Bioware Announces New Neverwinter Module 34
Despite assurances that we'd seen the last of new NWN modules, Joystiq is reporting that Darkness over Daggerford is now available for download, thanks to the folks at Ossian Studios. From the article: "Ossian Studios is comprised of BioWare veterans and RPG enthusiasts, and while they had originally planned Darkness over Daggerford as a premium module release, this lengthy single-player campaign is now available as a free download at the Neverwinter Nights Vault. Check out BioWare's interview with Ossian co-founder Alan Miranda, and let us know what you think of Daggerford."
am I the only one (Score:1)
After playing BG/BG2/IWD, I really expected a lot more... they made it way too much like Diablo2....
not trolling.
Re:am I the only one (Score:4, Insightful)
Not the only one (Score:1)
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Try the HoTU expansion. Skip SoU, its rubbish, HoTU is much much better though. The campaign that shipped with NWN was lackluster, primarily because if Bioware had their way, they wanted to just ship the DM Client and Toolset as a game building program, instead of a game, so the c
Re:am I the only one (Score:4, Interesting)
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I completely agree. In addition, I have to add that, for me, NWN has provided the single greatest return on my entertainment dollar, bar none. My whole family played it for years and my kids still do. In fact, I still like to re-enter the world on occasion. The enthusiasm and involvement of the community was just unbelievable to me. And, no slam to WoW, which I currently play, the non-technical experience felt a bit more mature. Many of the modules really did take me back to pencil and paper gaming ex
You didn't play NWN (Score:5, Interesting)
As a stand-alone single-player or coop-mode CRPG, NWN was okay but not stellar. The original campaign was pretty bad, but the expansions were decent enough. Either way it was just the same old RPG with 3rd edition AD&D rules underneath.
With a Dungeon Master or Dungeon Masters running the show, NWN is simply put the closest thing to table-top real role-playing that you'll get. It's a completely different experience, and it's freaking awesome. With a human being in control of the game, you can use real creativity and ingenuity to solve problems, unlike every other CRPG.
Perfect? By no means, but it's absolutely a major step in the right direction. Judging NWN by anything other than this aspect of the game is to miss out on its truly genre-defining qualities.
Of course the problem with playing NWN as a computer equivalent of a table-top game is that it takes a similar amount of planning, preparation, and organization. Thus a lot haven't experienced the real game and instead criticize it's admittedly lack-luster single player mode.
Dungeon Master ? (Score:1)
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A Dungeon Master(DM), or Game Master(GM) in any non-D&D RPG, is the person who is in control of the game world and decides what the outcome of the players' actions are. Even though there are rules in the manuals, fundamentally the Dungeon Master is responsible for evaluating the rules, vetoing the rules where appropriate, and deciding what happens when a player does something not explicitly defined by the rules. To analogize it w
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The original single player game was boring and uninspired, the expansion packs were much better.
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On the down side, it is way too long. It took me an awfull long time to finish the damn thing. The first two parts/chapters of the game are a PAIN to finish.
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I only played the single player and the main thing I didnt like is that if you powered through the game you missed all sorts of side quests and then got to a point where because you missed all those quests (and the stuff they gave you, experience, items etc) you were not powerfull enough to continue.
At least that wat my experience.
NWN is piles and piles of fun (Score:5, Interesting)
a) I can play it on my older laptop when I'm not near my super duper desktop PC
b) The game is very, very long (and even longer with the additions), you have lots of side quests and a large universe to explore, plus a boat load of spells and weapons (and magic bags to carry loot)
c) It has a ton of user made mods
d) I can play it without sound and follow the whole story regardless
I like this more than Baldur's Gate and Champions of Norrath because of a) and b) and c), and I like it more than Dungeon Siege because of a) and c) and d).
Doesn't beat Oblivion, though Oblivion would utterly kill my laptop with a Daedric Warhammer of Fire Damage & Soul Trap (thus causing my laptop to burst into flame.. get it?)
I don't like NWN because it often costs me my lunch hour at work!
Re:NWN is piles and piles of fun (Score:5, Informative)
There has been user created content for both games; however, nothing on the scale of Neverwinter Nights which was create with this in mind. But if you like a good store I highly recommend checking them out.
Yup, those were PS2 games (Score:1)
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I recommend playing through the original first. It's a little bit easier to get into, and you can import your character into BG2. BG2 took a little longer for me to get into, but the story grew quickly and drew me in about a 1/4 of the way through the game and I had a hard time putting it down.
Finally if you find you like those games I also recommend you pickup Planescape Torm
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Hopefully Atari's financial issues won't kill NWN2 (Score:5, Insightful)
I'm hoping that Atari's financial issues won't cause the NWN2 community to be "stillborn." Yes, the game will be released with the built in campaign, but I'm worried that the Obsidian will not get the approval to provide as many patches or community assistance as Bioware got with the original.
great timing... (Score:2)
Now all we need is a Baldur's Gate/Baldur's Gate II remake done using the NWN (Aurora) engine... hey, I can dream, right?
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Re:great timing... (Score:4, Interesting)
||shameless plug||
If you like the old Dark Sun setting, NWN &/or PvP you may want to check out Athas Reborn [athasreborn.com]. Unfortunetley the server itself is down at the moment apparently because of a cut fiber.
Jaysyn
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H.
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Jaysyn
Great transition from the PnP experience (Score:3, Informative)
NWN helped with all this. It also streamlined a lot of the 3rd edition stuff, which was good for most of us who never bother to learn the updated and expanded rules. Thanks to the mod community we can also change the in-game rules, as well as perform dice rolls and customize the Faerun setting to reflect our own little world. And most of it runs on Linux!
NWVault is why I play (Score:4, Insightful)
Point me in the right direction please!!! (Score:1)
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Article seems a bit misleading (Score:3, Informative)
My understanding is that Atari canned the support for Neverwinter Nights and any future "Premium Modules". These were modules released through Bioware which you had to pay for (usually small-medium size modules for small-medium price). This was 'official' content and the ability for them to make a bit more money from NWN carried with it new features and content in patches.
There were no "assurances that we'd seen the last of new NWN modules" - no-one was ever suggesting that there would be no more user created modules, just that we wouldn't see any more "Premium Modules" and official content from Bioware.
This was one of the modules which was going to be a "Premium Module" but got cancelled, and they are releasing it for free, as is the case for a couple of other projects as well. I think it was pretty obvious this was going to happen when we learned that several work in progress modules were cancelled.
However, this does not signify a change of position from Bioware or Atari about the Premium Modules, and it's not an official release from Bioware. It's just another example of stellar quality free content from NWN.