Free Visual Novel Design Engine Released 143
Ayaka Hahn writes to tell us that they have just released a free game construction kit designed to make Visual Novels easy to construct. The "Blade Engine" was based on a professional Visual Novel engine being used in Japan with the hopes that it would spark greater interest in this medium in the west. From the press release: "In the West, there is a stereotype of: "Visual Novel = Dating Sim Game = Hentai", but that is wrong. Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi, Fantasy, Adventure and Horror Fiction games, or anything that the user's creativity comes up with."
Wha? (Score:3, Interesting)
I'm lost already? Does this make cartoons or something?
Re:Wha? (Score:2)
Basically, it's a Choose Your Own Adventure, done electronically.
Re:Wha? (Score:2)
Yes.
And sometimes with cartoon porn.
Re:Wha? (Score:1, Informative)
http://en.wikipedia.org/wiki/Scumm [wikipedia.org]
Re:Wha? (Score:3, Insightful)
Mainly these are about the art and characters and the story and not wandering around solving puzzles like in the SCUMM games.
Re:Wha? (Score:2)
No.
It makes games. Interactive novels. Really simple ones.
I must admit that 'Visual novel' is a stupid name for it, but the summary even explains what it is.
At least you seem to know what "novel" means... (Score:1)
Re:Wha? (Score:4, Informative)
There ARE a few good ones, they're just few and far between already. Making it easy for idiots to make their own won't improve things.
Re:Wha? (Score:4, Insightful)
Your comment was going well until that point. The Blade Engine is akin to blogging software for visual storytellers. Simplifying the process of creating AVGs will give an opportunity for people with good storytelling but poor programming skills to create interesting works. Sure, there will be a huge amount of crap, just like with blogs, but overall more is better. That's the whole raison d'etre of the internet.
Elitists are free to ignore self-published graphic novels, just as I'm sure there are plenty of people who read only "established" news sources on the web and don't bother with blogs of any kind, or in the real world plenty of people would never be caught dead reading a "zine [undergroundpress.org],"which themselves multiplied after the advent of cheap photocopying and (later) DTP software.
Re:Wha? (Score:2)
I think that was the OPs exact point.
Sure, there will be a huge amount of crap, just like with blogs, but overall more is better.
No, no, a thousand times no. No one will ever convince me that completely destroying the "signal to noise" ratio of a particular creative field is somehow a good thing. Why on earth is it "better" to have this gigantic, suffocating mass of mediocrity?
That's the whole raison d'etre of the internet.
O
Re:Wha? (Score:2, Insightful)
Because without such software, you'd have really brilliant minds not doing anything because they can't use the existing technology?!
The internet allows everyone to voice his ideas (some good, lots bad), easy-to-use technology does the same. Getting "more noise"
Re:Wha? (Score:1)
Re:Wha? (Score:2)
Easy-to-use software eliminates that need.
Re:Wha? (Score:4, Insightful)
I see where you're coming from, but my feeling is that what's noise to me might be signal to others, and vice-versa. Beethoven took some of his great symphonic themes from "mediocre" musical ditties of his day. Cubism arose in part because European artists gained exposure to "mediocre" African art and took it in unforseen directions. Warhol made art from tin can logos. The important thing is being able to connect and have access to the ideas. From there, what you do with them is limited more by your own inner creative mojo than by overexposure to crap.
Insofar as noise is a problem on the internet, I find that it is due to advertising, not the fault of independent creative works, no matter how banal they may be. Of course YMMV, and I respect that.
(Now you've got me wondering if even advertising is unmitigated noise. Perhaps penis enlargement ads will one day be viewed as primitive art by some future civilization. My only consolation is that I'll be long dead by then.)
Re:Wha? (Score:2)
It's called the Long Tail.... (Score:3, Interesting)
Tools like this are what brings a medium into the position of being able to mature. Like the printing press in it's day, being able to lower the barrier of entry to zero is the fundamental key to allowing interactive content to truly become what it 'should' be in most people eyes.
Sure having inexpensive video camera technology has spawn
Re:It's called the Long Tail.... (Score:2)
Which would be a totally valid comment if Kevin Smith hadn't used 16mm black-and-white film to
Re:It's called the Long Tail.... (Score:2)
Re:Wha? (Score:2, Insightful)
Re:Wha? (Score:2)
Couldn't this be described as people with different complementary skills collaborating? Ok, not directly face to face, but having a buddy who's good at programming doesn't seem like a good litmus test for being a good visual novel writer.
While this will definately create more noise, that just means we need good searching and rating tools. Once we have those, the si
Most people are useless idiots... (Score:3, Insightful)
Re:Most people are useless idiots... (Score:3, Informative)
Just because someone isn't being nice about doesn't stop him from being right.
Re:Most people are useless idiots... (Score:2)
Consider the difference between these two true statements about your post:
Number 1 is flamebait, number 2 is not. Both are also true. Flamebait is about not being civil, not about being wrong.
Re:Most ./ posters are useless idiots... (Score:3, Funny)
Re:Most people are useless idiots... (Score:2)
Although it's always nice to have more tools for content and information dissemination...these so called webpages will probably be made by a bunch of idiots, and therefore will be worth less than the time it takes to read / download them...
Maybe you should realize that the point of visual novels isn't the engine itself, but rather the content. Besides, any type of entertainment software is copyable, but would you want to play 20 copies of the same game?
Correction (Score:1)
Re:Correction (Score:3, Funny)
clarification (Score:2, Funny)
no mention of platform? (Score:4, Insightful)
I might be missing something, but I found NO mention of the platforms this game format supports out of the box. The Buredo ("blade" in Japanese syllables) folks should mention it SOMEWHERE before people bother to download stuff.
The first sample story is a Windows EXE, but from the tutorial files I just browsed, it doesn't look like it would be particularly hard to make a Un*x/Linux/OSX version out of nothing more than perl-sdl or pygame. The story script is essentially a big text file and graphics and sound assets.
Re:no mention of platform? (Score:5, Informative)
Linux port (Score:2)
Re:no mention of platform? (Score:2)
Re:no mention of platform? (Score:4, Informative)
Re:no mention of platform? (Score:1)
Re:no mention of platform? (Score:1)
Maybe you are thinking of something like Ren'Py [bishoujo.us] ? (made with pygame).
I played with Ren'Py about a year ago, trying out the game "Reconstruction 01" [allugic.com]. It seemed to work pretty well, but then again I'm no connoisseur ... that was my first real foray into visual novels.
Personally I still prefer the Infocom-style interactive fiction, without all the nasty graphics.
Re:no mention of platform? (Score:1)
Re:no mention of platform? (Score:2)
CPU: Minimim: Pentium3 1GHz
Memory: Minimum:
256MB (For Windows2000)
512MB (For WindowsXP)
OS: Windows 2000/XP (Game will run on 98SE/Me,
but might have some language display issue)
Video Card: Video Card which supports DirectX 5
For WindowsXP, we recommend you install "far east surpport", which will install Japanese font.
Create Your Own Novel! (Score:5, Funny)
You start to articulate how gay it is to play games that are dating sims, and poke fun at the pathetic losers who do it...
Create Your Own Infocom! (Score:5, Funny)
You are in a Slashdot discussion about a dating sim engine. There is a summary and a link to TFA here.
> EXAMINE SELF
You are an average Slashdotter. Your karma is Normal.
> READ SUMMARY
"This program lets you design visual novels. Even though most people think that all visual novels are dating sims, that is not entirely correct."
> READ TFA
Really?
> NO
Thought so.
> WRITE POST
About what do you want to write?
> TEXT ADVENTURES
You write a funny little piece about text adventures that is just barely connected to the thread.
> POST
Unfortunatly for you the moderators are on some particularly bad crack today and your post ends up with a score of -5, Funny. Maybe you should have posted anonymously.
Your karma has been reduced to below zero. As people around you sense your negative karma they shun you, leaving all future posts unread. You are dead, as far as this community's concerned.
Your final score is 5. You must be new here.
Re:Create Your Own Infocom! (Score:4, Funny)
Create Your Own Leaf! (Score:5, Funny)
Noriko: *fades in* Brother! Brooootheeeer!
Noriko: *makes angry face* You are reading Slashdot again, aren't you?
Noriko: You spend too much time on the internet!
[Yes] [No] [Stick it in]
You: Hey, eight hours a day is not that much!
Noriko: Yes it is!
Noriko: *takes cheerful pose* I can't let you sit in front of the computer all day.
Noriko: Today we're going to do something together, no discussion.
Noriko: Do you have anything you want to do?
[Play a dating sim together] [Kill her] [Stick it in]
You: Your life is -5, Overrated!
Noriko: *makes scared face* What are you doing with that knife?
Noriko: NOOOOOOOOOOOOOOOOOOO!
*screen fades out*
GAME OVER
PS: I'm not trying to undermine my potential +5, Funny, but I don't want to write yet another post. When Wikipediaing for dating sim companies I noticed that according to the 'Pedia Leaf had to release the source code to some of their games under the GPL. Maybe that could be used for a free alternative to the program the TFA talks about? I gTranslated the corresponding page on Leaf's website (http://leaf dot aquaplus dot co dot jp/product/xvid.html - please spare their server if you don't intend to read the text) and it says something about how they distribute the source by email and/or CD. Maybe someone who speaks Japanese might want to get in touch with them...
(And don't tell my that the FOSS community has no need for this. We do things because we can, not because we need them
You must be new to this whole 'hentai game' thing. (Score:4, Informative)
You must be new to this whole 'anime' thing. (Score:2)
Not really. (Score:2)
Re:Create Your Own Leaf! (Score:2)
[Go back to the computer] [Stick it in]
You: Ooohhhh yaaaa...
*screen fades out*
Re:Create Your Own Leaf! (Score:1, Funny)
You misspelled NOOOOOOOS!!!
Re:Create Your Own Leaf! (Score:2)
Re:Create Your Own Leaf! (Score:2)
Heh - bit embarrassing for them, especially as ffmpeg is LGPL and would probably have done everything they needed. Just goes to show - check the license.
Re:ToHeart2 engine source code (Score:2)
Hmmm... is that a GPL violation? Possibly not, but then again, "the source code for a work means the preferred form of the work for making modifications to it" (mainly there to stop companies running their code through obfuscators before releasing it, I think) - and of course, IANAL.
Looks awesome think 'text adventure game' (Score:2)
basicially, an attempt to make a text adventure a bit easier to program than basic. which it would seem is a long forgotten skill with kids these days. I guess being japanese, they weren't familiar with what the slashdot community would know this as best. it's a modern equivalency of programming text adventures (like nethack) in an easier format.
spoke too soon (Score:2)
Re:Looks awesome think 'text adventure game' (Score:1)
Re:Looks awesome think 'text adventure game' (Score:1, Insightful)
Hmmmm (Score:4, Insightful)
Re:Hmmmm (Score:2)
Wow! That's an astoundingly good idea. Too bad I don't have any mod points today.
It is not the first open-souce visual novel engine (Score:5, Interesting)
That having said, there was a pretty famous incident that involved GPL and a Japanese AVG game makers. Apparently the company used Xvid codecs for their animation clips for their popular games (ranked top 10 ero-game in 2005) without releasing the engine source code. When someone pointed out the GPL, the company promptly released the whole engine code (without the comments unforturnately). The engine was designed with win32 API in mind, btw. But it still counts as something
Off topic: I was amazed that a Japanese hentai game maker respects the GPL more than, say, SCO, a multi-million dollar company; Then again, comparing SCO to a hentai game company would not be fair- to the game company
Re:It is not the first open-souce visual novel eng (Score:2)
It's not so surprising; where the national character of Americans is arrogant and all about number one, the Japanese are fundamentally in love with rules and structure. It's not universally true, but it is particularly common amoung Japanese businessmen: they would rather die than go against the grain. If the rules clearly say "you must do X", the Japanese will often just do it (wher
Re:It is not the first open-souce visual novel eng (Score:1, Informative)
Having downloaded the Blade Engine, here's something pertinent from the readme:
3. Blade Engine Features
--------------------
Blade Engine Free Version supports:
- Graphics
- Sound / Music / Voice
- Option Command
- Visual Effect (fading, Earth Quake effect etc)
- Save / Load function
- Blade Engine logo and URL are displayed
Blade Engine Professional Version supports:
- Graphics
- Sound
That's right! (Score:3, Informative)
Simon
Unimpressive (Score:5, Informative)
How long did it take to make an "engine" to do this anyway? A whole day? two maybe? Lets see, a database with music samples, stills, and text, throw in some trivial branching, done. It seems to me that the only work in the first place was making the creative content, which, with this wonderful technology, is still the only work.
Also, once you know what they are talking about, saying this bit: "Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi Blah Blah Blah..." is really moronic. It's like saying, "Did you know that when you buy magazines, they don't all have to be porn! There are also magazines about cars and computers, and hobbies like painting! Did you know that you can actually make a magazine about anything you want!?"
Is the whole point of this Blade engine just to establish some sort of standard? Because the problem it seems to be trying to solve just isn't that tough. I wouldn't pay money for it. Am I off the mark here? What am I not getting?
Re:Unimpressive (Score:3, Insightful)
Re:Unimpressive (Score:2, Informative)
Re:Unimpressive (Score:2)
Re:Unimpressive (Score:2)
Worse than that, it's like the primitive graphical adventure games that came out at about the same time as the Infocom games.
This has modern graphics, but it has a similarly rudimentary parser. Assuming it even parses anything. It may just be click-one-of-the-choice buttons, in which case HTML would work just as well.
Like "Phoenix Wright: Ace Attorney"? (Score:3, Interesting)
So after a quick look, it seems like this would be the kind of thing to make a game like Phoenix Wright: Ace Attorney [wikipedia.org]. Is that right?
I recently managed to get my hands on a copy (they are in the Capcom online store... ORDER NOW!) and I've got to say the game is FANTASTIC. After 2 trials I would have been happy with the game, but it's got a full 5 (I just finished the fourth today). The game is an absolute blast. If you love courtroom dramas, you've got to play this game.
The characters are all great and the stories and good. The murder plots are excellent (they can be tricky). The touch screen isn't used very well in the game (which isn't surprising given it was a GBA game first, I think). You can use the touch screen just fine, it's just hardly ever needed (which is also nice, so you don't need to use it if you don't want to). They have already announced that there will be a sequel both here in the US (hooray!) and in Japan (where it will be a re-issue of a GBA game for the DS). The music is nice (which is a SERIOUS plus compared to most handheld games) and fits in very well (at the right moments in the trials, like when you present key evidence, it changes to a real pumping-up beat).
Give it a try. The game needs support.
It would be great to be able to make something like that, but I'm not creative enough. I wish this genre (and point-and-click adventure games, which I see as a bit similar in some was) wasn't dead over here. What I wouldn't give for another Lucas Arts point-and-click. Loom [wikipedia.org], Day of the Tentacle [wikipedia.org], Sam and Max [wikipedia.org], The Dig [wikipedia.org], Grim Fandango [wikipedia.org], and all four games in the Monkey Island [wikipedia.org] series.
I never got to play Full Throttle (which was supposed to be great) or the Indiana Jones games (also supposed to be great). I ought to look into those. I only played the Monkey Island games a few years ago.
Be careful what you wish for (Score:2, Funny)
Hentai was mentioned in the summary. I wouldn't ask for anyone using this tool to make anything involving tentacles.
Re:Be careful what you wish for (Score:1)
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
WHAT?! HOW did you get two more trials? Do you have to catch some hidden item or something?!
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
Imagine my shock when I found out I ha da good 6+ more hours of play ahead of me!
Oh yeah... Von Karma is a bastard.
Re:Like "Phoenix Wright: Ace Attorney"? (Score:2)
Nearly jumped out of my seat when I got "HOLD IT!" blasted into my earphones.
Re:Like "Phoenix Wright: Ace Attorney"? (Score:1)
http://scummvm.drunkencoders.com/ [drunkencoders.com]
Novels (Score:4, Insightful)
==Lame (Score:4, Insightful)
It is?
Yeah, it's not a "Western stereotype." It's true. (Score:2)
Re:Yeah, it's not a "Western stereotype." It's tru (Score:2)
Not that I think there's anything wrong with it, per se, but let's call a spade a spade.
Re:==Lame (Score:2)
Re:==Lame (Score:2)
In the West... (Score:1, Troll)
Re:In the West... (Score:2)
Oh god (Score:3, Insightful)
Re:In the West... (Score:2)
Well, yes, but not because of the presence of media, but because of the woefully limited interactivity which pretty much would require such a project to be stupid and childish.
I would recommend that they look at something like Inform 7 as an example of how to create interactive novels, and then contemplate how they could fully integrate multimedia with a sophisticated parser like that.
Re:In the West... (Score:2)
Welcome to the 21st century, where the defintion of "literature" is no longer limited by small minds.
Re:In the West... (Score:1)
Re:In the West... (Score:1, Troll)
What is the intent? (Score:1)
Blade Engine was created to bring popularity to the AVG genre to non-Japanese audiences, as its website says. This intent suggests an implicit assumption on the part of the creators - that the genre is relatively unknown in the target non-Japanese areas. But the creators also assume that there is a stereotype that "Visual Novel = Dating Sim Game = Hentai" in the target non-Japanese areas, creating a conflicting representation of their intent.
Are they trying to draw an audience by introducing this stereoty
Re:What is the intent? (Score:1)
Yeah, me neither!
Dang it (Score:4, Funny)
Now even the first american system for this (Score:1)
http://www.renaigames.net/index.html [renaigames.net]
There's even a NaNoWriMo riff for these games. Python-based editor, everything. Blade's late to the party.
I loved it then, a bit bored with it now... (Score:2)
Re:I loved it then, a bit bored with it now... (Score:2)
Re:I loved it then, a bit bored with it now... (Score:2)
Lot of bad info (Score:2)
Yes a lot of them involve various level of erotica especially the ones that have been translated commercially into english. For those of you with slightly more braincells then the average slashdotter this probably tells you a lot more about the english market then the japanese market.
Yes
W-in-a-box (Score:2, Funny)
Planetarian (Score:1)
Play Planetarian. It's the most touching "game" I've ever seen. Doesn't have porn, it's a really interesting story and has the cutest female character ever designed.
The thing basically takes place in a broken future where a biochemical war ensued, making the environment a complete POS. The world's population was decimated by the contamination and a permanent acid rain, and the battle robots released to keep the war on.
The game is starred by a
Re:Yet another fine example of... (Score:3, Funny)
Re:Yet another fine example of... (Score:2)
Re:Does it have a 'Tenticle Rape Wizard'? (Score:4, Funny)
"You got your Hentai in my Harry Potter fanfiction!"
"You got your Harry Potter fanfiction in my Hentai!"