Interactive Fiction Then and Now 180
Flipkin writes "Interactive Fiction was immensely popular in the 80s and believe it or not has a strong, albeit small, following today. MobyGames takes a look at the origins and history of Interactive Fiction and where it is heading." These games really were some of the best I've ever played.
Choose Your Own Adventure Books! (Score:3, Informative)
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Re:Choose Your Own Adventure Books! (Score:3, Interesting)
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Now, Tunnels and Trolls [flyingbuffalo.com] made this their focus for a while. I have a ton of Solitare dungeons for T&T.
Chaosium had their Alone Against series, though I think there were only two, Alone Against the Wendigo and Alone Against the Dark, I have both. Pagan Publishing published a similar solitare scenarion Alone on Halloween [trollandtoad.com] which I do not have, and looking at the current price probably never will.
Oh, and there is something called Fighting Fantasy [fightingfa...ebooks.com] which is apparently British, so I missed out on that.
Still, being an angry loner as a teenager really paid off for me, as you can see....
Re:Choose Your Own Adventure Books! (Score:3, Informative)
I have the T&T rulebook, too, and a solitaire adventure for that, but I never got around to trying to work through it.
Re:Choose Your Own Adventure Books! (Score:4, Insightful)
Re:Lone Wolf! (Score:2)
IIRC, Dever made a point of having every Lone Wolf adventure be at least possible to win for a fresh character, using only powers and items acquired within that volume.
So, as I and presumably you noticed, if your character had at some point in
Re:Lone Wolf! (Score:2)
I don't recall that at all. I remember when I went to the Darklords' city I had to keep the Sommerswerd in a special scabbard to prevent its blazing aura of uber good power from giving me away, but regarding Darklords themselves, so far as I c
Re:Choose Your Own Adventure Books! (Score:2)
I was a huge fan of the Lone Wolf series. Stomped through like twenty of those things. No magical weapon I ever had in any game ever came close to the Sommerswerd. It should have
Re:Choose Your Own Adventure Books! (Score:5, Informative)
The author of the Lone Wolf series has generously allowed many of them to be published on line [projectaon.org], free of charge.
Re:Choose Your Own Adventure Books! (Score:2)
This makes me very happy indeed.
However, reading through... I must have missed that rule about only ever carrying two weapons. I seem to remember having been a bit of a pack rat with those things. Not that I ever used any of them except the Sommerswerd, but I always had them. I feel I have dishonoured the Order and must do it properly this time. It's as good an excuse as any to do so, after all
Re:Choose Your Own Adventure Books! (Score:3, Interesting)
Did anybody else ever read the Nintendo Adventure Books [wikipedia.org]? They were quite big back in junior school, I can remember them being featured at a book fair in our assembly hall and we all used to swap them with eachother.
Memories...
Re:Choose Your Own Adventure Books! (Score:4, Funny)
I had a set where - no matter what set of choices I made - I always was killed by ninjas. No, seriously; "Oh no, there's a tornado outside! Do you: get into the storm cellar (turn to page 54 and be killed by ninjas hiding in the storm cellar) or face it head on (turn to page 86 and be killed by ninjas falling out of the tornado)?
Madness, I tell you.
Re:Choose Your Own Adventure Books! (Score:2)
--Rob
Re:Choose Your Own Adventure Books! (Score:2)
I loved those as a kid, but my "must explore every possible alternative" compulsion would always result in having about a dozen post-it notes sticking out to mark my path backward for when I eventually hit a dead-end (good or bad, didn't matter, I'd still backtrack and take the next path).
Then I learned the concept of reverse indexing, and could burn through one of those suckers in under an h
Re:Choose Your Own Adventure Books! (Score:2)
When I was in fifth grade (1988... I only mention that because I think the hooplah over D&D has died down since then.) I showed one of these books to my teacher. She basically said "I won't have anything to do with Dungeons and Dragons" and wouldn't have anything to do with me the rest of the day. I tried correcting her by telling her that it was a sci-fi set in space and had nothing to do
Re:What I hated about CYOA (Score:3, Funny)
No mention of MUDS?!? (Score:5, Informative)
-Eric (former alum of the Kobra MUD)
Re:No mention of MUDS?!? (Score:2, Funny)
Re:No mention of MUDS?!? (Score:4, Funny)
Re:No mention of MUDS?!? (Score:5, Funny)
Re:No mention of MUDS?!? (Score:2)
Re:No mention of MUDS?!? (Score:2)
-Eric
Re:No mention of MUDS?!? (Score:2)
Not sure, but you've got _me_ wondering now. Is the creature known as The Lag still lurking in the streets of Ankh-Morpork, there to be slain by players frustrated with network latency?
... it's been six years, dammit. Do NOT get back into that habit!
... aaarrrrrrrgggghhhhhhhhhtelnet discworld.imaginary.com
Re:No mention of MUDS?!? (Score:2)
-Eric
Re:No mention of MUDS?!? (Score:2)
(Comming to think of it quite a few Jedi and arches were playing little pranks that new-year's eve, that was a good party, not as good as some of the Kremlin parties, but pretty good)...
Re:No mention of MUDS?!? (Score:2)
Re:No mention of MUDS?!? (Score:2)
I used to play on Discworld MUD quite a lot. Huge, but there are plenty of people around, especially in Ankh-Morpork. Also, all MUDS seem to require that you use telnet or some wretched dos box or whatever. Are there any MUDS out there that don't stink like they're 20 year
Slash interface (Score:5, Funny)
You are on slashdot.
You can see the headlines.
> Read headlines
There are 12 old articles.
> N
You are in the mysterious future.
There is 1 article here.
> RTFA
I'm sorry, you cannot do that.
> open article
You open the article in the mysterious future.
> L
It is empty in the comments section, You are likely to be eaten by a grue.
Re:Slash interface (Score:2, Funny)
Nothing to see here, please move along
>move along
Its Not News, It's Fark.Com!
>disconnect internets
ATH0~~~#@)@#)#_Q)#$(@#[NO CARRIER]
Re:Slash interface (Score:5, Funny)
> make post in comments section
First post - YOU WIN!
Re:Slash interface (Score:2)
>Look
You are at the Slashdot home page. There are 12 old articles here.
>Read article 1
Hmm. It seems this same story was posted on Digg yesterday. You've already read it.
> Read article 2
As you scan the headline, you realize you read it on Fark.com 2 days ago. Oh well, better luck next time.
> Read article 3
You're in luck! It's a flamebait piece by Dvorak about how the internet will explode in 2012..literally. Unless Microsoft saves
Loved these games as a kid (Score:2)
Page 177. You are in the future. [Describes grim future]. You are affecting events around you which causes a collapse in time space. No longer will you be able to get back to your friends or save the planet from [insert name of evil man]. Game over.
Oh boy, those were the days!
Seriously though, they had some really cool sci-fi/fantasy in those books, pretty much as good as any conan book or similar.
Where it's heading? (Score:5, Funny)
I can tell you that. Currently it is in a maze of twisty passages, all alike...
Cheers,
Ian
Four words that sum up the awesomeness.. (Score:5, Funny)
no tea
Re:Four words that sum up the awesomeness.. (Score:2)
Re:Four words that sum up the awesomeness.. (Score:2, Funny)
Better yet... (Score:3, Interesting)
You have:
no tea
tea
I am convinced that this started life as a bug. The 'no tea' joke was great, but the 'no tea' item led to weirdness. Then they added the 'common sense' line to cover for the workaround to stop people doing things like dropping the no tea. Then someone did some really bad acid and decided to incorporate it into the plot as a puzzle...
Re:Better yet... (Score:2)
Funny, I always thought that little gag started life as somebody getting coffee from a coffee dispenser. "Well... supposedly it's coffee.. but it isn't. Hey, check this out! I have both coffee and no coffee!" "That sounds like something Douglas Adams would say!"
You might be right, but I didn't get this joke until I tried the coffee machine at the train station.
Some good amateur IF (Score:5, Interesting)
Are we listing our favorites now? (Score:2)
Re:Are we listing our favorites now? (Score:2)
Re:Are we listing our favorites now? (Score:2)
Re:Some good amateur IF (Score:2)
Photopia is very powerful, a dramatic short story that haunts you for a long time. Another of my best gaming memories.
Re:Some good amateur IF (Score:2)
Re:Some good amateur IF (Score:2)
That is Dan Schmidt's game, "For A Change".
Adventure (Score:3, Interesting)
I just saw a great sig on another thread:
You are in a maze of twisted little posts, all alike.
Adventure and Software Testing (Score:3, Interesting)
I am certain that the need for focus and persistence to complete the game of Adventure (and later a number of Infocom titles) served me well in my computing career. I started programming in 1972 and later specialized in Software Testing and Software Quality Assurance.
I found that software testing is like playing a game of Adventure:
There are lots of little treasures (low-priority bugs), but once in a while I'd disc
Re:Adventure and Software Testing (Score:2)
I used to have FORTRAN printouts of DUNGEON (eventually Zork). It was the first open source game.
"Read Game" in The Escapist (Score:2)
Re:"Read Game" in The Escapist (Score:4, Informative)
Grues (Score:3, Funny)
It is pitch black. You are likely to be eaten by a grue.
It always excited me, as back then it was the only sort of sex I could get.
Come to think of it, that still is.
sigh
Re:Grues (Score:2)
Where it is heading... (Score:2)
Good games (Score:3, Informative)
Myself, I reccomend Return to Ditch Day [wurb.com] and The Plant [wurb.com] (as well as Adam Cadre's works [adamcadre.ac].)
Anyone else played these?
Re:Good games (Score:2)
Re:Good games (Score:3, Informative)
Try Hunter, In Darkness [wurb.com] for something slightly different (but at the same time strangely familiar).
I grew up on this stuff (Score:2)
I didn't have an Internet connection until I was 16 or so, so I spent a lot of time playing these damn games. Police Quest 1/2, Leisure Suit Larry 1/2/3, Space Quest 1/2. In my opinion these are some of the best games ever made. I recall at the age of 5 spending half an hour guessing the answers to the 'age verification' questions in LSL1. That game rocked, despite me not und
Re:I grew up on this stuff (Score:3, Funny)
I downloaded LSL1 last year.
It started asking the age verification questions. I stare blankly. My answers convince it that I'm three years old.
No, I'm TWENTY-THREE you stupid game. It's 2005! You have to be like forty to know about all that crap these days!
You'd think they'd have it phone home over the net to get updated questions each year. Lack of foresight, huh?
Re:I grew up on this stuff (Score:3, Informative)
Recommended book and game (Score:4, Informative)
It also introduced me to my favourite work of IF, "For a change" by Dan Schmidt, which is really proof that the genre has more to offer than you might have expected. He's a genius, and it's beautiful.
Give it a go online here: http://paperstack.com/for_a_change/ [paperstack.com] (requires Java) or download the ZCode files from Dan's site: http://www.dfan.org/IF/ [dfan.org]
Re:Recommended book and game (Score:2)
Re:Recommended book and game (Score:2)
Re:Recommended book and game (Score:2)
Re:Recommended book and game (Score:2)
Dan Schmidt, by the way, worked in the game industry, at Looking Glass Studio, a name I'm sure many slashdotters are familiar with. He has a great anecdote about commenting code here:
How not to comment code (Ultima Underworld example)
http://www.dfan.org/writing/comment.html [dfan.org]
No mention of online IF? (Score:5, Informative)
The big problem with IF is that you can't do whatever you want. You're limited to what the creator was able to forsee and program. Not so with MUDs, which are able to have long and rich stories. The reason MUDs are able to overcome this limitation is that they have staff running it all the time, who are constantly adding new code updates and story updates.
An example of a player run storyline is in ArmageddonMUD [armageddon.org], which is based on Dark Sun. In it a player playing a dwarf decided to free his fellow dwarves who were slaves in the obsidian mines, and lay seige to the city-state that had kept them enslaved. This was entirely thought up by players, and with the staff's help, done by the players.
MMOs sometimes attempt to be roleplaying games, to enable an interactive story to be told. But they're even further limited by the fact that, you can't do what you want. You can only do what animations have been coded. Again, MUDs don't have this limitation, with any action being able to be provided by emoting. [armageddon.org] MUDs have the advantage over IFs in that they are multiuser. Whereas in an IF there's no-one but yourself.
So I'm very surprised that something discussing interactive fiction, including it's future (which IMO are MUDs, with more and more being created every day while others continue to be run for over 10 years), didn't feel the need to mention MUDs.
Re:No mention of online IF? (Score:2)
That and multiplayer are what separate IF from MUDs.
Re:No mention of online IF? (Score:2, Interesting)
I've played some MUDs. Even wrote a browser-based MUD-like game. I guess they *can* be IF-like, but I don't think that's as common. I've found MUDs to have room descriptions that are way too long, and intereactions/responses that aren't nearly long enough. It's like the effort goes into room creation, not gameplay. Plus, I don't really want to commit to one game for a long period of time. Double plus, authors of IF can work on a single game and make it work right, where MUDs just keep on going, with va
Re:No mention of online IF? (Score:2, Informative)
Re:No mention of online IF? (Score:2)
Interactive Fiction (Score:3, Interesting)
Re:Interactive Fiction (Score:2)
Infocom stuck with text long after King's Quest.
The problem was and is that reading large blocks of text on screen and just isn't as much fun (for most people) as interacting with fully animated characters and environments.
Today's reality (Score:2, Funny)
Play these games on PalmOS (Score:3, Informative)
Re:Play these games on PalmOS (Score:4, Informative)
Inform isn't the only system available for creating IF -- see the rec.arts.int-fiction Authorship FAQ [plover.net].
On a related note, the Interactive Fiction Competition [ifcomp.org] is apparently still going strong after over a decade, with entries sorted by authoring system.
Measure the Love in Dollars (Score:3, Interesting)
Re:Measure the Love in Dollars (Score:2)
I also have a fair number of issues of The New Zork Times (or whatever they were forced to rename it), and if I look hard enough, I could probably find my "I Got The Babel Fish" t-shirt.
A Mind Forever Voyaging (Score:2, Interesting)
Definitely go check it out if you are into these at all. I believe there is still a telnet server out there where you could play these games online...
Timely (Score:2)
-Peter
Slow evolution of IF... (Score:2)
1. Auto mapping - I mean, come on, I still have to map things out on graph paper? An automapping feature would be welcome.
2. Notes section - OK, how about games that automaticly generate notes that are accessable from a tab or button. So when the wizard tells me "Bring the magic crystal to me, and I will give you the Staff of Ages", a n
Re:Slow evolution of IF... (Score:2)
Yeah, and the games make you read! And type, too! All I should have to do is click on the pretty pictures.
Re:Slow evolution of IF... (Score:2)
Re:Slow evolution of IF... (Score:2)
GUEMap is an external mapping app that can scan a transcript for you and build a map, IIRC.
IF automaps... (Score:2)
Re:Slow evolution of IF... (Score:2)
Older generation, meet younger generation.
You don't want to have to write things down, take notes, or make alternate representative models of a surrounding to solve a puzzle?
Either the younger generation is far more intelligent than the older generation, or far more lazy.
Survey says??
Re:Slow evolution of IF... (Score:2)
A teletype interface was great back in the day, but that isn't a good interface anymore. Manually mapping on paper adds nothing to gameplay, it is not fun or a challenge, it is just a hassle. When I find out the password is "52390" in the game, it is not fun or challenging to write "Secret Password: 52390"
Re:Slow evolution of IF... (Score:3, Insightful)
Since we're now delving into the realm of personal opinion and subjectivity, I disagree completely.
The tactile component of the maps and notes are very important. They allow the player to transcend the exegesis in a physically immersive way that computer-assisted gameplay simply cannot provide. In fact, I would argue that having a computer keep track of this information spoils the suspension of disbelief by introducing -- in most cases, and with the exception of the teletype itself -- anachronistic elemen
Re:Slow evolution of IF... (Score:2)
New IF coming out all the time (linky) (Score:2)
Eric the Power-Mad DM [ridiculopathy.com] about playing D&D back in the early 80's with a megalomaniac dongeon master.
Here's a Javascipt interpreter for the Old School Scott Adams games [ridiculopathy.com]
Re:look around (Score:5, Funny)
I don't know how to "witty reply."
>clever reply
I don't know how to "clever reply."
>lame reply
You make a lame, cliche-ridden Slashdot post, probably having something to do with Netcraft or "Star Wars."
There is an angry moderator here.
Re:look around (Score:5, Funny)
This moderator looks like a pasty white Linux geek who hasn't left his parents' basement in at least a month. He is unsubtle, and quick to anger.
>attack moderator
The moderator is unphased by your ad hominem attack
(Score:-1, Troll)
(Your karma has just gone down by one point)
>tell moderator about linux
The moderator already knows about linux.
(Score:-1, Redundant)
(Your karma has just gone down by one point)
>tell moderator about linux superiority
You tell the moderator stuff he already knows about how much better Linux is than Windows. Even though he already knows it, he likes hearing about it.
(Score:+5, Insightful)
(Your karma has just gone up by five points)
Re:look around (Score:2)
> tell moderator things copy-pasted from TFA
(Score:+5, Informative)
Re:look around (Score:2)
It is dark, you are likely to be eaten by a Troll.
Re:look around (Score:2)
You have wasted your points moderating a post by an anonymous coward.
(your score has gone down 1 point.)
Re:Always lost my place eventually (Score:2)
Re:Always lost my place eventually (Score:2)
Re:Always lost my place eventually (Score:2)
Re:Always lost my place eventually (Score:2)
Two words: Reverse indexing.
You can either do it as you go, or with five minutes' work up-front... Basically, any time you follow a path (even a one-choice jump), note the source page on the destination. You can also collapse one-choice jumps back to the previous actual multi-choice decision, but that can cause problems if the story includes multiple entry points
Re:Interactive Hiring/Promotion Exams (Score:2)
[Your blood pressure has gone up.]
Re:Best IF character (Score:2)