Neural Interface for Gaming Getting Closer? 186
An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"
Someday soon ... like 2050 (Score:5, Insightful)
The most astonishing part is that NeuroSky actually got some seed money (maybe from the CEOs mom?) and are looking for a first round of venture capital.
What the article describes is that they offer a cheap EEG. That's about it. The second part ( ... interpreting what they mean ... ) is complete bullshit. What you can measure from an EEG is the sum of all the neurons in your cortex firing all the time. There are typical patterns, e.g. the general frequency changes when you are relaxed. This is rather easy to determine. But controlling a video game? Imagine "to fire press button A or meditate for five minutes".
This is by the way exactly what the other company mentioned (CyberLearning Technology) sells for a lot of money to hopeless parents with kids that have ADHD. Basically if you do not concentrate, you cannot reach maximum speed. A simple biofeedback system, think "$5 self-build lie detector with skin resistance measuring", only with a $584 price tag. It actually works, but the price is somewhat ridiculous.
Now there are ways to use an EEG to control a more advanced interface. If you have enough sensors you can try to calculate the 3D source from where a pattern came in the brain, like you can reversely calculate where a sound came from if you place several microphones in a room and compare the different runtimes of the sound waves. thus giving you much more precise input. I heard a lecture about this at the Aachen University of Technology almost 10 years ago, a very interesting cooperation between their medical department and their computer scientists, than using a massive amount of machine power. You still have to solve the puzzle how to consciously create these patterns.
On this years CeBIT I talked to a group from another university that presented an EEG interface for paraplegics. They could determine whether the signal came from the right or left hemisphere of the brain by having the person "think" left or right. The system allowed the user to enter about 15 characters per minute after a lot of training, but actually ran on a recent PC.
Unfortunately the rate cannot be easily increased, since the signals are kind of fuzzy. But if DSPs and some generations of software allowed to squeeze >25MBit through a pair of copper lines which where said to top at 56kbit, they may do something similar to EEGs. But not soon. NeuroSky and Cyberlearning will long be forgotten by then.
Re:Someday soon ... like 2050 (Score:5, Funny)
If only there were some way of connecting the video game controller directly into certain neural pathways. Simply by thinking about, we could stimulate those pathways and control the game. Maybe there's some way we could piggy back onto existing neural connections... in fact, given that much of our neurology is connected to our masculature system, I wonder if there was some way we could tap into that. Like, when our brain stimulated these "muscle nerves", we could have that activate the controller in some direct way.
Nah, sorry. I'm getting waaaaaaay too blue sky here.
Re:Someday soon ... like 2050 (Score:2, Insightful)
Now in the case of someone with nerve damage - this is exactly what has been experimented with. So that the messages sent to formerly control a hand could control a prothstetic hand.
The big question is - if you could directly control a controller via your brain, would it be a big improvement over using your brain to control your hand which moves the contro
Re:Someday soon ... like 2050 (Score:2)
No, I was making a joke. :)
Re:Someday soon ... like 2050 (Score:2)
One interesting time this happens is when you're dreaming. If, in the dream, you wiggle one of your fingers, this can actually be detected. Chemical
Re:Someday soon ... like 2050 (Score:2)
Sort of, except to begin with you don't know that what you're thinking is to move your hand... your brain fires off certain combo's of neurons, and through your various senses you over time become aware that thinking that makes your arm move. Over time your senses become more acute, as does your knowledge of what thoughts create what results, and you gain better control of your body.
For a computer to recognise what you
Re:Someday soon ... like 2050 (Score:2)
Ah well.
Re:Someday soon ... like 2050 (Score:2)
Re:Someday soon ... like 2050 (Score:2)
Simple biofeedback games already exist (Score:2)
The concept of the game is to have you use meditative techniques to manipulate things in the game. So you have to make a baloon rise, or something like that to progress in the game. It's an interesting concept but the game itself gets repetitive pretty fast since the tasks you perform are all pretty similar. The artwork is different for
Re:Someday soon ... like 2050 (Score:3, Interesting)
The lecture you were on was also 10 years ago.
In 1950 we barely even had computers in the normal meaning of the word.
Would it really take that long for existing tech to get cheap enough to be useful for entertainment systems?
Re:Someday soon ... like 2050 (Score:3, Insightful)
The problem is not the computer technology. The problem is that we are at the very beginnings of understanding how our brains work. Think about artificial intelligence: since the 1960 the breakthrough of creating an intelligent computer was always just ten years in the future (longtime running gag, so today they are more careful with these predictions). But we still have no clue what exactly makes us intelligent. We do not even seem to have a clue how to be intelligent, even less how to recreate that from s
Re:Someday soon ... like 2050 (Score:2)
Once you connect the output of neural firing to some observable feedback, the brain itself will learn to take control. We don't need to know more about the brain to accomplish this, we just need to technology to interface with it.
Re:Someday soon ... like 2050 (Score:1)
My Nielsen recording box sitting atop my Zenith says otherwise.
Re:Someday soon ... like 2050.. Cheap, crass (Score:2)
Whatever happened to the scent emitter ideas. In urban warfare games, the smell of carrion, cordite, and more could REALLY get the adrenaline flowing behind every firewall and digital fireline.
Maybe those rumbling chairs might see more sales...
Re:Someday soon ... like 2050 (Score:5, Informative)
I'm working for a group that does ECoG (Electro-Cortocography), and even our resolution is too poor to accurately control things in more than two dimensions. A breakdown of the different resolutions of Brain-Computer-Interfacing is here [imageshack.us]. The problem with EEG is that the skull acts as a signal damper that disperses and blurs the electromagnetic waves created by the neurons. Though we can still detect the waves created, it becomes increasingly more difficult to discern what area of the brain created these waves, much less what neuron(s) did.
A breakdown of the different types of BCI currently being developed and researched:
More information about BCI and ECoG can be found in a presentation from a WashU professor [wustl.edu]. Check pages 9-11 for some good slides
Re:Someday soon ... like 2050 (Score:2)
A more likely future technology is a direct brain implant under the scalp. (There have already been several monkey experiments where monkeys have learne
Lots of recent VC hype articles (Score:2)
Re:Lots of recent VC hype articles (Score:1)
And I'm pretty sure "dot" is for pin marks on a world map.
Not Quite Sense/Net, Eh? (Score:2)
Someday soon ... circa 1996 (Score:2)
Does anyone remember the MindDrive being marketed by The Other 90%??
Given the utter lack of information at their website [other90.com], here's an archived link from CNN [cnn.com].
Ah the beginnings of the first tech bubble..
Re:Someday soon ... circa 1996 (Score:2)
Re: Why all the pessimism? (Score:2)
It is almost like everyone has a luddite streak in them that they just don't believe these things will happen just because we don't have StrongAI promised in 2001: Space Oddessy or flying cars like in Jetsons.
I know slashdot is getting old (with the 40+ something crowd being the majority of its readers), but c'mon!
2050? More like 2020 (
Re:Someday soon ... like 2050 (Score:2)
Re:Someday soon ... like 2050 (Score:2)
Just a note. Older modems used the audible frequencies of the phone line, int he range of around 300 Hz to 3500 Hz. Later modem standards could take advantage of "all digital" voice lines with 15-bit samples 4000 times per second (56k). But all of these were limited to the VOICE band, because that's all the equipment at the int
Re:Someday soon ... like 2050 (Score:2)
And you'd need an apparatus the size of a telescope attached to your brain.
And you couldn't move a muscle.
and you would need a hole drilled through your skull.
Re:Someday soon ... like 2050 (Score:2)
Output? (Score:5, Interesting)
Re:Output? (Score:1)
Re:Output? (Score:1)
Bah dum pa ching!
Re:Output? (Score:2, Funny)
Re:Output? (Score:2)
Re:Output? (Score:3, Informative)
You mean like with Transcranial Magnetic Stimulation (TMS) [wikipedia.org]?
But, really more to the point, every kind of "input" you interact with affects your physical body, i.e. your brain, in some fashion or another.
Long fingered cyclops? (Score:4, Funny)
This is however countered by the more recent text messaging two-thumbed theory that we only need two thumbs and other fingers will waste away. Perhaps it is safe to assume that these trends change faster than evolution/intelligent design can change us, so we'll stay just as ugly as we ever were.
Re:Long fingered cyclops? (Score:2)
Oh sure. It's all fun and games until someone loses an eye...
Re:Output? (Score:1)
Re: (Score:2)
Re: (Score:2)
Launching customers? (Score:5, Funny)
Well thats certainly not a way to win over your demograph...
Re:Launching customers? (Score:1)
Neither is appointing Howard Dean as their chairman.
Re:Launching customers? (Score:2)
Well thats certainly not a way to win over your demograph...
Better than saying that it will be bundled with Duke Nukem Forever.
Screw gaming (Score:1, Insightful)
Re:Screw gaming (Score:2, Funny)
Re:Screw gaming (Score:2, Funny)
Re:Screw gaming (Score:5, Interesting)
It is unlikely that something like this will be available in our lifetime- though this 'singularity' some say is close, I have a hard time believing it. Still, the possibilities are both frightening and inspiring.
Re:Screw gaming (Score:2, Funny)
WTF??!!
He's dead, Jim....bury the poor f*cker already!
What do you need to look up on Google?
Re:Screw gaming (Score:5, Funny)
User: Uh, tech support, I have OUCH a problem. I keep poking OUCH my self in the eye. This started happening after I OUCH played that new came that OUCH interfaces with your brain.
Tech support: Yes sir, you have the Three Stooges Virus. You did not update your system did you? The patch was out three weeks ago.
User: OK, so I have a OUCH virus how do OUCH I get rid of it? OUCH
Tech support: This requires a complete reboot. Do you have one of our home difibulators? You will need one to stop your heart and then restart it after 30 seconds. If that does not work you will need to reload the OS. You did make backups didn't you.
User: Uh, backups? Of my brain? OUCH Uh no, I don't OUCH have any backups. OUCH
Tech support: Well sir that requires a complete reinstall. We sell a reinstall kit.....
Re:Screw gaming (Score:2)
Re:Screw gaming (Score:1)
Manna (Score:1)
Stargate (Was: Re: Screw gaming) (Score:1)
No, really? (Score:5, Insightful)
Given that current neural interfaces only work worth a damn when surgical implantation is involved, not having a timetable is pretty understandable.
What I really want to know is how these companies plan to avoid bankruptcy in the meanwhile. Of course, given what passes for a success in business in twenty-first century America, maybe they aren't.
Hey, I was joking! (Score:2)
How will this interact with real brain function? (Score:5, Insightful)
Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said.
If they can pull this off, I wonder how it will play with real brain function. I have read about how people perceive time to slow when they are in a situation that causes an adrenaline rush. If the game was realistic enough, it is possible it could cause the player's adrenaline to start up. It would be interesting to see how it works/what happens in that case.
Re:How will this interact with real brain function (Score:2)
The only notable news here is that they're working on bringing this type of technology down to a $100 price point.
Most of those biofeedback setups (with relation to games) are used in therapy to help 'patients' modulate their brainwaves. People with ADHD seem to be pretty big winners because of it.
Has to be said... (Score:1, Funny)
Excellent (Score:1)
That's not good... (Score:5, Funny)
Re:That's not good... (Score:5, Funny)
Surely I'm not the only one that thinks that would be pretty cool.
Slowdown (Score:2, Funny)
Ingenious! When fighting a boss, the game freezes!
Back off? (Score:5, Interesting)
Psychological impact on some people could be bad though.. Perhaps a 'freak me out' threshold option?
Re:Back off? (Score:2, Interesting)
Maybe then I could learn to control my fear of Octabrains... ;-)
Re:Back off? (Score:3, Interesting)
If you think about it as the game trying to maximize the ammo you use relative to the number of monsters it uses, and it gets to sneak a look at the snap decision you're going to make next, the obvious thing is to have nothing ther
So what happens if FPS Doug gets one of these? (Score:2, Funny)
From the Article (Score:2, Funny)
Re:From the Article (Score:1)
What if the City Voltage fluctuates ? (Score:2, Funny)
Will i just 'pop' while playing in the middle of my living room at 21.30 with a cup of tea in the holder ?
Oh man. games have become already much tiring to play. I cant handle extra input from the game from now on. maybe im older now.
"Concentrate" in order to drive ? we already do that while driving to work. Whats next ? Wearing gloves while cleaning in Sims 2 ?
Miracle of the Ages! (Score:3, Informative)
Re:Miracle of the Ages! (Score:2)
What they should do (Score:4, Funny)
You got to be kiding me, give these companies direct access to my brain! You must of had a lobotomy or something!
Re:What they should do (Score:2)
Apparently you're confusing the I and O parts of I/O.
Think about the QA required. (Score:5, Insightful)
Now when the communication goes both ways, things could get crazier. I finally sit down to play Duke Nukem Forever and 5 minutes in a hit a bug that makes me wet my pants start calling my left shoe "Herman". Ah technology.
Re:Think about the QA required. (Score:2)
a bug that makes me wet my pants start calling my left shoe "Herman"
Oh you're gonna start blaming that on the computer now?!!
p0rn (Score:1)
Re:p0rn (Score:2)
Re:p0rn (Score:1)
Stress relief (Score:2)
In a racing game, for instance, players can drive at faster speeds if they concentrate on being calm. If the players becomes too nervous, the game can send feedback such as vibrations to the game controller that make it harder to drive a car.
So when I come home to blow off some steam with a little racing, I can look forward to the game throwing off my reflexes and sending my car into spinouts because it knows that I'm anxious. Wow! Nothing relieves stress like being punished for it!
One Thing Folks Might Not Have Thought Of (Score:4, Insightful)
I enjoy the occasional PC game, but I can't stand the notion that every time I sit down to play a new title I've got to learn a whole new set of commands.
I'm not as familiar with console games--which you'd think would benefit from interface standardizaation, but they, too, seem to have a steep learning curve. When you're an old fart like myself, you just don't want to expend the time.
A true, intuitive neural interface that would allow you to just sit and play without taking the time to learn a new interface, would overcome that barrier and perhaps enhance the market.
IF it works, that is.
Neurons need training (Score:1)
I'd say that the opposite is true. You would probably have to spend time teaching the neurons in your brain how to talk to the interface.
Re:Neurons need training (Score:2)
If that were true it would be useless. Hence my proviso.
Already have it (Score:4, Insightful)
They are called "hands".
Damn wire heads... (Score:2)
Track & Field (Score:2)
Re:Track & Field (Score:2)
(sigh)
Why can't
(sigh)
Reminds me The Journey to Wild Passage (Score:3, Informative)
http://www.stens-biofeedback.com/products/wild_di
It's going to take a bit more than that (Score:1)
Already existed in 1984, as Atari Mindlink! (Score:2, Informative)
Picture: http://www.atarimuseum.com/videogames/consoles/260 0/mindlink.html [atarimuseum.com]
Info: http://en.wikipedia.org/wiki/Atari_Mindlink [wikipedia.org]
I already have a neural activator for games... (Score:2)
Neural interface for gaming? (Score:1)
Another question: who has the intelectual property rights to my brainwaves?
Still another question: are the thought police just around the corner?
Adjusting for anxiety levels... (Score:2, Funny)
It allows pwnership of all gamers! (Score:2)
Bollocks! It will speed up if you show any such sign of weakness!
Monsters will now be able to ambush you, literally, when you least expect it.
From a researcher (Score:3, Informative)
Is this really news (Score:2)
Nethack (Score:3, Funny)
NO. (Score:2)
Games should be about setting goals and giving the player as much freedom as is sane to allow them to reach that goal. There are already too many limitations. I like linear games, but I demand a certain amount of... at least the illusion of choice. An example of forced choices are the Final Fantasy X combat tutorials -- only one menu option is selectable when your character "wants" to do something.
However, FFX had a lot of freedom, too -- a zombie boss that could be killed by th
What about neural inputs? (Score:2)
Re:What about neural inputs? (Score:2)
Oh great (Score:2, Funny)
Now Sony can rootkit our brains.
Re:This stuff is not a game (Score:3, Funny)
Re:OpenEEG project for a low cost EEG device (Score:2)