Rebirth of the U.S. Arcade? 134
Gamasutra has an article up looking at Sega's plan to reinvigorate the arcade market through its recently purchased GameWorks chain. From the article: "I think what GameWorks has done has recognized where our opportunities are, and through our relationship with Sega — hopefully we're starting to see innovations back on the arcade side that bring a new and different environment and experience that people can't get at home. If you're familiar with House of the Dead 4 and the graphics that are a part of that, it's now starting to be back to having an appeal, starting to see some of that impact back on the arcade-side where you can't play in front of a 52-inch screen and have all of the very vibrant color and animation that's part of it — you can't just do that at home."
I don't know ... (Score:2, Funny)
Re:I don't know ... (Score:2)
Besides, last time I saw a cop in an arcade was never.
"Say, man, you got a joint?"
"No, not on me, man."
"It'd be a lot cooler if you did."
I sure hope so... (Score:3, Insightful)
Re:I sure hope so... (Score:2)
Re:I sure hope so... (Score:1)
Re:I sure hope so... (Score:2)
Re:I sure hope so... (Score:1)
Re:I sure hope so... (Score:1)
Re:I sure hope so... (Score:4, Insightful)
As it is for $1 per play I just leave them sitting there, and from the looks of it so do most other people.
Re:I sure hope so... (Score:2)
Re:I sure hope so... (Score:2)
Re:I sure hope so... (Score:2)
If... (Score:1)
Like the Slots (Score:2)
Re:Like the Slots (Score:3, Funny)
Professor Pac-Man [klov.com]
Re:Like the Slots (Score:2)
Re:Like the Slots (Score:2)
Some places do, back when I lived in Huntington Beach in CA we had 2 or 3 within driving distance, "Nickel Nickel" I believe Capcom bought them out, but it was $1.95 to get in, all games took the same number of nickels that it took in quarters elsewhere (for instance, Street Fighter II (which I bought one
Hardware is the Key (Score:4, Insightful)
Re:Hardware is the Key (Score:2)
Arcades did not evolve properly! (Score:5, Interesting)
Ok, I grew up in arcades when I was a wee tot, so I know my way around them pretty well. I went from Space Invaders, to Pac Man, to Pengo, to Dragon's Lair, to Karate Champ, to Street Fighter craze, to Killer Instinct, to
Video games were designed to play against other people. Even in the early days. Don't believe me? Think about it. Even though in those very early games you didn't specifically play against other people, you actually were indirectly. We were all playing to get the Hi-Scores. You were playing against the person who got the previous Hi-score, right? Remember how badass it was to get the top Hi-Score? That meant that your initials (and score) displayed top center all the time!
Video Game designed evolved to match players against other players more efficiently. They got pretty good at it too. Street Fighter II was not the most popular game because of it's single-player mode, afterall. Every modern arcade had a vs. mode, or at the very least a co-op mode.
So, what's my point?
People think that modern graphics advanced to the point that going to the arcade was essentially wasting money. A modern PC/console had better graphics (not to mention higher ress) than the crap at the arcade, so what was the point of leaving your house? But that's really not the entire story. People neglect to mention that multiplayer games had made major strides in PC gaming. Games like Quake brought multi-player to a whole new level. MMOGs like Ultima/Everquest made games like Cadash [klov.com] seem dated and boring.
There was one thing that was missing though, and this was in multi-player fighting games. PCs, or even consoles, could never _quite_ do it properly. Also, nothing beats the arcade controls/buttons when it comes to multi-player fighting games. I'm sorry, but I just never quite got the hang of fighting games using a console controller, nevermind a bloody keyboard/flight stick.
Now, here is what I think arcades should have done to get the one-up on PCs/Consoles. Since graphics will be at least par across both PCs/consoles/arcades, then they should take the multiplayer aspect to the next level.
Think about all the acades, like Tilt for instance (which is an arcade I see everywhere in Texas) all linked up via a nice WAN/LAN. If you walk in, and see an empty Soul Edge machine, you can jack in the queue, and play some other bloke standing at a Soul Edge machine at another location! All players, across all locations are now linked together.
Now, think about a giant electronic board that shows all the Hi-Scores across the _entire_ chain of Tilt stores (it could even be available to look at via the www while sitting at home). You can see who has the most wins in a row in Street Fighter 4. The fastest lap in . The highest score in Michael Jackson's Moonwalker [sydlexia.com]... err... you get the idea.
I mean, Doesn't Golden Tee do something like this?
Anyway, I could go on and on. Arcades rooms really should start linking up their stores, and the arcade machines themselves, and drop all Hi-Scores across the organization into one DB accessable via a badass screen.
Arcades should go back to their roots. Then I would love to go back to the arcades and do a little Hi-Score Hunting!
++Om
Re:Arcades did not evolve properly! (Score:1)
Re:Arcades did not evolve properly! (Score:3, Insightful)
Re:Arcades did not evolve properly! (Score:2)
I have noticed that the arcades that succeed are the ones that offer what you cannot get at home... at least, not easily. I walk into the Dave and Buster's here, and most of the video games here are light gun games, racing games, or DDR. You could get the set
Re:Arcades did not evolve properly! (Score:2)
Re:Arcades did not evolve properly! (Score:2)
Re:Arcades did not evolve properly! (Score:2)
Re:Arcades did not evolve properly! (Score:3, Interesting)
Re:Arcades did not evolve properly! (Score:2)
You still have to be good, but not completly obsessed with the game.
Re:Arcades did not evolve properly! (Score:2)
They typically cost less than $10 an hour too, and you don't have to quite just 'cause you got shot. Seems like if arcade halls want to compete that's what they have to aim for.
Als
Three words: (Score:2)
It's not something that can be done at home, due to the fact that even if you do provide the extra hardware needed, there's the issue of cheating, as one could easily make their machine register higher RPMs per pedal than someone else's.
Unfortunately arcades are in a bit of a dilemma: To make games that can compete with home console gaming they need expensive hardware, not necessarily for the purpose of better graphics, but for unique control scenarios. (Think Prop Cycle hardware - an
Re:Three words: (Score:2)
I wish there was a decent and not hideously expensive home version of that, I think it could be a great boon to exercise.
Re:Arcades did not evolve properly! (Score:2)
Haha, there is no better feeling than beating the ass of a 18+ guy in front of his friends, especially when he keeps challenging and challenging you (a 8 or 9 year old kid). Oh god, I miss those days. I think it was one of the bes
Handhelds? (Score:1)
Sega buys GameWorks? (Score:2, Interesting)
However, if they do 'rebirth' the arcade market in the US, I hope to hell that they bring it to the East Coast, as I've only ever seen GameWorks on the West Coast....
Re:Sega buys GameWorks? (Score:2)
I know that there's one in Columbus, Ohio... not exactly East coast... but definitely not West coast...
Personally, I'm just a fan of beer and cigarettes at an arcade... I didn't outgrow the Chuck E. Cheese mindset... I've just changed my tastes from cardboard pizza to pints of Guinness...
Nephilium
Re:Sega buys GameWorks? (Score:2)
Not only do they have a monster arcade, there are light switches on the machines that indicate to the wait staff 'hey, I need another drink'. Fully stocked bar and a zillion kinds of beer, brought to you so you don't miss a beat (or a shot, or a race, or whatever.)
It is an adult environment (hence the ethanol) so expect to pay adult prices (like a dollar per game, but they are the high end games.)
Re:Sega buys GameWorks? (Score:2)
Re:Sega buys GameWorks? (Score:2)
Sega's involved? (Score:2, Funny)
Re:Sega's involved? (Score:2, Informative)
Poor maintenence killed the arcade (Score:5, Interesting)
What I think really killed the arcade industry was operators that had Mr Crabs or Scrooge Mc Duck as operators.
I can't remember how many times I went into an arcade, plopped a token/quarter in the slot only to find that a button was broken, or a joystick and or steering wheel was loose. When i'd go to the operator asking for a refund, it was always met with some fat guy smelling like he hadn't showered in a week pointing at a sign that said, "Play at your own risk, no refunds!"
$0.25 is all it would have taken to keep me happy and coming back to my local arcade. Instead of cultivating customers for the long term though, most arcade operators just don't care. Attendance started dropping off, and as a result people started turning to PC's and console systems for their fix.
Re:Poor maintenence killed the arcade (Score:4, Insightful)
Olden days: $0.25=1 game
Now: up to $2.00 for ONE FREAKING GAME, depending on how huge or "immersive" the game case is.
Until they (the retailers, not the game companies, because the arcades themselves set the price), realize that I'll gladly pay over $2 in a game that I could play for even $0.50 a pop, than one that I would not play more than once at $2, or not at all, then they won't get customers. People don't have that kind of disposable income, at least not the kids that they want/need to revitalize the arcade.
Best of luck, because it's an awesome ideal. I loved the arcade. But I think people are greedy in terms of not fixing coin slots, but moreso in the pricing scheme of the games. Who wouldn't play the next rocking racing game for $.25 a pop, multiple times over and over... I would. More than you'd get out of me, by playing for $.75 or $1 at a time, that's for sure.
Re:Poor maintenence killed the arcade (Score:1)
Re:Poor maintenence killed the arcade (Score:1)
Re:Poor maintenence killed the arcade (Score:2)
Re:Poor maintenence killed the arcade (Score:2)
/ old guy
Also, the price of bread is too expensive. I remember when it cost a quarter, now it's 2 bucks!
Re:Poor maintenence killed the arcade (Score:2, Interesting)
Yes, our store is a multiple e
Cost killed the arcade. It's dead, Jim. (Score:5, Insightful)
The only plan to revitalize the arcade would be to reduce what it costs to play a game. The only way to do that is to make arcade games substantially more durable, because they are expensive to maintain. It would also help to make them cheaper. Unfortunately, making them more reliable would make them more expensive. So, obviously I don't have THE ANSWER(tm).
Regardless, it costs maybe $200 to get a decent used console with a couple peripherals, and $20 per used game, so let's say $300 to play give games as much as you want. Since new release games cost one dollar and up per play that's maybe 300 games, which will take between 30 seconds and what, five minutes? Ten if you're a super-pimp? By the time you've learned the combos on a new fighting game, you could have bought the last version and taken it home.
Speaking for myself, it would require that all games were fifty cents or less per play before I would go back to spending a lot of time in arcades.
There are a handful of arcades that run on nickels, if it's normally a dollar game it's a twenty cent game. They tend to have prize systems and snack bars, though, as well as other merchandise. They also tend to be COMPLETELY PACKED.
Re:Cost killed the arcade. It's dead, Jim. (Score:2)
Iiiiii'd have to disagree with ya' there... my cabinet is -extremely- durable, I think you'd need an axe to hurt that thing... i'm sure it's pushin' more than 300lbs of some very solid wood added with a very heavy 29" monitor, and it's still not top-heavy. These things are incredibly durable..
Re:Cost killed the arcade. It's dead, Jim. (Score:2)
Has your cabinet seen real arcade use since you've got it, or is it just for your personal use?
Having worked with arcade machines that see real use, you'd be amazed the crap that happens to these machines. The way some people abuse the controls, you'd think Donkey Kong raped their mom.
Re:Cost killed the arcade. It's dead, Jim. (Score:2, Interesting)
Yeah, it doesn't matter how much the machine weighs when people spill their drink on/in it, or when someone thinks it's cute to just bash on the buttons or kick the coin door because you can't read the damn bright orange stick
I'll go back to the arcade (Score:3, Insightful)
Re:I'll go back to the arcade (Score:3, Funny)
Rebirth of the arcade....FLIBITTY FLOO! We didn't have any of these fancy, multi-story arcades with their realistic graphics and surround sound when I was kid. In my day, arcades were in run down strip malls where the roaches were big enough carry off the small tikes. You had to ask a human to give you some quarters in exchange for the five pounds of un-wrapped nicles and dimes we brought with us. Then we had to wa
The Arcades Market aren't being properly explored. (Score:3, Interesting)
Nowadays, mostly every computer and videogame on the market can have a game at the an arcade level. Flashy graphics, cool sound, cockpits and other stuff don't cut it anymore, all consoles from the last 3~4 years have that (except for the cockpits, but that's already dull anyway). They have to innovate on the Interface. I say, let go of the joysticks, buttons, wheels, etc. They need to make the player immerse more on the action using interfaces similar to Nintendo's Wii controler, but more refined for the especific game. Actually, I think a big killer and the next big thing for Arcades would be VR games. I understand the technology isn't quite there yet, but then again, the industry had plenty of time to mature the technology, by means of investments - the Arcardes market was really sleeping at the wheel. I actually saw a VR game years ago, but it didn't took off. The glasses weighted a bit too much, and the interface felt awkward mostly because of that, it didn't feel natural.
In summary, what the Arcade market needs to delivery is something that people can't get on their living room.
Re:The Arcades Market aren't being properly explor (Score:2)
I think they're already trying that... (Score:2)
Re:The Arcades Market aren't being properly explor (Score:2)
Disneyland used to(may still) had a game where the cockpit would rotate 360 degree in a sphere.
It's was a kick flying a jet in a place, and when the plane did a barrel roll, so would I.
Dropping the Price of the Machines is a Good Start (Score:1)
Re:Dropping the Price of the Machines is a Good St (Score:2)
Rebirth? (Score:2)
umm...we can't get the same experiance at home? (Score:2)
you can't get the same feeling of playing a gun game that is released on home consoles (PS2 especially but there was a HOTD on xbox with a gun and it's supposedly coming out on the 360 aswell) because you don't have a 52-inch screen with vibrant colors?
All I
Re:umm...we can't get the same experiance at home? (Score:1)
No way in hell. I own the game, and I love it to death, but they'd be crazy to make it an arcade game. The goddamn controller has 40 buttons (granted, most of them are of limited use, but still...) Unless people were willing to spend 10-15 bucks just learning the controls and getting their asses shot off -- and I really don't think most people would be willing to do that -- it would be a rarely played curiosity, at best. E
Re:umm...we can't get the same experiance at home? (Score:2)
you have the ejector button but that would end the game (naturally), The peddels and just two joysticks with the buttons you need.
sure it would be more simplified but is there truely a need for 40 buttons on a controller? there isn't a ton of games that use all the buttons on a standard controller as it is (or atleast in some cases not very well) and that's only 10 buttons.
Mainly I was thinking of the peddels and joysti
Dave and Busters (Score:2)
The kicker tho is, it's very hard to tell a) how many credits you have on your card
Re:Dave and Busters (Score:2)
This card based arcade game system blows, sure it's good for the arcade, guaranteed 20 bucks worth of gaming (wow, 10 games) and it's 'convenient' for the kids, because you only have to carry one card! but you can't keep track of how much you have as easily when it's in that stupid card, D&B and Gameworks are the WORST with this too, because 20 bucks gets you somethin
Re:Dave and Busters (Score:5, Interesting)
This card based arcade game system blows, sure it's good for the arcade,
Believe it or not, the card system isn't just to get the $20 up front. In many municipalities (like Schuamburg, IL, which has a GW location), there are laws on the books to strongly curtail coin-operated machinery. Originally written to restrict underage access to coin-op cigarette machines, they were heavily re-inforced in the early 80's as a moral panic about video games and juvinile deliquency (first of many )-:) spread through the popular consciousness. I first heard about this because Schuamburg used to also have a card reader arcade in Woodfield as part of the defunct Mars 2112 restaurant.
Re:Dave and Busters (Score:2)
Re:Dave and Busters (Score:2)
To be fair, my Game Boy Advance version of Gauntlet does the same thing and I remember the same behavior in the arcades in the 80's. Although I get unlimited continues on my GBA.
The problem with arcades: bad food service (Score:5, Interesting)
Surprisingly, the profitability problem with arcades isn't the games. It's the food service. See this consultant's report: "Food Service and Location-Based Leisure Projects" [whitehutchinson.com]. "The only location-based entertainment (LBE) venues that will be profitable in the future are those that draw guests because of, not in spite of, the chow." Consider Chuck E Cheese [chuckecheese.com], Nolan Bushnell's original pizza/arcade operation from 1977, which has 500 locations. They've stayed in business through three decades and all the generations of consoles. And they're profitable.
As the consultants put it, A well-designed and managed food & beverage operation can generate a 40+% profit after deducting cost-of-goods-sold and labor. Ban the words "snack bar" and "concession" from your vocabulary. Think café and restaurant instead.
They're probably right. That's something an arcade can deliver that you can't get at home.
Domino's Pizza (Score:1)
Huh huh, you said deliver [dominos.com]. What else can CEC offer that a video game store plus a pizza parlor can't?
Re:Domino's Pizza (Score:2, Funny)
America: Fsck Yeah! (Score:2)
I can get a puppet show at home: Netflix + Team America: World Police.
Re:The problem with arcades: bad food service (Score:2)
As we have a slowly aging gamer demographic, hopefully we will see more acrade bars in the future. "Gimme a bloody mary and a cart of Castlevania, please"
Re:The problem with arcades: bad food service (Score:2)
They're probably right. That's something an arcade can deliver that you can't get at home.
When Virtual World was still around, I used to go down to the Costa Mesa location even when I didn't have the $8 to play a mission. I'd go up to the bar and
Re:The problem with arcades: bad food service (Score:3, Informative)
Back in the day, what made arcade games work (Score:2)
Didn't Sega already try this? (Score:3, Insightful)
For some reason most of these places flopped. I believe they had 3 locations including an all-hours store in the entertainment district downtown. Strangely, that was the location to close first. Now the only one left is the first store in Mississauga which is a good 40KM from downtown.
They sound great in theory but in the end they're annoying. You have to stand in huge lines to play anything good and there's no "code of honour" to keep people from continuing their games indefinitely. Games are all priced differently and you pay via arbitrary "credits" on paycards that invariably leave you with 4.7 unusable and non-refundable doodads. Many card sliders are broken and either prevent you from playing, steal your credits, or require multiple swipes which take longer than a continue countdown timer.
These places are great for tourists but, aside from the odd $20 allnighter, are too expensive and too much of a drive for residents to call a regular hangout.
I, for one, would much sooner play PC on my 19" monitor or PS2 on my 31" TV than get jostled around by tittering tweens 45 minutes from my house.
Re:Didn't Sega already try this? (Score:2)
Good memories though. Free games, hot chicks - the
Game Works (Score:2, Interesting)
Daytona USA 2 (Score:3, Insightful)
Re:Daytona USA 2 (Score:2)
And it was a great game then, and still is now. At Dave n' Busters they have I think 8 of those networked where you can race against 7 other people and every time I walked in there it was packed.. The cool thing about those isn't that you have a unique track to race, it's that you have a unique racing experience based on the other people seated around you, makes it fun.
Re:Daytona USA 2 (Score:2)
Jebus, what world do you live in? "Plenty of people"? Then again, being Slashdot, I suspect the readership is skewed toward the more affluent.
Honestly, while it's certainly true that *some* people can duplicate the arcade experience at home, I really doubt that's the case for your average American.
Re:Daytona USA 2 (Score:2)
the chorus (Score:1)
if you want my interest back in the arcade gaming arena, you need to become more competitive price-wise with other gaming markets, like the consoles and PCs I already own and play for free
As someone who builds arcade machines... (Score:1, Interesting)
People like me, who build arcade machines (though I own a MAME-based machine, most of the machines I build use a game I've written called Jewel Crash which is very similar to Super Puzzle Fighter II Turbo), can't set the prices. That's left up to the people who end up operating the machines. I work at an arcade where most of the video games are $0.50 and the ticket games are $0.25; there's a ton of pass-through, but it's also located at a resort so there's a lot of built-in clientele among
Re:As someone who builds arcade machines... (Score:1)
The first thing that comes to mind is to proxy the coin. Wire something to sit between the coin drop and the board, and set the board to 1 coin 1 play. When someone drops x number of coins at a certain time, send 1 coin down to the board and they get their credit.
Re:As someone who builds arcade machines... (Score:2)
Seeburg did that in the 1960's with discrete transistor flip-flops. Jukeboxes and vending machines that use multi-coin rejectors (as GP pointed out, expensive) use the circuit to make a quarter register 5 "nickel pulses". I used to work for Stern on the old Seeburg line in the '80s and we were still making some of that 20 year old stuff.
The pricing was set by wire jumpers, the difficulty is remoting them somehow for rapid price changes.
Re:Gimme! (Score:2)
Later in the 70's they used custom MOS IC's, for this, then again with CMOS 4000 IC gate logic. Finally, in the '80's they went to a custom masked MK3840 MCU.
Re:As someone who builds arcade machines... (Score:3, Interesting)
Re:As someone who builds arcade machines... (Score:2, Insightful)
Re:As someone who builds arcade machines... (Score:2)
Underwhelming. (Score:2)
So ... you're going to do ... something. A
I disagree (Score:2)
Today, when I go to chucky cheese with my son and daughte, it is open, well lit, and they check to see that the child leaves with the parent they came with.
Now, that damn rat still annoies the hell out of me, but it is atleast a place I am comfortable in letting me children play at.
FOr the record, drugs were sold in arcades. Of courser they are also sold in parks, the beach libra
Apparently (Score:2)
Population density (Score:2, Informative)
The key factor is a large, immediately accessible population. It's why the world's megalopolises like Tokyo and Hong Kong have booming arcade businesses while the rest of the world ju
We want arcade games with good gameplay. (Score:2)
Not only these games had good gameplay, but their audio and visuals matched perfectly. Tunes were memorable and the graphics, while primitive most of the time, they had a warmth that can not be found in later games. The overall experience was joyfull and kept you coming back.
The newer games were all a
Immersion (Score:2)
Misunderstood (Score:2, Insightful)
Clean vs. Dirty Arcade Facilities (Score:2)
I think you could keep more people in if the facilities were sparkling clean and kept that way.
Also many arcades need to pay more mind to proper lighting. An arcade is not a dungeon.
Real estate prices should support arcades (Score:2)