (Score:2)
Re:SC3: not *that* terrible (Score:2)
The Spathi's Escape (Score:2)
> of the storyline aspects of SC2 were either changed or outright
> ignored (why did the Spathi join when in SC2 they sealed themselves
> off on their home planet?)
As explained by Niffiwan (the Spathi) in SC3, the Chmmr came and popped their protective sheild "like a soap bubble" and announced that the Spathi "were free".
Re:The Spathi's Escape (Score:1)
Re:SC3: not *that* terrible (Score:1)
Never played SC1?
Re:God sent (Score:2)
Hey! I thought I told you to say warship!!
Excitement. (Score:2)
*parties* (Score:5, Funny)
Re:*parties* (Score:1)
Re:*parties* (Score:2)
Don't forget to *ENJOY THE SAUCE*!
Space Rangers! (Score:2)
http://www.gamespot.com/pc/rpg/spacerangers2domin
Re:Space Rangers! (Score:2)
Rob
Does anyone RTFA anymore? (Score:4, Informative)
Now to quote the article:
When pressed for details by GameSpot... He said he does, of course, know what game he's working on, and it's not a Star Control sequel. "It's pretty cool and fun but has nothing to do with Star Control or space or role-playing," he said. "It should be out by the end of the year. My hope was that some time in the future, maybe the next project or maybe the one after, we would get a chance to make another Star Control game."
And to further quote the article, which after reading it, doesn't really seem to suggest all that much, they even bother to neatly sum it all up in one sentence:
Bogus or not bogus?: Bogus...for now.
Pretty weak rumor if you ask me. The guy basically says maybe in the future a project or two from now we'd like to do a sequel. How the hell is this newsworthy? In fact I kinda wish I had the minutes back it took to read TFA.
I'm starting to understand why no one reads the articles anymore. A) they suck. and B) even slashdot appears to be more about sensationalism than actual news delivery.
The funny thing is... sensationalism only works for a while. Yeah it gets people hyped up and interested in the short term, but it only causes dissent in the long term.
I have personally stopped watching or reading traditional news sources altogether simply for that fact. They can't be trusted. Might as well read a tabloid because it starting to amount to the same thing.
Re:Does anyone RTFA anymore? (Score:3, Informative)
What Ness wants people to do is send him emails so he can prove to Activision that there is substantial interest for another Star Control game. If you can't see how that's newsworthy, then you're an idiot.
Rob
Re:Does anyone RTFA anymore? (Score:2)
If the summary said something different I wouldn't have had a problem.
Re:Does anyone RTFA anymore? (Score:2)
Well Star Control Fans (Score:4, Informative)
Well you Star Control people, there are plenty of non-complete projects out there that are very similar to the Star Control concept. First, there's the: incredible looking Infinity [fl-tw.com]
Then there is the Starflight III [starflightcentral.com] game. Starflight I & II being very similar, and many feel inspirational to the Star Control series. Starflight III has been in development for bloody ages. They are making progress though, and my bets say we'll have it before long. I can't wait for it to finish.
There are others, and I've even spent about 18 months developing my own unoffical sequel [outerspacecrew.net] to Starflight with original content. Boy is it hard, despite having basically the full requirements and design goals laid out in the best way possible, the original games. The worst part is the team's motivational considerations. It's hard to work on a game in your own time for weeks on end. I'm probably making a project that no one will play, save the few die hard fans of the old games. I had notions that there may be a wider audience, but after running the game idea past a few 13-14 year olds, I'm not sure the current generation of gamers will appreciate, or even understand a space-opera Star-Trek esq single player RPG since they are not fueled by those romantic memories of games of old. It seems if there is not some military or MMORPG element to games these days, no one wants to publish them. (there's a few exceptions)
On the other hand, there is a counter culture in game development that craves smaller independent type games. PC gamers are all getting pretty sick of 1-2 great titles each year, and the rest, which is pretty much me too crap, from the big publishers.
Re:Well Star Control Fans (Score:1)
Star Control Zero (Score:2, Interesting)
I'd be surprised if it happened... (Score:1)
Re:I'd be surprised if it happened... (Score:3, Insightful)
Rob
Best (Score:1)
Best game ever (Score:1)
Blow up an Ur-Quan for me, Captain! (Score:2)
One examples of what I very much liked about Starcon II is how it had the battle of ideals between the Kohr-Ah and the Kzer-Za. It fit together in such a wonderful way... kind of like The Terrible Secret of Space [ungrounded.net] [the Flash movie based on the music from The Laziest Men on Mars]. (Two robots arguing if the best way to protect humans from The Terrible Secret of Spa
Some more information (Score:3, Informative)
Not holding my breath... (Score:1)
deuteros (Score:1)
Looking forward to Star Control! (Score:3, Insightful)
Star Control movie (Score:1)
Some of the Best games of my Generation (Score:2)
The obvious (Score:2)
I'm surprised there hasn't been any comparison between Activision and the Crimson Corporation yet.
Important SC questions! (Score:2)
If the Pkunk and the Spathi went to war, who would win?
Will we ever learn the purpose of the ceremonial dagger on the Syreen "uniform?"
Re:Important SC questions! (Score:2)
Re:Star Crap (Score:2, Insightful)
And FFXI it doesn't come close.
I can't even play Japanese movie-fests. Star Control makes you feel like you're a part of something. It's pretty amazing really. Funny, exciting, rich in interesting characters, difficult and has a great battle engine (you can play melee against your friends for hours).
It's easily in my top 5 games of all time, along with MOO2, X-COM, Fallout 2 and Buldar's Gate 2, none of which are 3D.
We really should have age limits on Slashdot...
Re:Star Crap (Score:1)
Digressing slightly, did you know they left the debugging info in Moo2!
Fire up Borland 3.1 and see all the variable & function names
Re:Star Crap (Score:1)