Nintendo Shares Up, But Do Devs 'Get' the Wii? 157
kukyfrope writes "Nintendo shares have jumped over six percent since the Wii's unveiling at E3 last week." Despite both Peter Moore and Phil Harrison recommending you should get a Wii, the future of Nintendo and the Wii aren't assured. Next Generation reports that third party developers may not really 'get' the ambitious console.
Good Point (Score:3, Interesting)
Nintendo will have a ton of great games (good for them, they usually have a few, things are looking great here) but while EA made out like a bandit on the 360 launch (Madden, Fight Night, Burnout, whatever) there is just Nintendo here.
Of course, if they could get Super Smash Brothers out at launch (instead of a few months later as I think they said) then they could really cream the competition.
A $200 system (just a guess) with a new Mario, Super Smash Brothers, Zelda, Metroid, Wario Ware, and a few other titles at launch. What gamer could possibly resist that?
Re:Good Point (Score:5, Informative)
Re:Good Point (Score:2)
Re:Good Point (Score:5, Funny)
The ones who are too mature, and need violence/sex all the time, that's who...
Re:Good Point (Score:2)
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Re:Good Point (Score:3, Insightful)
Re:Good Point (Score:2)
It's getting non-canonical side versions of each. A sequel to Crystal Chronicles, which is sort of FF-lite with multiplayer elements, and an action hack-and-slash version of Dragon Quest.
Neither of those games is going to move systems. The people who really want to play FF and DQ will still be buying the PS3, because that's the system Square Enix is going to put the proper games on. The people who buy FF:CC2 and the DQ sword game on Wii are going to be t
Re:Good Point (Score:2, Informative)
Obviously not. It was a standalone unit released in Japan in 2003. SNES-style graphics(like DQ7, the DQ series has never really put a huge emphasis on graphics or FMV), retelling of DQ1(basically, Dragon Warrior 1 here in the US) and you used a sword peripheral. Sold like crazy. One of my friends has a copy, it's a hell of a lot of fun actually, but I can't read japanes
Re:Good Point (Score:5, Informative)
Tony Hawk's Downhill JamTM MarvelTM: Ultimate Alliance Activision Call of Duty® 3 AQ Interactive Boxing Action
Atari Dragon Ball Z Budokai: Tenkaichi 2
Atlus Trauma Center: Second Opinion
BANPRESTO Family Action Game Disney's Chicken Little: Ace in Action
Buena Vista Games Disney's Meet the Robinsons
Capcom Resident Evil series SIMPLE series
D3Publisher Original Action Game
Eidos Title TBD Madden NFL '07
Electronic Arts Medal of Honor Airborne
EPOCH Title TBD From Software Action Game Genki Title TBD BOMBERMAN LAND
HUDSON SOFT Flight Game
JALECO Title TBD KOEI Sengoku Action Elebits
Konami Digital Entertainment Soccer Game Majesco Bust-A-Move Revolution BOKUJO MONOGATARI Heroes KAWA NO NUSHITSURI Marvelous Interactive Original Simulation Mastiff Mr. D. Goes to Town (working title) The Ant Bully
Midway Games Happy Feet New Vertical Scroll Shooting Game
MILESTONE New Action Game Character Action Game MTO SAN-X All-star Revolution FINAL FURLONG Mobile Suit GUNDAM SD GUNDAM G BREAKER DIGIMON ONE PIECE UNLIMITED ADVENTURE New Action Game New RPG TAMAGOTCHI
NAMCO BANDAI Games Title TBD
Natsume (developed by Marvelous) Harvest Moon Disaster: Day of CrisisTM Excite TruckTM Fire EmblemTM Metroid® Prime 3: Corruption Project H.A.M.M.E.R. TM Super Mario® Galaxy The Legend of Zelda®: Twilight Princess WarioWareTM: Smooth Moves
Nintendo Wii Sports Super Monkey Ball Banana Blitz
SEGA SONIC WILD FIRE
SNK Metal Slug Anthology Necro-Nesia Spike Jawa CODENAME: FINAL FANTASY® CRYSTAL CHRONICLES: Crystal BearersTM
SQUARE ENIX DRAGON QUEST SWORDSTM: The Masked Queen and the Tower of MirrorsTM Turn IT around!! Let's go by train!
TAITO Cooking Mama -Cooking with International Friends-
TECMO Super Swing Golf PANGYA The Game Factory Title TBD Avatar: The Last Airbender SpongeBob SquarePants: Creature from the Krusty Krab THQ Disney/Pixar Cars Action Game
TOMY Battle Action Open Season Rayman Raving Rabbids Ubisoft RED STEEL Vivendi Universal Games Title TBD
Warner Bros. Interactive Entertainment Title TBD
Re:Good Point (Score:3, Interesting)
Re:Good Point (Score:2)
Of course, given that people keep on adding SSBB and SMG to the list, I can't vouch for its accuracy at any given moment, but I'm doing my best to keep it to confirmed titles.
Re:Good Point (Score:2)
Wow, Nintendo's putting a lot of trust in Natsume and Marvelous to be outsourcing all those games!
Your list has more than formatting problems. These aren't third-party games, and you've also got Nintendo listed separately as a developer. So that's more tha
Re:Good Point (Score:2)
Why? Because it's not to your tastes, and you represent gaming's "core"?
Nintendogs moved systems. It's hardly something that "core gamers" clammored for. It's hardly a game at all. This is Nintendo's stradegy. Games for everyone. Not "E" for everyone. Games that appeal to non-gamers and casual gamers and the hardcore alike. There will be titles
Re:Good Point (Score:2)
Re:Good Point (Score:2)
It took years for the GameCube to get FF:CC. The fact that it's got the sequel to FF:CC, and Dragon Quest Swords from Square is a serious improvement.
"Sengoku Action Elebits"
It's Sengoku Action, and Elebits. Sengoku Action is a Dynasty Warriors-type game (you know, the one that's spawned a million sequels on PS2). Elebits [ign.com] is a bizarre new game by Konami that looks fantastic.
As far as I can tell, your "reduced list" is basically "which games on here are from franchises I've seen before?" I don't
Re:Good Point (Score:1, Funny)
Re:Good Point (Score:2)
LucasArts + Wii = BITCHEN. (Score:2)
Of course, it will be even cooler if they built the game around Master Mace Windu, but who knows. A "secret level" where he has to deal with a snake-filled starship would be the ultimate in kewlness.
Re:Good Point (Score:2)
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Re:Good Point (Score:2)
Just my experience though, YMMV.
Re:Good Point (Score:2)
They Will, Eventually (Score:5, Insightful)
Re:They Will, Eventually (Score:2)
Re:They Will, Eventually (Score:2, Redundant)
Re:They Will, Eventually (Score:1)
Re:They Will, Eventually (Score:3, Interesting)
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Not really (Score:2)
Nintendo has already stated in the past that people often buy a console because of one title. If there are two good games for the Wii, then that will be enough for me. If the price point of the console is around $200, then it will be enough for a lot of people to put money down, simply because it won't hurt too much, e
One thing might end up bad however (Score:2)
And if more developers start to say that they need to great a weird active waving-around game just because it's for Wii we might lose quite a few games. I still want to regular games aswell, they should just use the tilted Wii-remote, virtual console controller, a shell or whatever. Not all games has to be special just because it's a Wii.
I hope they do understand that so they don't say "Hey, only waving-ar
Nintendo DS (Score:2, Interesting)
Wasn't this the same issue with the DS when it first launched?
If I recall (I'm too lazy to look anything up and I'm about to leave work), the DS had limited (if any) 3rd party support at launch. Everyone claimed the device was gimicky and no one would use it. It took a while before we saw games that took real advantage of the hardware.
I believe this is the case with the Wii as well. The first year of the device will see a lot of 1st party support with interesting games, but the 3rd party developers will u
Re:Nintendo DS (Score:1)
It took them a while to "get" the DS. (Score:3, Insightful)
Re:It took them a while to "get" the DS. (Score:2)
The problem is vastly different capabilities (Score:5, Interesting)
Now I'm not a graphics guru and could be wrong, but to my understanding, this greatly eases the art pipeline-- for example textures and polygon counts could be the same size.
The problem with the Wii is that it is not in the same class as the Xbox360 and PS3.
Many people don't realize that for a given game, as much as 3/4 of the manpower goes into art and *not* code. Most developers leverage existing game engines. A friend of mine is on a project where they have ~ 40 artists and ~ 10 coders.
Re:The problem is vastly different capabilities (Score:2)
I wonder if that has to do with the relative difference in automation and replication? For instance, you mention leveraging existing game engines, but as far as I know (which could easily be wrong), most models and textures are generated from scratch for each game. Perha
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Re:The problem is vastly different capabilities (Score:2)
Re:The problem is vastly different capabilities (Score:2)
Sony is notorious for this - you think the fact that the ps3 has a bazillion seperate processors and whatnot is there to make developers lives EASIER? not likely. It's to make sure that your code runs on the ps3 and ONLY the ps3.
Gamecube developers already have existing technology that will run on the Wii (for the most part), this eleviates alot of the difficulty of getting started with the Wii - the fun part will be testing & figuring out cool ways to use the
Re:The problem is vastly different capabilities (Score:5, Insightful)
So if Wii is cheaper to develop for and has innovative features which get people excited about gaming again, it may mean that developers will be more amenable to the idea of developing for it. After all, nobody seems to mind that the DS doesn't have the same horsepower that the PSP does -- if they likewise don't care that the Wii doesn't have the same horsepower as its competitors, then developing for it is going to look very attractive.
Speaking only for myself, I don't really give a rat's ass that the Wii isn't as powerful as the competition. Sure, high-def support would have been nice, but saving $350 by getting a Wii instead of a PS3 is damned nice too. And as a jaded adult with a wife and kid who has very little time for gaming anymore, it's been really hard to get excited about games lately. Sure, I bought a GameCube and a PS2 and (eventually) an XBox, but I don't remember being really excited about any of them. The Wii, on the other hand, has me positively giddy with anticipation. I'll get a PS3 and an XBox360 after a few price drops when I have nothing better to do with my time and money. I'll get a Wii at midnight on launch day.
Re:The problem is vastly different capabilities (Score:2, Insightful)
Well, it seems to me that is precisely the game industry's major faux pas.
Everybody's just trying to copy bloody Hollywood instead of doing what they should: games.
Won't anybody think of the games??
Re:The problem is vastly different capabilities (Score:2)
Well, it seems to me that is precisely the game industry's major faux pas. Everybody's just trying to copy bloody Hollywood instead of doing what they should: games. Won't anybody think of the games??
Partly true. I don't think the main problem is an art vs. coding issue, but more of a design vs. development issue. So much of gaming is based off of very "safe" and tried and true conceptual designs, and then most of the time and effort is put into the development, be it visuals/sound or code. Gameplay ele
Re:The problem is vastly different capabilities (Score:2)
It was also out for the GBA, PS, PS2, etc...but not for the NES.
And yes, people often do remember the 2600 for "E.T."...especially the landfill bit. Funny thing is it's not that terrible of a game, though it has its annoyances.
Re:The problem is vastly different capabilities (Score:4, Informative)
The Wii really isn't much less powerful then either the PS3 or the XBox 360, and in some ways (single thread performance) is more powerful. What the Wii's weakness is, is that the Wii contains a fixed pipeline on it's GPU; for those people that don't know what this means, the Wii does not support Programable Pixel/Vertex shaders.
If you look at the Red-Steel screens you'll see what I'm talking about; the geometry in the image will be as high as anything on the PS3/XBox 360, the Textures are as high resolution as anything on the PS3/XBox 360 and the Particle effects are as nice as anything on the PS3/XBox 360. When you compare screens you'll notice what is lacking is Normal Maps, and Material effects. Nintendo didn't include shader support because it costs a lot of money to produce Normal Maps and BRDFs (or other material functions).
Games will not be hard to port to the Wii, but they will never look as good as they do on the XBox 360 or PS3.
Mod parent -1 WRONG (Score:2, Interesting)
The Nintendo Wii's video card does support vertex and pixel shaders. It just doesn't support really really advanced vertex and pixel shaders. Did you see the preview for Super Smash Brothers Brawl?
-:sigma.SBRe:Mod parent -1 WRONG (Score:2)
I could be completely wrong, but most (if not all) looked like it was using the game engine. There were several parts that were clearly normal gameplay/scripted gameplay with the usual damage %, player icons, etc. removed.
Re:The problem is vastly different capabilities (Score:4, Interesting)
This is, at best, wishful thinking. The Wii has very little in the way of texture memory - if they do what they did to the rest of the system, about a meg and a half, but let's assume it's really 10mb. The 360 has 512mb of shared RAM - presumably, more than 64mb of this could be dedicated to textures. The CPU is running at 729mhz last I checked, which is 1/3 of _one_ of the 360's cores - good luck trying to generate the same geometry. Even if you could, the comparatively low resolution (480p) is going to make it look like a jaggy mess - and there's not exactly much power to spare for fancy AA.
There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department. I personally don't think it matters - Nintendo has obviously staked the system on the controller and Virtual Console, not the graphics. Whether that's a mistake or not, we shall see...
-Erwos
Re:The problem is vastly different capabilities (Score:5, Informative)
1. Texture memory - Yes, the Revolution has less memory overall, (estimates about final numbers are between 96-128MB. HOWEVER (!) this memory is all 1T SRAM, i.e. it's really fucking fast, and the system is using a UMA, plus each of the individual components have reasonably big on-die caches, so the Revolution has a very decent, SPEEDY (Faster than DDR2, and RAMBUS), memory sub-system.
2. Information indicates that the revolution's main CPU is a faster clocked version of the chip in the Gamecube, which is a slightly customized POWERPC G3 chip. On the other hand, the cores of the Cell, and the Xbox 360 are known to be the same design and are in many ways extremely cut down, to such an extent they they are less capable than the initial 1993 PowerPC cores. The Revolution's G3 has a MUCH higher IPC than the CPUs in the competition. As a result a more accurate comparison would be to say that it probably around 1/2 as powerful as one such core.
3. Given the Gamecube GPU's proven graphical prowess, and that it is known that the Revolution's GPU is a faster version of that chip, YES, there will be power to spare on AA, especially at 480p. Also, you seem to be confused, Jaggies get worse as you INCREASE resolution. So all things being equal, at 720p a scene will look more jaggy than at 480p.
That lower resolution also means that requirements are lower across the board. One can simply look at GC titles like "Resident Evil 4" and the release screen for Twilight Princess, plus the knowledge that the Revolution has headroom to improve on that, and rest confidently that the revolution will look just fine
Re:The problem is vastly different capabilities (Score:3, Informative)
The 360 (and PS3) is also using a PowerPC architecture chip, but architecture does not inherently impact IPC. Your entire point makes no sense. Unless you can give us some actual benchmarks, it's easier to simply assume they have the same IPC. In any event, it has 1/6 of the power according to your calculations, so I don't see your problem.
Jaggies get _better_ with resolution increa
Re:The problem is vastly different capabilities (Score:2)
http://arstechnica.com/articles/paedia/cpu/xbox36 0 -2.ars [arstechnica.com]
The PPE is an extremely stripped down POWER design with significantly fewer resources than the G3 in the Revolution.
Higher resolutions tend to mask jaggies somewhat, except they also cause them to pop out and crawl much worse during movement. Additionally FSAA is easier at lo
Re:The problem is vastly different capabilities (Score:2)
Holy cow
If architecture does not inherently impact IPC, then what, pray tell, does?
I'll be the first to admit that I've only taken 2 semesters of computer architecture classes, and designed and implemented a pipelined, data-forwarding CPU in verilog for those classes... But seriously, AFAIK, architecture and instruction scheduling are the ONLY things that affect
Re:The problem is vastly different capabilities (Score:2)
Performance isn't going to scale linearly with more CPUs, but if you think modern games can't fill three threads, you need to re-examine the problem yo
Re:The problem is vastly different capabilities (Score:2)
"Jaggies" are largely an effect of the display itself, not the video circuitry driving it.
Fire up an NES emulator on your 1600x1200 LCD flat panel PC monitor, and check out how pixelated everything looks. It wasn't like that on your TV when you were a kid, right? Right. Your old TV had a much lower resolution, and a dot pitch wide enough that you cou
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Re:The problem is vastly different capabilities (Score:2)
Re:The problem is vastly different capabilities (Score:5, Insightful)
There is some serious delusion on behalf of the PS3/Xbox360 fans in that graphics are the game.
Re:The problem is vastly different capabilities (Score:2)
No one (sane) is doing anti-aliasing on the CPU; they're doing it on the GPU. While the Wii's GPU may not be up to it (I really have no idea), you're talking about the CPU. If the Wii's GPU is roughly on par with the GPU in the 360 or PS3 then by only running in lower resolutions it will (potentially) have extra power available to spend on fancy
Re:The problem is vastly different capabilities (Score:2)
It looks to me that Sony and Microsoft are betting on an HD display revolution. If it doesn't happen in the next generation, and the Nintendo is a lot cheaper for not being HD or most people won't pay for HD, then Nintendo gets a strong advantage.
On a regular TV I would guess the Wii will look better than the 360 or the PS3 just because the ps3/360 will have to di
Re:The problem is vastly different capabilities (Score:2)
Re:The problem is vastly different capabilities (Score:2, Informative)
Nintendo's approach with the design of the Wii was to produce a (reasonably) powerful system based on conventional technology. The result was that the CPU is very similar to the Gekko (the Gamecube's processor) in that it is a modified Single Core Power PC processor with excellent single thread performance; by being single core it is cheaper, smaller and produces far less heat than the XBox 360's or PS3's processors. Ultimately in theoritical floating point perf
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Re:The problem is vastly different capabilities (Score:2)
Re:The problem is vastly different capabilities (Score:2)
They have to create textures of different resolutions anyway. depending on how far the object is you use a differn't resolution. For the Wii you will just use a lower resolution texture for each distance.
What you could see is more games being written for the Wii or being released sooner since the cost for the art work will be less for the Wii.
It will all come down to numbers. How many people buy the Wii next Christmas vs how many people buy the PS-3 and XBox 360.
My money is
Re:The problem is vastly different capabilities (Score:2)
Go back to sleep, Zonk (Score:2, Insightful)
The massive outpouring of launch exclusive support by EA, Ubisoft and Sega unlike anything we saw directed at Nintendo at any point during the Gamecube era is just a coincidence. And not such a big deal either. After all, as the articl
Yeah right (Score:1, Insightful)
"no publishers would be able to take advantage of the installed base because they haven't fully committed to the early life of the platform"
How does that make any sense? Even if this were true, I believe there were 25 Wii games shown at E3? I'm pretty sure not all of those games are being published by a small number of publishers. Nintendo seems to have plenty of 3rd party backing for Wii.
Do devs get the Wii? (Score:2, Funny)
Sorry, I thought I had that out of my system already
Lack of Developer Support? (Score:5, Insightful)
There are lots of games [1up.com] coming out for the Wii.
And just because big third parties aren't frothing at the mouth doesn't mean anything. I'm FAR more interested in titles like Sadness. These less-known developers are going to take risks that you won't see any big third party developer take.
Re:Lack of Developer Support?... (Score:2, Insightful)
Agreed. And the SDK (development kit) will only be $2,000USD (http://en.wikipedia.org/wiki/Nintendo_Revolution) , whereas the PS2 SDK was $20,000 at time of launch (same website), which will allow indie developers with considerably less ven
Re:Lack of Developer Support?... (Score:2)
And then, I wish we could have the "Nintendo Seal of Quality" again here. At least I hope that if there are games downloadable at the Virtual Console, Nintendo will choose just quality games to add.
And of course, there are still TONS of crappy games out there (just look at the numer of titles for PSX or PS2) even though the bar was quite high.
Re:Lack of Developer Support? (Score:2)
Ask the right question. (Score:2, Interesting)
Re:Ask the right question. (Score:3, Interesting)
Especially since Microsoft's devkit costs around $50,000 - $100,000 (last I read) and the PS3 devkit is something like $16 million.
Re:Ask the right question. (Score:3, Interesting)
Wikipedia showed me the way. (Score:2)
Exaggerating a Little? (Score:3, Interesting)
"THQ president and CEO Brian Farrell spoke about developing for the Nintendo Wii, touching on a number of topics including THQ's first reactions to its Wii games..."
"...[The Wii] wasn't a whole new programming environment," Farrell said. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalizations--but they could be as little as a third of the high-end n
Re:Exaggerating a Little? (Score:3, Insightful)
Smash Brothers (Score:4, Interesting)
Re:Smash Brothers (Score:3, Interesting)
Re:Smash Brothers (Score:2)
That's why I'm getting a PS3 too (Score:2)
For third party games I'm considering the PlayStation 3 for two reasons: the Sony exclusives and the possibility of running Linux on a relatively cheap Cell implementation.
Re:That's why I'm getting a PS3 too (Score:2)
Granted that there are no blu-ray anything out there and that any self-respecting geek can grab himself several non-cell computers for free that are also able to run linux I don't see why anyone would be drooling over a PS3.
Nintendogs Wii should be good.... (Score:2, Funny)
The fact is... (Score:1)
It will take time to gain momentum (Score:5, Insightful)
Aside from that issue, another more insidious problem is that people tend to hold grudges, and Nintendo has alienated many developers over the years. It took most of 2 console cycles for Square to do anything with Nintendo after Yamauchi said that Squares RPG games suck. And Nintendo also managed to drive away Silicon Knights shortly after the Metal gear port was done. There are many more companies that just dont much care for having to work for Nintendo.
The last issue is that even once the console starts to take off, most 3rd party games (except probably for those done by Sega) are just not going to feel as good to play as most of the Nintendo titles will. While the SDK is cheap, its going to take a while for the designers to get their head around the sort of things that are possible. WarioWare: Smooth Moves will be the best demo title for the sort of things someone can try with this console, and Metroid will point the way for FPS games. But beyond that, its going to take a while before 3rd parties come up with the sort of Original titles that will truly sell the system.
Its like playing a Texas Hold-em poker game, and your starting hand is 7 Jack, when your opponents have pocket aces and pocket kings. You will win once the flop comes down as 7, Jack, Jack, but its going to be a while before everyone else at the table watching the game realizes it.
END COMMUNICATION
Re:It will take time to gain momentum (Score:2)
Nintendo and Silicon Knights were a HORRIBLE match for each other. If you read interviews with Dennis Dyack, he goes on and on about how storytelling and presentation are what matters about games, and practically dismisses gameplay as meaningless. If you play Eternal Darkness, you'll realize rather quickly that the game is all about the story, and that the gameplay is very simplistic.
Nintendo is constantly tal
Re:It will take time to gain momentum (Score:2)
Square, on the other hand, royally screwed Nintendo, and people seem to forget that Nintendo actually played the 'mature' role by not publicly bad-mouthing Square. Then, somehow, people like the grandparent poster to this day believe that Nintendo did something to alienate Square other than not provide enough storage
Re:It will take time to gain momentum (Score:2)
The space issue is clearly the most important thing, the reason there was no FF for the N64. Yet after FFVII was released for the PS1, a Nintendo rep (president? U.S. Pr
Spinning a way out of E3 (Score:5, Interesting)
The huge splash Nintendo made at E3 has spin masters frantically running for cover. They're trying to downplay the Wii as good enough only as a secondary console. But even they feel the former Revolution is going to be a coup.
As for third-party developers, I'm planning to buy a Wii on launch day and at least 4 games (Metroid, Mario, Zelda and Red Steel, maybe Wii Sports). That's enough quality gaming right here to prevent me from actually seeing the light of day for the next few months, and I'm not even counting the countless classics on the Virtual Console.
The Wii is not suffering from a lack of titles. Actually, it already has too many strong launch titles to even let me try an unknown third-party game. Out of my 4/5 launch titles, only one is from a third party. The publishers that missed the boat have only themselves to blame.
$200 price point announced (Score:2)
Re:$200 price point announced (Score:2)
That's quite alright... (Score:2)
The control method makes all the difference. (Score:2)
Who will be the first big new dev? (Score:3, Interesting)
Does the Wii have the potential to propel someone new, who "gets" the Wii remote control, to the forefront?
Only time will tell.
But, I like the bold, eveocative nature of the Wii controller. It speaks well of Nintendo to be thinking of things other than polygons and shaders.
Re:Sure (Score:2, Funny)
meanwhile their fanboys flock to slashdot and post tired comments.
Yes I got a question. (Score:4, Interesting)
I see it a lot nowadays mostly as an indicator someone doesn't agree with something. That doesn't mean it is FUD. Anymore then someone having a different opinion is a troll or someone having an argument is flaming.
Nintendo consistently builds better products? WHAAAAHAAA. Yeah right. That is why Sony took them for a ride with the PS1. Sorry but no. Nintendo screwed up badly in the past and had to pay the price. But then you mention apple. So I get my own word that lost all meaning to rebutt your fud.
FANBOY.
Re:Yes I got a question. (Score:1)
Well, no. Nintendo screwed up, but it wasn't with the system. The N64 was technically superior to the PS1 in every way except for storage media -- and even though CDs proved to be more popular in the end, cartridges still have their advantages. Nintendo screwed up by losing all of their third party support, which was largely due to marketing (the Mortal Kombat incident on the S
Re:Yes I got a question. (Score:2)
I'm a dedicated fanboy, but come on...SNES MK may have emphasized a kind of censorship theme, but the kiddy-ness is in HUUGE part of cartoon-iness of the Mario universe.
Nintendo's issues w/ 3rd parties goes way back...the old seal of approval and lock out chip was them trying not to get flooded like Atari did the generation before. I think the N64/PSX thing was about Square/Enix and the ex
Re:Drooling fanboyism (Score:2)
Shake the controller, and you'll hear a rattle. That's where the shake off part comes from.